Gavin Bailey

dblp:207/2135 · DBLP profile ↗
← Back
6ranked-venue papers
3as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 3 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Street Scenes: Public Appliances for GenAI Video in Informal Settlements
abstract
Generative AI is rapidly diffusing worldwide, yet access remains uneven. In informal settlements, barriers of cost, literacy and connectivity can exclude residents from AI-enabled self-expression. This paper presents Street Scenes: a public appliance for walk-up interaction with generative AI video in Dharavi, Mumbai. Inspired by the “Hole in the Wall” computers and previous Dharavi speech deployments, the system lets passers-by capture phone images, add voice-, button- and dial-based prompts, and generate short videos to view and leave locally. We report on ideation workshops, two Wizard-of-Oz prototypes and a 13-day in-situ deployment across Dharavi street locations. Findings show residents appropriating AI for play, self-presentation, small business promotion and community messaging, while also raising concerns about privacy, trust and misuse. We contribute: (1) a model for public AI appliances; (2) empirical insights into community engagement with generative AI; and, (3) design lessons for accessible, equitable and community-governed AI systems.
Gavin Bailey, Dani Raju, Jennifer Pearson 0001, Simon Robinson 0001, Matt Jones 0001
CHI1
2026 Less Redraw, More Explore: Suggestion and Completion for Sketch-to-Image
abstract
Sketch-to-image systems let users transform simple line drawings into realistic images, but current workflows force users into tedious redraw-regenerate cycles that slow creative exploration. We introduce two complementary interaction techniques that reduce iteration friction: AutoSketch, which extends partial sketches through AI-driven completions (pre-generation support), and BackSketch, which transforms generated images back into editable sketches at multiple abstraction levels (post-generation support). In a study with 30 participants, the results indicate that both techniques can improve exploration and expressiveness compared to a baseline sketch-to-image system, while AutoSketch also can increase users’ sense of agency and co-creation with the AI. We contribute new evidence that shifting support before or after generation opens distinct pathways for balancing user control and system initiative. Together, our results establish pre- and post-generation assistance as a design space for co-creative sketch-to-image systems.
Zeyu Zhao 0004, Connor Rees, Gavin Bailey, Matt Jones 0001, Simon Robinson 0001, Jennifer Pearson 0001
CHI3
2022 Can't Touch This: Rethinking Public Technology in a COVID-19 Era
abstract
What do pedestrian crossings, ATMs, elevators and ticket machines have in common? These are just a few of the ubiquitous yet essential elements of public-space infrastructure that rely on physical buttons or touchscreens; common interactions that, until recently, were considered perfectly safe to perform. This work investigates how we might integrate touchless technologies into public-space infrastructure in order to minimise physical interaction with shared devices in light of the ongoing COVID-19 pandemic. Drawing on an ethnographic exploration into how public utilities are being used, adapted or avoided, we developed and evaluated a suite of technology probes that can be either retrofitted into, or replace, these services. In-situ community deployments of our probes demonstrate strong uptake and provide insight into how hands-free technologies can be adapted and utilised for the public domain; and, in turn, used to inform the future of walk-up-and use public technologies.
Jennifer Pearson 0001, Gavin Bailey, Simon Robinson 0001, Matt Jones 0001, Tom Owen, Thomas Reitmaier, Cameron Steer, Anna Carter, Deepak Ranjan Sahoo, Dani Raju
CHI2
2021 Using information science to enhance educational preventing violent extremism programs
abstract
Abstract Educational preventing violent extremism (EPVE) programs have had (to date) little if any theoretical underpinning. Given their proliferation in jurisdictions such as Canada, Australia, the United Kingdom, and other European countries, such an absence is notable but not unexpected given the political sensitivities attached to them. These programs remain an emerging policy area which is still “finding its feet,” around which their legitimacy and efficacy is keenly debated. This paper argues for adopting theoretical principles drawn from information science research based upon information behavior models to provide a framework for the design and development of such programs and against which their efficacy can be tested. We demonstrate how this approach can be applied through thematic analysis of the theory of change models of EPVE programs implemented in England and Wales, designed to increase awareness and understanding of radicalization among young people, their carers, and professionals. This article is ground breaking and of international significance, being the first to apply learning from information science to practice in furthering policy goals around countering radicalization and extremism in the United Kingdom and other jurisdictions.
Geoff Walton, Gavin Bailey
J. Assoc. Inf. Sci. Technol.3
2020 Digital Bookmark: Seamless Switching Between Printed and Electronic Books
abstract
Recently, people prefer to read books via a combination of formats - E-Books along with printed books. We conducted a scoping survey and a lab-study which informed various inhibiting factors associated with switching between formats to conveniently use multiple formats. To improve the switching experience, we present Digital Bookmark that synchronises the current page location digitally between both printed and e-books. The page number of the printed book is electronically read using a conductive tag and transmitted to the e-book via the internet. The current location on the e-book is converted to the corresponding page number of the printed book and presented on the display of the Digital Bookmark. We present the results of a controlled lab-study to assess the parameters of switching between printed and electronic books. The initial feedback from a local reading group suggests that our Digital Bookmark would encourage multi-format reading and improve their user experience.
Gavin Bailey, Deepak Ranjan Sahoo, Matt Jones 0001
Conference on Designing Interactive Systems1
2017 Paper for E-Paper: Towards Paper Like Tangible Experience using E-Paper
abstract
Our work presents a method to use paper as an input device while reading on a mobile device, where the user turns a physical page in the real world in order to turn a page in the digital world. Our goal in this work is to replicate the feedback and affordances one would receive from a printed book on a mobile device, where to fully replicate the reading experience the user would need to turn pages as they would naturally with a printed book. Through a small study we discovered a number of ways that pages are often turned and these techniques became vital to the project. We describe a prototype device which uses paper as an input device with transparent electrodes and bend sensors embedded to pages, so that the turning and bending of pages can be digitally detected and addressed. The prototype is able to detect the page turns and bends made by the user and the state of each page.
Gavin Bailey, Deepak Ranjan Sahoo, Matt Jones 0001
ISS1