VLDB 2026 Research / reviewers in the wild / expert
Kebin Peng
dblp:208/4707
· DBLP profile ↗
6ranked-venue papers
2as first author
5since 2021 · last 2026
0000-0003-4866-786XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 2 since 2021Software engineering, systems software and programming languages · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Computer networks · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MGD-Depth: Disentangling Scene Dynamics via Multi-granularity Representation Learning
Siting Yue, YaWei Ren, Jun Li 0076, Kebin Peng, Sen He 0002 |
ICPR (2) | 4 |
| 2026 | Harnessing large language models for virtual reality exploration testing: a case studyabstractAbstract As the Virtual Reality (VR) industry expands, the need for automated GUI testing is growing rapidly. Large Language Models (LLMs), capable of retaining information long-term and analyzing both visual and textual data, are emerging as a potential key to deciphering the complexities of VR’s evolving user interfaces. In this paper, we conduct a case study to investigate the capability of using LLMs, particularly GPT-4o, for field of view (FOV) analysis in VR exploration testing. Specifically, we validate that LLMs can identify test entities in FOVs and that prompt engineering can effectively enhance the accuracy of test entity identification from $$\varvec{41.67\%}$$ to $$\varvec{71.30\%}$$ . Our study also shows that LLMs can accurately describe identified entities’ features with at least a $$\varvec{90\%}$$ accuracy rate. We further find out that the core features that effectively represent an entity are color, placement, and shape. Furthermore, the combination of the three features can especially be used to improve the accuracy of determining identical entities in multiple FOVs with the highest F1-score of $$\varvec{0.70}$$ . Additionally, our study demonstrates that LLMs are capable of scene recognition and spatial understanding in VR with precisely designed structured prompts. Finally, we find that LLMs fail to label the identified test entities, and we discuss potential solutions as future research directions. Zhenyu Qi 0005, Haotang Li, Kebin Peng, Sen He 0002 |
Autom. Softw. Eng. | 4 |
| 2026 | DynamicLip: Shape-Independent Continuous Authentication via Lip Articulator DynamicsabstractBiometric authentication has become increasingly popular due to its security and convenience; however, traditional biometrics are becoming less desirable in scenarios such as new mobile devices, Virtual Reality, and Smart Vehicles. For example, while face authentication is widely used, it suffers from significant privacy concerns. The collection of complete facial data makes it less desirable for privacy-sensitive applications. Lip authentication, on the other hand, has emerged as a promising biometrics method. However, existing lip-based authentication methods heavily depend on static lip shape when the mouth is closed, which can be less robust due to lip shape dynamic motion and can barely work when the user is speaking. In this paper, we revisit the nature of lip biometrics and extract shape-independent features from the lips. We study the dynamic characteristics of lip biometrics based on articulator motion. Building on the knowledge, we propose a system for shape-independent continuous authentication via lip articulator dynamics. This system enables robust, shape-independent, and continuous authentication, making it particularly suitable for scenarios with high security and privacy requirements. We conducted comprehensive experiments in different environments and attack scenarios and collected a dataset of 50 subjects. The results indicate that our system achieves an overall accuracy of 99.06% and demonstrates robustness under advanced replay attacks and AI deepfake attacks, making it a viable solution for continuous biometric authentication in various applications. Huashan Chen, Ming Jian, Feng Liu 0001, Pengfei Hu 0001, Kebin Peng, Sen He 0002, Zi Wang 0003 |
IEEE Trans. Mob. Comput. | 7 |
| 2025 | Unveiling code clone patterns in open source VR software: an empirical study
Huashan Chen, Zisheng Huang, Xuheng Wang, Jinfu Chen 0002, Haotang Li, Kebin Peng, Feng Liu 0001, Sen He 0002 |
Autom. Softw. Eng. | 8 |
| 2022 | PMPNet: Pixel Movement Prediction Network for Monocular Depth Estimation in Dynamic ScenesabstractIn this paper, we propose a novel method for monocular depth estimation in dynamic scenes. We first explore the arbitrariness of object’s movement trajectory in dynamic scenes theoretically. To overcome the arbitrariness, we use assume that points move along a straight line over short distances and then summarize it as a triangular constraint loss in two dimensional Euclidean space. This triangular loss function is used as part of our proposed pixel movement prediction network, PMPNet, to estimate a dense depth map from a single input image. To overcome the depth inconsistency problem around the edges, we propose a deformable support window module that learns features from different shapes of objects, making depth value more accurate around edge area. The proposed model is trained and tested on two outdoor datasets - KITTI and Make3D, as well as an indoor dataset - NYU Depth V2. The quantitative and qualitative results reported on these datasets demonstrate the success of our proposed model when compared against other approaches. Ablation study results on the KITTI dataset also validate the effectiveness of the proposed pixel movement prediction module as well as the deformable support window module. Kebin Peng, John Quarles, Kevin Desai |
ICPR | 1 |
| 2017 | Tree-Structure CNN for Automated Theorem Proving
Kebin Peng, Dianfu Ma |
ICONIP (2) | 1 |