VLDB 2026 Research / reviewers in the wild / expert
Zhenfang Chen
dblp:207/5321
· DBLP profile ↗
38ranked-venue papers
11as first author
34since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 30 · 8 first-author · 27 since 2021Graphics, computer vision, multimedia, augmented reality and games · 15 · 3 first-author · 12 since 2021Human-computer interaction and ubiquitous computing · 5 · 2 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | WELDAR: Augmenting Live Hands-On Training with In-Situ Guidance for Novice LearnersabstractExtended Reality (XR) systems for physical skill training have largely emphasized simulation rather than real-time in-situ instruction. We present WeldAR, an Augmented Reality (AR) system with five learning modules that overlays real-time guidance during live welding using a headset integrated into a welding helmet and a torch attachment. We conducted an in-situ within-subjects study with 24 novices, comparing AR guidance to video instruction for live welding across practice and unassisted tests. AR improved performance in both assisted practice and unassisted tests, primarily driven by gains in travel speed and work angle. By offering real-time feedback on four performance measures, AR supported novices in carrying embodied knowledge into independent tasks. Our contributions include: (1) WeldAR for in-situ physical skill training; (2) empirical evidence that AR enhances composite welding performance and key physical skills; and (3) implications for the development of AR systems that support in-situ, embodied skill training in welding and related trades. Chuhan (Franklin) Xu, Lia Sparingga Purnamasari, Zhenfang Chen, Daragh Byrne, Dina El-Zanfaly |
CHI | 3 |
| 2025 | Scene-agnostic Pose Regression for Visual LocalizationabstractAbsolute Pose Regression (APR) predicts 6D camera poses but lacks the adaptability to unknown environments without retraining, while Relative Pose Regression (RPR) generalizes better yet requires a large image retrieval database. Visual Odometry (VO) generalizes well in unseen environments but suffers from accumulated error in open trajectories. To address this dilemma, we introduce a new task, Scene-agnostic Pose Regression (SPR), which can achieve accurate pose regression in a flexible way while eliminating the need for retraining or databases. To benchmark SPR, we created a large-scale dataset, 360SPR, with over 200K photorealistic panoramas, 3.6M pinhole images and camera poses in 270 scenes at three different sensor heights. Furthermore, a SPR-Mamba model is initially proposed to address SPR in a dual-branch manner. Extensive experiments and studies demonstrate the effectiveness of our SPR paradigm, dataset, and model. In the unknown scenes of both 360SPR and 360Loc datasets, our method consistently outperforms APR, RPR and VO. The dataset and code are available at SPR. Junwei Zheng, Ruiping Liu 0001, Yufan Chen 0001, Zhenfang Chen, Kailun Yang 0001, Jiaming Zhang 0001, Rainer Stiefelhagen |
CVPR | 4 |
| 2025 | Scaling Autonomous Agents via Automatic Reward Modeling And PlanningabstractLarge language models (LLMs) have demonstrated remarkable capabilities across a range of text-generation tasks. However, LLMs still struggle with problems requiring multi-step decision-making and environmental feedback, such as online shopping, scientific reasoning, and mathematical problem-solving. Unlike pure text data, collecting large-scale decision-making data is challenging. Moreover, many powerful LLMs are only accessible through APIs, which hinders their fine-tuning for agent tasks due to cost and complexity. To address LLM agents' limitations, we propose a framework that can automatically learn a reward model from the environment without human annotations. This model can be used to evaluate the action trajectories of LLM agents and provide heuristics for task planning. Specifically, our approach involves employing one LLM-based agent to navigate an environment randomly, generating diverse action trajectories. Subsequently, a separate LLM is leveraged to assign a task intent and synthesize a negative response alongside the correct response for each trajectory. These triplets (task intent, positive response, and negative response) are then utilized as training data to optimize a reward model capable of scoring action trajectories. This reward model can be integrated with LLM-based agents and various planning algorithms to enhance task-solving performance. The effectiveness and generalizability of our framework are demonstrated through evaluations conducted on different agent benchmarks. In conclusion, our proposed framework represents a significant advancement in enhancing LLM agents' decision-making capabilities. By automating the learning of reward models, we overcome the challenges of data scarcity and API limitations, potentially revolutionizing the application of LLMs in complex and interactive environments. This research paves the way for more sophisticated AI agents capable of tackling a wide range of real-world problems requiring multi-step decision-making. Zhenfang Chen, Delin Chen, Chuang Gan 0001 |
ICLR | 1 |
| 2025 | Visual and Domain Knowledge for Professional-level Graph-of-Thought Medical ReasoningabstractMedical Visual Question Answering (MVQA) requires AI models to answer questions related to medical images, offering significant potential to assist medical professionals in evaluating and diagnosing diseases, thereby improving early interventions. However, existing MVQA datasets primarily focus on basic questions regarding visual perception and pattern recognition, without addressing the more complex questions that are critical in clinical diagnosis and decision-making. This paper introduces a new benchmark designed for professional-level medical reasoning, simulating the decision-making process. We achieve this by collecting MRI and clinical data related to Hypoxic-Ischemic Encephalopathy, enriched with expert annotations and insights. Building on this data, we generate clinical question-answer pairs and MRI interpretations to enable comprehensive diagnosis, interpretation, and prediction of neurocognitive outcomes. Our evaluation of current large vision-language models (LVLMs) shows limited performance on this benchmark, highlighting both the challenges of the task and the importance of this benchmark for advancing medical AI. Furthermore, we propose a novel ``Clinical Graph of Thoughts" model, which integrates domain-specific medical knowledge and clinical reasoning processes with the interpretive abilities of LVLMs. The model demonstrates promising results, achieving around 15\% absolute gain on the most important neurocognitive outcome task, while the benchmark still reveals substantial opportunities for further research innovation. Rina Bao, Shilong Dong, Zhenfang Chen, Patricia Ellen Grant, Yangming Ou |
ICML | 3 |
| 2025 | Satori: Reinforcement Learning with Chain-of-Action-Thought Enhances LLM Reasoning via Autoregressive SearchabstractLarge language models (LLMs) have demonstrated remarkable reasoning capabilities across diverse domains. Recent studies have shown that increasing test-time computation enhances LLMs' reasoning capabilities. This typically involves extensive sampling at inference time guided by an external LLM verifier, resulting in a two-player system. Despite external guidance, the effectiveness of this system demonstrates the potential of a single LLM to tackle complex tasks. Thus, we pose a new research problem: *Can we internalize the searching capabilities to fundamentally enhance the reasoning abilities of a single LLM?* This work explores an orthogonal direction focusing on post-training LLMs for autoregressive searching (*i.e.,* an extended reasoning process with self-reflection and self-exploration of new strategies). To achieve this, we propose the Chain-of-Action-Thought (COAT) reasoning and a two-stage training paradigm: 1) a small-scale format tuning stage to internalize the COAT reasoning format and 2) a large-scale self-improvement stage leveraging reinforcement learning. Our approach results in Satori, a 7B LLM trained on open-source models and data. Extensive empirical evaluations demonstrate that Satori achieves state-of-the-art performance on mathematical reasoning benchmarks while exhibits strong generalization to out-of-domain tasks. Code, data, and models are fully open-sourced. Maohao Shen, Guangtao Zeng, Zhenting Qi, Zhang-Wei Hong, Zhenfang Chen, Gregory W. Wornell, Subhro Das, David D. Cox, Chuang Gan 0001 |
ICML | 5 |
| 2025 | Compositional Physical Reasoning of Objects and Events From VideosabstractUnderstanding and reasoning about objects' physical properties in the natural world is a fundamental challenge in artificial intelligence. While some properties like colors and shapes can be directly observed, others, such as mass and electric charge, are hidden from the objects' visual appearance. This paper addresses the unique challenge of inferring these hidden physical properties from objects' motion and interactions and predicting corresponding dynamics based on the inferred physical properties. We first introduce the Compositional Physical Reasoning (ComPhy) dataset. For a given set of objects, ComPhy includes limited videos of them moving and interacting under different initial conditions. The model is evaluated based on its capability to unravel the compositional hidden properties, such as mass and charge, and use this knowledge to answer a set of questions. Besides the synthetic videos from simulators, we also collect a real-world dataset to show further test physical reasoning abilities of different models. We evaluate state-of-the-art video reasoning models on ComPhy and reveal their limited ability to capture these hidden properties, which leads to inferior performance. We also propose a novel neuro-symbolic framework, Physical Concept Reasoner (PCR), that learns and reasons about both visible and hidden physical properties from question answering. Leveraging an object-centric representation, PCR utilizes videos and the associated natural language to infer objects' physical properties without dense object annotations. Furthermore, It incorporates property-aware graph networks to approximate the dynamic interactions among objects. PCR also employs a semantic parser to convert questions into semantic programs, and a program executor to execute the programs based on the learned physical properties and dynamics. After training, PCR demonstrates remarkable capabilities. It can detect and associate objects across frames, ground visible and hidden physical properties, make future and counterfactual predictions, and utilize these extracted representations to answer challenging questions. We hope the proposed ComPhy dataset and the PCR model present a promising step towards more comprehensive physical reasoning in AI systems. Zhenfang Chen, Shilong Dong, Kexin Yi, Yunzhu Li, Mingyu Ding, Antonio Torralba 0001, Josh Tenenbaum, Chuang Gan 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2024 | Visual Chain-of-Thought Prompting for Knowledge-Based Visual ReasoningabstractKnowledge-based visual reasoning remains a daunting task since it not only requires machines to interpret the concepts and relationships from visual scenes but also associate them with external world knowledge to conduct a chain of reasoning on open-world questions. Previous works, however, treat visual perception and language-based reasoning as two independent modules, failing to attend to both modules throughout all stages of reasoning. To this end, we propose Visual Chain-of-thought Prompting (VCTP) for knowledge-based reasoning, which involves the interaction between visual content and natural language in an iterative step-by-step reasoning manner. VCTP contains three stages, see, think, and confirm. The see stage scans the image and grounds the visual concept candidates with a visual perception model. The think stage adopts a pre-trained large language model (LLM) to attend to key visual concepts from natural language questions adaptively. It then transforms key visual context into text context for prompting with a visual captioning model, and adopts the LLM to generate the answer. The confirm stage further uses the LLM to generate the supporting rationale to the answer, which is then passed through a cross-modality classifier to verify that it’s consistent with the visual context. We iterate through the think-confirm stages to ensure the verified rationale is consistent with the answer. We conduct experiments on a range of knowledge-based visual reasoning datasets. We found our VCTP enjoys several benefits, 1). it achieves better performance than the previous few-shot learning baselines; 2). it enjoys the total transparency and trustworthiness of the whole reasoning process by providing rationales for each reasoning step; 3). it is computation-efficient compared with other fine-tuning baselines. Our code is available at https://github.com/UMass-Foundation-Model/VisualCoT.git Zhenfang Chen, Qinhong Zhou, Yikang Shen, Yining Hong, Zhiqing Sun, Dan Gutfreund, Chuang Gan 0001 |
AAAI | 1 |
| 2024 | SOK-Bench: A Situated Video Reasoning Benchmark with Aligned Open-World KnowledgeabstractLearning commonsense reasoning from visual contexts and scenes in real-world is a crucial step toward advanced artificial intelligence. However, existing video reasoning benchmarks are still inadequate since they were mainly designed for factual or situated reasoning and rarely involve broader knowledge in the real world. Our work aims to delve deeper into reasoning evaluations, specifically within dynamic, open-world, and structured context knowledge. We propose a new benchmark (SOK-Bench), consisting of 44K questions and 10K situations with instance-level annotations depicted in the videos. The reasoning process is required to understand and apply situated knowledge and general knowledge for problem-solving. To create such a dataset, we propose an automatic and scalable gener-ation method to generate question-answer pairs, knowledge graphs, and rationales by instructing the combinations of LLMs and MLLMs. Concretely, we first extract observable situated entities, relations, and processes from videos for situated knowledge and then extend to open-world knowledge beyond the visible content. The task generation is facilitated through multiple dialogues as iterations and subsequently corrected and refined by our designed self-promptings and demonstrations. With a corpus of both explicit situated facts and implicit commonsense, we generate associated question-answer pairs and reasoning processes, finally followed by manual reviews for quality assurance. We evaluated recent mainstream large vision-language models on the benchmark and found several in-sightful conclusions. For more information, please refer to our benchmark at www.bobbywu.com/SOKBench. Andong Wang, Bo Wu 0018, Sunli Chen, Zhenfang Chen, Haotian Guan, Wei-Ning Lee, Li Erran Li, Chuang Gan 0001 |
CVPR | 4 |
| 2024 | FlexAttention for Efficient High-Resolution Vision-Language Models
Delin Chen, Tianle Cai, Peihao Chen, Yining Hong, Zhenfang Chen, Yikang Shen, Chuang Gan 0001 |
ECCV (25) | 6 |
| 2024 | GENOME: Generative Neuro-Symbolic Visual Reasoning by Growing and Reusing ModulesabstractRecent works have shown that Large Language Models (LLMs) could empower traditional neuro-symbolic models via programming capabilities to translate languages into module descriptions, thus achieving strong visual reasoning results while maintaining the model’s transparency and efficiency. However, these models usually exhaustively generate the entire code snippet given each new instance of a task, which is extremely ineffective. On the contrary, human beings gradually acquire knowledge that can be reused and grow into more profound skills for fast generalization to new tasks since we are an infant. Inspired by this, we propose generative neuro-symbolic visual reasoning by growing and reusing modules. Specifically, our model consists of three unique stages, module initialization, module generation, and module execution. First, given a vision-language task, we adopt LLMs to examine whether we could reuse and grow over established modules to handle this new task. If not, we initialize a new module needed by the task and specify the inputs and outputs of this new module. After that, the new module is created by querying LLMs to generate corresponding code snippets that match the requirements. In order to get a better sense of the new module’s ability, we treat few-shot training examples as test cases to see if our new module could pass these cases. If yes, the new module is added to the module library for future reuse. Finally, we evaluate the performance of our model on the testing set by executing the parsed programs with the newly made visual modules to get the results. We find the proposed GENOME model possesses several advantages. First, it performs competitively on standard tasks like visual question answering and referring expression comprehension; Second, the visual modules learned from one task can be seamlessly transferred to new tasks; Last but not least, it is able to adapt to new visual reasoning tasks by observing a few training examples and reusing modules. Zhenfang Chen, Yining Hong, Chuang Gan 0001 |
ICLR | 1 |
| 2024 | CoVLM: Composing Visual Entities and Relationships in Large Language Models Via Communicative DecodingabstractA remarkable ability of human beings resides in compositional reasoning, i.e., the capacity to make "infinite use of finite means". However, current large vision-language foundation models (VLMs) fall short of such compositional abilities due to their ``bag-of-words" behaviors and inability to construct words that correctly represent visual entities and the relations among the entities. To this end, we propose CoVLM, which can guide the LLM to explicitly compose visual entities and relationships among the text and dynamically communicate with the vision encoder and detection network to achieve vision-language communicative decoding. Specifically, we first devise a set of novel communication tokens for the LLM, for dynamic communication between the visual detection system and the language system. A communication token is generated by the LLM following a visual entity or a relation, to inform the detection network to propose regions that are relevant to the sentence generated so far. The proposed regions-of-interests (ROIs) are then fed back into the LLM for better language generation contingent on the relevant regions. The LLM is thus able to compose the visual entities and relationships through the communication tokens. The vision-to-language and language-to-vision communication are iteratively performed until the entire sentence is generated. Our framework seamlessly bridges the gap between visual perception and LLMs and outperforms previous VLMs by a large margin on compositional reasoning benchmarks (e.g., ~20% in HICO-DET mAP, ~14% in Cola top-1 accuracy, and ~3% on ARO top-1 accuracy). We also achieve state-of-the-art performances on traditional vision-language tasks such as referring expression comprehension and visual question answering. Delin Chen, Yining Hong, Zhenfang Chen, Peihao Chen, Yikang Shen, Chuang Gan 0001 |
ICLR | 4 |
| 2024 | SALMON: Self-Alignment with Instructable Reward ModelsabstractSupervised Fine-Tuning (SFT) on response demonstrations combined with Reinforcement Learning from Human Feedback (RLHF) constitutes a powerful paradigm for aligning LLM-based AI agents. However, a significant limitation of such an approach is its dependency on high-quality human annotations, making its application to intricate tasks challenging due to difficulties in obtaining consistent response demonstrations and in-distribution response preferences. This paper presents a novel approach, namely SALMON, to align base language models with minimal human supervision, using only a small set of human-defined principles, yet achieving superior performance. Central to our approach is an instructable reward model. Trained on synthetic preference data, this model can generate reward scores based on arbitrary human-defined principles. By merely adjusting these principles during the RL training phase, we gain full control over the preferences with the instructable reward model, subsequently influencing the behavior of the RL-trained policy models, and reducing the reliance on the collection of online human preferences. Applying our method to the LLaMA-2-70b base language model, we developed an AI assistant named Dromedary-2. With only 6 exemplars for in-context learning and 31 human-defined principles, Dromedary-2 significantly surpasses the performance of several state-of-the-art AI systems, including LLaMA-2-Chat-70b, on various benchmark datasets. We have open-sourced the code and model weights to encourage further research into aligning LLM-based AI agents with enhanced supervision efficiency, improved controllability, and scalable oversight. Zhiqing Sun, Yikang Shen, Qinhong Zhou, Zhenfang Chen, David D. Cox, Yiming Yang 0002, Chuang Gan 0001 |
ICLR | 5 |
| 2024 | ContPhy: Continuum Physical Concept Learning and Reasoning from VideosabstractWe introduce the Continuum Physical Dataset (ContPhy), a novel benchmark for assessing machine physical commonsense. ContPhy complements existing physical reasoning benchmarks by encompassing the inference of diverse physical properties, such as mass and density, across various scenarios and predicting corresponding dynamics. We evaluated a range of AI models and found that they still struggle to achieve satisfactory performance on ContPhy, which shows that current AI models still lack physical commonsense for the continuum, especially soft-bodies, and illustrates the value of the proposed dataset. We also introduce an oracle model (ContPRO) that marries the particle-based physical dynamic models with the recent large language models, which enjoy the advantages of both models, precise dynamic predictions, and interpretable reasoning. ContPhy aims to spur progress in perception and reasoning within diverse physical settings, narrowing the divide between human and machine intelligence in understanding the physical world. Zhicheng Zheng, Xin Yan 0008, Zhenfang Chen, Jingzhou Wang, Qin Zhi Eddie Lim, Josh Tenenbaum, Chuang Gan 0001 |
ICML | 3 |
| 2024 | Augmenting Embodied Learning in Welding Training: The Co-Design of an XR- and tinyML-Enabled Welding System for Creative Arts and Manufacturing TrainingabstractMetal welding is a craft manufacturing skill that can be unusually difficult to externalize and represent to novices. Building competency requires an apprentice to iteratively practice embodied skills and sensitize themselves to a sensorially complex practice. To explore these challenges, we organized a series of co-design workshops with a youth program in welding and fabrication. Working with eight instructors and four students, we identified opportunities for mixed reality, sensing, and tinyML processes to augment welding training and practice. This resulted in an extended reality (XR) welding helmet and torch that enhances the embodied learning of welding in three key ways: biometric sensing enhances mindfulness and stress management in sensorially challenging environments; acoustic sensing focuses learner attention on non-visual cues of weld performance; and combined motion-sensing and visual XR feedback helps improve proprioceptive and embodied learning. These features are assessed and we offer design implications for augmenting novice learning of craft-practice with XR approaches. Zhenfang Chen, Tate Johnson, Andrew Knowles, Ann Li, Semina Yi, Yumeng Zhuang, Daragh Byrne, Dina El-Zanfaly |
TEI | 1 |
| 2023 | Mod-Squad: Designing Mixtures of Experts As Modular Multi-Task LearnersabstractOptimization in multi-task learning (MTL) is more challenging than single-task learning (STL), as the gradient from different tasks can be contradictory. When tasks are related, it can be beneficial to share some parameters among them (cooperation). However, some tasks require additional parameters with expertise in a specific type of data or discrimination (specialization). To address the MTL challenge, we propose Mod-Squad, a new model that is Modularized into groups of experts (a ‘Squad’). This structure allows us to formalize cooperation and specialization as the process of matching experts and tasks. We optimize this matching process during the training of a single model. Specifically, we incorporate mixture of experts (MoE) layers into a transformer model, with a new loss that incorporates the mutual dependence between tasks and experts. As a result, only a small set of experts are activated for each task. This prevents the sharing of the entire backbone model between all tasks, which strengthens the model, especially when the training set size and the number of tasks scale up. More interestingly, for each task, we can extract the small set of experts as a standalone model that maintains the same performance as the large model. Extensive experiments on the Taskonomy dataset with 13 vision tasks and the PASCAL-Context dataset with 5 vision tasks show the superiority of our approach. The project page can be accessed at https://vis-www.cs.umass.edu/Mod-Squad. Zitian Chen, Yikang Shen, Mingyu Ding, Zhenfang Chen, Hengshuang Zhao, Erik G. Learned-Miller, Chuang Gan 0001 |
CVPR | 4 |
| 2023 | Visual Dependency Transformers: Dependency Tree Emerges from Reversed AttentionabstractHumans possess a versatile mechanism for extracting structured representations of our visual world. When looking at an image, we can decompose the scene into entities and their parts as well as obtain the dependencies between them. To mimic such capability, we propose Visual Dependency Transformers (DependencyViT)11https://github.com/dingmyu/DependencyViT that can induce visual dependencies without any labels. We achieve that with a novel neural operator called reversed attention that can naturally capture long-range visual dependencies between image patches. Specifically, we formulate it as a dependency graph where a child token in reversed attention is trained to attend to its parent tokens and send information following a normalized probability distribution rather than gathering information in conventional self-attention. With such a design, hierarchies naturally emerge from reversed attention layers, and a dependency tree is progressively induced from leaf nodes to the root node unsupervisedly. DependencyViT offers several appealing benefits. (i) Entities and their parts in an image are represented by different subtrees, enabling part partitioning from dependencies; (ii) Dynamic visual pooling is made possible. The leaf nodes which rarely send messages can be pruned without hindering the model performance, based on which we propose the lightweight DependencyViT-Lite to reduce the computational and memory footprints; (iii) DependencyViT works well on both self- and weakly-supervised pretraining paradigms on ImageNet, and demonstrates its effectiveness on 8 datasets and 5 tasks, such as unsupervised part and saliency segmentation, recognition, and detection. Mingyu Ding, Yikang Shen, Lijie Fan, Zhenfang Chen, Zitian Chen, Ping Luo 0002, Josh Tenenbaum, Chuang Gan 0001 |
CVPR | 4 |
| 2023 | 3D Concept Learning and Reasoning from Multi-View ImagesabstractHumans are able to accurately reason in 3D by gathering multi-view observations of the surrounding world. Inspired by this insight, we introduce a new large-scale benchmark for 3D multi-view visual question answering (3DMV-VQA). This dataset is collected by an embodied agent actively moving and capturing RGB images in an environment using the Habitat simulator. In total, it consists of approximately 5k scenes, 600k images, paired with 50k questions. We evaluate various state-of-the-art models for visual reasoning on our benchmark and find that they all perform poorly. We suggest that a principled approach for 3D reasoning from multi-view images should be to infer a compact 3D representation of the world from the multi-view images, which is further grounded on open-vocabulary semantic concepts, and then to execute reasoning on these 3D representations. As the first step towards this approach, we propose a novel 3D concept learning and reasoning (3D-CLR) framework that seamlessly combines these components via neural fields, 2D pre-trained vision-language models, and neural reasoning operators. Experimental results suggest that our framework outperforms baseline models by a large margin, but the challenge remains largely unsolved. We further perform an in-depth analysis of the challenges and highlight potential future directions.. Yining Hong, Chunru Lin, Yilun Du, Zhenfang Chen, Josh Tenenbaum, Chuang Gan 0001 |
CVPR | 4 |
| 2023 | Sparse Universal TransformerabstractThe Universal Transformer (UT) is a variant of the Transformer that shares parameters across its layers.Empirical evidence shows that UTs have better compositional generalization than Vanilla Transformers (VTs) in formal language tasks.The parameter-sharing also affords it better parameter efficiency than VTs.Despite its many advantages, scaling UT parameters is much more compute and memory intensive than scaling up a VT.This paper proposes the Sparse Universal Transformer (SUT), which leverages Sparse Mixture of Experts (SMoE) and a new stick-breaking-based dynamic halting mechanism to reduce UT's computation complexity while retaining its parameter efficiency and generalization ability.Experiments show that SUT achieves the same performance as strong baseline models while only using half computation and parameters on WMT'14 and strong generalization results on formal language tasks (Logical inference and CFQ).The new halting mechanism also enables around 50% reduction in computation during inference with very little performance decrease on formal language tasks. Shawn Tan, Yikang Shen, Zhenfang Chen, Aaron C. Courville, Chuang Gan 0001 |
EMNLP | 3 |
| 2023 | TextPSG: Panoptic Scene Graph Generation from Textual DescriptionsabstractPanoptic Scene Graph has recently been proposed for comprehensive scene understanding. However, previous works adopt a fully-supervised learning manner, requiring large amounts of pixel-wise densely-annotated data, which is always tedious and expensive to obtain. To address this limitation, we study a new problem of Panoptic Scene Graph Generation from Purely Textual Descriptions (Caption-to-PSG). The key idea is to leverage the large collection of free image-caption data on the Web alone to generate panoptic scene graphs. The problem is very challenging for three constraints: 1) no location priors; 2) no explicit links between visual regions and textual entities; and 3) no predefined concept sets. To tackle this problem, we propose a new framework TextPSG consisting of four modules, i.e., a region grouper, an entity grounder, a segment merger, and a label generator, with several novel techniques. The region grouper first groups image pixels into different segments and the entity grounder then aligns visual segments with language entities based on the textual description of the segment being referred to. The grounding results can thus serve as pseudo labels enabling the segment merger to learn the segment similarity as well as guiding the label generator to learn object semantics and relation predicates, resulting in a fine-grained structured scene understanding. Our framework is effective, significantly outperforming the baselines and achieving strong out-of-distribution robustness. We perform comprehensive ablation studies to corroborate the effectiveness of our design choices and provide an in-depth analysis to highlight future directions. Our code, data, and results are available on our project page: https://vis-www.cs.umass.edu/TextPSG. Chengyang Zhao, Yikang Shen, Zhenfang Chen, Mingyu Ding, Chuang Gan 0001 |
ICCV | 3 |
| 2023 | Planning with Large Language Models for Code Generation
Zhenfang Chen, Yikang Shen, Mingyu Ding, Josh Tenenbaum, Chuang Gan 0001 |
ICLR | 2 |
| 2023 | 3D-LLM: Injecting the 3D World into Large Language ModelsabstractLarge language models (LLMs) and Vision-Language Models (VLMs) have been proved to excel at multiple tasks, such as commonsense reasoning. Powerful as these models can be, they are not grounded in the 3D physical world, which involves richer concepts such as spatial relationships, affordances, physics, layout, and so on. In this work, we propose to inject the 3D world into large language models, and introduce a whole new family of 3D-LLMs. Specifically, 3D-LLMs can take 3D point clouds and their features as input and perform a diverse set of 3D-related tasks, including captioning, dense captioning, 3D question answering, task decomposition, 3D
grounding, 3D-assisted dialog, navigation, and so on. Using three types of prompting mechanisms that we design, we are able to collect over 300k 3D-language data covering these tasks. To efficiently train 3D-LLMs, we first utilize a 3D feature extractor that obtains 3D features from rendered multi-view images. Then, we use 2D VLMs as our backbones to train our 3D-LLMs. By introducing a 3D localization mechanism, 3D-LLMs could better capture 3D spatial information. Experiments on ScanQA show that our model outperforms state-of-the-art baselines by a large margin (\textit{e.g.}, the BLEU-1 score surpasses state-of-the-art score by 9\%). Furthermore, experiments on our held-in datasets for 3D captioning, task composition, and 3D-assisted dialogue show that our model outperforms 2D VLMs. Qualitative examples also show that our model could perform more tasks beyond the scope of existing LLMs and VLMs. Our model and data will be publicly available. Yining Hong, Haoyu Zhen, Peihao Chen, Shuhong Zheng, Yilun Du, Zhenfang Chen, Chuang Gan 0001 |
NeurIPS | 6 |
| 2023 | Principle-Driven Self-Alignment of Language Models from Scratch with Minimal Human SupervisionabstractRecent AI-assistant agents, such as ChatGPT, predominantly rely on supervised fine-tuning (SFT) with human annotations and reinforcement learning from human feedback (RLHF) to align the output of large language models (LLMs) with human intentions, ensuring they are helpful, ethical, and reliable. However, this dependence can significantly constrain the true potential of AI-assistant agents due to the high cost of obtaining human supervision and the related issues on quality, reliability, diversity, self-consistency, and undesirable biases. To address these challenges, we propose a novel approach called SELF-ALIGN, which combines principle-driven reasoning and the generative power of LLMs for the self-alignment of AI agents with minimal human supervision. Our approach encompasses four stages: first, we use an LLM to generate synthetic prompts, and a topic-guided method to augment the prompt diversity; second, we use a small set of human-written principles for AI models to follow, and guide the LLM through in-context learning from demonstrations (of principles application) to produce helpful, ethical, and reliable responses to user's queries; third, we fine-tune the original LLM with the high-quality self-aligned responses so that the resulting model can generate desirable responses for each query directly without the principle set and the demonstrations anymore; and finally, we offer a refinement step to address the issues of overly-brief or indirect responses. Applying SELF-ALIGN to the LLaMA-65b base language model, we develop an AI assistant named Dromedary. With fewer than 300 lines of human annotations (including < 200 seed prompts, 16 generic principles, and 5 exemplars for in-context learning). Dromedary significantly surpasses the performance of several state-of-the-art AI systems, including Text-Davinci-003 and Alpaca, on benchmark datasets with various settings. Zhiqing Sun, Yikang Shen, Qinhong Zhou, Zhenfang Chen, David D. Cox, Yiming Yang 0002, Chuang Gan 0001 |
NeurIPS | 5 |
| 2023 | Physion++: Evaluating Physical Scene Understanding that Requires Online Inference of Different Physical PropertiesabstractGeneral physical scene understanding requires more than simply localizing and recognizing objects -- it requires knowledge that objects can have different latent properties (e.g., mass or elasticity), and that those properties affect the outcome of physical events. While there has been great progress in physical and video prediction models in recent years, benchmarks to test their performance typically do not require an understanding that objects have individual physical properties, or at best test only those properties that are directly observable (e.g., size or color). This work proposes a novel dataset and benchmark, termed Physion++, that rigorously evaluates visual physical prediction in artificial systems under circumstances where those predictions rely on accurate estimates of the latent physical properties of objects in the scene. Specifically, we test scenarios where accurate prediction relies on estimates of properties such as mass, friction, elasticity, and deformability, and where the values of those properties can only be inferred by observing how objects move and interact with other objects or fluids. We evaluate the performance of a number of state-of-the-art prediction models that span a variety of levels of learning vs. built-in knowledge, and compare that performance to a set of human predictions. We find that models that have been trained using standard regimes and datasets do not spontaneously learn to make inferences about latent properties, but also that models that encode objectness and physical states tend to make better predictions. However, there is still a huge gap between all models and human performance, and all models' predictions correlate poorly with those made by humans, suggesting that no state-of-the-art model is learning to make physical predictions in a human-like way. These results show that current deep learning models that succeed in some settings nevertheless fail to achieve human-level physical prediction in other cases, especially those where latent property inference is required. Project page: https://dingmyu.github.io/physion_v2/ Hsiao-Yu Fish Tung, Mingyu Ding, Zhenfang Chen, Daniel Bear, Chuang Gan 0001, Josh Tenenbaum, Dan Yamins, Judith E. Fan, Kevin A. Smith 0001 |
NeurIPS | 3 |
| 2023 | Deep Face Video Inpainting via UV MappingabstractThis paper addresses the problem of face video inpainting. Existing video inpainting methods target primarily at natural scenes with repetitive patterns. They do not make use of any prior knowledge of the face to help retrieve correspondences for the corrupted face. They therefore only achieve sub-optimal results, particularly for faces under large pose and expression variations where face components appear very differently across frames. In this paper, we propose a two-stage deep learning method for face video inpainting. We employ 3DMM as our 3D face prior to transform a face between the image space and the UV (texture) space. In Stage I, we perform face inpainting in the UV space. This helps to largely remove the influence of face poses and expressions and makes the learning task much easier with well aligned face features. We introduce a frame-wise attention module to fully exploit correspondences in neighboring frames to assist the inpainting task. In Stage II, we transform the inpainted face regions back to the image space and perform face video refinement that inpaints any background regions not covered in Stage I and also refines the inpainted face regions. Extensive experiments have been carried out which show our method can significantly outperform methods based merely on 2D information, especially for faces under large pose and expression variations. Project page: https://ywq.github.io/FVIP. Wenqi Yang, Zhenfang Chen, Chaofeng Chen, Guanying Chen, Kwan-Yee Kenneth Wong |
IEEE Trans. Image Process. | 2 |
| 2022 | Spooky Technology: The ethereal and otherworldly as a resource for designabstractOur everyday technologies could have appeared terrifying to our ancestors: instantaneous disembodied communication, access to knowledge, objects with ‘intelligence’ that talk to us (and each other). Black boxes and intangible entities are omnipresent in our homes and lives without our necessarily understanding the hidden flows of data, unknown agendas, imaginary clouds, and mysterious rules that govern them. Have humanity's ways of relating to the unknown throughout history gone away, or have they perhaps transmuted into new forms? In an ongoing project, we have inventoried examples, encounters and reflections on contemporary technology, framed through the perspective of the haunted, spectral and otherworldly. In this paper, we excerpt this collection to illustrate the value and opportunity of an unfamiliar, disquieting perspective in helping to frame the frictions, beliefs and myths that are emerging around interactions with everyday technologies. We posit and demonstrate ‘spooky technology’ as an accessible framework to reflect and respond to our increasingly entangled relationships with technology. Daragh Byrne, Dan Lockton, Meijie Hu, Miranda Luong, Anuprita Ranade, Karen Escarcha, Katherine Giesa, Catherine Yochum, Gordon Robertson, Lisa (Yip Yan) Yeung, Matthew Cruz, Christi Danner, Elizabeth Wang, Malika Khurana, Zhenfang Chen, Alexander Heyison, Yixiao Fu |
Conference on Designing Interactive Systems | 16 |
| 2022 | Google Home, Listen: Building Helper Intelligences for Non-Verbal SoundabstractVoice assistants have become a mainstay of our increasingly smart domestic spaces. Within this design-through-research inquiry, how new forms of intelligence might creatively respond to everyday interactions. In this, we are particularly interested in non-verbal communication and expression as a design material for interaction design. In this demonstration, we present a prototype illustrating this opportunity: a tinyML-enabled helper that augments the Google Home and enables it to recognize and respond to everyday phenomenon such as a sneeze, a door opening, or rapping on a table. The helper offers a creative toolkit for designers and end-users to quickly explore, understand, and imagine the affordances of everyday sounds. Zhenfang Chen, Daragh Byrne, Dina El-Zanfaly |
Creativity & Cognition | 1 |
| 2022 | PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereo
Wenqi Yang, Guanying Chen, Chaofeng Chen, Zhenfang Chen, Kwan-Yee Kenneth Wong |
ECCV (1) | 4 |
| 2022 | A Unified Framework for Masked and Mask-Free Face Recognition Via Feature RectificationabstractFace recognition under ideal conditions is now considered a well-solved problem with advances in deep learning. Recognizing faces under occlusion, however, still remains a challenge. Existing techniques often fail to recognize faces with both the mouth and nose covered by a mask, which is now very common under the COVID-19 pandemic. Common approaches to tackle this problem include 1) discarding information from the masked regions during recognition and 2) restoring the masked regions before recognition. Very few works considered the consistency between features extracted from masked faces and from their mask-free counterparts. This resulted in models trained for recognizing masked faces of-ten showing degraded performance on mask-free faces. In this paper, we propose a unified framework, named Face Feature Rectification Network (FFR-Net), for recognizing both masked and mask-free faces alike. We introduce rectification blocks to rectify features extracted by a state-of-the-art recognition model, in both spatial and channel dimensions, to minimize the distance between a masked face and its mask-free counterpart in the rectified feature space. Experiments show that our unified framework can learn a rectified feature space for recognizing both masked and mask-free faces effectively, achieving state-of-the-art results. Project code: https://github.com/haoosz/FFR-Net Shaozhe Hao, Chaofeng Chen, Zhenfang Chen, Kwan-Yee Kenneth Wong |
ICIP | 3 |
| 2022 | ComPhy: Compositional Physical Reasoning of Objects and Events from Videos
Zhenfang Chen, Kexin Yi, Yunzhu Li, Mingyu Ding, Antonio Torralba 0001, Josh Tenenbaum, Chuang Gan 0001 |
ICLR | 1 |
| 2022 | S3-NeRF: Neural Reflectance Field from Shading and Shadow under a Single ViewpointabstractIn this paper, we address the "dual problem" of multi-view scene reconstruction in which we utilize single-view images captured under different point lights to learn a neural scene representation. Different from existing single-view methods which can only recover a 2.5D scene representation (i.e., a normal / depth map for the visible surface), our method learns a neural reflectance field to represent the 3D geometry and BRDFs of a scene. Instead of relying on multi-view photo-consistency, our method exploits two information-rich monocular cues, namely shading and shadow, to infer scene geometry. Experiments on multiple challenging datasets show that our method is capable of recovering 3D geometry, including both visible and invisible parts, of a scene from single-view images. Thanks to the neural reflectance field representation, our method is robust to depth discontinuities. It supports applications like novel-view synthesis and relighting. Our code and model can be found at https://ywq.github.io/s3nerf. Wenqi Yang, Guanying Chen, Chaofeng Chen, Zhenfang Chen, Kwan-Yee Kenneth Wong |
NeurIPS | 4 |
| 2021 | SneezeLove: Embodying Cultural Superstitions in Connected DevicesabstractDevices for remote communication and sending digital gestures have been widely explored in the field of ubiquitous computing. With the lack of social contact during the COVID-19 pandemic and renewed interest in these devices in mind, we suggest the affordances of a culturally-informed design approach. We present SneezeLove, a device that uses sneezes to communicate that someone is missing you. Users tickle the device’s nose to send an electromechanical ‘sneeze’ to another device. The concept plays on a superstition in Chinese culture that attributes an additional layer of meaning to sneezes, and we found similar beliefs in other cultures that signify that someone out there is thinking of you: hiccups in India, “burning” ears in Ireland. The device, and its design approach, suggests how low-resolution messages can be enlivened and made more personally meaningful by tapping into expressive and specific cultural superstitions. Malika Khurana, Zhenfang Chen, Daragh Byrne |
Conference on Designing Interactive Systems | 2 |
| 2021 | The Blessings of Unlabeled Background in Untrimmed VideosabstractWeakly-supervised Temporal Action Localization (WTAL) aims to detect the action segments with only video-level action labels in training. The key challenge is how to distinguish the action of interest segments from the background, which is unlabelled even on the video-level. While previous works treat the background as "curses", we consider it as "blessings". Specifically, we first use causal analysis to point out that the common localization errors are due to the unobserved confounder that resides ubiquitously in visual recognition. Then, we propose a Temporal Smoothing PCA-based (TS-PCA) deconfounder, which exploits the unlabelled background to model an observed substitute for the unobserved confounder, to remove the confounding effect. Note that the proposed deconfounder is model-agnostic and non-intrusive, and hence can be applied in any WTAL method without model re-designs. Through extensive experiments on four state-of-the-art WTAL methods, we show that the deconfounder can improve all of them on the public datasets: THUMOS-14 and ActivityNet-1.31. Yuan Liu 0002, Jingyuan Chen 0003, Zhenfang Chen, Bing Deng, Jianqiang Huang 0001, Hanwang Zhang |
CVPR | 3 |
| 2021 | Grounding Physical Concepts of Objects and Events Through Dynamic Visual Reasoning
Zhenfang Chen, Jiayuan Mao, Jiajun Wu 0001, Kwan-Yee Kenneth Wong, Josh Tenenbaum, Chuang Gan 0001 |
ICLR | 1 |
| 2021 | Dynamic Visual Reasoning by Learning Differentiable Physics Models from Video and LanguageabstractIn this work, we propose a unified framework, called Visual Reasoning with Differ-entiable Physics (VRDP), that can jointly learn visual concepts and infer physics models of objects and their interactions from videos and language. This is achieved by seamlessly integrating three components: a visual perception module, a concept learner, and a differentiable physics engine. The visual perception module parses each video frame into object-centric trajectories and represents them as latent scene representations. The concept learner grounds visual concepts (e.g., color, shape, and material) from these object-centric representations based on the language, thus providing prior knowledge for the physics engine. The differentiable physics model, implemented as an impulse-based differentiable rigid-body simulator, performs differentiable physical simulation based on the grounded concepts to infer physical properties, such as mass, restitution, and velocity, by fitting the simulated trajectories into the video observations. Consequently, these learned concepts and physical models can explain what we have seen and imagine what is about to happen in future and counterfactual scenarios. Integrating differentiable physics into the dynamic reasoning framework offers several appealing benefits. More accurate dynamics prediction in learned physics models enables state-of-the-art performance on both synthetic and real-world benchmarks while still maintaining high transparency and interpretability; most notably, VRDP improves the accuracy of predictive and counterfactual questions by 4.5% and 11.5% compared to its best counterpart. VRDP is also highly data-efficient: physical parameters can be optimized from very few videos, and even a single video can be sufficient. Finally, with all physical parameters inferred, VRDP can quickly learn new concepts from a few examples. Mingyu Ding, Zhenfang Chen, Tao Du 0001, Ping Luo 0002, Josh Tenenbaum, Chuang Gan 0001 |
NeurIPS | 2 |
| 2020 | Cops-Ref: A New Dataset and Task on Compositional Referring Expression ComprehensionabstractReferring expression comprehension (REF) aims at identifying a particular object in a scene by a natural language expression. It requires joint reasoning over the textual and visual domains to solve the problem. Some popular referring expression datasets, however, fail to provide an ideal test bed for evaluating the reasoning ability of the models, mainly because 1) their expressions typically describe only some simple distinctive properties of the object and 2) their images contain limited distracting information. To bridge the gap, we propose a new dataset for visual reasoning in context of referring expression comprehension with two main features. First, we design a novel expression engine rendering various reasoning logics that can be flexibly combined with rich visual properties to generate expressions with varying compositionality. Second, to better exploit the full reasoning chain embodied in an expression, we propose a new test setting by adding additional distracting images containing objects sharing similar properties with the referent, thus minimising the success rate of reasoning-free cross-domain alignment. We evaluate several state-of-the-art REF models, but find none of them can achieve promising performance. A proposed modular hard mining strategy performs the best but still leaves substantial room for improvement. Zhenfang Chen, Peng Wang 0023, Lin Ma 0002, Kwan-Yee Kenneth Wong, Qi Wu 0001 |
CVPR | 1 |
| 2019 | Weakly-Supervised Spatio-Temporally Grounding Natural Sentence in VideoabstractIn this paper, we address a novel task, namely weakly-supervised spatio-temporally grounding natural sentence in video.Specifically, given a natural sentence and a video, we localize a spatio-temporal tube in the video that semantically corresponds to the given sentence, with no reliance on any spatio-temporal annotations during training.First, a set of spatiotemporal tubes, referred to as instances, are extracted from the video.We then encode these instances and the sentence using our proposed attentive interactor which can exploit their fine-grained relationships to characterize their matching behaviors.Besides a ranking loss, a novel diversity loss is introduced to train the proposed attentive interactor to strengthen the matching behaviors of reliable instance-sentence pairs and penalize the unreliable ones.Moreover, we also contribute a dataset, called VID-sentence, based on the Im-ageNet video object detection dataset, to serve as a benchmark for our task.Extensive experimental results demonstrate the superiority of our model over the baseline approaches.Our code and the constructed VID-sentence dataset are available at: https://github.com/ JeffCHEN2017/WSSTG.git. Zhenfang Chen, Lin Ma 0002, Wenhan Luo, Kwan-Yee Kenneth Wong |
ACL (1) | 1 |
| 2019 | Learning Local Similarity with Spatial Relations for Object RetrievalabstractMany state-of-the-art object retrieval algorithms aggregate activations of convolutional neural networks into a holistic compact feature, and utilize global similarity for an efficient nearest neighbor search. However, holistic features are often insufficient for representing small objects of interest in gallery images, and global similarity drops most of the spatial relations in the images. In this paper, we propose an end-to-end local similarity learning framework to tackle these problems. By applying a correlation layer to the locally aggregated features, we compute a local similarity that can not only handle small objects, but also capture spatial relations between the query and gallery images. We further reduce the memory and storage footprints of our framework by quantizing local features. Our model can be trained using only synthetic data, and achieve competitive performance. Extensive experiments on challenging benchmarks demonstrate that our local similarity learning framework outperforms previous global similarity based methods. Zhenfang Chen, Zhanghui Kuang, Wayne Zhang 0001, Kwan-Yee Kenneth Wong |
ACM Multimedia | 1 |
| 2018 | Boosting up Scene Text Detectors with Guided CNN
Xiaoyu Yue, Zhanghui Kuang, Zhaoyang Zhang 0004, Zhenfang Chen, Pan He, Yu Qiao 0001, Wayne Zhang 0001 |
BMVC | 4 |