VLDB 2026 Research / reviewers in the wild / expert
Juheon Yi
dblp:207/1961
· DBLP profile ↗
23ranked-venue papers
8as first author
17since 2021 · last 2026
0000-0002-5080-7502ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 18 · 8 first-author · 13 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Security and privacy · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | PAVE: Mitigating Non-Congestive Delay for Seamless Video Calls over NextG Mobile Networks
Goodsol Lee, Seyeon Kim 0001, Juheon Yi, Junhong Min, Sangtae Ha, Kyunghan Lee, Saewoong Bahk |
INFOCOM | 3 |
| 2026 | Pendulum: Network-Compute Joint Scheduling for Efficient and Accurate MEC Live Video Analytics
Juheon Yi, Minkyung Jeong, Seokgyeong Shin, Goodsol Lee, Daehyeok Kim, Youngki Lee 0001 |
INFOCOM | 1 |
| 2026 | QCON: Seamless QoE-Aware 5G Streaming via Multi-Connectivity
Goodsol Lee, Junhong Min, Seyeon Kim 0001, Juheon Yi, Kwang Taik Kim, Mung Chiang, Sangtae Ha, Kyunghan Lee, Saewoong Bahk |
NSDI | 4 |
| 2026 | MERCI: Adaptive Multi-Expert Inference for Dynamic and Large-Vocabulary Vision Perception
Wootack Kim, Minkyung Jeong, Seokgyeong Shin, Juheon Yi, Youngki Lee 0001 |
PerCom | 4 |
| 2025 | Combinational Point Sampling for Fast and Accurate On-Device LiDAR 3D Object Detection
Jinmyeong Kim, Juheon Yi, Wootack Kim, Seokgyeong Shin, Youngki Lee 0001 |
INFOCOM | 2 |
| 2025 | Towards End-to-End Latency Guarantee in MEC Live Video Analytics with App-RAN Mutual AwarenessabstractWhile mobile live video analytics apps require end-to-end latency guarantee for responsiveness and immersiveness, achieving consistent low latency is challenging due to complex fluctuations of wireless channel and scene complexity; for example, latency SLO satisfaction rate drops to as low as 26% in commercial 5G MEC platforms. Prior works mostly focus on either app-only (bitrate, DNN adaptation, or GPU allocation) or RAN-only (radio resource allocation) scheduling, with mutual ignorance of the other side resulting in mismatched scheduling decisions and frequent SLO violations. Coordinating the two schedulers is also challenging, as they are run separately by network and cloud operators with disjoint control. We present ARMA, an end-to-end live video analytics system with app-RAN mutual-awareness for high end-to-end latency SLO satisfaction in MEC. We design a mutually-aware decoupled scheduling mechanism on top of RAN Intelligent Controller (RIC) in Open-RAN architecture that fosters cooperative interaction between the two operators' schedulers while preserving operational proprietaries. We prototype an Open RAN-enabled 5G MEC testbed and evaluate ARMA, showing that ARMA achieves 97% SLO satisfaction rate. Juheon Yi, Goodsol Lee, Minkyung Jeong, Seokgyeong Shin, Daehyeok Kim, Youngki Lee 0001 |
MobiSys | 1 |
| 2025 | DLBox: New Model Training Framework for Protecting Training Data
Jaewon Hur, Juheon Yi, Cheolwoo Myung, Youngki Lee 0001, Byoungyoung Lee |
NDSS | 2 |
| 2025 | Argus: Enabling Cross-Camera Collaboration for Video Analytics on Distributed Smart CamerasabstractOverlapping cameras offer exciting opportunities to view a scene from different angles, allowing for more advanced, comprehensive and robust analysis. However, existing video analytics systems for multi-camera streams are mostly limited to (i) per-camera processing and aggregation and (ii) workload-agnostic centralized processing architectures. In this paper, we present Argus, a distributed video analytics system withcross-camera collaborationon smart cameras. We identify multi-camera, multi-target tracking as the primary task of multi-camera video analytics and develop a novel technique that avoids redundant, processing-heavy identification tasks by leveraging object-wise spatio-temporal association in the overlapping fields of view across multiple cameras. We further develop a set of techniques to perform these operations across distributed cameras without cloud support at low latency by (i) dynamically ordering the camera and object inspection sequence and (ii) flexibly distributing the workload across smart cameras, taking into account network transmission and heterogeneous computational capacities. Evaluation of three real-world overlapping camera datasets with two Nvidia Jetson devices shows that Argus reduces the number of object identifications and end-to-end latency by up to 7.13× and 2.19× (4.86× and 1.60× compared to the state-of-the-art), while achieving comparable tracking quality. Juheon Yi, Utku Günay Acer, Fahim Kawsar, Chulhong Min |
IEEE Trans. Mob. Comput. | 1 |
| 2024 | Logan: Loss-tolerant Live Video Analytics SystemabstractCloud-based live video analytics with tight latency bound is gaining importance to support emerging applications such as UAVs and augmented reality. However, existing systems often struggle to meet stringent latency constraints under fluctuating network conditions with packet losses and late-arriving packets. We propose a loss-tolerant live video analytics system called Logan, which effectively accepts packet losses while maintaining high accuracy by utilizing the inherent resilience in DNNs. We design i) Codec-aware Inpainting, which accurately recovers the frame error from packet losses ii) Fast-Forward Recovery that prevents the remaining un-recovered error from propagating over future frames indefinitely. Our results show a 3× improvement (33.2%→99.9%) in SLO satisfaction rate compared to the reliable transmission scheme with <1% accuracy drop under a 5% packet loss rate. Kichang Yang, Minkyung Jeong, Juheon Yi, Jingyu Lee, KyoungSoo Park, Youngki Lee 0001 |
MobiCom | 3 |
| 2024 | GradualReality: Enhancing Physical Object Interaction in Virtual Reality via Interaction State-Aware BlendingabstractWe present GradualReality, a novel interface enabling a Cross Reality experience that includes gradual interaction with physical objects in a virtual environment and supports both presence and usability. Daily Cross Reality interaction is challenging as the user’s physical object interaction state is continuously changing over time, causing their attention to frequently shift between the virtual and physical worlds. As such, presence in the virtual environment and seamless usability for interacting with physical objects should be maintained at a high level. To address this issue, we present an Interaction State-Aware Blending approach that (i) balances immersion and interaction capability and (ii) provides a fine-grained, gradual transition between virtual and physical worlds. The key idea includes categorizing the flow of physical object interaction into multiple states and designing novel blending methods that offer optimal presence and sufficient physical awareness at each state. We performed extensive user studies and interviews with a working prototype and demonstrated that GradualReality provides better Cross Reality experiences compared to baselines. Hyuna Seo, Juheon Yi, Rajesh Krishna Balan, Youngki Lee 0001 |
UIST | 2 |
| 2023 | Papez: Resource-Efficient Speech Separation with Auditory Working MemoryabstractTransformer-based models recently reached state-of-the-art single-channel speech separation accuracy; However, their extreme computational load makes it difficult to deploy them in resource-constrained mobile or IoT devices. We thus present Papez, a lightweight and computation-efficient single-channel speech separation model. Papez is based on three key techniques. We first replace the inter-chunk Transformer with small-sized auditory working memory. Second, we adaptively prune the input tokens that do not need further processing. Finally, we reduce the number of parameters through the recurrent transformer. Our extensive evaluation shows that Papez achieves the best resource and accuracy tradeoffs with a large margin. We publicly share our source code at https://github.com/snuhcs/Papez. Hyunseok Oh, Juheon Yi, Youngki Lee 0001 |
ICASSP | 2 |
| 2023 | FarfetchFusion: Towards Fully Mobile Live 3D Telepresence PlatformabstractWe present FarfetchFusion, a fully mobile live 3D telepresence system. Enabling mobile live telepresence is a challenging problem as it requires i) realistic reconstruction of the user and ii) high responsiveness for immersive experience. We first thoroughly analyze the live 3D telepresence pipeline and identify three critical challenges: i) 3D data streaming latency and compression complexity, ii) computational complexity of volumetric fusion-based 3D reconstruction, and iii) inconsistent reconstruction quality due to sparsity of mobile 3D sensors. To tackle the challenges, we propose a disentangled fusion approach, which separates invariant regions and dynamically changing regions with our low-complexity spatio-temporal alignment technique, topology anchoring. We then design and implement an end-to-end system, which achieves realistic reconstruction quality comparable to existing server-based solutions while meeting the real-time performance requirements (<100 ms end-to-end latency, 30 fps throughput, <16 ms motion-to-photon latency) solely relying on mobile computation capability. Kyungjin Lee, Juheon Yi, Youngki Lee 0001 |
MobiCom | 2 |
| 2022 | FlexPatch: Fast and Accurate Object Detection for On-device High-Resolution Live Video AnalyticsabstractWe present FlexPatch, a novel mobile system to enable accurate and real-time object detection over high-resolution video streams. A widely-used approach for real-time video analysis is detection-based tracking (DBT), i.e., running the heavy-but-accurate detector every few frames and applying a lightweight tracker for in-between frames. However, the approach is limited for real-time processing of high-resolution videos in that i) a lightweight tracker fails to handle occlusion, object appearance changes, and occurrences of new objects, and ii) the detection results do not effectively offset tracking errors due to the high detection latency. We propose tracking-aware patching technique to address such limitations of the DBT frameworks. It effectively identifies a set of subareas where the tracker likely fails and tightly packs them into a small-sized rectangular area where the detection can be efficiently performed at low latency. This prevents the accumulation of tracking errors and offsets the tracking errors with frequent fresh detection results. Our extensive evaluation shows that FlexPatch not only enables real-time and power-efficient analysis of high-resolution frames on mobile devices but also improves the overall accuracy by 146% compared to baseline DBT frameworks. Kichang Yang, Juheon Yi, Kyungjin Lee, Youngki Lee 0001 |
INFOCOM | 2 |
| 2022 | LIVE: life-immersive virtual environment with physical interaction-aware adaptive blendingabstractWe present LIVE, a system enabling a life-immersive Mixed Reality experience. Daily MR usage is challenging in that the user's interaction state with the physical objects continuously change over time, while the immersion and the utility should be supported simultaneously in the process. As many works of blending the virtual and physical world are designed for a single interaction state, they are not enough to support life-immersive MR. We propose the initial design of LIVE that (i) selects the current user's context among the three states of interaction with physical object and (ii) applies the most suitable blending method to balance immersion and the utility. Hyuna Seo, Juheon Yi, Youngki Lee 0001 |
MobiSys | 2 |
| 2022 | A Study on Thermal Issues in Mobile Extended Reality ApplicationsabstractIn this work, we show the severity of the thermal issue in mobile Extended Reality (XR) applications. We implement three XR applications and run the applications on a mobile device. We compare the device temperature running benchmark and XR applications. We find that long-term multi-DNN inference execution is the main cause of the thermal issue. Hyunwoo Jung, Juheon Yi, Youngki Lee 0001 |
SenSys | 2 |
| 2022 | Supremo: Cloud-Assisted Low-Latency Super-Resolution in Mobile DevicesabstractWe present${\sf Supremo}$, a cloud-assisted system for low-latency image super-resolution (SR) in mobile devices. As SR is extremely compute-intensive, we first further optimize state-of-the-art DNN to reduce the inference latency. Furthermore, we design a mobile-cloud cooperative execution pipeline composed of specialized data compression algorithms to minimize end-to-end latency with minimal image quality degradation. Finally, we extend${\sf Supremo}$to video applications by formulating a dynamic optimal control algorithm to design${\sf Supremo-Opt}$, which aims to maximize the impact of SR while satisfying latency and resource constraints under practical network conditions.${\sf Supremo}$upscales 360p image to 1080p in 122 ms, which is 43.68× faster than on-device GPU execution. Compared to cloud offloading-based solutions,${\sf Supremo}$reduces wireless network bandwidth consumption and end-to-end latency by 15.23× and 4.85× compared to baseline approach of sending and receiving whole images, and achieves 2.39 dB higher PSNR compared to using conventional JPEG to achieve similar data size compression. Furthermore,${\sf Supremo-Opt}$guarantees robust performance in practical scenarios. Juheon Yi, Seongwon Kim, Joongheon Kim, Sunghyun Choi 0001 |
IEEE Trans. Mob. Comput. | 1 |
| 2021 | Vision Paper: Towards Software-Defined Video Analytics with Cross-Camera CollaborationabstractVideo cameras are becoming ubiquitous in our daily lives. With the recent advancement of Artificial Intelligence (AI), live video analytics are enabling various useful services, including traffic monitoring and campus surveillance. However, current video analytics systems are highly limited in leveraging the enormous opportunities of the deployed cameras due to (i) centralized processing architecture (i.e., cameras are treated as dumb streaming-only sensors), (ii) hard-coded analytics capabilities from tightly coupled hardware and software, (iii) isolated and fragmented camera deployment from different service providers, and (iv) independent processing of camera streams without any collaboration. In this paper, we envision a full-fledged system for software-defined video analytics with cross-camera collaboration that overcomes the aforementioned limitations. We illustrate its detailed system architecture, carefully analyze the key system requirements with representative app scenarios, and derive potential research issues along with a summary of the status quo of existing works. Juheon Yi, Chulhong Min, Fahim Kawsar |
SenSys | 1 |
| 2020 | GROOT: a real-time streaming system of high-fidelity volumetric videosabstractWe present GROOT, a mobile volumetric video streaming system that delivers three-dimensional data to mobile devices for a fully immersive virtual and augmented reality experience. The system design for streaming volumetric videos should be fundamentally different from conventional 2D video streaming systems. First, the amount of data required to deliver the 3D volume is considerably larger than conventional videos with frames of 2D images, even compared to high-resolution 2D or 360° videos. Second, the 3D data representation, which encodes the surface of objects within the volume, is a sparse and unorganized data structure with varying scales, whereas a conventional video is composed of a sequence of images with the fixed-size 2D grid structure. GROOT is a streaming framework with a novel data structure that enables not only real-time transmission and decoding on mobile devices but also continuous on-demand user view adaptation. Specifically, we modify the conventional octree to introduce the independence of leaf nodes with minimal memory overhead, which enables parallel decoding of highly irregular 3D data. We also developed a suite of techniques to compress color information and filter out 3D points outside of a user's view, which efficiently minimizes the data size and decoding cost. Our extensive evaluation shows that GROOT achieves more stable but faster frame rates compared to any previous method to stream and visualize volumetric videos on mobile devices. Kyungjin Lee, Juheon Yi, Youngki Lee 0001, Sunghyun Choi 0001, Young Min Kim 0001 |
MobiCom | 2 |
| 2020 | EagleEye: wearable camera-based person identification in crowded urban spacesabstractWe present EagleEye, an AR-based system that identifies missing person (or people) in large, crowded urban spaces. Designing EagleEye involves critical technical challenges for both accuracy and latency. Firstly, despite recent advances in Deep Neural Network (DNN)-based face identification, we observe that state-of-the-art models fail to accurately identify Low-Resolution (LR) faces. Accordingly, we design a novel Identity Clarification Network to recover missing details in the LR faces, which enhances true positives by 78% with only 14% false positives. Furthermore, designing EagleEye involves unique challenges compared to recent continuous mobile vision systems in that it requires running a series of complex DNNs multiple times on a high-resolution image. To tackle the challenge, we develop Content-Adaptive Parallel Execution to optimize complex multi-DNN face identification pipeline execution latency using heterogeneous processors on mobile and cloud. Our results show that EagleEye achieves 9.07X faster latency compared to naive execution, with only 108 KBytes of data offloaded. Juheon Yi, Sunghyun Choi 0001, Youngki Lee 0001 |
MobiCom | 1 |
| 2020 | Heimdall: mobile GPU coordination platform for augmented reality applicationsabstractWe present Heimdall, a mobile GPU coordination platform for emerging Augmented Reality (AR) applications. Future AR apps impose an explored challenging workload: i) concurrent execution of multiple Deep Neural Networks (DNNs) for physical world and user behavior analysis, and ii) seamless rendering in presence of the DNN execution for immersive user experience. Existing mobile deep learning frameworks, however, fail to support such workload: multi-DNN GPU contention slows down inference latency (e.g., from 59.93 to 1181 ms), and rendering-DNN GPU contention degrades frame rate (e.g., from 30 to ≈12 fps). Multi-tasking for desktop GPUs (e.g., parallelization, preemption) cannot be applied to mobile GPUs as well due to limited architectural support and memory bandwidth. To tackle the challenge, we design a Pseudo-Preemption mechanism which i) breaks down the bulky DNN into smaller units, and ii) prioritizes and flexibly schedules concurrent GPU tasks. We prototyped Heimdall over various mobile GPUs (i.e., recent Adreno series) and multiple AR app scenarios that involve combinations of 8 state-of-the-art DNNs. Our extensive evaluation shows that Heimdall enhances the frame rate from ≈12 to ≈30 fps while reducing the worst-case DNN inference latency by up to ≈15 times compared to the baseline multi-threading approach. Juheon Yi, Youngki Lee 0001 |
MobiCom | 1 |
| 2019 | Seamless Dynamic Adaptive Streaming in LTE/Wi-Fi Integrated Network under Smartphone Resource ConstraintsabstractExploiting both LTE and Wi-Fi links simultaneously enhances the performance of video streaming services in a smartphone. However, it is challenging to achieve seamless and high quality video while saving battery energy and LTE data usage to prolong the usage time of a smartphone. In this paper, we propose REQUEST, a video chunk request policy for Dynamic Adaptive Streaming over HTTP (DASH) in a smartphone, which can utilize both LTE and Wi-Fi. REQUEST enables seamless DASH video streaming with near optimal video quality under given budgets of battery energy and LTE data usage. Through extensive simulation and measurement in a real environment, we demonstrate that REQUEST significantly outperforms other existing schemes in terms of average video bitrate, rebuffering, and resource waste. Jonghoe Koo, Juheon Yi, Joongheon Kim, Mohammad Ashraful Hoque, Sunghyun Choi 0001 |
IEEE Trans. Mob. Comput. | 2 |
| 2018 | BlueScan: Boosting Wi-Fi Scanning Efficiency Using Bluetooth RadioabstractThe increasing demand for ubiquitous wireless connectivity has led to the widespread of Wi-Fi networks. However, due to the limited coverage of Wi-Fi networks, mobile stations (STAs) need to frequently search for neighboring Wi-Fi access points (APs). Inevitable inefficiency occurs during the Wi-Fi scanning since the STA typically does not have any prior knowledge of the neighboring APs, thus leading to unnecessary waste of time and energy. In this paper, we propose BlueScan, a scheme to boost Wi-Fi scanning using collocated Bluetooth radio. BlueScan enhances Wi-Fi scanning with low power Bluetooth radio by identifying the operating channels and target beacon transmission times (TBTTs) of neighboring APs, thus changing the Wi-Fi scanning from a blind search to an intelligent search. We implement a prototype of BlueScan using Ubertooth platform, and evaluate its performance through real experiments. Our results demonstrate that BlueScan reduces the scanning delay up to 77% compared to legacy Wi-Fi scanning. Juheon Yi, Jonghoe Koo, Seongho Byeon, Jaehyuk Choi 0002, Sunghyun Choi 0001 |
SECON | 1 |
| 2017 | REQUEST: Seamless Dynamic Adaptive Streaming over HTTP for Multi-Homed Smartphone under Resource ConstraintsabstractExploiting both LTE and Wi-Fi links simultaneously enhances the performance of video streaming services in a smartphone. However, it is challenging to achieve seamless and high quality video while saving battery energy and LTE data usage to prolong the usage time of a smartphone. In this paper, we propose REQUEST, a video chunk request policy for Dynamic Adaptive Streaming over HTTP (DASH) in a smartphone, which can utilize both LTE and Wi-Fi. REQUEST enables seamless DASH video streaming with near optimal video quality under given budgets of battery energy and LTE data usage. Through extensive simulation and measurement in a real environment, we demonstrate that REQUEST significantly outperforms other existing schemes in terms of average video bitrate, rebuffering, and resource waste. Jonghoe Koo, Juheon Yi, Joongheon Kim, Mohammad Ashraful Hoque, Sunghyun Choi 0001 |
ACM Multimedia | 2 |