Demo Data from VLDB 2026 / reviewers in the wild / expert
James Noeckel
dblp:209/6095
· DBLP profile ↗
3ranked-venue papers
1as first author
2since 2021 · last 2023
0000-0002-6519-0322ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 64% Rendering · 36% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › solid modeling
boundary representation |
0.7 | 1 | 2023 | B-rep Matching for Collaborating Across CAD Systems · ACM Trans. Graph. 2023 |
Geometric modeling and processing › computer-aided design › product data exchange
CAD data exchange |
0.7 | 1 | 2023 | B-rep Matching for Collaborating Across CAD Systems · ACM Trans. Graph. 2023 |
Rendering
global illumination |
0.3 | 1 | 2017 | Fast rendering of fabric micro-appearance models under directional and spherical gaussian lights · ACM Trans. Graph. 2017 |
Rendering › light transport
precomputed light transport |
0.3 | 1 | 2017 | Fast rendering of fabric micro-appearance models under directional and spherical gaussian lights · ACM Trans. Graph. 2017 |
Rendering
GPU rendering |
0.1 | 1 | 2017 | Fast rendering of fabric micro-appearance models under directional and spherical gaussian lights · ACM Trans. Graph. 2017 |
Rendering
real-time rendering |
0.1 | 1 | 2017 | Fast rendering of fabric micro-appearance models under directional and spherical gaussian lights · ACM Trans. Graph. 2017 |
Methods — techniques the papers use, named apart from their topics
representation learning · 0.7learning-based correspondence · 0.7spherical harmonics · 0.3precomputed transfer functions · 0.3path tracing · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | B-rep Matching for Collaborating Across CAD SystemsabstractLarge Computer-Aided Design (CAD) projects usually require collaboration across many different CAD systems as well as applications that interoperate with them for manufacturing, visualization, or simulation. A fundamental barrier to such collaborations is the ability to refer to parts of the geometry (such as a specific face) robustly under geometric and/or topological changes to the model. Persistent referencing schemes are a fundamental aspect of most CAD tools, but models that are shared across systems cannot generally make use of these internal referencing mechanisms, creating a challenge for collaboration. In this work, we address this issue by developing a novel learning-based algorithm that can automatically find correspondences between two CAD models using the standard representation used for sharing models across CAD systems: the Boundary-Representation (B-rep). Because our method works directly on B-reps it can be generalized across different CAD applications enabling collaboration. Benjamin T. Jones, James Noeckel, Milin Kodnongbua, Ilya Baran, Adriana Schulz |
ACM Trans. Graph. | 2 |
| 2021 | Fabrication-Aware Reverse Engineering for CarpentryabstractAbstract We propose a novel method to generate fabrication blueprints from images of carpentered items. While 3D reconstruction from images is a well‐studied problem, typical approaches produce representations that are ill‐suited for computer‐aided design and fabrication applications. Our key insight is that fabrication processes define and constrain the design space for carpentered objects, and can be leveraged to develop novel reconstruction methods. Our method makes use of domain‐specific constraints to recover not just valid geometry, but a semantically valid assembly of parts, using a combination of image‐based and geometric optimization techniques. We demonstrate our method on a variety of wooden objects and furniture, and show that we can automatically obtain designs that are both easy to edit and accurate recreations of the ground truth. We further illustrate how our method can be used to fabricate a physical replica of the captured object as well as a customized version, which can be produced by directly editing the reconstructed model in CAD software. James Noeckel, Haisen Zhao, Brian Curless, Adriana Schulz |
Comput. Graph. Forum | 1 |
| 2017 | Fast rendering of fabric micro-appearance models under directional and spherical gaussian lightsabstractRendering fabrics using micro-appearance models---fiber-level microgeometry coupled with a fiber scattering model---can take hours per frame. We present a fast, precomputation-based algorithm for rendering both single and multiple scattering in fabrics with repeating structure illuminated by directional and spherical Gaussian lights. Precomputed light transport (PRT) is well established but challenging to apply directly to cloth. This paper shows how to decompose the problem and pick the right approximations to achieve very high accuracy, with significant performance gains over path tracing. We treat single and multiple scattering separately and approximate local multiple scattering using precomputed transfer functions represented in spherical harmonics. We handle shadowing between fibers with precomputed per-fiber-segment visibility functions, using two different representations to separately deal with low and high frequency spherical Gaussian lights. Our algorithm is designed for GPU performance and high visual quality. Compared to existing PRT methods, it is more accurate. In tens of seconds on a commodity GPU, it renders high-quality supersampled images that take path tracing tens of minutes on a compute cluster. Pramook Khungurn, Rundong Wu, James Noeckel, Steve Marschner, Kavita Bala |
ACM Trans. Graph. | 3 |