VLDB 2026 Research / reviewers in the wild / expert
Gregory J. Stein
dblp:207/7717
· DBLP profile ↗
17ranked-venue papers
3as first author
14since 2021 · last 2026
0000-0003-1981-4154ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 17 · 3 first-author · 14 since 2021Systems, architecture and hardware · 13 · 2 first-author · 11 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Why Do LLM-based Web Agents Fail? A Hierarchical Planning PerspectiveabstractLarge language model (LLM) web agents are increasingly used for web navigation but remain far from human reliability on realistic, long-horizon tasks.Existing evaluations focus primarily on end-to-end success, offering limited insight into where failures arise.We propose a hierarchical planning framework to analyze web agents across three layers (i.e., high-level planning, low-level execution, and replanning), enabling process-based evaluation of reasoning, grounding, and recovery.Our experiments show that structured Planning Domain Definition Language (PDDL) plans produce more concise and goal-directed strategies than natural language (NL) plans, but lowlevel execution remains the dominant bottleneck.These results indicate that improving perceptual grounding and adaptive control, not only high-level reasoning, is critical for achieving human-level reliability.This hierarchical perspective provides a principled foundation for diagnosing and advancing LLM web agents. Mohamed Aghzal, Gregory J. Stein, Ziyu Yao 0002 |
ACL (1) | 2 |
| 2026 | Multi-Agent Pathfinding Under Team-Connected Communication Constraint via Adaptive Path Expansion and Dynamic LeadingabstractThis paper proposes a novel planning framework to handle a multi-agent pathfinding problem under a team-connected communication constraint, where all agents must have a connected communication channel to the rest of the team during their entire movements. Standard multi-agent pathfinding approaches (e.g., priority-based search) have potential in this domain but routinely fail when neighboring configurations at start and goal differ. Their single-expansion approach—computing each agent’s path from the start to the goal in just a single expansion—cannot reliably handle planning under communication constraints for agents as their neighbors change during navigating. Similarly, leader-follower approaches (e.g., platooning) are effective at maintaining team communication, but fixing the leader at the outset of planning can cause planning to become stuck in dense-clutter environments, limiting their practical utility. To overcome this limitation, we propose a novel two-level multi-agent pathfinding framework that integrates two techniques: adaptive path expansion to expand agent paths to their goals in multiple stages; and dynamic leading technique that enables the reselection of the leading agent during each agent path expansion whenever progress cannot be made. Simulation experiments show the efficiency of our planning approach, which can handle up to 25 agents across five environment types under a limited communication range constraint and up to 11–12 agents on three environments types under line-of-sight communication constraint, exceeding 90 % success-rate where baselines routinely fail. Hoang-Dung Bui, Erion Plaku, Gregory J. Stein |
J. Artif. Intell. Res. | 3 |
| 2025 | A Hybrid Approach to Indoor Social Navigation: Integrating Reactive Local Planning and Proactive Global PlanningabstractWe consider the problem of indoor building-scale social navigation, where the robot must reach a point goal as quickly as possible without colliding with humans who are freely moving around. Factors such as varying crowd densities, unpredictable human behavior, and the constraints of indoor spaces add significant complexity to the navigation task, necessitating a more advanced approach. We propose a modular navigation framework that leverages the strengths of both classical methods and deep reinforcement learning (DRL). Our approach employs a global planner to generate waypoints, assigning soft costs around anticipated pedestrian locations, encouraging caution around potential future positions of humans. Simultaneously, the local planner, powered by DRL, follows these waypoints while avoiding collisions. The combination of these planners enables the agent to perform complex maneuvers and effectively navigate crowded and constrained environments while improving reliability. Many existing studies on social navigation are conducted in simplistic or open environments, limiting the ability of trained models to perform well in complex, real-world settings. To advance research in this area, we introduce a new 2D benchmark designed to facilitate development and testing of social navigation strategies in indoor environments.22Simulator and code: https://github.com/arnabGMU/hybrid_social_nav We benchmark our method against traditional and RL-based navigation strategies, demonstrating that our approach outperforms both. Arnab Debnath, Gregory J. Stein, Jana Kosecka |
ICRA | 2 |
| 2025 | Anticipatory Planning for Performant Long-Lived Robot in Large-Scale Home-Like EnvironmentsabstractWe consider the setting where a robot must complete a sequence of tasks in a persistent large-scale environment, given one at a time. Existing task planners often operate myopically, focusing solely on immediate goals without considering the impact of current actions on future tasks. Anticipatory planning, which reduces the joint objective of the immediate planning cost of the current task and the expected cost associated with future subsequent tasks, offers an approach for improving long-lived task planning. However, applying anticipatory planning in large-scale environments presents significant challenges due to the sheer number of assets involved, which strains the scalability of learning and planning. In this research, we introduce a model-based anticipatory task planning framework designed to scale to large-scale realistic environments. Our framework uses a graph neural network (GNN) in particular via a representation inspired by a 3D scene graph to learn the essential properties of the environment crucial to estimating the state's expected cost and a samplingbased procedure for practical large-scale anticipatory planning. Our experimental results show that our planner reduces the cost of task sequence by$\mathbf{5. 3 8 \%}$in home and$\mathbf{3 1. 5 \%}$in restaurant settings. If given time to prepare in advance using our model reduces task sequence costs by$\mathbf{4 0. 6 \%}$and$\mathbf{4 2. 5 \%}$, respectively. Md Ridwan Hossain Talukder, Raihan Islam Arnob, Gregory J. Stein |
ICRA | 3 |
| 2024 | Active Information Gathering for Long-Horizon Navigation Under Uncertainty by Learning the Value of InformationabstractWe address the task of long-horizon navigation in partially mapped environments for which active gathering of information about faraway unseen space is essential for good behavior. We present a novel planning strategy that, at training time, affords tractable computation of the value of information associated with revealing potentially informative regions of unseen space, data used to train a graph neural network to predict the goodness of temporally-extended exploratory actions. Our learning-augmented model-based planning approach predicts the expected value of information of revealing unseen space and is capable of using these predictions to actively seek information and so improve long-horizon navigation. Across two simulated office-like environments, our planner outperforms competitive learned and non-learned baseline navigation strategies, achieving improvements of up to 63.76% and 36.68%, demonstrating its capacity to actively seek performance-critical information. Raihan Islam Arnob, Gregory J. Stein |
IROS | 2 |
| 2024 | Learning-informed Long-Horizon Navigation under Uncertainty for Vehicles with DynamicsabstractWe present a novel approach to learning-augmented, long-horizon navigation under uncertainty in large-scale environments in which considering the robot dynamics is essential for informing good behavior. Our approach tightly integrates sampling-based motion planning, which computes dynamically feasible routes to the goal through different unexplored boundaries, and a high-level planner that leverages predictions about unseen space to select a route that best makes progress toward the unseen goal. Owing to its ability to understand the impacts of the robot’s dynamics on how it should attempt to reach the goal, our approach achieves both higher reliability and improved navigation performance compared to competitive learning-informed and non-learned baselines in simulated office-building-like environments. Abhish Khanal, Hoang-Dung Bui, Erion Plaku, Gregory J. Stein |
IROS | 4 |
| 2024 | Team Coordination on Graphs: Problem, Analysis, and AlgorithmsabstractTeam Coordination on Graphs with Risky Edges (TCGRE) is a recently emerged problem, in which a robot team collectively reduces graph traversal cost through support from one robot to another when the latter traverses a risky edge. Resembling the traditional Multi-Agent Path Finding (MAPF) problem, both classical and learning-based methods have been proposed to solve TCGRE, however, they lacked either computational efficiency or optimality assurance. In this paper, we reformulate TCGRE as a constrained optimization problem and perform a rigorous mathematical analysis. Our theoretical analysis shows the NP-hardness of TCGRE by reduction from the Maximum 3D Matching problem and that efficient decomposition is a key to tackle this combinatorial optimization problem. Furthermore, we design three classes of algorithms to solve TCGRE, i.e., Joint State Graph (JSG) based, coordination based, and receding-horizon sub-team based solutions. Each of these proposed algorithms enjoys different provable optimality and efficiency characteristics that are demonstrated in our extensive experiments. Manshi Limbu, Gregory J. Stein, Xuan Wang 0013, Daigo Shishika, Xuesu Xiao |
IROS | 3 |
| 2023 | Anticipatory Planning: Improving Long-Lived Planning by Estimating Expected Cost of Future TasksabstractWe consider a service robot in a household environment given a sequence of high-level tasks one at a time. Most existing task planners, lacking knowledge of what they may be asked to do next, solve each task in isolation and so may unwittingly introduce side effects that make subsequent tasks more costly. In order to reduce the overall cost of completing all tasks, we consider that the robot must anticipate the impact its actions could have on future tasks. Thus, we propose anticipatory planning: an approach in which estimates of the expected future cost, from a graph neural network, augment model-based task planning. Our approach guides the robot towards behaviors that encourage preparation and organization, reducing overall costs in long-lived planning scenarios. We evaluate our method on blockworld environments and show that our approach reduces the overall planning costs by 5% as compared to planning without anticipatory planning. Additionally, if given an opportunity to prepare the environment in advance (a special case of anticipatory planning), our planner improves overall cost by 11%. Roshan Dhakal, Md Ridwan Hossain Talukder, Gregory J. Stein |
ICRA | 3 |
| 2023 | Learning Augmented, Multi-Robot Long-Horizon Navigation in Partially Mapped EnvironmentsabstractWe present a novel approach for efficient and reliable goal-directed long-horizon navigation for a multi-robot team in a structured, unknown environment by predicting statistics of unknown space. Building on recent work in learning-augmented model based planning under uncertainty, we introduce a high-level state and action abstraction that lets us approximate the challenging Dec-POMDP into a tractable stochastic MDP. Our Multi-Robot Learning over Subgoals Planner (MR-LSP) guides agents towards coordinated exploration of regions more likely to reach the unseen goal. We demonstrate improvement in cost against other multi-robot strategies; in simulated office-like environments, we show that our approach saves 13.29% (2 robot) and 4.6% (3 robot) average cost versus standard non-learned optimistic planning and a learning-informed baseline. Abhish Khanal, Gregory J. Stein |
ICRA | 2 |
| 2023 | Improving Reliable Navigation Under Uncertainty via Predictions Informed by Non-Local InformationabstractWe improve reliable, long-horizon, goal-directed navigation in partially-mapped environments by using nonlocally available information to predict the goodness of temporally-extended actions that enter unseen space. Making predictions about where to navigate in general requires nonlocal information: any observations the robot has seen so far may provide information about the goodness of a particular direction of travel. Building on recent work in learning-augmented model-based planning under uncertainty, we present an approach that can both rely on nonlocal information to make predictions (via a graph neural network) and is reliable by design: it will always reach its goal, even when learning does not provide accurate predictions. We conduct experiments in three simulated environments in which nonlocal information is needed to perform well. In our large scale university building environment, generated from real-world floorplans to the scale, we demonstrate a 9.3% reduction in cost-to-go compared to a non-learned baseline and a 14.9% reduction compared to a learning-informed planner that can only use local information to inform its predictions. Raihan Islam Arnob, Gregory J. Stein |
IROS | 2 |
| 2023 | Learning-Augmented Model-Based Planning for Visual ExplorationabstractWe consider the problem of time-limited robotic exploration in previously unseen environments where exploration is limited by a predefined amount of time. We propose a novel exploration approach using learning-augmented model-based planning. We generate a set of sub goals associated with frontiers on the current map and derive a Bellman Equation for exploration with these subgoals. Visual sensing and advances in semantic mapping of indoor scenes are exploited for training a deep convolutional neural network to estimate properties associated with each frontier: the expected unobserved area beyond the frontier and the expected time steps (discretized actions) required to explore it. The proposed model-based planner is guaranteed to explore the whole scene if time permits. We thoroughly evaluate our approach on a large-scale pseudo-realistic indoor dataset (Matterport3D) with the Habitat simulator. We compare our approach with classical and more recent RL-based exploration methods. Our approach surpasses the greedy strategies by 2.1% and the RL-based exploration methods by 8.4% in terms of coverage. Arnab Debnath, Gregory J. Stein, Jana Kosecka |
IROS | 3 |
| 2023 | Data-Efficient Policy Selection for Navigation in Partial Maps via Subgoal-Based AbstractionabstractWe present a novel approach for fast and reliable policy selection for navigation in partial maps. Leveraging the recent learning-augmented model-based Learning over Subgoals Planning (LSP) abstraction to plan, our robot reuses data collected during navigation to evaluate how well other alternative policies could have performed via a procedure we call offline all-policy replay. Costs from offline alt-policy replay constrain policy selection among the LSP-based policies during deployment, allowing for improvements in convergence speed, cumulative regret and average navigation cost. With only lim-ited prior knowledge about the nature of unseen environments, we achieve at least 67% and as much as 96% improvements on cumulative regret over the baseline bandit approach in our experiments in simulated maze and office-like environments. Abhishek Paudel, Gregory J. Stein |
IROS | 2 |
| 2021 | Learning and Planning for Temporally Extended Tasks in Unknown EnvironmentsabstractWe propose a novel planning technique for satisfying tasks specified in temporal logic in partially revealed environments. We define high-level actions derived from the environment and the given task itself, and estimate how each action contributes to progress towards completing the task. As the map is revealed, we estimate the cost and probability of success of each action from images and an encoding of that action using a trained neural network. These estimates guide search for the minimum-expected-cost plan within our model. Our learned model is structured to generalize across environments and task specifications without requiring retraining. We demonstrate an improvement in total cost in both simulated and real-world experiments compared to a heuristic-driven baseline. Christopher Bradley, Adam Pacheck, Gregory J. Stein, Sebastian Castro, Hadas Kress-Gazit, Nicholas Roy |
ICRA | 3 |
| 2021 | Generating High-Quality Explanations for Navigation in Partially-Revealed EnvironmentsabstractWe present an approach for generating natural language explanations of high-level behavior of autonomous agents navigating in partially-revealed environments. Our counterfactual explanations communicate changes to interpratable statistics of the belief (e.g., the likelihood an exploratory action will reach the unseen goal) that are estimated from visual input via a deep neural network and used (via a Bellman equation variant) to inform planning far into the future. Additionally, our novel training procedure mimics explanation generation, allowing us to use planning performance as an objective measure of explanation quality. Simulated experiments validate that our explanations are both high quality and can be used in interventions to directly correct bad behavior; agents trained via our training-by-explaining procedure achieve 9.1% lower average cost than a non-learned baseline (12.7% after interventions) in environments derived from real-world floor plans. Gregory J. Stein |
NeurIPS | 1 |
| 2020 | Enabling Topological Planning with Monocular VisionabstractTopological strategies for navigation meaningfully reduce the space of possible actions available to a robot, allowing use of heuristic priors or learning to enable computationally efficient, intelligent planning. The challenges in estimating structure with monocular SLAM in low texture or highly cluttered environments have precluded its use for topological planning in the past. We propose a robust sparse map representation that can be built with monocular vision and overcomes these shortcomings. Using a learned sensor, we estimate high-level structure of an environment from streaming images by detecting sparse "vertices" (e.g., boundaries of walls) and reasoning about the structure between them. We also estimate the known free space in our map, a necessary feature for planning through previously unknown environments. We show that our mapping technique can be used on real data and is sufficient for planning and exploration in simulated multi-agent search and learned subgoal planning applications. Gregory J. Stein, Christopher Bradley, Victoria Preston, Nicholas Roy |
ICRA | 1 |
| 2018 | GeneSIS-Rt: Generating Synthetic Images for Training Secondary Real-World TasksabstractWe propose a novel approach for generating high-quality, synthetic data for domain-specific learning tasks, for which training data may not be readily available. We leverage recent progress in image-to-image translation to bridge the gap between simulated and real images, allowing us to generate realistic training data for real-world tasks using only unlabeled real-world images and a simulation. GeneSIS-Rtameliorates the burden of having to collect labeled real-world images and is a promising candidate for generating high-quality, domain-specific, synthetic data. To show the effectiveness of using GeneSIS-Rtto create training data, we study two tasks: semantic segmentation and reactive obstacle avoidance. We demonstrate that learning algorithms trained using data generated by GeneSIS-RT make high-accuracy predictions and outperform systems trained on raw simulated data alone, and as well or better than those trained on real data. Finally, we use our data to train a quadcopter to fly 60 meters at speeds up to 3.4 m/s through a cluttered environment, demonstrating that our GeneSIS-RT images can be used to learn to perform mission-critical tasks. Gregory J. Stein, Nicholas Roy |
ICRA | 1 |
| 2017 | Learning Unknown Groundings for Natural Language Interaction with Mobile Robots
Mycal Tucker, Derya Aksaray, Rohan Paul, Gregory J. Stein, Nicholas Roy |
ISRR | 4 |