VLDB 2026 Research / reviewers in the wild / expert
Yinyu Nie
dblp:208/0835
· DBLP profile ↗
24ranked-venue papers
7as first author
19since 2021 · last 2026
0000-0001-7023-6797ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 18 · 6 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 18 · 5 first-author · 15 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DiMo: Diffusion transformers for monocular human motion estimation in the world system
Xuesi Qiu, Yinyu Nie |
Pattern Recognit. | 4 |
| 2025 | DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondsabstract3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where the rendering resolution and the primitive number, concluded as the optimization complexity, dominate the time cost in primitive optimization. In this paper, we propose DashGaussian, a scheduling scheme over the optimization complexity of 3DGS that strips redundant complexity to accelerate 3DGS optimization. Specifically, we formulate 3DGS optimization as progressively fitting 3DGS to higher levels of frequency components in the training views, and propose a dynamic rendering resolution scheme that largely reduces the optimization complexity based on this formulation. Besides, we argue that a specific rendering resolution should cooperate with a proper primitive number for a better balance between computing redundancy and fitting quality, where we schedule the growth of the primitives to synchronize with the rendering resolution. Extensive experiments show that our method accelerates the optimization of various 3DGS backbones by 45.7% on average while preserving the rendering quality. Project page is available at dashgaussian.github.io. Youyu Chen, Junjun Jiang, Kui Jiang, Xianming Liu 0005, Yinyu Nie |
CVPR | 7 |
| 2025 | PBR-SR: Mesh PBR Texture Super Resolution from 2D Image PriorsabstractWe present PBR-SR, a novel method for physically based rendering (PBR) texture super resolution (SR). It outputs high-resolution, high-quality PBR textures from low-resolution (LR) PBR input in a zero-shot manner. PBR-SR leverages an off-the-shelf super-resolution model trained on natural images, and iteratively minimizes the deviations between super-resolution priors and differentiable renderings. These enhancements are then back-projected into the PBR map space in a differentiable manner to produce refined, high-resolution textures. To mitigate the effects of view inconsistency and lighting sensitivity inherent to view-based super-resolution, our approach incorporates 2D prior constraints across multi-view renderings, enabling iterative refinement of shared upscaled textures. In parallel, we incorporate identity constraints directly in the PBR texture domain to ensure the upscaled textures remain faithful to the LR input. PBR-SR operates without any additional training or data requirements, relying entirely on pretrained image priors. We demonstrate that our approach produces high-fidelity PBR textures for both artist-designed and AI-generated meshes, outperforming both direct SR models application and prior texture optimization methods. Our results show high-quality outputs in both PBR and rendering evaluations, supporting advanced applications such as relighting. Yujin Chen, Yinyu Nie, Benjamin Ummenhofer, Reiner Birkl, Michael Paulitsch, Matthias Nießner |
NeurIPS | 2 |
| 2024 | LASA: Instance Reconstruction from Real Scans using A Large-scale Aligned Shape Annotation DatasetabstractInstance shape reconstruction from a 3D scene involves recovering the full geometries of multiple objects at the se-mantic instance level. Many methods leverage data-driven learning due to the intricacies of scene complexity and sig-nificant indoor occlusions. Training these methods often requires a large-scale, high-quality dataset with aligned and paired shape annotations with real-world scans. Existing datasets are either synthetic or misaligned, restricting the performance of data-driven methods on real data. To this end, we introduce LASA, a Large-scale Aligned Shape Annotation Dataset comprising 10,412 high-quality CAD annotations aligned with 920 real-world scene scans from ArkitScenes, created manually by professional artists. On this top, we propose a novel Diffusion-based Cross-Modal Shape Reconstruction (DisCo) method. It is empowered by a hybrid feature aggregation design to fuse multi-modal in-puts and recover high-fidelity object geometries (see Fig. 1). Besides, we present an Occupancy-Guided 3D Object De-tection (OccGOD) method and demonstrate that our shape annotations provide scene occupancy clues that can further improve 3D object detection. Supported by LASA, extensive experiments show that our methods achieve state-of-the-art performance in both instance-level scene reconstruction and 3D object detection tasks. Haolin Liu 0004, Chongjie Ye, Yinyu Nie, Yingfan He, Xiaoguang Han 0001 |
CVPR | 3 |
| 2024 | DPHMs: Diffusion Parametric Head Models for Depth-Based TrackingabstractWe introduce Diffusion Parametric Head Models (DPHMs), a generative model that enables robust volumetric head reconstruction and tracking from monocular depth sequences. While recent volumetric head models, such as NPHMs, can now excel in representing high-fidelity head geometries, tracking and reconstructing heads from real-world single-view depth sequences remains very challenging, as the fitting to partial and noisy observations is under-constrained. To tackle these challenges, we propose a latent diffusion-based prior to regularize volumetric head reconstruction and tracking. This prior-based regularizer effectively constrains the identity and expression codes to lie on the underlying latent manifold which represents plausible head shapes. To evaluate the effectiveness of the diffusion-based prior, we collect a dataset of monocular Kinect sequences consisting of various complex facial expression motions and rapid transitions. We compare our method to state-of-the-art tracking methods and demonstrate improved head identity reconstruction as well as robust expression tracking. Jiapeng Tang, Angela Dai, Yinyu Nie, Lev Markhasin, Justus Thies, Matthias Nießner |
CVPR | 3 |
| 2024 | DiffuScene: Denoising Diffusion Models for Generative Indoor Scene SynthesisabstractWe present DiffuScene for indoor 3D scene synthesis based on a novel scene configuration denoising diffusion model. It generates 3D instance properties stored in an unordered object set and retrieves the most similar geometry for each object configuration, which is characterized as a concatenation of different attributes, including location, size, orientation, semantics, and geometry features. We introduce a diffusion network to synthesize a collection of 3D indoor objects by denoising a set of unordered object attributes. Unordered parametrization simplifies and eases the joint distribution approximation. The shape feature diffusion facilitates natural object placements, including symmetries. Our method enables many downstream applications, including scene completion, scene arrangement, and text-conditioned scene synthesis. Experiments on the 3D-FRONT dataset show that our method can synthesize more physically plausible and diverse indoor scenes than state-of-the-art methods. Extensive ablation studies verify the effectiveness of our design choice in scene diffusion models. Jiapeng Tang, Yinyu Nie, Lev Markhasin, Angela Dai, Justus Thies, Matthias Nießner |
CVPR | 2 |
| 2024 | Mesh2NeRF: Direct Mesh Supervision for Neural Radiance Field Representation and Generation
Yujin Chen, Yinyu Nie, Benjamin Ummenhofer, Reiner Birkl, Michael Paulitsch, Matthias Müller 0011, Matthias Nießner |
ECCV (9) | 2 |
| 2024 | HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting
Helisa Dhamo, Yinyu Nie, Arthur Moreau, Jifei Song, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero |
ECCV (2) | 2 |
| 2024 | GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of DetailsabstractNeural implicit functions have brought impressive advances to the state-of-the-art of clothed human digitization from multiple or even single images. However, despite the progress, current arts still have difficulty generalizing to unseen images with complex cloth deformation and body poses. In this work, we present GarVerseLOD, a new dataset and framework that paves the way to achieving unprecedented robustness in high-fidelity 3D garment reconstruction from a single unconstrained image. Inspired by the recent success of large generative models, we believe that one key to addressing the generalization challenge lies in the quantity and quality of 3D garment data. Towards this end, GarVerseLOD collects 6,000 high-quality cloth models with fine-grained geometry details manually created by professional artists. In addition to the scale of training data, we observe that having disentangled granularities of geometry can play an important role in boosting the generalization capability and inference accuracy of the learned model. We hence craft GarVerseLOD as a hierarchical dataset with levels of details (LOD) , spanning from detail-free stylized shape to pose-blended garment with pixel-aligned details. This allows us to make this highly under-constrained problem tractable by factorizing the inference into easier tasks, each narrowed down with smaller searching space. To ensure GarVerseLOD can generalize well to in-the-wild images, we propose a novel labeling paradigm based on conditional diffusion models to generate extensive paired images for each garment model with high photorealism. We evaluate our method on a massive amount of in-the-wild images. Experimental results demonstrate that GarVerseLOD can generate standalone garment pieces with significantly better quality than prior approaches while being robust against a large variation of pose, illumination, occlusion, and deformation. Code and dataset are available at garverselod.github.io. Zhongjin Luo, Haolin Liu 0004, Chenghong Li, Wanghao Du, Zirong Jin, Wanhu Sun, Yinyu Nie, Weikai Chen 0001, Xiaoguang Han 0001 |
ACM Trans. Graph. | 7 |
| 2023 | Learning 3D Scene Priors with 2D SupervisionabstractHolistic 3D scene understanding entails estimation of both layout configuration and object geometry in a 3D environment. Recent works have shown advances in 3D scene estimation from various input modalities (e.g., images, 3D scans), by leveraging 3D supervision (e.g., 3D bounding boxes or CAD models), for which collection at scale is ex-pensive and often intractable. To address this shortcoming, we propose a new method to learn 3D scene priors of layout and shape without requiring any 3D ground truth. Instead, we rely on 2D supervision from multi-view RGB images. Our method represents a 3D scene as a latent vector, from which we can progressively decode to a sequence of objects characterized by their class categories, 3D bounding boxes, and meshes. With our trained autoregressive decoder representing the scene prior, our method facilitates many downstream applications, including scene synthesis, interpolation, and single-view reconstruction. Experiments on 3D-FRONT and ScanNet show that our method outperforms state of the art in single-view reconstruction, and achieves state-of-the-art results in scene synthesis against baselines which require for 3D supervision. Project page: https://yinyunie.github.io/sceneprior-page/ Yinyu Nie, Angela Dai, Xiaoguang Han 0001, Matthias Nießner |
CVPR | 1 |
| 2023 | NerVE: Neural Volumetric Edges for Parametric Curve Extraction from Point CloudabstractExtracting parametric edge curves from point clouds is a fundamental problem in 3D vision and geometry processing. Existing approaches mainly rely on keypoint detection, a challenging procedure that tends to generate noisy out-put, making the subsequent edge extraction error-prone. To address this issue, we propose to directly detect structured edges to circumvent the limitations of the previous point-wise methods. We achieve this goal by presenting NerVE, a novel neural volumetric edge representation that can be easily learned through a volumetric learning framework. NerVE can be seamlessly converted to a versatile piece-wise lin-ear (PWL) curve representation, enabling a unified strategy for learning all types offree-form curves. Furthermore, as NerVE encodes rich structural information, we show that edge extraction based on NerVE can be reduced to a simple graph search problem. After converting NerVE to the PWL representation, parametric curves can be obtained via off-the-shelf spline fitting algorithms. We evaluate our method on the challenging ABC dataset [19]. We show that a sim-ple network based on NerVE can already outperform the previous state-of-the-art methods by a great margin. Xiangyu Zhu 0003, Dong Du 0002, Weikai Chen 0001, Zhiyou Zhao, Yinyu Nie, Xiaoguang Han 0001 |
CVPR | 5 |
| 2023 | Struct2Hair: A hair shape descriptor for hairstyle modelingabstractAbstract In recent years, it becomes possible to extract hair information for hair reconstruction from multiple cameras or monocular camera. Using a single image as the input avoids the high cost setups and complex calibration compared to multiviewed reconstruction. Taking advantage of an extendible hairstyle database, this paper introduced Struct2Hair, a novel single‐viewed hair modelling approach by extracting hair shape descriptor (HSD). The HSD is defined as the fundamental structure‐aware feature, which is a combination of critical shapes in a hairstyle. A complete dataset of critical hair shapes is constructed from a known database of three‐dimensional (3D) hair models. We first analyze the input two‐dimensional (2D) image to extract the orientation information and 2D hair sketch automatically. The extracted information is then used to retrieve the corresponding critical shapes with optimization to build the robust HSD. Finally, the HSD constructs a weighted 3D hair orientation field to guide full‐head hair model generation. Our method can preserve local geometric features of hair and retain the whole shape of the hairstyle globally owing to the HSD, which will benefit further hair editing and stylization. Wenshu Zhang, Yinyu Nie, Shihui Guo, Jian Chang 0001, Jian J. Zhang 0001, Ruofeng Tong 0001 |
Comput. Animat. Virtual Worlds | 2 |
| 2022 | Pose2Room: Understanding 3D Scenes from Human Activities
Yinyu Nie, Angela Dai, Xiaoguang Han 0001, Matthias Nießner |
ECCV (27) | 1 |
| 2022 | PatchComplete: Learning Multi-Resolution Patch Priors for 3D Shape Completion on Unseen CategoriesabstractWhile 3D shape representations enable powerful reasoning in many visual and perception applications, learning 3D shape priors tends to be constrained to the specific categories trained on, leading to an inefficient learning process, particularly for general applications with unseen categories. Thus, we propose PatchComplete, which learns effective shape priors based on multi-resolution local patches, which are often more general than full shapes (e.g., chairs and tables often both share legs) and thus enable geometric reasoning about unseen class categories. To learn these shared substructures, we learn multi-resolution patch priors across all train categories, which are then associated to input partial shape observations by attention across the patch priors, and finally decoded into a complete shape reconstruction. Such patch-based priors avoid overfitting to specific train categories and enable reconstruction on entirely unseen categories at test time. We demonstrate the effectiveness of our approach on synthetic ShapeNet data as well as challenging real-scanned objects from ScanNet, which include noise and clutter, improving over state of the art in novel-category shape completion by 19.3% in chamfer distance on ShapeNet, and 9.0% for ScanNet. Yuchen Rao, Yinyu Nie, Angela Dai |
NeurIPS | 2 |
| 2021 | RfD-Net: Point Scene Understanding by Semantic Instance ReconstructionabstractSemantic scene understanding from point clouds is particularly challenging as the points reflect only a sparse set of the underlying 3D geometry. Previous works often convert point cloud into regular grids (e.g. voxels or bird-eye view images), and resort to grid-based convolutions for scene understanding. In this work, we introduce RfD-Net that jointly detects and reconstructs dense object surfaces directly from raw point clouds. Instead of representing scenes with regular grids, our method leverages the sparsity of point cloud data and focuses on predicting shapes that are recognized with high objectness. With this design, we decouple the instance reconstruction into global object localization and local shape prediction. It not only eases the difficulty of learning 2-D manifold surfaces from sparse 3D space, the point clouds in each object proposal convey shape details that support implicit function learning to reconstruct any high-resolution surfaces. Our experiments indicate that instance detection and reconstruction present complementary effects, where the shape prediction head shows consistent effects on improving object detection with modern 3D proposal network backbones. The qualitative and quantitative evaluations further demonstrate that our approach consistently outperforms the state-of-the-arts and improves over 11 of mesh IoU in object reconstruction. Yinyu Nie, Ji Hou, Xiaoguang Han 0001, Matthias Nießner |
CVPR | 1 |
| 2021 | ME-PCN: Point Completion Conditioned on Mask EmptinessabstractPoint completion refers to completing the missing geometries of an object from incomplete observations. Mainstream methods predict the missing shapes by decoding a global feature learned from the input point cloud, which often leads to deficient results in preserving topology consistency and surface details. In this work, we present MEPCN, a point completion network that leverages emptiness in 3D shape space. Given a single depth scan, previous methods often encode the occupied partial shapes while ignoring the empty regions (e.g. holes) in depth maps. In contrast, we argue that these ‘emptiness’ clues indicate shape boundaries that can be used to improve topology representation and detail granularity on surfaces. Specifically, our ME-PCN encodes both the occupied point cloud and the neighboring ‘empty points’. It estimates coarse-grained but complete and reasonable surface points in the first stage, followed by a refinement stage to produce fine-grained surface details. Comprehensive experiments verify that our ME-PCN presents better qualitative and quantitative performance against the state-of-the-art. Besides, we further prove that our ‘emptiness’ design is lightweight and easy to embed in existing methods, which shows consistent effectiveness in improving the CD and EMD scores. Bingchen Gong, Yinyu Nie, Yiqun Lin, Xiaoguang Han 0001, Yizhou Yu |
ICCV | 2 |
| 2021 | Surgical Instruction Generation with Transformers
Jinglu Zhang, Yinyu Nie, Jian Chang 0001, Jian J. Zhang 0001 |
MICCAI (4) | 2 |
| 2021 | Learning Part Generation and Assembly for Sketching Man-Made ObjectsabstractAbstract Modeling 3D objects on existing software usually requires a heavy amount of interactions, especially for users who lack basic knowledge of 3D geometry. Sketch‐based modeling is a solution to ease the modelling procedure and thus has been researched for decades. However, modelling a man‐made shape with complex structures remains challenging. Existing methods adopt advanced deep learning techniques to map holistic sketches to 3D shapes. They are still bottlenecked to deal with complicated topologies. In this paper, we decouple the task of sketch2shape into a part generation module and a part assembling module, where deep learning methods are leveraged for the implementation of both modules. By changing the focus from holistic shapes to individual parts, it eases the learning process of the shape generator and guarantees high‐quality outputs. With the learned automated part assembler, users only need a little manual tuning to obtain a desired layout. Extensive experiments and user studies demonstrate the usefulness of our proposed system. Dong Du 0002, Heming Zhu, Yinyu Nie, Xiaoguang Han 0001, Shuguang Cui, Yizhou Yu, Ligang Liu 0001 |
Comput. Graph. Forum | 3 |
| 2021 | Salient object segmentation for image composition: A case study of group dinner photo
Tianxiang Ren, Lianhui Lin, Shihui Guo, Juncong Lin, Minghong Liao, Shujie Deng, Yinyu Nie |
Neurocomputing | 8 |
| 2020 | Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes From a Single ImageabstractSemantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with camera pose; 2. 3D object bounding boxes; 3. object meshes. We argue that understanding the context of each component can assist the task of parsing the others, which enables joint understanding and reconstruction. The experiments on the SUN RGB-D and Pix3D datasets demonstrate that our method consistently outperforms existing methods in indoor layout estimation, 3D object detection and mesh reconstruction. Yinyu Nie, Xiaoguang Han 0001, Shihui Guo, Yujian Zheng, Jian Chang 0001, Jian J. Zhang 0001 |
CVPR | 1 |
| 2020 | Symmetric Dilated Convolution for Surgical Gesture Recognition
Jinglu Zhang, Yinyu Nie, Yao Lyu, Hailin Li, Jian Chang 0001, Xiaosong Yang, Jian J. Zhang 0001 |
MICCAI (3) | 2 |
| 2020 | Skeleton-bridged Point Completion: From Global Inference to Local AdjustmentabstractPoint completion refers to complete the missing geometries of objects from partial point clouds. Existing works usually estimate the missing shape by decoding a latent feature encoded from the input points. However, real-world objects are usually with diverse topologies and surface details, which a latent feature may fail to represent to recover a clean and complete surface. To this end, we propose a skeleton-bridged point completion network (SK-PCN) for shape completion. Given a partial scan, our method first predicts its 3D skeleton to obtain the global structure, and completes the surface by learning displacements from skeletal points. We decouple the shape completion into structure estimation and surface reconstruction, which eases the learning difficulty and benefits our method to obtain on-surface details. Besides, considering the missing features during encoding input points, SK-PCN adopts a local adjustment strategy that merges the input point cloud to our predictions for surface refinement. Comparing with previous methods, our skeleton-bridged manner better supports point normal estimation to obtain the full surface mesh beyond point clouds. The qualitative and quantitative experiments on both point cloud and mesh completion show that our approach outperforms the existing methods on various object categories. Yinyu Nie, Yiqun Lin, Xiaoguang Han 0001, Shihui Guo, Jian Chang 0001, Shuguang Cui, Jian J. Zhang 0001 |
NeurIPS | 1 |
| 2020 | Shallow2Deep: Indoor scene modeling by single image understanding
Yinyu Nie, Shihui Guo, Jian Chang 0001, Xiaoguang Han 0001, Shi-Min Hu 0001, Jian J. Zhang 0001 |
Pattern Recognit. | 1 |
| 2018 | Semantic modeling of indoor scenes with support inference from a single photographabstractAbstract We present an automatic approach for the semantic modeling of indoor scenes based on a single photograph, instead of relying on depth sensors. Without using handcrafted features, we guide indoor scene modeling with feature maps extracted by fully convolutional networks. Three parallel fully convolutional networks are adopted to generate object instance masks, a depth map, and an edge map of the room layout. Based on these high‐level features, support relationships between indoor objects can be efficiently inferred in a data‐driven manner. Constrained by the support context, a global‐to‐local model matching strategy is followed to retrieve the whole indoor scene. We demonstrate that the proposed method can efficiently retrieve indoor objects including situations where the objects are badly occluded. This approach enables efficient semantic‐based scene editing. Yinyu Nie, Jian Chang 0001, Ehtzaz Chaudhry, Shihui Guo, Philip Andi Smart, Jian J. Zhang 0001 |
Comput. Animat. Virtual Worlds | 1 |