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Günther Nürnberger

dblp:21/2424 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 50% Rendering · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › volume rendering
isosurface rendering
0.012004
Reconstruction of Volume Data with Quadratic Super Splines · IEEE Trans. Vis. Comput. Graph. 2004
Rendering › volume rendering
ray casting
0.012004
Reconstruction of Volume Data with Quadratic Super Splines · IEEE Trans. Vis. Comput. Graph. 2004
Geometric modeling and processing › surface reconstruction
spline-based reconstruction
0.012004
Reconstruction of Volume Data with Quadratic Super Splines · IEEE Trans. Vis. Comput. Graph. 2004
Geometric modeling and processing › 3d reconstruction
volumetric reconstruction
0.012004
Reconstruction of Volume Data with Quadratic Super Splines · IEEE Trans. Vis. Comput. Graph. 2004

Methods — techniques the papers use, named apart from their topics

quasi-interpolation · 0.0quadratic trivariate super splines · 0.0
YearPublicationVenuePosition
2005 Fast Visualization by Shear-Warp on Quadratic Super-Spline Models Using Wavelet Data Decompositions
abstract
We develop the first approach Tor interactive volume visualization based on a sophisticated rendering method of shear-warp type, wavelet data encoding techniques, and a trivariate spline model, which has been introduced recently. As a first step of our algorithm, we apply standard wavelet expansions to represent and decimate the given gridded three-dimensional data. Based on this data encoding, we give a sophisticated version of the shear-warp based volume rendering method. Our new algorithm visits each voxel only once taking advantage of the particular data organization of octrees. In addition, the hierarchies of the data guide the local (re)construction of the quadratic super-spline models, which we apply as a pure visualization tool. The low total degree of the polynomial pieces allows to numerically approximate the volume rendering integral efficiently. Since the coefficients of the splines are almost immediately available from the given data, Bernstein-Bezier techniques can be fully employed in our algorithms. In this way, we demonstrate that these models can be successfully applied to full volume rendering of hierarchically organized data. Our computational results show that (even when hierarchical approximations are used) the new approach leads to almost artifact-free visualizations of high quality for complicated and noise-contaminated volume data sets, while the computational effort is considerable low, i.e. our current implementation yields 1-2 frames per second for parallel perspective rendering a 2563 volume data set (using simple opacity transfer functions) in a 5122 view-port.
Gregor Schlosser, Jürgen Hesser, Frank Zeilfelder, Christian Rössl, Reinhard Männer, Günther Nürnberger, Hans-Peter Seidel
IEEE Visualization6
2005 Quasi-interpolation by quadratic piecewise polynomials in three variables
Günther Nürnberger, Christian Rössl, Hans-Peter Seidel, Frank Zeilfelder
Comput. Aided Geom. Des.1
2004 Reconstruction of Volume Data with Quadratic Super Splines
abstract
We propose a new approach to reconstruct nondiscrete models from gridded volume samples. As a model, we use quadratic trivariate super splines on a uniform tetrahedral partition. We discuss the smoothness and approximation properties of our model and compare to alternative piecewise polynomial constructions. We observe, as a nonstandard phenomenon, that the derivatives of our splines yield optimal approximation order for smooth data, while the theoretical error of the values is nearly optimal due to the averaging rules. Our approach enables efficient reconstruction and visualization of the data. As the piecewise polynomials are of the lowest possible total degree two, we can efficiently determine exact ray intersections with an isosurface for ray-casting. Moreover, the optimal approximation properties of the derivatives allow us to simply sample the necessary gradients directly from the polynomial pieces of the splines. Our results confirm the efficiency of the quasi-interpolating method and demonstrate high visual quality for rendered isosurfaces.
Christian Rössl, Frank Zeilfelder, Günther Nürnberger, Hans-Peter Seidel
IEEE Trans. Vis. Comput. Graph.3
2003 Visualization of Volume Data with Quadratic Super Splines
abstract
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model, we use quadratic trivariate super splines on a uniform tetrahedral partition /spl Delta/. The approximating splines are determined in a natural and completely symmetric way by averaging local data samples, such that appropriate smoothness conditions are automatically satisfied. On each tetra-hedron of /spl Delta/ , the quasi-interpolating spline is a polynomial of total degree two which provides several advantages including efficient computation, evaluation and visualization of the model. We apply Bernstein-Bezier techniques well-known in CAGD to compute and evaluate the trivariate spline and its gradient. With this approach the volume data can be visualized efficiently e.g., with isosurface ray-casting. Along an arbitrary ray the splines are univariate, piecewise quadratics and thus the exact intersection for a prescribed isovalue can be easily determined in an analytic and exact way. Our results confirm the efficiency of the quasi-interpolating method and demonstrate high visual quality for rendered isosurfaces.
Christian Rössl, Frank Zeilfelder, Günther Nürnberger, Hans-Peter Seidel
IEEE Visualization3