Demo Data from VLDB 2026 / reviewers in the wild / expert
Samir Aroudj
dblp:209/5926
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 50% Language models and text generation · 50% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 44% Image and video processing · 44% Rendering · 13% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene reconstruction |
0.8 | 1 | 2024 | SceneScript: Reconstructing Scenes with an Autoregressive Structured Language Model · ECCV (61) 2024 |
Natural language and speech › Language models and text generation › language modeling › language model architecture
structured language model |
0.8 | 1 | 2024 | SceneScript: Reconstructing Scenes with an Autoregressive Structured Language Model · ECCV (61) 2024 |
Image and video processing
kernel density estimation |
0.3 | 1 | 2017 | Visibility-consistent thin surface reconstruction using multi-scale kernels · ACM Trans. Graph. 2017 |
Geometric modeling and processing
surface reconstruction |
0.3 | 1 | 2017 | Visibility-consistent thin surface reconstruction using multi-scale kernels · ACM Trans. Graph. 2017 |
Rendering
visibility computation |
0.1 | 1 | 2017 | Visibility-consistent thin surface reconstruction using multi-scale kernels · ACM Trans. Graph. 2017 |
Methods — techniques the papers use, named apart from their topics
structured language model · 0.8autoregressive modeling · 0.8multi-view stereo · 0.3kernel interpolation · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | SceneScript: Reconstructing Scenes with an Autoregressive Structured Language Model
Armen Avetisyan, Christopher Xie, Henry Howard-Jenkins, Tsun-Yi Yang, Samir Aroudj, Suvam Patra, Fuyang Zhang, Duncan P. Frost, Luke Holland, Campbell Orme, Jakob J. Engel, Edward Miller 0001, Richard A. Newcombe, Vassileios Balntas |
ECCV (61) | 5 |
| 2017 | Visibility-consistent thin surface reconstruction using multi-scale kernelsabstractOne of the key properties of many surface reconstruction techniques is that they represent the volume in front of and behind the surface, e.g., using a variant of signed distance functions. This creates significant problems when reconstructing thin areas of an object since the backside interferes with the reconstruction of the front. We present a two-step technique that avoids this interference and thus imposes no constraints on object thickness. Our method first extracts an approximate surface crust and then iteratively refines the crust to yield the final surface mesh. To extract the crust, we use a novel observation-dependent kernel density estimation to robustly estimate the approximate surface location from the samples. Free space is similarly estimated from the samples' visibility information. In the following refinement, we determine the remaining error using a surface-based kernel interpolation that limits the samples' influence to nearby surface regions with similar orientation and iteratively move the surface towards its true location. We demonstrate our results on synthetic as well as real datasets reconstructed using multi-view stereo techniques or consumer depth sensors. Samir Aroudj, Patrick Seemann, Fabian Langguth, Stefan Guthe, Michael Goesele |
ACM Trans. Graph. | 1 |