VLDB 2026 Research / reviewers in the wild / expert
Yulin Tian 0003
dblp:208/8066-3
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2026
0009-0001-0401-777XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Tensions and Opportunities: Accessing Embodied Experience in HCI through Micro-PhenomenologyabstractMicro-phenomenology has recently gained traction in HCI as ways of accessing embodied, lived dimensions of interaction that resist conventional qualitative capture. By foregrounding pre-reflective experience, this approach promises greater experiential precision. However, when designers and HCI researchers attempt to apply Micro-phenomenology in practice, frictions often emerge. The method was not originally designed for design contexts, raising questions about accessibility, adaptability, and epistemic fit. We ask what is gained, transformed, or compromised when micro-phenomenology is brought into design research, and how they might evolve through situated practice. The workshop combines hands-on demonstrations of interviewing and analysis with guided reflective listening, followed by rotating small-group dialogues and material exploration. By bringing together researchers and practitioners interested in embodied and experiential approaches to HCI, the workshop aims to broaden access to micro-phenomenology while spurring critical dialogue about their limitations, transformations, and potential contributions to design research. Xinglin Sun, Yulin Tian 0003, Claudia Núñez-Pacheco, Bruna Petreca, Mirjana Prpa, Courtney N. Reed, Anton Poikolainen Rosén, Ekaterina R. Stepanova, Laia Turmo Vidal |
Creativity & Cognition | 2 |
| 2026 | When LLMs Enter Everyday Feminism on Chinese Social Media: Opportunities and Risks for Women's EmpowermentabstractEveryday digital feminism refers to the ordinary, often pragmatic ways women articulate lived experiences and cultivate solidarity in online spaces. In China, such practices flourish on RedNote through discussions under hashtags like “women’s growth”. Recently, DeepSeek-generated content has been taken up as a new voice in these conversations. Given widely recognized gender biases in LLMs, this raises critical concerns about how LLMs interact with everyday feminist practices. Through an analysis of 430 RedNote posts, 139 shared DeepSeek responses, and 3211 comments, we found that users predominantly welcomed DeepSeek’s advice. Yet feminist critical discourse analysis revealed that these responses primarily encouraged women to self-optimize and pursue achievements within prevailing norms rather than challenge them. By interpreting this case, we discuss the opportunities and risks that LLMs introduce for everyday feminism as a pathway toward women’s empowerment, and offer design implications for leveraging LLMs to better support such practices. Runhua Zhang 0001, Kangyu Yuan, Qiaoyi Chen, Yulin Tian 0003, Huamin Qu, Xiaojuan Ma |
CHI | 5 |
| 2025 | Walk in Their Shoes to Navigate Your Own Path: Learning About Procrastination Through A Serious GameabstractProcrastination, the voluntary delay of tasks despite potential negative consequences, has prompted numerous time and task management interventions in the HCI community. While these interventions have shown promise in addressing specific behaviors, psychological theories suggest that learning about procrastination itself may help individuals develop their own coping strategies and build mental resilience. However, little research has explored how to support this learning process through HCI approaches. We present ProcrastiMate, a text adventure game where players learn about procrastination's causes and experiment with coping strategies by guiding in-game characters in managing relatable scenarios. Our field study with 27 participants revealed that ProcrastiMate facilitated learning and self-reflection while maintaining psychological distance, motivating players to integrate newly acquired knowledge in daily life. This paper contributes empirical insights on leveraging serious games to facilitate learning about procrastination and offers design implications for addressing psychological challenges through HCI approaches. Runhua Zhang 0001, Jiaqi Gan, Shangyuan Gao, Dong Chen 0027, Yulin Tian 0003, Qi Wang 0075, Pengcheng An |
CHI | 7 |