Ronald Garcia

dblp:21/1406 · DBLP profile ↗
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27ranked-venue papers
9as first author
7since 2021 · last 2025
0000-0002-0982-1118ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 26 · 9 first-author · 6 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Theory of computation · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Block-based or graph-based? Why not both? Designing a hybrid programming environment for end-users
abstract
Abstract End-user programmers need programming tools that are easy to learn and use. Development environments for end-users often support one of two visual modalities: block-based programming or data-flow programming. In this work, we discuss differences in how these modalities represent programs, and why existing block-based programming tools are better suited for imperative tasks while data-flow programming better supports nested expressions. We focus on robot programming as an end-user scenario that requires both imperative and expressions-based code in the same program. To study how end-user tools can better support this scenario, we propose two programming system designs: one that changes how blocks represent nested expressions, and one that combines block-based and data-flow programming in the same hybrid environment. We compared these designs in a controlled experiment with 113 end-user participants who solved programming and program comprehension tasks using one of the two environments. Both groups indicated a small preference for the hybrid system in direct comparison, but participants who used blocks to solve tasks performed better on average than hybrid system users and gave higher usability ratings. These findings suggest that despite the appeal of data-flow programming, a well-adapted block-based programming interface can lead end-users to more programming success.
Nico Ritschel, Reid Holmes, Felipe Fronchetti, Ronald Garcia, David C. Shepherd
Interact. Comput.4
2024 A Formal Model to Prove Instantiation Termination for E-matching-Based Axiomatisations
abstract
Abstract SMT-based program analysis and verification often involve reasoning about program features that have been specified using quantifiers; incorporating quantifiers into SMT-based reasoning is, however, known to be challenging. If quantifier instantiation is not carefully controlled, then runtime and outcomes can be brittle and hard to predict. In particular, uncontrolled quantifier instantiation can lead to unexpected incompleteness and even non-termination. E-matching is the most widely-used approach for controlling quantifier instantiation, but when axiomatisations are complex, even experts cannot tell whether or not their use of E-matching guarantees completeness or termination. This paper presents a new formal model that facilitates the proof, once and for all, that giving a complex E-matching-based axiomatisation to an SMT solver such as Z3 or cvc5, cannot cause non-termination. Key to our technique is an operational semantics for solver behaviour that models how the E-matching rules common to most solvers are used to determine when quantifier instantiations are enabled, but abstracts over irrelevant details of individual solvers. We demonstrate the effectiveness of our technique by presenting a termination proof for a set theory axiomatisation adapted from those used in the Dafny and Viper verifiers.
Rui Ge 0001, Ronald Garcia, Alexander J. Summers
IJCAR (1)2
2023 Training industrial end-user programmers with interactive tutorials
abstract
Abstract Newly released robot programming tools have made it feasible for end‐users to program industrial robots by combining block‐based languages and lead‐through programming. To use these systems effectively, end‐users, who usually have limited or no programming experience, require training. To train users, tutoring systems are often used for block‐based programming—some even for lead‐through programming—but no tutorial system combines these two types of programming. We present CoBlox Interactive Tutorials (CITs), a novel tutoring approach that teaches how to use both the hardware and software components that comprise a typical end‐user robot programming environment. As users switch between the two programming styles, CITs provide them with extensive scaffolding, give users immediate feedback on missteps, and provide guidance on next steps. To evaluate CITs, we conducted a study with 79 industrial end‐users using a programming environment released by ABB Robotics that compares our approach to training with training videos, the most commonly used training in industry. This study, one of the largest to date on training professional end‐users, found that CIT‐trained users authored more correct programs in less time than video‐trained users. This shows that a tight integration of hardware and software concepts is crucial to training end‐users to program industrial robots.
Nico Ritschel, Anand Ashok Sawant, David Weintrop, Reid Holmes, Alberto Bacchelli, Ronald Garcia, Chandrika K. R., Avijit Mandal, Patrick Francis, David C. Shepherd
Softw. Pract. Exp.6
2022 Propositional equality for gradual dependently typed programming
abstract
Gradual dependent types can help with the incremental adoption of dependently typed code by providing a principled semantics for imprecise types and proofs, where some parts have been omitted. Current theories of gradual dependent types, though, lack a central feature of type theory: propositional equality. Lennon-Bertrand et al. show that, when the reflexive proof refl is the only closed value of an equality type, a gradual extension of the Calculus of Inductive Constructions (CIC) with propositional equality violates static observational equivalences. Extensionally-equal functions should be indistinguishable at run time, but they can be distinguished using a combination of equality and type imprecision. This work presents a gradual dependently typed language that supports propositional equality. We avoid the above issues by devising an equality type of which refl is not the only closed inhabitant. Instead, each equality proof is accompanied by a term that is at least as precise as the equated terms, acting as a witness of their plausible equality. These witnesses track partial type information as a program runs, raising errors when that information shows that two equated terms are undeniably inconsistent. Composition of type information is internalized as a construct of the language, and is deferred for function bodies whose evaluation is blocked by variables. We thus ensure that extensionally-equal functions compose without error, thereby preventing contexts from distinguishing them. We describe the challenges of designing consistency and precision relations for this system, along with solutions to these challenges. Finally, we prove important metatheory: type safety, conservative embedding of CIC, weak canonicity, and the gradual guarantees of Siek et al., which ensure that reducing a program’s precision introduces no new static or dynamic errors.
Joey Eremondi, Ronald Garcia, Éric Tanter
Proc. ACM Program. Lang.2
2022 Can guided decomposition help end-users write larger block-based programs? a mobile robot experiment
abstract
Block-based programming environments, already popular in computer science education, have been successfully used to make programming accessible to end-users in domains like robotics, mobile apps, and even DevOps. Most studies of these applications have examined small programs that fit within a single screen, yet real-world programs often grow large, and editing these large block-based programs quickly becomes unwieldy. Traditional programming language features, like functions, allow programmers to decompose their programs. Unfortunately, both previous work, and our own findings, suggest that end-users rarely use these features, resulting in large monolithic code blocks that are hard to understand. In this work, we introduce a block-based system that provides users with a hierarchical, domain-specific program structure and requires them to decompose their programs accordingly. Through a user study with 92 users, we compared this approach, which we call guided program decomposition, to a traditional system that supports functions, but does not require decomposition. We found that while almost all users could successfully complete smaller tasks, those who decomposed their programs were significantly more successful as the tasks grew larger. As expected, most users without guided decomposition did not decompose their programs, resulting in poor performance on larger problems. In comparison, users of guided decomposition performed significantly better on the same tasks. Though this study investigated only a limited selection of tasks in one specific domain, it suggests that guided decomposition can benefit end-user programmers. While no single decomposition strategy fits all domains, we believe that similar domain-specific sub-hierarchies could be found for other application areas, increasing the scale of code end-users can create and understand.
Nico Ritschel, Felipe Fronchetti, Reid Holmes, Ronald Garcia, David C. Shepherd
Proc. ACM Program. Lang.4
2022 Comparing Block-Based Programming Models for Two-Armed Robots
abstract
Modern industrial robots can work alongside human workers and coordinate with other robots. This means they can perform complex tasks, but doing so requires complex programming. Therefore, robots are typically programmed by experts, but there are not enough to meet the growing demand for robots. To reduce the need for experts, researchers have tried to make robot programming accessible to factory workers without programming experience. However, none of that previous work supports coordinating multiple robot arms that work on the same task. In this paper we present four block-based programming language designs that enable end-users to program two-armed robots. We analyze the benefits and trade-offs of each design on expressiveness and user cognition, and evaluate the designs based on a survey of 273 professional participants of whom 110 had no previous programming experience. We further present an interactive experiment based on a prototype implementation of the design we deem best. This experiment confirmed that novices can successfully use our prototype to complete realistic robotics tasks. This work contributes to making coordinated programming of robots accessible to end-users. It further explores how visual programming elements can make traditionally challenging programming tasks more beginner-friendly.
Nico Ritschel, Vladimir Kovalenko, Reid Holmes, Ronald Garcia, David C. Shepherd
IEEE Trans. Software Eng.4
2021 Abstracting gradual typing moving forward: precise and space-efficient
abstract
Abstracting Gradual Typing (AGT) is a systematic approach to designing gradually-typed languages. Languages developed using AGT automatically satisfy the formal semantic criteria for gradual languages identified by Siek et al. Nonetheless, vanilla AGT semantics can still have important shortcomings. First, a gradual language's runtime checks should preserve the space-efficiency guarantees inherent to the underlying static and dynamic languages. To the contrary, the default operational semantics of AGT break proper tail calls. Second, a gradual language's runtime checks should enforce basic modular type-based invariants expected from the static type discipline. To the contrary, the default operational semantics of AGT may fail to enforce some invariants in surprising ways. We demonstrate this in the GTFL ≲ language of Garcia et al. This paper addresses both problems at once by refining the theory underlying AGT's dynamic checks. Garcia et al. observe that AGT involves two abstractions of static types: one for the static semantics and one for the dynamic semantics. We recast the latter as an abstract interpretation of subtyping itself, while gradual types still abstract static types. Then we show how forward-completeness (Giacobazzi and Quintarelli) is key to supporting both space-efficient execution and reliable runtime type enforcement.
Felipe Bañados, Alison M. Clark, Khurram A. Jafery, Ronald Garcia
Proc. ACM Program. Lang.4
2020 Corrigendum to "Type-driven Gradual Security with References, " by Toro et al., ACM Transactions on Programming Languages and Systems (TOPLAS) Volume 40, Issue 4, Article No. 16
abstract
No abstract available.
Matías Toro, Ronald Garcia, Éric Tanter
ACM Trans. Program. Lang. Syst.2
2019 Approximate normalization for gradual dependent types
abstract
Dependent types help programmers write highly reliable code. However, this reliability comes at a cost: it can be challenging to write new prototypes in (or migrate old code to) dependently-typed programming languages. Gradual typing makes static type disciplines more flexible, so an appropriate notion of gradual dependent types could fruitfully lower this cost. However, dependent types raise unique challenges for gradual typing. Dependent typechecking involves the execution of program code, but gradually-typed code can signal runtime type errors or diverge. These runtime errors threaten the soundness guarantees that make dependent types so attractive, while divergence spoils the type-driven programming experience. This paper presents GDTL, a gradual dependently-typed language that emphasizes pragmatic dependently-typed programming. GDTL fully embeds both an untyped and dependently-typed language, and allows for smooth transitions between the two. In addition to gradual types we introduce gradual terms , which allow the user to be imprecise in type indices and to omit proof terms; runtime checks ensure type safety. To account for nontermination and failure, we distinguish between compile-time normalization and run-time execution: compile-time normalization is approximate but total, while runtime execution is exact , but may fail or diverge. We prove that GDTL has decidable typechecking and satisfies all the expected properties of gradual languages. In particular, GDTL satisfies the static and dynamic gradual guarantees: reducing type precision preserves typedness, and altering type precision does not change program behavior outside of dynamic type failures. To prove these properties, we were led to establish a novel normalization gradual guarantee that captures the monotonicity of approximate normalization with respect to imprecision.
Joey Eremondi, Éric Tanter, Ronald Garcia
Proc. ACM Program. Lang.3
2018 Type-Driven Gradual Security with References
abstract
In security-typed programming languages, types statically enforce noninterference between potentially conspiring values, such as the arguments and results of functions. But to adopt static security types, like other advanced type disciplines, programmers face a steep wholesale transition, often forcing them to refactor working code just to satisfy their type checker. To provide a gentler path to security typing that supports safe and stylish but hard-to-verify programming idioms, researchers have designed languages that blend static and dynamic checking of security types. Unfortunately, most of the resulting languages only support static, type-based reasoning about noninterference if a program is entirely statically secured. This limitation substantially weakens the benefits that dynamic enforcement brings to static security typing. Additionally, current proposals are focused on languages with explicit casts and therefore do not fulfill the vision of gradual typing, according to which the boundaries between static and dynamic checking only arise from the (im)precision of type annotations and are transparently mediated by implicit checks. In this article, we present GSL Ref , a gradual security-typed higher-order language with references. As a gradual language, GSL Ref supports the range of static-to-dynamic security checking exclusively driven by type annotations, without resorting to explicit casts. Additionally, GSL Ref lets programmers use types to reason statically about termination-insensitive noninterference in all programs, even those that enforce security dynamically. We prove that GSL Ref satisfies all but one of Siek et al.’s criteria for gradually-typed languages, which ensure that programs can seamlessly transition between simple typing and security typing. A notable exception regards the dynamic gradual guarantee, which some specific programs must violate if they are to satisfy noninterference; it remains an open question whether such a language could fully satisfy the dynamic gradual guarantee. To realize this design, we were led to draw a sharp distinction between syntactic type safety and semantic type soundness , each of which constrains the design of the gradual language.
Matías Toro, Ronald Garcia, Éric Tanter
ACM Trans. Program. Lang. Syst.2
2017 Refining semantics for multi-stage programming
abstract
The multi-stage programming paradigm supports runtime code generation and execution. Though powerful, its potential is impeded by the lack of static analysis support. Van Horn and Might proposed a general-purpose approach to systematically develop static analyses by transforming an environmental abstract machine, which evolves a control string, an environment and a continuation as a program evaluates. To the best of our knowledge, no such semantics exists for a multi-stage language like MetaML.
Rui Ge 0001, Ronald Garcia
GPCE2
2016 Abstracting gradual typing
abstract
Language researchers and designers have extended a wide variety of type systems to support gradual typing, which enables languages to seamlessly combine dynamic and static checking. These efforts consistently demonstrate that designing a satisfactory gradual counterpart to a static type system is challenging, and this challenge only increases with the sophistication of the type system. Gradual type system designers need more formal tools to help them conceptualize, structure, and evaluate their designs. In this paper, we propose a new formal foundation for gradual typing, drawing on principles from abstract interpretation to give gradual types a semantics in terms of pre-existing static types. Abstracting Gradual Typing (AGT for short) yields a formal account of consistency---one of the cornerstones of the gradual typing approach---that subsumes existing notions of consistency, which were developed through intuition and ad hoc reasoning. Given a syntax-directed static typing judgment, the AGT approach induces a corresponding gradual typing judgment. Then the type safety proof for the underlying static discipline induces a dynamic semantics for gradual programs defined over source-language typing derivations. The AGT approach does not resort to an externally justified cast calculus: instead, run-time checks naturally arise by deducing evidence for consistent judgments during proof reduction. To illustrate the approach, we develop a novel gradually-typed counterpart for a language with record subtyping. Gradual languages designed with the AGT approach satisfy by construction the refined criteria for gradual typing set forth by Siek and colleagues.
Ronald Garcia, Alison M. Clark, Éric Tanter
POPL1
2016 Gradual type-and-effect systems
abstract
Abstract Effect systems have the potential to help software developers, but their practical adoption has been very limited. We conjecture that this limited adoption is due in part to the difficulty of transitioning from a system where effects are implicit and unrestricted to a system with a static effect discipline, which must settle for conservative checking in order to be decidable. To address this hindrance, we develop a theory of gradual effect checking, which makes it possible to incrementally annotate and statically check effects, while still rejecting statically inconsistent programs. We extend the generic type-and-effect framework of Marino and Millstein with a notion of unknown effects, which turns out to be significantly more subtle than unknown types in traditional gradual typing. We appeal to abstract interpretation to develop and validate the concepts of gradual effect checking. We also demonstrate how an effect system formulated in the framework of Marino and Millstein can be automatically extended to support gradual checking. We use gradual effect checking to develop a fully gradual type-and-effect framework, which permits interaction between static and dynamic checking for both effects and types.
Felipe Bañados, Ronald Garcia, Éric Tanter
J. Funct. Program.2
2015 Monotonic References for Efficient Gradual Typing
Jeremy G. Siek, Michael M. Vitousek, Matteo Cimini, Sam Tobin-Hochstadt, Ronald Garcia
ESOP5
2015 Principal Type Schemes for Gradual Programs
abstract
Gradual typing is a discipline for integrating dynamic checking into a static type system. Since its introduction in functional languages, it has been adapted to a variety of type systems, including object-oriented, security, and substructural. This work studies its application to implicitly typed languages based on type inference. Siek and Vachharajani designed a gradual type inference system and algorithm that infers gradual types but still rejects ill-typed static programs. However, the type system requires local reasoning about type substitutions, an imperative inference algorithm, and a subtle correctness statement.
Ronald Garcia, Matteo Cimini
POPL1
2014 A theory of gradual effect systems
abstract
Effect systems have the potential to help software developers, but their practical adoption has been very limited. We conjecture that this limited adoption is due in part to the difficulty of transitioning from a system where effects are implicit and unrestricted to a system with a static effect discipline, which must settle for conservative checking in order to be decidable. To address this hindrance, we develop a theory of gradual effect checking, which makes it possible to incrementally annotate and statically check effects, while still rejecting statically inconsistent programs. We extend the generic type-and-effect framework of Marino and Millstein with a notion of unknown effects, which turns out to be significantly more subtle than unknown types in traditional gradual typing. We appeal to abstract interpretation to develop and validate the concepts of gradual effect checking. We also demonstrate how an effect system formulated in Marino and Millstein's framework can be automatically extended to support gradual checking.
Felipe Bañados, Ronald Garcia, Éric Tanter
ICFP2
2014 Confined gradual typing
abstract
Gradual typing combines static and dynamic typing flexibly and safely in a single programming language. To do so, gradually typed languages implicitly insert casts where needed, to ensure at runtime that typing assumptions are not violated by untyped code. However, the implicit nature of cast insertion, especially on higher-order values, can jeopardize reliability and efficiency: higher-order casts can fail at any time, and are costly to execute. We propose Confined Gradual Typing, which extends gradual typing with two new type qualifiers that let programmers control the flow of values between the typed and the untyped worlds, and thereby trade some flexibility for more reliability and performance. We formally develop two variants of Confined Gradual Typing that capture different flexibility/guarantee tradeoffs. We report on the implementation of Confined Gradual Typing in Gradualtalk, a gradually-typed Smalltalk, which confirms the performance advantage of avoiding unwanted higher-order casts and the low overhead of the approach.
Esteban Allende, Johan Fabry, Ronald Garcia, Éric Tanter
OOPSLA3
2014 Foundations of Typestate-Oriented Programming
abstract
Typestate reflects how the legal operations on imperative objects can change at runtime as their internal state changes. A typestate checker can statically ensure, for instance, that an object method is only called when the object is in a state for which the operation is well defined. Prior work has shown how modular typestate checking can be achieved thanks to access permissions and state guarantees. However, typestate was not treated as a primitive language concept: typestate checkers are an additional verification layer on top of an existing language. In contrast, a typestate-oriented programming (TSOP) language directly supports expressing typestates. For example, in the Plaid programming language, the typestate of an object directly corresponds to its class, and that class can change dynamically. Plaid objects have not only typestate-dependent interfaces but also typestate-dependent behaviors and runtime representations. This article lays foundations for TSOP by formalizing a nominal object-oriented language with mutable state that integrates typestate change and typestate checking as primitive concepts. We first describe a statically typed language—Featherweight Typestate (FT)—where the types of object references are augmented with access permissions and state guarantees. We describe a novel flow-sensitive permission-based type system for FT. Because static typestate checking is still too rigid for some applications, we then extend this language into a gradually typed language—Gradual Featherweight Typestate (GFT). This language extends the notion of gradual typing to account for typestate: gradual typestate checking seamlessly combines static and dynamic checking by automatically inserting runtime checks into programs. The gradual type system of GFT allows programmers to write dynamically safe code even when the static type checker can only partly verify it.
Ronald Garcia, Éric Tanter, Roger Wolff, Jonathan Aldrich
ACM Trans. Program. Lang. Syst.1
2013 Calculating threesomes, with blame
abstract
Coercions and threesomes both enable a language to combine static and dynamic types while avoiding cast-based space leaks. Coercion calculi elegantly specify space-efficient cast behavior, even when augmented with blame tracking, but implementing their semantics directly is difficult. Threesomes, on the other hand, have a straightforward recursive implementation, but endowing them with blame tracking is challenging. In this paper, we show that you can use that elegant spec to produce that straightforward implementation: we use the coercion calculus to derive threesomes with blame. In particular, we construct novel threesome calculi for blame tracking strategies that detect errors earlier, catch more errors, and reflect an intuitive conception of safe and unsafe casts based on traditional subtyping.
Ronald Garcia
ICFP1
2011 Gradual Typestate
Roger Wolff, Ronald Garcia, Éric Tanter, Jonathan Aldrich
ECOOP2
2011 Permission-based programming languages
abstract
Linear permissions have been proposed as a lightweight way to specify how an object may be aliased, and whether those aliases allow mutation. Prior work has demonstrated the value of permissions for addressing many software engineering concerns, including information hiding, protocol checking, concurrency, security, and memory management.
Jonathan Aldrich, Ronald Garcia, Mark Hahnenberg, Manuel Mohr, Karl Naden, Darpan Saini, Sven Stork, Joshua Sunshine, Éric Tanter, Roger Wolff
ICSE2
2009 Exploring the Design Space of Higher-Order Casts
Jeremy G. Siek, Ronald Garcia, Walid Taha
ESOP2
2009 Toward foundations for type-reflective metaprogramming
abstract
C++ template metaprogramming has been used with great success to build software applications and libraries. In practice, however, template metaprogramming suffers usability, reliability, and capability shortcomings, and it is not well understood in theory. Template metaprogramming has these problems because it relies on emergent properties of disparate language features that were tailored to other purposes. As a step toward solid and sound language support for metaprogramming, this paper establishes firm semantic foundations for select capabilities of template metaprogramming.
Ronald Garcia, Andrew Lumsdaine
GPCE1
2009 Lazy evaluation and delimited control
abstract
The call-by-need lambda calculus provides an equational framework for reasoning syntactically about lazy evaluation. This paper examines its operational characteristics.
Ronald Garcia, Andrew Lumsdaine, Amr Sabry
POPL1
2007 An extended comparative study of language support for generic programming
abstract
Abstract Many modern programming languages support basic generics, sufficient to implement type-safe polymorphic containers. Some languages have moved beyond this basic support, and in doing so have enabled a broader, more powerful form of generic programming. This paper reports on a comprehensive comparison of facilities for generic programming in eight programming languages: C++, Standard ML, Objective Caml, Haskell, Eiffel, Java, C# (with its proposed generics extension), and Cecil. By implementing a substantial example in each of these languages, we illustrate how the basic roles of generic programming can be represented in each language. We also identify eight language properties that support this broader view of generic programming: support for multi-type concepts, multiple constraints on type parameters, convenient associated type access, constraints on associated types, retroactive modeling, type aliases, separate compilation of algorithms and data structures, and implicit argument type deduction for generic algorithms. We find that these features are necessary to avoid awkward designs, poor maintainability, and painfully verbose code. As languages increasingly support generics, it is important that language designers understand the features necessary to enable the effective use of generics and that their absence can cause difficulties for programmers.
Ronald Garcia, Jaakko Järvi, Andrew Lumsdaine, Jeremy G. Siek, Jeremiah Willcock
J. Funct. Program.1
2005 MultiArray: a C++ library for generic programming with arrays
abstract
In C++, multi-dimensional arrays are often used but the language provides limited native support for them. The language, in its Standard Library, supplies sophisticated interfaces for manipulating sequential data, but relies on its bare-bones C heritage for arrays. The MultiArray library, a part of the Boost library collection, enhances a C++ programmer's tool set with versatile multi-dimensional array abstractions. It includes a general array class template and native array adaptors that support idiomatic array operations and interoperate with C++ Standard Library containers and algorithms. The arrays share a common interface, expressed as a generic programming concept, in terms of which generic array algorithms can be implemented. We present the library design, introduce a generic interface for array programming, demonstrate how the arrays integrate with the C++ Standard Library, and discuss the essential aspects of their implementation. Copyright © 2004 John Wiley & Sons, Ltd.
Ronald Garcia, Andrew Lumsdaine
Softw. Pract. Exp.1
2003 A comparative study of language support for generic programming
abstract
Many modern programming languages support basic generic programming, sufficient to implement type-safe polymorphic containers. Some languages have moved beyond this basic support to a broader, more powerful interpretation of generic programming, and their extensions have proven valuable in practice. This paper reports on a comprehensive comparison of generics in six programming languages: C++, Standard ML, Haskell, Eiffel, Java (with its proposed generics extension), and Generic C. By implementing a substantial example in each of these languages, we identify eight language features that support this broader view of generic programming. We find these features are necessary to avoid awkward designs, poor maintainability, unnecessary run-time checks, and painfully verbose code. As languages increasingly support generics, it is important that language designers understand the features necessary to provide powerful generics and that their absence causes serious difficulties for programmers.
Ronald Garcia, Jaakko Järvi, Andrew Lumsdaine, Jeremy G. Siek, Jeremiah Willcock
OOPSLA1