John Desnoyers-Stewart

dblp:208/2326 · DBLP profile ↗
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6ranked-venue papers
1as first author
5since 2021 · last 2026
0000-0001-9354-4434ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 1 first-author · 5 since 2021
YearPublicationVenuePosition
2026 Ethereal Virtual Touch for Embodied Telepresent Connection: Applying Pseudo-haptics in Social Virtual Reality
Ekaterina R. Stepanova, John Desnoyers-Stewart, Kristina Höök, Bernhard E. Riecke
DIS2
2026 Diffusing Social Boundaries through Virtual Bodies: How Mixed Reality Embodied Experiences Can Foster Social Connection
Ekaterina R. Stepanova, John Desnoyers-Stewart, Bernhard E. Riecke
CHI2
2025 Being in Virtual Worlds: How Interaction Environment and Touch Shape Embodiment in Immersive Experiences
John Desnoyers-Stewart, Alissa Nicole Antle, Bernhard E. Riecke
CHI1
2023 Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection
abstract
Access to nature and feeling connection is critical for mental health and well-being. These benefits may be mediated by self-transcendent emotions evoked by nature. We need to explore the capacity of technology to offer such experiences when we lack access to the restorative power of nature. Despite growing research validating this capacity, there is a lack of articulated design knowledge of how such experiences can be created. Here, we explore a technologically-mediated support for mental well-being through an agile design approach informed by self-transcendent emotion theory and transformative experience design. We developed Awedyssey as a sensory deprivation countermeasure experience in virtual reality (VR) and as a part of a public exhibition. We gathered qualitative feedback through interviews, diaries, and surveys. From this data we identified design tensions for designing complex emotional experiences when considering the diversity of individuals and dual effects of designing for realism, autonomy, vastness, and comfort.
Noah Miller, Ekaterina R. Stepanova, John Desnoyers-Stewart, Ashu Adhikari, Alexandra Kitson, Patrick Pennefather, Denise T. Quesnel, Katharina Brauns, Anika Friedl-Werner, Alexander C. Stahn, Bernhard E. Riecke
Conference on Designing Interactive Systems3
2022 Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems
abstract
Human connection is essential for our personal well-being and a building block for a well-functioning society. There is a prominent interest in the potential of technology for mediating social connection, with a wealth of systems designed to foster the feeling of connection between strangers, friends, and family. By surveying this design landscape we present a transitional definition of mediated genuine connection and nine design strategies embodied within 50 design artifacts: affective self-disclosure, reflection on unity, shared embodied experience, transcendent emotions, embodied metaphors, interpersonal distance, touch, provocations, and play. In addition to drawing on design practice-based knowledge we also identify underlying psychological theories that can inform these strategies. We discuss design considerations pertaining to sensory modalities, vulnerability–comfort trade-offs, consent, situatedness in context, supporting diverse relationships, reciprocity, attention directedness, pursuing generalized knowledge, and questions of ethics. We hope to inspire and enrich designers’ understanding of the possibilities of technology to better support a mediated genuine feeling of connection.
Ekaterina R. Stepanova, John Desnoyers-Stewart, Kristina Höök, Bernhard E. Riecke
CHI2
2020 JeL: Breathing Together to Connect with Others and Nature
abstract
Bio-responsive immersive Virtual Reality can transform our interactions to bring awareness to our physiological rhythms fostering connection with our bodies, each other and nature. JeL is an immersive installation that aims to foster a feeling of connection through the process of breathing synchronization. Two immersants synchronize their breathing to fuel the growth of a coral-like structure that, together with the interactions of others, populates an initially empty coral reef. JeL is designed to support an intimate connection between users and with nature, sending a message about our collective capacity to care for the environment. JeL is an installation and research platform for exploring breathing synchronization and its effect on the feeling of connection. It was well received at a digital art festival where participants were able to relax and synchronize using the installation. Reflection on our design process and observations provides insights for the development of systems that promote connection.
Ekaterina R. Stepanova, John Desnoyers-Stewart, Philippe Pasquier, Bernhard E. Riecke
Conference on Designing Interactive Systems2