Quentin Lohmeyer

dblp:208/0238 · DBLP profile ↗
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7ranked-venue papers
0as first author
7since 2021 · last 2025
0000-0003-3802-5329ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 6 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
YearPublicationVenuePosition
2025 DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-Free 3D Reconstruction
Rui Wang 0201, Quentin Lohmeyer, Mirko Meboldt
ICCV2
2025 6D Object Pose Tracking for Orthopedic Surgical Training Using Visual-Inertial Sensor Fusion
Maarten Hogenkamp, Tobias Stauffer, Quentin Lohmeyer, Mirko Meboldt
MICCAI (9)3
2025 Automated Integration of Surgical Implants Into Digital Twins for Trauma Surgery
Tobias Stauffer, Manuel Reber, Léon Fellmann, Reto Babst, Mirko Meboldt, Quentin Lohmeyer
MICCAI (9)6
2023 Gaze is more than just a point: Rethinking visual attention analysis using peripheral vision-based gaze mapping
abstract
In mobile eye-tracking, visual attention is commonly evaluated using fixation-based measures, which can be mapped to predefined objects of interest for task-specific attention analysis. Even though attention can be directed independently from the fovea, little research can be found on the quantification of peripheral vision for attention analysis. In this work, we discuss the benefits of enhancing traditional mapping methods with near-peripheral information and expand previous research by presenting a novel machine learning-based gaze measure, the visual attention index (VAI), for the analysis of visual attention using dynamic stimuli. Results are discussed using the data of two multi-object mobile eye tracking use cases and visualized using radar graphs.
Felix Sihan Wang, Quentin Lohmeyer, Andrew T. Duchowski, Mirko Meboldt
ETRA2
2023 POV-Surgery: A Dataset for Egocentric Hand and Tool Pose Estimation During Surgical Activities
Rui Wang 0201, Sophokles Ktistakis, Mirko Meboldt, Quentin Lohmeyer
MICCAI (9)5
2023 What we see is what we do: a practical Peripheral Vision-Based HMM framework for gaze-enhanced recognition of actions in a medical procedural task
abstract
Abstract Deep learning models have shown remarkable performances in egocentric video-based action recognition (EAR), but rely heavily on a large quantity of training data. In specific applications with only limited data available, eye movement data may provide additional valuable sensory information to achieve accurate classification performances. However, little is known about the effectiveness of gaze data as a modality for egocentric action recognition. We, therefore, propose the new Peripheral Vision-Based HMM (PVHMM) classification framework, which utilizes context-rich and object-related gaze features for the detection of human action sequences. Gaze information is quantified using two features, the object-of-interest hit and the object–gaze distance, and human action recognition is achieved by employing a hidden Markov model. The classification performance of the framework is tested and validated on a safety-critical medical device handling task sequence involving seven distinct action classes, using 43 mobile eye tracking recordings. The robustness of the approach is evaluated using the addition of Gaussian noise. Finally, the results are then compared to the performance of a VGG-16 model. The gaze-enhanced PVHMM achieves high classification performances in the investigated medical procedure task, surpassing the purely image-based classification model. Consequently, this gaze-enhanced EAR approach shows the potential for the implementation in action sequence-dependent real-world applications, such as surgical training, performance assessment, or medical procedural tasks.
Felix Sihan Wang, Thomas Kreiner, Alexander Lutz, Quentin Lohmeyer, Mirko Meboldt
User Model. User Adapt. Interact.4
2021 Gaze Comes in Handy: Predicting and Preventing Erroneous Hand Actions in AR-Supported Manual Tasks
abstract
Emerging Augmented Reality headsets incorporate gaze and hand tracking and can, thus, observe the user’s behavior without interfering with ongoing activities. In this paper, we analyze hand-eye coordination in real-time to predict hand actions during target selection and warn users of potential errors before they occur. In our first user study, we recorded 10 participants playing a memory card game, which involves frequent hand-eye coordination with little task-relevant information. We found that participants’ gaze locked onto target cards 350ms before the hands touched them in 73.3% of all cases, which coincided with the peak velocity of the hand moving to the target. Based on our findings, we then introduce a closed-loop support system that monitors the user’s fingertip position to detect the first card turn and analyzes gaze, hand velocity and trajectory to predict the second card before it is turned by the user. In a second study with 12 participants, our support system correctly displayed color-coded visual alerts in a timely manner with an accuracy of 85.9%. The results indicate the high value of eye and hand tracking features for behavior prediction and provide a first step towards predictive real-time user support.
Julian Wolf 0001, Quentin Lohmeyer, Christian Holz 0001, Mirko Meboldt
ISMAR2