Thomas Tregel

dblp:208/4445 · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2023
0000-0003-0715-3889ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 4 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 4 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2023 Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer
abstract
Location-based games have become a worldwide phenomenon, but their multiplayer options typically are either superficial or force players to play together only locally. We introduce a system that compares game areas around the globe and matches points of interest onto each other, allowing for simultaneous gameplay across cities and countries. Thereby, we achieve game areas with an equal representation of their point of interest structure, allowing for fair and equal starting conditions. Our approach procedurally generates content for multiple players based on factors such as spatial relation and cultural relevance. Each generated game area can be adapted in size, orientation, and cultural location selection criteria to provide a level playing field for players with different mobility patterns or within areas with different sociocultural conditions. The content creation process utilizes publicly available OpenStreetMap data and achieves comparable results of high quality even in suburban or rural areas, where today’s location-based games usually have a lower content density.
Thomas Tregel, Lukas Raymann, Stefan Göbel 0001
IEEE Trans. Games1
2022 Towards Generating Counterfactual Examples as Automatic Short Answer Feedback
Anna Filighera, Joel Tschesche, Tim Steuer, Thomas Tregel, Lisa Wernet
AIED (1)4
2022 What Is Relevant for Learning? Approximating Readers' Intuition Using Neural Content Selection
Tim Steuer, Anna Filighera, Gianluca Zimmer, Thomas Tregel
AIED (1)4
2022 Towards A Vocalization Feedback Pipeline for Language Learners
abstract
Practice is essential for language learning. This is true for writing as well as speaking. However, in contrast to writing, it can be challenging to offer students sufficient time to practice speaking while receiving corrective feedback from a teacher. Considering the importance of corrective feedback for language mastery, automatic feedback systems could provide vital assistance through additional supervised speaking exercise. For this reason, this paper proposes an end-to-end feedback generation pipeline to correct grammar errors in unconstrained speech. The approach consists of four steps, converting raw speech files into transcripts with automatic speech recognition, removing disfluency, correcting grammatical errors, and preparing the feedback for presentation to the user. An explorative analysis of the pipeline with English language learners indicates that out-of-the-box automatic speech recognition models degrade in performance when used by language learners. However, training the model with only 15 minutes of learners’ speech decreases the word error rate almost by half.
Anna Filighera, Leonard Bongard, Tim Steuer, Thomas Tregel
ICALT4
2022 Learning-Relevant Concept Extraction By Utilizing Automatically Generated Textbook Corpora
abstract
Learners comprehend complex texts only if they understand the concepts involved, and assessing their comprehension works best if the assessment targets those concepts. Hence, assessment systems, such as question generators, often profit from learning-relevant concepts as input to solve their tasks. However, automatically detecting a given text’s relevant concepts is non-trivial. If a concept is deemed relevant heavily depends on the context and thus on automatic text understanding. Recent advancements in supervised machine learning improved state-of-the-art automatic text understanding. However, those methods need training corpora to learn the association between the relevant concepts and their text’s context. This work shows that textbooks comprise all the necessary information to construct such corpora. We introduce and evaluate an open-source automatic back-of-the-book index extractor and a corpus construction algorithm to derive training corpora from a set of high-quality PDF textbooks. We furthermore investigate to what extent state-of-the-art machine learning models can learn to extract concepts from constructed corpora. The results show that the models have decent performance and provide evidence generalization to unseen concepts.
Tim Steuer, Anna Filighera, Nina Mouhammad, Gianluca Zimmer, Thomas Tregel
ICALT5
2021 Looking for Charizard: applying the orienteering problem to location-based games
Thomas Tregel, Philipp Müller 0002, Stefan Göbel 0001, Ralf Steinmetz
Vis. Comput.1