Demo Data from VLDB 2026 / reviewers in the wild / expert
Xiaoyin Ge
dblp:21/11107
· DBLP profile ↗
6ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4Artificial intelligence and machine learning · 1 · 1 first-authorTheory of computation · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Computational geometry · 100% | |
| Computer graphics and multimedia
2 papers |
Rendering · 64% Geometric modeling and processing · 36% | |
| Artificial intelligence
1 paper |
Representation and self-supervised learning · 100% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational geometry › topological data analysis
reeb graph |
0.3 | 2 | 2014 | Measuring Distance between Reeb Graphs · SoCG 2014 Data Skeletonization via Reeb Graphs · NIPS 2011 |
Computational geometry
topological data analysis |
0.3 | 2 | 2014 | Measuring Distance between Reeb Graphs · SoCG 2014 Data Skeletonization via Reeb Graphs · NIPS 2011 |
Geometric modeling and processing
point cloud processing |
0.2 | 1 | 2014 | Improving spatial coverage while preserving the blue noise of point sets · Comput. Aided Des. 2014 |
Computational geometry › topological data analysis › interleaving distance
bottleneck distance |
0.2 | 1 | 2014 | Measuring Distance between Reeb Graphs · SoCG 2014 |
Computational geometry
distance measures |
0.2 | 1 | 2014 | Measuring Distance between Reeb Graphs · SoCG 2014 |
Computational geometry › topological data analysis › persistent homology
persistence diagram |
0.2 | 1 | 2014 | Measuring Distance between Reeb Graphs · SoCG 2014 |
Rendering › sampling
blue noise sampling |
0.2 | 1 | 2013 | Bilateral blue noise sampling · ACM Trans. Graph. 2013 |
Rendering
sampling |
0.2 | 1 | 2013 | Bilateral blue noise sampling · ACM Trans. Graph. 2013 |
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction
manifold learning |
0.1 | 1 | 2011 | Data Skeletonization via Reeb Graphs · NIPS 2011 |
Methods — techniques the papers use, named apart from their topics
reeb graph · 0.2principal curves · 0.2stability analysis · 0.2sample distance modulation · 0.2bilateral filtering · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Uniformization and Density Adaptation for Point Cloud Data Via Graph LaplacianabstractAbstract Point cloud data is one of the most common types of input for geometric processing applications. In this paper, we study the point cloud density adaptation problem that underlies many pre‐processing tasks of points data. Specifically, given a (sparse) set of points Q sampling an unknown surface and a target density function, the goal is to adapt Q to match the target distribution. We propose a simple and robust framework that is effective at achieving both local uniformity and precise global density distribution control. Our approach relies on the Gaussian‐weighted graph Laplacian and works purely in the points setting. While it is well known that graph Laplacian is related to mean‐curvature flow and thus has denoising ability, our algorithm uses certain information encoded in the graph Laplacian that is orthogonal to the mean‐curvature flow. Furthermore, by leveraging the natural scale parameter contained in the Gaussian kernel and combining it with a simulated annealing idea, our algorithm moves points in a multi‐scale manner. The resulting algorithm relies much less on the input points to have a good initial distribution (neither uniform nor close to the target density distribution) than many previous refinement‐based methods. We demonstrate the simplicity and effectiveness of our algorithm with point clouds sampled from different underlying surfaces with various geometric and topological properties. Chuanjiang Luo, Xiaoyin Ge, Yusu Wang 0001 |
Comput. Graph. Forum | 2 |
| 2014 | Measuring Distance between Reeb GraphsabstractWe propose a metric for Reeb graphs, called the functional distortion distance. Under this distance, the Reeb graph is stable against small changes of input functions. At the same time, it remains discriminative at differentiating input functions. In particular, the main result is that the functional distortion distance between two Reeb graphs is bounded from below by the bottleneck distance between both the ordinary and extended persistence diagrams for appropriate dimensions. Ulrich Bauer, Xiaoyin Ge, Yusu Wang 0001 |
SoCG | 2 |
| 2014 | Improving spatial coverage while preserving the blue noise of point sets
Mohamed S. Ebeida, Muhammad A. Awad, Xiaoyin Ge, Ahmed H. Mahmoud, Scott A. Mitchell, Patrick M. Knupp, Li-Yi Wei |
Comput. Aided Des. | 3 |
| 2013 | Bilateral blue noise samplingabstractBlue noise sampling is an important component in many graphics applications, but existing techniques consider mainly the spatial positions of samples, making them less effective when handling problems with non-spatial features. Examples include biological distribution in which plant spacing is influenced by non-positional factors such as tree type and size, photon mapping in which photon flux and direction are not a direct function of the attached surface, and point cloud sampling in which the underlying surface is unknown a priori. These scenarios can benefit from blue noise sample distributions, but cannot be adequately handled by prior art. Inspired by bilateral filtering, we propose a bilateral blue noise sampling strategy. Our key idea is a general formulation to modulate the traditional sample distance measures, which are determined by sample position in spatial domain, with a similarity measure that considers arbitrary per sample attributes. This modulation leads to the notion of bilateral blue noise whose properties are influenced by not only the uniformity of the sample positions but also the similarity of the sample attributes. We describe how to incorporate our modulation into various sample analysis and synthesis methods, and demonstrate applications in object distribution, photon density estimation, and point cloud sub-sampling. Jiating Chen, Xiaoyin Ge, Li-Yi Wei, Bin Wang 0021, Yusu Wang 0001, Huamin Wang 0001, Yun Fei, Kang-Lai Qian, Jun-Hai Yong, Wenping Wang 0001 |
ACM Trans. Graph. | 2 |
| 2012 | Feature-Preserving Reconstruction of Singular SurfacesabstractAbstract Reconstructing a surface mesh from a set of discrete point samples is a fundamental problem in geometric modeling. It becomes challenging in presence of ‘singularities’ such as boundaries, sharp features, and non‐manifolds. A few of the current research in reconstruction have addressed handling some of these singularities, but a unified approach to handle them all is missing. In this paper we allow the presence of various singularities by requiring that the sampled object is a collection of smooth surface patches with boundaries that can meet or intersect. Our algorithm first identifies and reconstructs the features where singularities occur. Next, it reconstructs the surface patches containing these feature curves. The identification and reconstruction of feature curves are achieved by a novel combination of the Gaussian weighted graph Laplacian and the Reeb graphs. The global reconstruction is achieved by a method akin to the well known Cocone reconstruction, but with weighted Delaunay triangulation that allows protecting the feature samples with balls. We provide various experimental results to demonstrate the effectiveness of our feature‐preserving singular surface reconstruction algorithm. Tamal K. Dey, Xiaoyin Ge, Qichao Que, Issam Safa, Yusu Wang 0001 |
Comput. Graph. Forum | 2 |
| 2011 | Data Skeletonization via Reeb GraphsabstractRecovering hidden structure from complex and noisy non-linear data is one of the most fundamental problems in machine learning and statistical inference. While such data is often high-dimensional, it is of interest to approximate it with a low-dimensional or even one-dimensional space, since many important aspects of data are often intrinsically low-dimensional. Furthermore, there are many scenarios where the underlying structure is graph-like, e.g, river/road networks or various trajectories. In this paper, we develop a framework to extract, as well as to simplify, a one-dimensional "skeleton" from unorganized data using the Reeb graph. Our algorithm is very simple, does not require complex optimizations and can be easily applied to unorganized high-dimensional data such as point clouds or proximity graphs. It can also represent arbitrary graph structures in the data. We also give theoretical results to justify our method. We provide a number of experiments to demonstrate the effectiveness and generality of our algorithm, including comparisons to existing methods, such as principal curves. We believe that the simplicity and practicality of our algorithm will help to promote skeleton graphs as a data analysis tool for a broad range of applications. Xiaoyin Ge, Issam Safa, Mikhail Belkin, Yusu Wang 0001 |
NIPS | 1 |