VLDB 2026 Research / reviewers in the wild / expert
Maximilian Igl
dblp:207/8245
· DBLP profile ↗
18ranked-venue papers
6as first author
11since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 18 · 6 first-author · 11 since 2021Systems, architecture and hardware · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Closed-Loop Supervised Fine-Tuning of Tokenized Traffic ModelsabstractTraffic simulation aims to learn a policy for traffic agents that, when unrolled in closed-loop, faithfully recovers the joint distribution of trajectories observed in the real world. Inspired by large language models, tokenized multi-agent policies have recently become the state-of-the-art in traffic simulation. However, they are typically trained through open-loop behavior cloning, and thus suffer from covariate shift when executed in closed-loop during simulation. In this work, we present Closest Among Top-K (CAT-K) rollouts, a simple yet effective closed-loop fine-tuning strategy to mitigate covariate shift. CAT-K fine-tuning only requires existing trajectory data, without reinforcement learning or generative adversarial imitation. Concretely, CAT-K fine-tuning enables a small 7M-parameter tokenized traffic simulation policy to outperform a 102M-parameter model from the same model family, achieving the top spot on the Waymo Sim Agent Challenge leaderboard at the time of submission. The code is available at https://github.com/NVlabs/catk. Zhejun Zhang, Péter Karkus, Maximilian Igl, Wenhao Ding, Yuxiao Chen 0008, Boris Ivanovic, Marco Pavone 0001 |
CVPR | 3 |
| 2025 | STORM: Spatio-TempOral Reconstruction Model For Large-Scale Outdoor ScenesabstractWe present STORM, a spatio-temporal reconstruction model designed for reconstructing dynamic outdoor scenes from sparse observations. Existing dynamic reconstruction methods often rely on per-scene optimization, dense observations across space and time, and strong motion supervision, resulting in lengthy optimization times, limited generalization to novel views or scenes, and degenerated quality caused by noisy pseudo-labels for dynamics. To address these challenges, STORM leverages a data-driven Transformer architecture that directly infers dynamic 3D scene representations—parameterized by 3D Gaussians and their velocities—in a single forward pass. Our key design is to aggregate 3D Gaussians from all frames using self-supervised scene flows, transforming them to the target timestep to enable complete (i.e., "amodal") reconstructions from arbitrary viewpoints at any moment in time. As an emergent property, STORM automatically captures dynamic instances and generates high-quality masks using only reconstruction losses. Extensive experiments on public datasets show that STORM achieves precise dynamic scene reconstruction, surpassing state-of-the-art per-scene optimization methods (+4.3 to 6.6 PSNR) and existing feed-forward approaches (+2.1 to 4.7 PSNR) in dynamic regions. STORM reconstructs large-scale outdoor scenes in 200ms, supports real-time rendering, and outperforms competitors in scene flow estimation, improving 3D EPE by 0.422m and Acc5 by 28.02%. Beyond reconstruction, we showcase four additional applications of our model, illustrating the potential of self-supervised learning for broader dynamic scene understanding. For more details, please visit our project at https://jiawei-yang.github.io/STORM/. Jiawei Yang 0002, Boris Ivanovic, Yuxiao Chen 0008, Yan Wang 0051, Boyi Li 0001, Yurong You, Apoorva Sharma, Maximilian Igl, Péter Karkus, Danfei Xu, Yue Wang 0041, Marco Pavone 0001 |
ICLR | 9 |
| 2025 | Gen-Drive: Enhancing Diffusion Generative Driving Policies with Reward Modeling and Reinforcement Learning Fine-TuningabstractAutonomous driving necessitates the ability to reason about future interactions between traffic agents and to make informed evaluations for planning. This paper introduces the Gen-Drive framework, which shifts from the traditional prediction and deterministic planning framework to a generation-then-evaluation planning paradigm. The framework employs a behavior diffusion model as a scene generator to produce diverse possible future scenarios, thereby enhancing the capability for joint interaction reasoning. To facilitate decision-making, we propose a scene evaluator (reward) model, trained with pairwise preference data collected through VLM assistance, thereby reducing human workload and enhancing scalability. Furthermore, we utilize an RL fine-tuning framework to improve the generation quality of the diffusion model, rendering it more effective for planning tasks. We conduct training and closed-loop planning tests on the nuPlan dataset, and the results demonstrate that employing such a generation-then-evaluation strategy outperforms other learning-based approaches. Additionally, the fine-tuned generative driving policy shows significant enhancements in planning performance. We further demonstrate that utilizing our learned reward model for evaluation or RL fine-tuning leads to better planning performance compared to relying on human-designed rewards. Project website: https://mczhi.github.io/GenDrive. Zhiyu Huang, Xinshuo Weng, Maximilian Igl, Yuxiao Chen 0008, Boris Ivanovic, Marco Pavone 0001, Chen Lv 0001 |
ICRA | 3 |
| 2023 | Hierarchical Imitation Learning for Stochastic EnvironmentsabstractMany applications of imitation learning require the agent to generate the full distribution of behaviour observed in the training data. For example, to evaluate the safety of autonomous vehicles in simulation, accurate and diverse behaviour models of other road users are paramount. Existing methods that improve this distributional realism typically rely on hierarchical policies. These condition the policy on types such as goals or personas that give rise to multi-modal behaviour. However, such methods are often inappropriate for stochastic environments where the agent must also react to external factors: because agent types are inferred from the observed future trajectory during training, these environments require that the contributions of internal and external factors to the agent behaviour are disentangled and only internal factors, i.e., those under the agent's control, are encoded in the type. Encoding future information about external factors leads to inappropriate agent reactions during testing, when the future is unknown and types must be drawn independently from the actual future. We formalize this challenge as distribution shift in the conditional distribution of agent types under environmental stochasticity. We propose Robust Type Conditioning (RTC), which eliminates this shift with adversarial training under randomly sampled types. Experiments on two domains, including the large-scale Waymo Open Motion Dataset, show improved distributional realism while maintaining or improving task performance compared to state-of-the-art baselines. Maximilian Igl, Punit Shah, Paul Mougin, Sirish Srinivasan, Tarun Gupta 0002, Brandyn White, Kyriacos Shiarlis, Shimon Whiteson |
IROS | 1 |
| 2022 | Communicating via Markov Decision ProcessesabstractWe consider the problem of communicating exogenous information by means of Markov decision process trajectories. This setting, which we call a Markov coding game (MCG), generalizes both source coding and a large class of referential games. MCGs also isolate a problem that is important in decentralized control settings in which cheap-talk is not available—namely, they require balancing communication with the associated cost of communicating. We contribute a theoretically grounded approach to MCGs based on maximum entropy reinforcement learning and minimum entropy coupling that we call MEME. Due to recent breakthroughs in approximation algorithms for minimum entropy coupling, MEME is not merely a theoretical algorithm, but can be applied to practical settings. Empirically, we show both that MEME is able to outperform a strong baseline on small MCGs and that MEME is able to achieve strong performance on extremely large MCGs. To the latter point, we demonstrate that MEME is able to losslessly communicate binary images via trajectories of Cartpole and Pong, while simultaneously achieving the maximal or near maximal expected returns, and that it is even capable of performing well in the presence of actuator noise. Samuel Sokota, Christian Schröder de Witt, Maximilian Igl, Luisa M. Zintgraf, Philip Torr 0001, Martin Strohmeier, J. Zico Kolter, Shimon Whiteson, Jakob N. Foerster |
ICML | 3 |
| 2022 | Symphony: Learning Realistic and Diverse Agents for Autonomous Driving SimulationabstractSimulation is a crucial tool for accelerating the development of autonomous vehicles. Making simulation realistic requires models of the human road users who interact with such cars. Such models can be obtained by applying learning from demonstration (LfD) to trajectories observed by cars already on the road. However, existing LfD methods are typically insufficient, yielding policies that frequently collide or drive off the road. To address this problem, we propose Symphony, which greatly improves realism by combining conventional policies with a parallel beam search. The beam search refines these policies on the fly by pruning branches that are unfavourably evaluated by a discriminator. However, it can also harm diversity, i.e., how well the agents cover the entire distribution of realistic behaviour, as pruning can encourage mode collapse. Symphony addresses this issue with a hierarchical approach, factoring agent behaviour into goal generation and goal conditioning. The use of such goals ensures that agent diversity neither disappears during adversarial training nor is pruned away by the beam search. Experiments on both proprietary and open Waymo datasets confirm that Symphony agents learn more realistic and diverse behaviour than several baselines. Maximilian Igl, Daewoo Kim, Alex Kuefler, Paul Mougin, Punit Shah, Kyriacos Shiarlis, Dragomir Anguelov, Mark Palatucci, Brandyn White, Shimon Whiteson |
ICRA | 1 |
| 2021 | Transient Non-stationarity and Generalisation in Deep Reinforcement Learning
Maximilian Igl, Gregory Farquhar, Jelena Luketina, Wendelin Böhmer, Shimon Whiteson |
ICLR | 1 |
| 2021 | My Body is a Cage: the Role of Morphology in Graph-Based Incompatible Control
Vitaly Kurin, Maximilian Igl, Tim Rocktäschel, Wendelin Böhmer, Shimon Whiteson |
ICLR | 2 |
| 2021 | Exploration in Approximate Hyper-State Space for Meta Reinforcement LearningabstractTo rapidly learn a new task, it is often essential for agents to explore efficiently - especially when performance matters from the first timestep. One way to learn such behaviour is via meta-learning. Many existing methods however rely on dense rewards for meta-training, and can fail catastrophically if the rewards are sparse. Without a suitable reward signal, the need for exploration during meta-training is exacerbated. To address this, we propose HyperX, which uses novel reward bonuses for meta-training to explore in approximate hyper-state space (where hyper-states represent the environment state and the agent’s task belief). We show empirically that HyperX meta-learns better task-exploration and adapts more successfully to new tasks than existing methods. Luisa M. Zintgraf, Leo Feng, Cong Lu, Maximilian Igl, Kristian Hartikainen, Katja Hofmann, Shimon Whiteson |
ICML | 4 |
| 2021 | Snowflake: Scaling GNNs to high-dimensional continuous control via parameter freezingabstractRecent research has shown that graph neural networks (GNNs) can learn policies for locomotion control that are as effective as a typical multi-layer perceptron (MLP), with superior transfer and multi-task performance. However, results have so far been limited to training on small agents, with the performance of GNNs deteriorating rapidly as the number of sensors and actuators grows. A key motivation for the use of GNNs in the supervised learning setting is their applicability to large graphs, but this benefit has not yet been realised for locomotion control. We show that poor scaling in GNNs is a result of increasingly unstable policy updates, caused by overfitting in parts of the network during training. To combat this, we introduce Snowflake, a GNN training method for high-dimensional continuous control that freezes parameters in selected parts of the network. Snowflake significantly boosts the performance of GNNs for locomotion control on large agents, now matching the performance of MLPs while offering superior transfer properties. Charlie Blake, Vitaly Kurin, Maximilian Igl, Shimon Whiteson |
NeurIPS | 3 |
| 2021 | VariBAD: Variational Bayes-Adaptive Deep RL via Meta-LearningabstractTrading off exploration and exploitation in an unknown environment is key to maximising expected online return during learning. A Bayes-optimal policy, which does so optimally, conditions its actions not only on the environment state but also on the agent's uncertainty about the environment. Computing a Bayes-optimal policy is however intractable for all but the smallest tasks. In this paper, we introduce variational Bayes-Adaptive Deep RL (variBAD), a way to meta-learn approximately Bayes-optimal policies for complex tasks. VariBAD simultaneously meta-learns a variational auto-encoder to perform approximate inference, and a policy that incorporates task uncertainty directly during action selection by conditioning on both the environment state and the approximate belief. In two toy domains, we illustrate how variBAD performs structured online exploration as a function of task uncertainty. We further evaluate variBAD on MuJoCo tasks widely used in meta-RL and show that it achieves higher online return than existing methods. On the recently proposed Meta-World ML1 benchmark, variBAD achieves state of the art results by a large margin, fully solving two out of the three ML1 tasks for the first time. Luisa M. Zintgraf, Sebastian Schulze, Cong Lu, Leo Feng, Maximilian Igl, Kyriacos Shiarlis, Yarin Gal, Katja Hofmann, Shimon Whiteson |
J. Mach. Learn. Res. | 5 |
| 2020 | VariBAD: A Very Good Method for Bayes-Adaptive Deep RL via Meta-Learning
Luisa M. Zintgraf, Kyriacos Shiarlis, Maximilian Igl, Sebastian Schulze, Yarin Gal, Katja Hofmann, Shimon Whiteson |
ICLR | 3 |
| 2020 | Multitask Soft Option LearningabstractWe present Multitask Soft Option Learning (MSOL), a hierarchical multitask framework based on Planning as Inference. MSOL extends the concept of options, using separate variational posteriors for each task, regularized by a shared prior. This “soft” version of options avoids several instabilities during training in a multitask setting, and provides a natural way to learn both intra-option policies and their terminations. Furthermore, it allows fine-tuning of options for new tasks without forgetting their learned policies, leading to faster training without reducing the expressiveness of the hierarchical policy. We demonstrate empirically that MSOL significantly outperforms both hierarchical and flat transfer-learning baselines. Maximilian Igl, Andrew Gambardella, Jinke He, Nantas Nardelli, N. Siddharth 0001, Wendelin Böhmer, Shimon Whiteson |
UAI | 1 |
| 2019 | Generalization in Reinforcement Learning with Selective Noise Injection and Information BottleneckabstractThe ability for policies to generalize to new environments is key to the broad application of RL agents. A promising approach to prevent an agent’s policy from overfitting to a limited set of training environments is to apply regularization techniques originally developed for supervised learning. However, there are stark differences between supervised learning and RL. We discuss those differences and propose modifications to existing regularization techniques in order to better adapt them to RL. In particular, we focus on regularization techniques relying on the injection of noise into the learned function, a family that includes some of the most widely used approaches such as Dropout and Batch Normalization. To adapt them to RL, we propose Selective Noise Injection (SNI), which maintains the regularizing effect the injected noise has, while mitigating the adverse effects it has on the gradient quality. Furthermore, we demonstrate that the Information Bottleneck (IB) is a particularly well suited regularization technique for RL as it is effective in the low-data regime encountered early on in training RL agents. Combining the IB with SNI, we significantly outperform current state of the art results, including on the recently proposed generalization benchmark Coinrun. Maximilian Igl, Kamil Ciosek, Yingzhen Li, Sebastian Tschiatschek, Cheng Zhang 0005, Sam Devlin, Katja Hofmann |
NeurIPS | 1 |
| 2018 | TreeQN and ATreeC: Differentiable Tree-Structured Models for Deep Reinforcement Learning
Gregory Farquhar, Tim Rocktäschel, Maximilian Igl, Shimon Whiteson |
ICLR (Poster) | 3 |
| 2018 | Auto-Encoding Sequential Monte Carlo
Tuan Anh Le 0001, Maximilian Igl, Tom Rainforth, Tom Jin, Frank D. Wood |
ICLR (Poster) | 2 |
| 2018 | Deep Variational Reinforcement Learning for POMDPsabstractMany real-world sequential decision making problems are partially observable by nature, and the environment model is typically unknown. Consequently, there is great need for reinforcement learning methods that can tackle such problems given only a stream of rewards and incomplete and noisy observations. In this paper, we propose deep variational reinforcement learning (DVRL), which introduces an inductive bias that allows an agent to learn a generative model of the environment and perform inference in that model to effectively aggregate the available information. We develop an n-step approximation to the evidence lower bound (ELBO), allowing the model to be trained jointly with the policy. This ensures that the latent state representation is suitable for the control task. In experiments on Mountain Hike and flickering Atari we show that our method outperforms previous approaches relying on recurrent neural networks to encode the past. Maximilian Igl, Luisa M. Zintgraf, Tuan Anh Le 0001, Frank D. Wood, Shimon Whiteson |
ICML | 1 |
| 2018 | Tighter Variational Bounds are Not Necessarily BetterabstractWe provide theoretical and empirical evidence that using tighter evidence lower bounds (ELBOs) can be detrimental to the process of learning an inference network by reducing the signal-to-noise ratio of the gradient estimator. Our results call into question common implicit assumptions that tighter ELBOs are better variational objectives for simultaneous model learning and inference amortization schemes. Based on our insights, we introduce three new algorithms: the partially importance weighted auto-encoder (PIWAE), the multiply importance weighted auto-encoder (MIWAE), and the combination importance weighted autoencoder (CIWAE), each of which includes the standard importance weighted auto-encoder (IWAE) as a special case. We show that each can deliver improvements over IWAE, even when performance is measured by the IWAE target itself. Furthermore, our results suggest that PIWAE may be able to deliver simultaneous improvements in the training of both the inference and generative networks. Tom Rainforth, Adam R. Kosiorek, Tuan Anh Le 0001, Chris J. Maddison, Maximilian Igl, Frank D. Wood, Yee Whye Teh |
ICML | 5 |