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Alex Raymond Renner

dblp:207/4323 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
0009-0004-7714-5731ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
locomotion interfaces
0.612022
Remote research on locomotion interfaces for virtual reality: Replication of a lab-based study on teleporting interfaces · IEEE Trans. Vis. Comput. Graph. 2022
Virtual and augmented reality › locomotion
teleportation
0.612022
Remote research on locomotion interfaces for virtual reality: Replication of a lab-based study on teleporting interfaces · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

remote replication study · 0.6
YearPublicationVenuePosition
2022 Remote research on locomotion interfaces for virtual reality: Replication of a lab-based study on teleporting interfaces
abstract
The wide availability of consumer-oriented virtual reality (VR) equipment has enabled researchers to recruit existing VR owners to participate remotely using their own equipment. Yet, there are many differences between lab environments and home environments, as well as differences between participant samples recruited for lab studies and remote studies. This paper replicates a lab-based experiment on VR locomotion interfaces using a remote sample. Participants completed a triangle-completion task (travel two path legs, then point to the path origin) using their own VR equipment in a remote, unsupervised setting. Locomotion was accomplished using two versions of the teleporting interface varying in availability of rotational self-motion cues. The size of the traveled path and the size of the surrounding virtual environment were also manipulated. Results from remote participants largely mirrored lab results, with overall better performance when rotational self-motion cues were available. Some differences also occurred, including a tendency for remote participants to rely less on nearby landmarks, perhaps due to increased competence with using the teleporting interface to update self-location. This replication study provides insight for VR researchers on aspects of lab studies that may or may not replicate remotely.
Jonathan W. Kelly, Melynda Hoover, Taylor A. Doty, Alex Raymond Renner, Moriah Zimmerman, Kimberly Knuth, Lucia A. Cherep, Stephen B. Gilbert
IEEE Trans. Vis. Comput. Graph.4