VLDB 2026 Research / reviewers in the wild / expert
Edoardo Remelli
dblp:209/5911
· DBLP profile ↗
14ranked-venue papers
3as first author
7since 2021 · last 2026
0000-0002-8506-9191ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | PALM: A Dataset and Baseline for Learning Multi-Subject Hand PriorabstractThe ability to grasp objects, signal with gestures, and share emotion through touch all stem from the unique capabilities of human hands. Yet creating high-quality personalized hand avatars from images remains challenging due to complex geometry, appearance, and articulation, particularly under unconstrained lighting and limited views. Progress has also been limited by the lack of datasets that jointly provide accurate 3D geometry, high-resolution multiview imagery, and a diverse population of subjects. To address this, we present PALM, a large-scale dataset comprising 13k high-quality hand scans from 263 subjects and$90 k$multi-view images, capturing rich variation in skin tone, age, and geometry. To show its utility, we present a baseline PALM-Net, a multi-subject prior over hand geometry and material properties learned via physically based inverse rendering, enabling realistic, relightable single-image hand avatar personalization. PALM's scale and diversity make it a valuable real-world resource for hand modeling and related research. Zicong Fan, Edoardo Remelli, David Dimond, Fadime Sener, Liuhao Ge, Bugra Tekin, Cem Keskin, Shreyas Hampali |
3DV | 2 |
| 2025 | Streaming Videollms for Real-Time Procedural Video Understanding
Dibyadip Chatterjee, Edoardo Remelli, Yale Song, Bugra Tekin, Abhay Mittal, Bharat Bhatnagar, Necati Cihan Camgöz, Shreyas Hampali, Eric Sauser, Shugao Ma, Angela Yao, Fadime Sener |
ICCV | 2 |
| 2024 | X-MIC: Cross-Modal Instance Conditioning for Egocentric Action GeneralizationabstractLately, there has been growing interest in adapting vision-language models (VLMs) to image and third-person video classification due to their success in zero-shot recog-nition. However, the adaptation of these models to egocentric videos has been largely unexplored. To address this gap, we propose a simple yet effective cross-modal adaptation framework, which we call X-MIC. Using a video adapter, our pipeline learns to align frozen text embeddings to each egocentric video directly in the shared embedding space. Our novel adapter architecture retains and improves generalization of the pre-trained VLMs by disentangling learnable temporal modeling and frozen visual en-coder. This results in an enhanced alignment of text embeddings to each egocentric video, leading to a significant improvement in cross-dataset generalization. We evaluate our approach on the Epic-Kitchens, Ego4D, and EGTEA datasets for fine-grained cross-dataset action generalization, demonstrating the effectiveness of our method.11https://github.com/annusha/xmic Anna Kukleva, Fadime Sener, Edoardo Remelli, Bugra Tekin, Eric Sauser, Bernt Schiele, Shugao Ma |
CVPR | 3 |
| 2024 | DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions
Sammy Joe Christen, Shreyas Hampali, Fadime Sener, Edoardo Remelli, Tomas Hodan, Eric Sauser, Shugao Ma, Bugra Tekin |
SIGGRAPH Asia | 4 |
| 2024 | DeepMesh: Differentiable Iso-Surface ExtractionabstractGeometric Deep Learning has recently made striking progress with the advent of continuous deep implicit fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D euclidean grid, resulting in a learnable parameterization that is unlimited in resolution. Unfortunately, these methods are often unsuitable for applications that require an explicit mesh-based surface representation because converting an implicit field to such a representation relies on the Marching Cubes algorithm, which cannot be differentiated with respect to the underlying implicit field. In this work, we remove this limitation and introduce a differentiable way to produce explicit surface mesh representations from Deep Implicit Fields. Our key insight is that by reasoning on how implicit field perturbations impact local surface geometry, one can ultimately differentiate the 3D location of surface samples with respect to the underlying deep implicit field. We exploit this to define DeepMesh - an end-to-end differentiable mesh representation that can vary its topology. We validate our theoretical insight through several applications: Single view 3D Reconstruction via Differentiable Rendering, Physically-Driven Shape Optimization, Full Scene 3D Reconstruction from Scans and End-to-End Training. In all cases our end-to-end differentiable parameterization gives us an edge over state-of-the-art algorithms. Benoît Guillard, Edoardo Remelli, Artem Lukoianov, Pierre Yvernay, Stephan R. Richter, Timur M. Bagautdinov, Pierre Baqué, Pascal Fua |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2022 | DIG: Draping Implicit Garment over the Human Body
Benoît Guillard, Edoardo Remelli, Pascal Fua |
ACCV (1) | 3 |
| 2021 | Sketch2Mesh: Reconstructing and Editing 3D Shapes from SketchesabstractReconstructing 3D shape from 2D sketches has long been an open problem because the sketches only provide very sparse and ambiguous information. In this paper, we use an encoder/decoder architecture for the sketch to mesh translation. When integrated into a user interface that provides camera parameters for the sketches, this enables us to leverage its latent parametrization to represent and refine a 3D mesh so that its projections match the external contours outlined in the sketch. We will show that this approach is easy to deploy, robust to style changes, and effective. Furthermore, it can be used for shape refinement given only single pen strokes.We compare our approach to state-of-the-art methods on sketches—both hand-drawn and synthesized—and demonstrate that we outperform them. Benoît Guillard, Edoardo Remelli, Pierre Yvernay, Pascal Fua |
ICCV | 2 |
| 2020 | Lightweight Multi-View 3D Pose Estimation Through Camera-Disentangled RepresentationabstractWe present a lightweight solution to recover 3D pose from multi-view images captured with spatially calibrated cameras. Building upon recent advances in interpretable representation learning, we exploit 3D geometry to fuse input images into a unified latent representation of pose, which is disentangled from camera view-points. This allows us to reason effectively about 3D pose across different views without using compute-intensive volumetric grids. Our architecture then conditions the learned representation on camera projection operators to produce accurate per-view 2d detections, that can be simply lifted to 3D via a differentiable Direct Linear Transform (DLT) layer. In order to do it efficiently, we propose a novel implementation of DLT that is orders of magnitude faster on GPU architectures than standard SVD-based triangulation methods. We evaluate our approach on two large-scale human pose datasets (H36M and Total Capture): our method outperforms or performs comparably to the state-of-the-art volumetric methods, while, unlike them, yielding real-time performance. Edoardo Remelli, Shangchen Han, Sina Honari, Pascal Fua, Robert Wang 0002 |
CVPR | 1 |
| 2020 | Voxel2Mesh: 3D Mesh Model Generation from Volumetric Data
Udaranga Wickramasinghe, Edoardo Remelli, Graham Knott, Pascal Fua |
MICCAI (4) | 2 |
| 2020 | UCLID-Net: Single View Reconstruction in Object SpaceabstractMost state-of-the-art deep geometric learning single-view reconstruction approaches rely on encoder-decoder architectures that output either shape parametrizations or implicit representations. However, these representations rarely preserve the Euclidean structure of the 3D space objects exist in. In this paper, we show that building a geometry preserving 3-dimensional latent space helps the network concurrently learn global shape regularities and local reasoning in the object coordinate space and, as a result, boosts performance. We demonstrate both on ShapeNet synthetic images, which are often used for benchmarking purposes, and on real-world images that our approach outperforms state-of-the-art ones. Furthermore, the single-view pipeline naturally extends to multi-view reconstruction, which we also show. Benoît Guillard, Edoardo Remelli, Pascal Fua |
NeurIPS | 2 |
| 2020 | MeshSDF: Differentiable Iso-Surface ExtractionabstractGeometric Deep Learning has recently made striking progress with the advent of continuous Deep Implicit Fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D Euclidean grid, resulting in a learnable parameterization that is not limited in resolution. Unfortunately, these methods are often not suitable for applications that require an explicit mesh-based surface representation because converting an implicit field to such a representation relies on the Marching Cubes algorithm, which cannot be differentiated with respect to the underlying implicit field. In this work, we remove this limitation and introduce a differentiable way to produce explicit surface mesh representations from Deep Signed Distance Functions. Our key insight is that by reasoning on how implicit field perturbations impact local surface geometry, one can ultimately differentiate the 3D location of surface samples with respect to the underlying deep implicit field. We exploit this to define MeshSDF, an end-to-end differentiable mesh representation which can vary its topology. We use two different applications to validate our theoretical insight: Single-View Reconstruction via Differentiable Rendering and Physically-Driven Shape Optimization. In both cases our differentiable parameterization gives us an edge over state-of-the-art algorithms. Edoardo Remelli, Artem Lukoianov, Stephan R. Richter, Benoît Guillard, Timur M. Bagautdinov, Pierre Baqué, Pascal Fua |
NeurIPS | 1 |
| 2018 | Geodesic Convolutional Shape OptimizationabstractAerodynamic shape optimization has many industrial applications. Existing methods, however, are so computationally demanding that typical engineering practices are to either simply try a limited number of hand-designed shapes or restrict oneself to shapes that can be parameterized using only few degrees of freedom. In this work, we introduce a new way to optimize complex shapes fast and accurately. To this end, we train Geodesic Convolutional Neural Networks to emulate a fluidynamics simulator. The key to making this approach practical is remeshing the original shape using a poly-cube map, which makes it possible to perform the computations on GPUs instead of CPUs. The neural net is then used to formulate an objective function that is differentiable with respect to the shape parameters, which can then be optimized using a gradient-based technique. This outperforms state-of-the-art methods by 5 to 20% for standard problems and, even more importantly, our approach applies to cases that previous methods cannot handle. Pierre Baqué, Edoardo Remelli, François Fleuret, Pascal Fua |
ICML | 2 |
| 2017 | Low-Dimensionality Calibration through Local Anisotropic Scaling for Robust Hand Model PersonalizationabstractWe present a robust algorithm for personalizing a sphere-mesh tracking model to a user from a collection of depth measurements. Our core contribution is to demonstrate how simple geometric reasoning can be exploited to build a shape-space, and how its performance is comparable to shape-spaces constructed from datasets of carefully calibrated models. We achieve this goal by first re-parameterizing the geometry of the tracking template, and introducing a multi-stage calibration optimization. Our novel parameterization decouples the degrees of freedom for pose and shape, resulting in improved convergence properties. Our analytically differentiable multi-stage calibration pipeline optimizes for the model in the natural low-dimensional space of local anisotropic scalings, leading to an effective solution that can be easily embedded in other tracking/calibration algorithms. Compared to existing sphere-mesh calibration algorithms, quantitative experiments assess our algorithm possesses a larger convergence basin, and our personalized models allows to perform motion tracking with superior accuracy. Edoardo Remelli, Anastasia Tkach, Andrea Tagliasacchi, Mark Pauly |
ICCV | 1 |
| 2017 | Online generative model personalization for hand trackingabstractWe present a new algorithm for real-time hand tracking on commodity depth-sensing devices. Our method does not require a user-specific calibration session, but rather learns the geometry as the user performs live in front of the camera, thus enabling seamless virtual interaction at the consumer level. The key novelty in our approach is an online optimization algorithm that jointly estimates pose and shape in each frame, and determines the uncertainty in such estimates. This knowledge allows the algorithm to integrate per-frame estimates over time, and build a personalized geometric model of the captured user. Our approach can easily be integrated in state-of-the-art continuous generative motion tracking software. We provide a detailed evaluation that shows how our approach achieves accurate motion tracking for real-time applications, while significantly simplifying the workflow of accurate hand performance capture. We also provide quantitative evaluation datasets at http://gfx.uvic.ca/datasets/handy Anastasia Tkach, Andrea Tagliasacchi, Edoardo Remelli, Mark Pauly, Andrew W. Fitzgibbon |
ACM Trans. Graph. | 3 |