VLDB 2026 Research / reviewers in the wild / expert
Denis Zorin
dblp:21/2496
· DBLP profile ↗
115ranked-venue papers
8as first author
27since 2021 · last 2025
0000-0001-7733-5501ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 103 · 8 first-author · 27 since 2021Human-computer interaction and ubiquitous computing · 12 · 3 first-author · 2 since 2021Artificial intelligence and machine learning · 11 · 4 since 2021Systems, architecture and hardware · 8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Solid-Shell Labeling for Discrete SurfacesabstractArtist-created meshes in-the-wild often do not have a well defined interior. We observe that they typically consist of a mix of solid elements, faces that bound a volume, and shell elements that represent the medial surface of a thin shell. The lack of a well-defined interior prevents downstream applications, such as solid-modeling, simulation, and manufacturing. We present a method that takes as input a surface mesh and assigns to each face a label determining whether it belongs to a solid or shell. These labels reduce ambiguity by defining the interior for solid faces through thresholding the generalized winding number field, and for shell faces as the volume within an offset. We cast the labeling problem as an optimization that outputs a solid/shell label for each face, guided by a sparse set of user inputs. Once labeling is complete, we show how the shape can be volume meshed by passing the shell faces through an offset mesher and the solid faces to an off-the-shelf tetrahedral mesher, producing a final volumetric mesh by taking their union. Experiments on diverse meshes with defects and multiple solid and shell components demonstrate that our approach delivers the desired labels, enabling modeling and simulation on wild meshes in a way that respects the user intent. Siqi Wang 0003, Janos Meny, Izak Grguric, Mehdi Rahimzadeh, Denis Zorin, Daniele Panozzo, Hsueh-Ti Derek Liu |
SIGGRAPH Asia | 5 |
| 2025 | Feature-Aligned Parametrization in Penner CoordinatesabstractParametrization is a key element of many geometric modeling tasks. Seamless parametrization, in particular, is needed as a starting point for many algorithms for quadrangulation and conversion to high-order patches, as well as for the construction of seamless texture maps and displacement maps. Seamless parametrizations are difficult to compute robustly, in part because, in general, it is not known if one exists for a given mesh connectivity or for a particular configuration of singularities. Recently, Penner-coordinate-based methods that allow for connectivity changes have been shown to achieve a perfect success rate on a widely used dataset (Thingi10k). However, previously proposed Penner coordinate methods do not support sharp feature alignment or soft alignment with preferred directions on the surface, both of which are important for practical applications, especially those involving models with sharp features. In this paper, we extend Penner coordinates to surfaces with sharp features to which the parametrization needs to be aligned. Our algorithm extends the holonomy signature description of seamless parametrizations to surfaces with marked feature curves. We describe sufficient conditions for obtaining feasible solutions and describe a two-phase method to efficiently enforce feature constraints or minimize residual errors when solutions are unattainable. We demonstrate that the resulting algorithm works robustly on the Thingi10k dataset with automatic feature labeling, and the resulting seamless parametrizations can be optimized, quantized, and quadrangulated, completing the quad mesh generation pipeline. Ryan Capouellez, Rodrigo Singh, Martin Heistermann, David Bommes, Denis Zorin |
ACM Trans. Graph. | 5 |
| 2025 | Geometric Contact PotentialabstractBarrier potentials gained popularity as a means for robust contact handling in physical modeling and for modeling self-avoiding shapes. The key to the success of these approaches is adherence to geometric constraints, i.e., avoiding intersections, which are the cause of most robustness problems in complex deformation simulation with contact. However, existing barrier-potential methods may lead to spurious forces and imperfect satisfaction of the geometric constraints. They may have strong resolution dependence, requiring careful adaptation of the potential parameters to the object discretizations. We present a systematic derivation of a continuum potential defined for smooth and piecewise smooth surfaces, starting from identifying a set of natural requirements for contact potentials, including the barrier property, locality, differentiable dependence on shape, and absence of forces in rest configurations. Our potential is formulated independently of surface discretization and addresses the shortcomings of existing potential-based methods while retaining their advantages. We present a discretization of our potential that is a drop-in replacement for the potential used in the incremental potential contact formulation [Li et al. 2020], and compare its behavior to other potential formulations, demonstrating that it has the expected behavior. The presented formulation connects existing barrier approaches, as all recent existing methods can be viewed as a variation of the presented potential, and lays a foundation for developing alternative (e.g., higher-order) versions. Zizhou Huang, Max Paik, Zachary Ferguson, Daniele Panozzo, Denis Zorin |
ACM Trans. Graph. | 5 |
| 2025 | High-Order Continuous Geometrical ValidityabstractWe propose a conservative algorithm to test the geometrical validity of simplicial (triangles, tetrahedra), tensor product (quadrilaterals, hexahedra), and mixed (prisms) elements of arbitrary polynomial order as they deform linearly within a time interval. Our algorithm uses a combination of adaptive Bézier refinement and bisection search to determine if, when, and where the Jacobian determinant of an element’s polynomial geometric map becomes negative in the transition from one configuration to another. In elastodynamic simulation, our algorithm guarantees that the system remains physically valid during the entire trajectory, not only at discrete time steps. Unlike previous approaches, physical validity is preserved even when our method is implemented using floating point arithmetic. Hence, our algorithm is only slightly slower than existing non-conservative methods while providing guarantees and while being an easy drop-in replacement for current validity tests. To prove the practical effectiveness of our algorithm, we demonstrate its use in a high-order Incremental Potential Contact (IPC) elastodynamic simulator and experimentally show that it prevents invalid, simulation-breaking configurations that would otherwise occur using non-conservative methods. Federico Sichetti, Zizhou Huang, Marco Attene, Denis Zorin, Enrico Puppo, Daniele Panozzo |
ACM Trans. Graph. | 4 |
| 2025 | MiSo: A DSL for Robust and Efficient Solve and MInimize ProblemsabstractMany problems in computer graphics can be formulated as finding the global minimum of a function subject to a set of non-linear constraints (Minimize), or finding all solutions of a system of non-linear constraints (Solve). We introduce MiSo, a domain-specific language and compiler for generating efficient C++ code for low-dimensional Minimize and Solve problems, that uses interval methods to guarantee conservative results while using floating point arithmetic. We demonstrate that MiSo-generated code shows competitive performance compared to hand-optimized codes for several computer graphics problems, including high-order collision detection with non-linear trajectories, surface-surface intersection, and geometrical validity checks for finite element simulation. Federico Sichetti, Enrico Puppo, Zizhou Huang, Marco Attene, Denis Zorin, Daniele Panozzo |
ACM Trans. Graph. | 5 |
| 2025 | Topological OffsetsabstractWe introduce Topological Offsets , a novel approach to generate manifold and self-intersection-free offset surfaces that are topologically equivalent to an offset infinitesimally close to the surface. Our approach, by construction, creates a manifold, watertight, and self-intersection-free offset surface strictly enclosing the input, while doing a best effort to move it to a prescribed distance from the input. Differently from existing approaches, we embed the input in a background mesh and insert a topological offset around the input with purely combinatorial operations. The topological offset is then inflated/deflated to match the user-prescribed distance while enforcing that no intersections or non-manifold configurations are introduced. We evaluate the effectiveness and robustness of our approach on the Thingi10k dataset, and show that topological offsets are beneficial in multiple graphics applications, including (1) converting non-manifold surfaces to manifold ones, (2) creating layered offsets, and (3) reliably computing finite offsets. Daniel Zint, Zhouyuan Chen, Denis Zorin, Teseo Schneider, Daniele Panozzo |
ACM Trans. Graph. | 4 |
| 2024 | Cut-Cell Microstructures for Two-scale Structural OptimizationabstractAbstract Two‐scale topology optimization, combined with the design of microstructure families with a broad range of effective material parameters, is widely used in many fabrication applications to achieve a target deformation behavior for a variety of objects. The main idea of this approach is to optimize the distribution of material properties in the object partitioned into relatively coarse cells, and then replace each cell with microstructure geometry that mimics these material properties. In this paper, we focus on adapting this approach to complex shapes in situations when preserving the shape's surface is essential. Our approach extends any regular (i.e. defined on a regular lattice grid) microstructure family to complex shapes, by enriching it with tiles adapted to the geometry of the cut‐cell. We propose a fully automated and robust pipeline based on this approach, and we show that the performance of the regular microstructure family is only minimally affected by our extension while allowing its use on 2D and 3D shapes of high complexity. Davi C. Tozoni, Zizhou Huang, Daniele Panozzo, Denis Zorin |
Comput. Graph. Forum | 4 |
| 2024 | Seamless Parametrization in Penner CoordinatesabstractWe introduce a conceptually simple and efficient algorithm for seamless parametrization, a key element in constructing quad layouts and texture charts on surfaces. More specifically, we consider the construction of parametrizations with prescribed holonomy signatures i.e., a set of angles at singularities, and rotations along homology loops, preserving which is essential for constructing parametrizations following an input field, as well as for user control of the parametrization structure. Our algorithm performs exceptionally well on a large dataset based on Thingi10k [Zhou and Jacobson 2016], (16156 meshes) as well as on a challenging smaller dataset of [Myles et al. 2014], converging, on average, in 9 iterations. Although the algorithm lacks a formal mathematical guarantee, presented empirical evidence and the connections between convex optimization and closely related algorithms, suggest that a similar formulation can be found for this algorithm in the future. Ryan Capouellez, Denis Zorin |
ACM Trans. Graph. | 2 |
| 2024 | Optimized shock-protecting microstructuresabstractMechanical shock is a common occurrence in various settings, there are two different scenarios for shock protection: catastrophic protection (e.g. car collisions and falls) and routine protection (e.g. shoe soles and mattresses). The former protects against one-time events, the latter against periodic shocks and loads. Common shock absorbers based on plasticity and fracturing materials are suitable for the former, while our focus is on the latter, where elastic structures are useful. Further, we optimize the effective elastic material properties which control the critical shock parameter, maximal stress, with energy dissipation by viscous forces assumed adequate. Improved elastic materials protecting against shock can be used in applications such as automotive suspension, furniture like sofas and mattresses, landing gear systems, etc. Materials offering optimal protection against shock have a highly non-linear elastic response: their reaction force needs to be as close as possible to constant with respect to deformation. In this paper, we use shape optimization and topology search to design 2D families of microstructures approximating the ideal behavior across a range of deformations, leading to superior shock protection. We present an algorithmic pipeline for the optimal design of such families combining differentiable nonlinear homogenization with self-contact and an optimization algorithm. We validate the effectiveness of our advanced 2D designs by extruding and fabricating them with 3D printing technologies and performing material and drop testing. Zizhou Huang, Daniele Panozzo, Denis Zorin |
ACM Trans. Graph. | 3 |
| 2024 | Differentiable solver for time-dependent deformation problems with contactabstractWe introduce a general differentiable solver for time-dependent deformation problems with contact and friction. Our approach uses a finite element discretization with a high-order time integrator coupled with the recently proposed incremental potential contact method for handling contact and friction forces to solve ODE- and PDE-constrained optimization problems on scenes with complex geometry. It supports static and dynamic problems and differentiation with respect to all physical parameters involved in the physical problem description, which include shape, material parameters, friction parameters, and initial conditions. Our analytically derived adjoint formulation is efficient, with a small overhead (typically less than 10% for nonlinear problems) over the forward simulation, and shares many similarities with the forward problem, allowing the reuse of large parts of existing forward simulator code. We implement our approach on top of the open-source PolyFEM library and demonstrate the applicability of our solver to shape design, initial condition optimization, and material estimation on both simulated results and physical validations. Zizhou Huang, Davi C. Tozoni, Arvi Gjoka, Zachary Ferguson, Teseo Schneider, Daniele Panozzo, Denis Zorin |
ACM Trans. Graph. | 7 |
| 2023 | Multi-Sensor Large-Scale Dataset for Multi-View 3D ReconstructionabstractWe present a new multi-sensor dataset for multi-view 3D surface reconstruction. It includes registered RGB and depth data from sensors of different resolutions and modalities: smartphones, Intel RealSense, Microsoft Kinect, industrial cameras, and structured-light scanner. The scenes are selected to emphasize a diverse set of material properties challenging for existing algorithms. We provide around 1.4 million images of 107 different scenes acquired from 100 viewing directions under 14 lighting conditions. We expect our dataset will be useful for evaluation and training of 3D reconstruction algorithms and for related tasks. The dataset is available at skol tech3d. appliedai. tech. Oleg Voynov, Gleb Bobrovskikh, Pavel A. Karpyshev, Saveliy Galochkin, Andrei-Timotei Ardelean, Arseniy Bozhenko, Ekaterina Karmanova, Pavel Kopanev, Yaroslav Labutin-Rymsho, Ruslan Rakhimov, Aleksandr Safin, Valerii Serpiva, Alexey Artemov, Evgeny Burnaev, Dzmitry Tsetserukou, Denis Zorin |
CVPR | 16 |
| 2023 | Bézier Spline Simplification Using Locally Integrated Error MetricsabstractInspired by surface mesh simplification methods, we present a technique for reducing the number of Bézier curves in a vector graphics while maintaining high fidelity. We propose a curve-to-curve distance metric to repeatedly conduct local segment removal operations. By construction, we identify all possible lossless removal operations ensuring the smallest possible zero-error representation of a given design. Subsequent lossy operations are computed via local Gauss-Newton optimization and processed in a priority queue. We tested our method on the OpenClipArts dataset of 20,000 real-world vector graphics images and show significant improvements over representative previous methods. The generality of our method allows us to show results for curves with varying thickness and for vector graphics animations. Siqi Wang 0003, Chenxi Liu 0004, Daniele Panozzo, Denis Zorin, Alec Jacobson |
SIGGRAPH Asia | 4 |
| 2023 | Metric Optimization in Penner CoordinatesabstractMany parametrization and mapping-related problems in geometry processing can be viewed as metric optimization problems, i.e., computing a metric minimizing a functional and satisfying a set of constraints, such as flatness. Penner coordinates are global coordinates on the space of metrics on meshes with a fixed vertex set and topology, but varying connectivity, making it homeomorphic to the Euclidean space of dimension equal to the number of edges in the mesh, without any additional constraints imposed. These coordinates play an important role in the theory of discrete conformal maps, enabling recent development of highly robust algorithms with convergence and solution existence guarantees for computing such maps. We demonstrate how Penner coordinates can be used to solve a general class of optimization problems involving metrics, including optimization and interpolation, while retaining the key solution existence guarantees available for discrete conformal maps. Ryan Capouellez, Denis Zorin |
ACM Trans. Graph. | 2 |
| 2022 | Neural Fields as Learnable Kernels for 3D ReconstructionabstractWe present Neural Kernel Fields: a novel method for reconstructing implicit 3D shapes based on a learned kernel ridge regression. Our technique achieves state-of-the-art results when reconstructing 3D objects and large scenes from sparse oriented points, and can reconstruct shape categories outside the training set with almost no drop in accuracy. The core insight of our approach is that kernel methods are extremely effective for reconstructing shapes when the chosen kernel has an appropriate inductive bias. We thus factor the problem of shape reconstruction into two parts: (1) a backbone neural network which learns kernel parameters from data, and (2) a kernel ridge regression that fits the input points on-the-fly by solving a simple positive definite linear system using the learned kernel. As a result of this factorization, our reconstruction gains the benefits of data-driven methods under sparse point density while maintaining interpolatory behavior, which converges to the ground truth shape as input sampling density increases. Our experiments demonstrate a strong generalization capability to objects outside the train-set category and scanned scenes. Source code and pretrained models are available at https://nv-tlabs.github.io/nkf. Francis Williams, Zan Gojcic, Sameh Khamis, Denis Zorin, Joan Bruna, Sanja Fidler, Or Litany |
CVPR | 4 |
| 2022 | Declarative Specification for Unstructured Mesh Editing AlgorithmsabstractWe introduce a novel approach to describe mesh generation, mesh adaptation, and geometric modeling algorithms relying on changing mesh connectivity using a high-level abstraction. The main motivation is to enable easy customization and development of these algorithms via a declarative specification consisting of a set of per-element invariants, operation scheduling, and attribute transfer for each editing operation. We demonstrate that widely used algorithms editing surfaces and volumes can be compactly expressed with our abstraction, and their implementation within our framework is simple, automatically parallelizable on shared-memory architectures, and with guaranteed satisfaction of the prescribed invariants. These algorithms are readable and easy to customize for specific use cases. We introduce a software library implementing this abstraction and providing automatic shared-memory parallelization. Zhongshi Jiang, Jiacheng Dai, Yunfan Zhou, Jérémie Dumas, Qingnan Zhou, Gurkirat Singh Bajwa, Denis Zorin, Daniele Panozzo, Teseo Schneider |
ACM Trans. Graph. | 8 |
| 2022 | DEF: deep estimation of sharp geometric features in 3D shapesabstractWe propose Deep Estimators of Features (DEFs), a learning-based framework for predicting sharp geometric features in sampled 3D shapes. Differently from existing data-driven methods, which reduce this problem to feature classification, we propose to regress a scalar field representing the distance from point samples to the closest feature line on local patches. Our approach is the first that scales to massive point clouds by fusing distance-to-feature estimates obtained on individual patches. We extensively evaluate our approach against related state-of-the-art methods on newly proposed synthetic and real-world 3D CAD model benchmarks. Our approach not only outperforms these (with improvements in Recall and False Positives Rates), but generalizes to real-world scans after training our model on synthetic data and fine-tuning it on a small dataset of scanned data. We demonstrate a downstream application, where we reconstruct an explicit representation of straight and curved sharp feature lines from range scan data. We make code, pre-trained models, and our training and evaluation datasets available at https://github.com/artonson/def. Albert Matveev, Ruslan Rakhimov, Alexey Artemov, Gleb Bobrovskikh, Vage Egiazarian, Emil Bogomolov, Daniele Panozzo, Denis Zorin, Evgeny Burnaev |
ACM Trans. Graph. | 8 |
| 2022 | A Large-Scale Comparison of Tetrahedral and Hexahedral Elements for Solving Elliptic PDEs with the Finite Element MethodabstractThe Finite Element Method (FEM) is widely used to solve discrete Partial Differential Equations (PDEs) in engineering and graphics applications. The popularity of FEM led to the development of a large family of variants, most of which require a tetrahedral or hexahedral mesh to construct the basis. While the theoretical properties of FEM basis (such as convergence rate, stability, etc.) are well understood under specific assumptions on the mesh quality, their practical performance, influenced both by the choice of the basis construction and quality of mesh generation, have not been systematically documented for large collections of automatically meshed 3D geometries. We introduce a set of benchmark problems involving most commonly solved elliptic PDEs, starting from simple cases with an analytical solution, moving to commonly used test problem setups, and using manufactured solutions for thousands of real-world, automatically meshed geometries. For all these cases, we use state-of-the-art meshing tools to create both tetrahedral and hexahedral meshes, and compare the performance of different element types for common elliptic PDEs. The goal of this benchmark is to enable comparison of complete FEM pipelines, from mesh generation to algebraic solver, and exploration of relative impact of different factors on the overall system performance. As a specific application of our geometry and benchmark dataset, we explore the question of relative advantages of unstructured (triangular/ tetrahedral) and structured (quadrilateral/hexahedral) discretizations. We observe that for Lagrange-type elements, while linear tetrahedral elements perform poorly, quadratic tetrahedral elements perform equally well or outperform hexahedral elements for our set of problems and currently available mesh generation algorithms. This observation suggests that for common problems in structural analysis, thermal analysis, and low Reynolds number flows, high-quality results can be obtained with unstructured tetrahedral meshes, which can be created robustly and automatically. We release the description of the benchmark problems, meshes, and reference implementation of our testing infrastructure to enable statistically significant comparisons between different FE methods, which we hope will be helpful in the development of new meshing and FEA techniques. Teseo Schneider, Xifeng Gao, Jérémie Dumas, Denis Zorin, Daniele Panozzo |
ACM Trans. Graph. | 5 |
| 2022 | GCN-Denoiser: Mesh Denoising with Graph Convolutional NetworksabstractIn this article, we present GCN-Denoiser, a novel feature-preserving mesh denoising method based on graph convolutional networks ( GCNs ). Unlike previous learning-based mesh denoising methods that exploit handcrafted or voxel-based representations for feature learning, our method explores the structure of a triangular mesh itself and introduces a graph representation followed by graph convolution operations in the dual space of triangles. We show such a graph representation naturally captures the geometry features while being lightweight for both training and inference. To facilitate effective feature learning, our network exploits both static and dynamic edge convolutions, which allow us to learn information from both the explicit mesh structure and potential implicit relations among unconnected neighbors. To better approximate an unknown noise function, we introduce a cascaded optimization paradigm to progressively regress the noise-free facet normals with multiple GCNs. GCN-Denoiser achieves the new state-of-the-art results in multiple noise datasets, including CAD models often containing sharp features and raw scan models with real noise captured from different devices. We also create a new dataset called PrintData containing 20 real scans with their corresponding ground-truth meshes for the research community. Our code and data are available at https://github.com/Jhonve/GCN-Denoiser. Yuefan Shen, Hongbo Fu 0001, Zhongshuo Du, Xiang Chen 0001, Evgeny Burnaev, Denis Zorin, Kun Zhou 0001, Youyi Zheng |
ACM Trans. Graph. | 6 |
| 2022 | Which cross fields can be quadrangulated?: global parameterization from prescribed holonomy signaturesabstractWe describe a method for the generation of seamless surface parametrizations with guaranteed local injectivity and full control over holonomy. Previous methods guarantee only one of the two. Local injectivity is required to enable these parametrizations' use in applications such as surface quadrangulation and spline construction. Holonomy control is crucial to enable guidance or prescription of the parametrization's isocurves based on directional information, in particular from cross-fields or feature curves, and more generally to constrain the parametrization topologically. To this end we investigate the relation between cross-field topology and seamless parametrization topology. Leveraging previous results on locally injective parametrization and combining them with insights on this relation in terms of holonomy, we propose an algorithm that meets these requirements. A key component relies on the insight that arbitrary surface cut graphs, as required for global parametrization, can be homeomorphically modified to assume almost any set of turning numbers with respect to a given target cross-field. Hanxiao Shen, Leyi Zhu, Ryan Capouellez, Daniele Panozzo, Marcel Campen, Denis Zorin |
ACM Trans. Graph. | 6 |
| 2021 | Towards Part-Based Understanding of RGB-D ScansabstractRecent advances in 3D semantic scene understanding have shown impressive progress in 3D instance segmentation, enabling object-level reasoning about 3D scenes; however, a finer-grained understanding is required to enable interactions with objects and their functional understanding. Thus, we propose the task of part-based scene understanding of real-world 3D environments: from an RGB-D scan of a scene, we detect objects, and for each object predict its decomposition into geometric part masks, which composed together form the complete geometry of the observed object. We leverage an intermediary part graph representation to enable robust completion as well as building of part priors, which we use to construct the final part mask predictions. Our experiments demonstrate that guiding part understanding through part graph to part prior-based predictions significantly outperforms alternative approaches to the task of semantic part completion. Alexey Bokhovkin, Vladislav Ishimtsev, Emil Bogomolov, Denis Zorin, Alexey Artemov, Evgeny Burnaev, Angela Dai |
CVPR | 4 |
| 2021 | Neural Splines: Fitting 3D Surfaces With Infinitely-Wide Neural NetworksabstractWe present Neural Splines, a technique for 3D surface reconstruction that is based on random feature kernels arising from infinitely-wide shallow ReLU networks. Our method achieves state-of-the-art results, outperforming recent neural network-based techniques and widely used Poisson Surface Reconstruction (which, as we demonstrate, can also be viewed as a type of kernel method). Because our approach is based on a simple kernel formulation, it is easy to analyze and can be accelerated by general techniques designed for kernel-based learning. We provide explicit analytical expressions for our kernel and argue that our formulation can be seen as a generalization of cubic spline interpolation to higher dimensions. In particular, the RKHS norm associated with Neural Splines biases toward smooth interpolants. Francis Williams, Matthew Trager, Joan Bruna, Denis Zorin |
CVPR | 4 |
| 2021 | Making DensePose fast and lightabstractDensePose estimation task is a significant step forward for enhancing user experience computer vision applications ranging from augmented reality to cloth fitting. Existing neural network models capable of solving this task are heavily parameterized and a long way from being transferred to an embedded or mobile device. To enable Dense Pose inference on the end device with current models, one needs to support an expensive server-side infrastructure and have a stable internet connection. To make things worse, mobile and embedded devices do not always have a powerful GPU inside. In this work, we target the problem of redesigning the DensePose R-CNN model's architecture so that the final network retains most of its accuracy but becomes more light-weight and fast. To achieve that, we tested and incorporated many deep learning innovations from recent years, specifically performing an ablation study on 23 efficient backbone architectures, multiple two-stage detection pipeline modifications, and custom model quantization methods. As a result, we achieved 17× model size reduction and 2× latency improvement compared to the baseline model.1 Ruslan Rakhimov, Emil Bogomolov, Alexandr Notchenko, Fung Mao, Alexey Artemov, Denis Zorin, Evgeny Burnaev |
WACV | 6 |
| 2021 | Efficient and robust discrete conformal equivalence with boundaryabstractWe describe an efficient algorithm to compute a discrete metric with prescribed Gaussian curvature at all interior vertices and prescribed geodesic curvature along the boundary of a mesh. The metric is (discretely) conformally equivalent to the input metric. Its construction is based on theory developed in [Gu et al. 2018b] and [Springborn 2020], relying on results on hyperbolic ideal Delaunay triangulations. Generality is achieved by considering the surface's intrinsic triangulation as a degree of freedom, and particular attention is paid to the proper treatment of surface boundaries. While via a double cover approach the case with boundary can be reduced to the case without boundary quite naturally, the implied symmetry of the setting causes additional challenges related to stable Delaunay-critical configurations that we address explicitly. We furthermore explore the numerical limits of the approach and derive continuous maps from the discrete metrics. Marcel Campen, Ryan Capouellez, Hanxiao Shen, Leyi Zhu, Daniele Panozzo, Denis Zorin |
ACM Trans. Graph. | 6 |
| 2021 | Intersection-free rigid body dynamicsabstractWe introduce the first implicit time-stepping algorithm for rigid body dynamics, with contact and friction, that guarantees intersection-free configurations at every time step. Our algorithm explicitly models the curved trajectories traced by rigid bodies in both collision detection and response. For collision detection, we propose a conservative narrow phase collision detection algorithm for curved trajectories, which reduces the problem to a sequence of linear CCD queries with minimal separation. For time integration and contact response, we extend the recently proposed incremental potential contact framework to reduced coordinates and rigid body dynamics. We introduce a benchmark for rigid body simulation and show that our approach, while less efficient than alternatives, can robustly handle a wide array of complex scenes, which cannot be simulated with competing methods, without requiring per-scene parameter tuning. Zachary Ferguson, Minchen Li, Teseo Schneider, Francisca Gil Ureta, Timothy R. Langlois, Chenfanfu Jiang, Denis Zorin, Danny M. Kaufman, Daniele Panozzo |
ACM Trans. Graph. | 7 |
| 2021 | Bijective and coarse high-order tetrahedral meshesabstractWe introduce a robust and automatic algorithm to convert linear triangle meshes with feature annotated into coarse tetrahedral meshes with curved elements. Our construction guarantees that the high-order meshes are free of element inversion or self-intersection. A user-specified maximal geometrical error from the input mesh controls the faithfulness of the curved approximation. The boundary of the output mesh is in bijective correspondence to the input, enabling attribute transfer between them, such as boundary conditions for simulations, making our curved mesh an ideal replacement or complement for the original input geometry. The availability of a bijective shell around the input surface is employed to ensure robust curving, prevent self-intersections, and compute a bijective map between the linear input and curved output surface. As necessary building blocks of our algorithm, we extend the bijective shell formulation to support features and propose a robust approach for boundary-preserving linear tetrahedral meshing. We demonstrate the robustness and effectiveness of our algorithm by generating high-order meshes for a large collection of complex 3D models. Zhongshi Jiang, Teseo Schneider, Denis Zorin, Daniele Panozzo |
ACM Trans. Graph. | 5 |
| 2021 | Orienting point clouds with dipole propagationabstractEstablishing a consistent normal orientation for point clouds is a notoriously difficult problem in geometry processing, requiring attention to both local and global shape characteristics. The normal direction of a point is a function of the local surface neighborhood; yet, point clouds do not disclose the full underlying surface structure. Even assuming known geodesic proximity, calculating a consistent normal orientation requires the global context. In this work, we introduce a novel approach for establishing a globally consistent normal orientation for point clouds. Our solution separates the local and global components into two different sub-problems. In the local phase, we train a neural network to learn a coherent normal direction per patch ( i.e. , consistently oriented normals within a single patch). In the global phase, we propagate the orientation across all coherent patches using a dipole propagation. Our dipole propagation decides to orient each patch using the electric field defined by all previously orientated patches. This gives rise to a global propagation that is stable, as well as being robust to nearby surfaces, holes, sharp features and noise. Gal Metzer, Rana Hanocka, Denis Zorin, Raja Giryes, Daniele Panozzo, Daniel Cohen-Or |
ACM Trans. Graph. | 3 |
| 2021 | Optimizing contact-based assembliesabstractModern fabrication methods have greatly simplified manufacturing of complex free-form shapes at an affordable cost, and opened up new possibilities for improving functionality and customization through automatic optimization, shape optimization in particular. However, most existing shape optimization methods focus on single parts. In this work, we focus on supporting shape optimization for assemblies, more specifically, assemblies that are held together by contact and friction. Examples of which include furniture joints, construction set assemblies, certain types of prosthetic devices and many other. To enable this optimization, we present a framework supporting robust and accurate optimization of a number of important functionals, while enforcing constraints essential for assembly functionality: weight, stress, difficulty of putting the assembly together, and how reliably it stays together. Our framework is based on smoothed formulation of elasticity equations with contact, analytically derived shape derivatives, and robust remeshing to enable large changes of shape, and at the same time, maintain accuracy. We demonstrate the improvements it can achieve for a number of computational and experimental examples. Davi C. Tozoni, Yunfan Zhou, Denis Zorin |
ACM Trans. Graph. | 3 |
| 2020 | Deep Vectorization of Technical Drawings
Vage Egiazarian, Oleg Voynov, Alexey Artemov, Denis Volkhonskiy, Aleksandr Safin, Maria Taktasheva, Denis Zorin, Evgeny Burnaev |
ECCV (13) | 7 |
| 2020 | CAD-Deform: Deformable Fitting of CAD Models to 3D Scans
Vladislav Ishimtsev, Alexey Bokhovkin, Alexey Artemov, Savva Ignatyev, Matthias Nießner, Denis Zorin, Evgeny Burnaev |
ECCV (13) | 6 |
| 2020 | Combinatorial Construction of Seamless Parameter DomainsabstractAbstract The problem of seamless parametrization of surfaces is of interest in the context of structured quadrilateral mesh generation and spline‐based surface approximation. It has been tackled by a variety of approaches, commonly relying on continuous numerical optimization to ultimately obtain suitable parameter domains. We present a general combinatorial seamless parameter domain construction, free from the potential numerical issues inherent to continuous optimization techniques in practice. The domains are constructed as abstract polygonal complexes which can be embedded in a discrete planar grid space, as unions of unit squares. We ensure that the domain structure matches any prescribed parametrization singularities (cones) and satisfies seamlessness conditions. Surfaces of arbitrary genus are supported. Once a domain suitable for a given surface is constructed, a seamless and locally injective parametrization over this domain can be obtained using existing planar disk mapping techniques, making recourse to Tutte's classical embedding theorem. Jiaran Zhou, Changhe Tu, Denis Zorin, Marcel Campen |
Comput. Graph. Forum | 3 |
| 2020 | Seamless Parametrization with Arbitrary Cones for Arbitrary GenusabstractSeamless global parametrization of surfaces is a key operation in geometry processing, e.g., for high-quality quad mesh generation. A common approach is to prescribe the parametric domain structure, in particular, the locations of parametrization singularities (cones), and solve a non-convex optimization problem minimizing a distortion measure, with local injectivity imposed through either constraints or barrier terms. In both cases, an initial valid parametrization is essential to serve as a feasible starting point for obtaining an optimized solution. While convexified versions of the constraints eliminate this initialization requirement, they narrow the range of solutions, causing some problem instances that actually do have a solution to become infeasible. We demonstrate that for arbitrary given sets of topologically admissible parametric cones with prescribed curvature, a global seamless parametrization always exists (with the exception of one well-known case). Importantly, our proof is constructive and directly leads to a general algorithm for computing such parametrizations. Most distinctively, this algorithm is bootstrapped with a convex optimization problem (solving for a conformal map), in tandem with a simple linear equation system (determining a seamless modification of this map). This initial map can then serve as a valid starting point and be optimized for low distortion using existing injectivity preserving methods. Marcel Campen, Hanxiao Shen, Jiaran Zhou, Denis Zorin |
ACM Trans. Graph. | 4 |
| 2020 | Fast tetrahedral meshing in the wildabstractWe propose a new tetrahedral meshing method, fTetWild, to convert triangle soups into high-quality tetrahedral meshes. Our method builds on the TetWild algorithm, replacing the rational triangle insertion with a new incremental approach to construct and optimize the output mesh, interleaving triangle insertion and mesh optimization. Our approach makes it possible to maintain a valid floating-point tetrahedral mesh at all algorithmic stages, eliminating the need for costly constructions with rational numbers used by TetWild, while maintaining full robustness and similar output quality. This allows us to improve on TetWild in two ways. First, our algorithm is significantly faster, with running time comparable to less robust Delaunay-based tetrahedralization algorithms. Second, our algorithm is guaranteed to produce a valid tetrahedral mesh with floating-point vertex coordinates, while TetWild produces a valid mesh with rational coordinates which is not guaranteed to be valid after floating-point conversion. As a trade-off, our algorithm no longer guarantees that all input triangles are present in the output mesh, but in practice, as confirmed by our tests on the Thingi10k dataset, the algorithm always succeeds in inserting all input triangles. Teseo Schneider, Bolun Wang, Denis Zorin, Daniele Panozzo |
ACM Trans. Graph. | 4 |
| 2020 | Bijective projection in a shellabstractWe introduce an algorithm to convert a self-intersection free, orientable, and manifold triangle mesh T into a generalized prismatic shell equipped with a bijective projection operator to map T to a class of discrete surfaces contained within the shell whose normals satisfy a simple local condition. Properties can be robustly and efficiently transferred between these surfaces using the prismatic layer as a common parametrization domain. The combination of the prismatic shell construction and corresponding projection operator is a robust building block readily usable in many downstream applications, including the solution of PDEs, displacement maps synthesis, Boolean operations, tetrahedral meshing, geometric textures, and nested cages. Zhongshi Jiang, Teseo Schneider, Denis Zorin, Daniele Panozzo |
ACM Trans. Graph. | 3 |
| 2020 | Incremental potential contact: intersection-and inversion-free, large-deformation dynamicsabstractContacts weave through every aspect of our physical world, from daily household chores to acts of nature. Modeling and predictive computation of these phenomena for solid mechanics is important to every discipline concerned with the motion of mechanical systems, including engineering and animation. Nevertheless, efficiently time-stepping accurate and consistent simulations of real-world contacting elastica remains an outstanding computational challenge. To model the complex interaction of deforming solids in contact we propose Incremental Potential Contact (IPC) - a new model and algorithm for variationally solving implicitly time-stepped nonlinear elastodynamics. IPC maintains an intersection- and inversion-free trajectory regardless of material parameters, time step sizes, impact velocities, severity of deformation, or boundary conditions enforced. Constructed with a custom nonlinear solver, IPC enables efficient resolution of time-stepping problems with separate, user-exposed accuracy tolerances that allow independent specification of the physical accuracy of the dynamics and the geometric accuracy of surface-to-surface conformation. This enables users to decouple, as needed per application, desired accuracies for a simulation's dynamics and geometry. The resulting time stepper solves contact problems that are intersection-free (and thus robust), inversion-free, efficient (at speeds comparable to or faster than available methods that lack both convergence and feasibility), and accurate (solved to user-specified accuracies). To our knowledge this is the first implicit time-stepping method, across both the engineering and graphics literature that can consistently enforce these guarantees as we vary simulation parameters. In an extensive comparison of available simulation methods, research libraries and commercial codes we confirm that available engineering and computer graphics methods, while each succeeding admirably in custom-tuned regimes, often fail with instabilities, egregious constraint violations and/or inaccurate and implausible solutions, as we vary input materials, contact numbers and time step. We also exercise IPC across a wide range of existing and new benchmark tests and demonstrate its accurate solution over a broad sweep of reasonable time-step sizes and beyond (up to h = 2s) across challenging large-deformation, large-contact stress-test scenarios with meshes composed of up to 2.3M tetrahedra and processing up to 498K contacts per time step. For applications requiring high-accuracy we demonstrate tight convergence on all measures. While, for applications requiring lower accuracies, e.g. animation, we confirm IPC can ensure feasibility and plausibility even when specified tolerances are lowered for efficiency. Minchen Li, Zachary Ferguson, Teseo Schneider, Timothy R. Langlois, Denis Zorin, Daniele Panozzo, Chenfanfu Jiang, Danny M. Kaufman |
ACM Trans. Graph. | 5 |
| 2020 | A low-parametric rhombic microstructure family for irregular latticesabstractNew fabrication technologies have significantly decreased the cost of fabrication of shapes with highly complex geometric structure. One important application of complex fine-scale geometric structures is to create variable effective elastic material properties in shapes manufactured from a single material. Modification of material properties has a variety of uses, from aerospace applications to soft robotics and prosthetic devices. Due to its scalability and effectiveness, an increasingly common approach to creating spatially varying materials is to partition a shape into cells and use a parametric family of small-scale geometric structures with known effective properties to fill the cells. We propose a new approach to solving this problem for extruded, planar microstructures. Differently from existing methods for two-scale optimization based on regular grids with square periodic cells, which cannot conform to an arbitrary boundary, we introduce cell decompositions consisting of (nearly) rhombic cells. These meshes have far greater flexibility than those with square cells in terms of approximating arbitrary shapes, and, at the same time, have a number of properties simplifying small-scale structure construction. Our main contributions include a new family of 2D cell geometry structures, explicitly parameterized by their effective Young's moduli E , Poisson's ratios v , and rhombic angle α with the geometry parameters expressed directly as smooth spline functions of E, v , and α. This family leads to smooth transitions between the tiles and can handle a broad range of rhombic cell shapes. We introduce a complete material design pipeline based on this microstructure family, composed of an algorithm to generate rhombic tessellation from quadrilateral meshes and an algorithm to synthesize the microstructure geometry. We fabricated a number of models and experimentally demonstrated how our method, in combination with material optimization, can be used to achieve the desired deformation behavior. Davi C. Tozoni, Jérémie Dumas, Zhongshi Jiang, Julian Panetta, Daniele Panozzo, Denis Zorin |
ACM Trans. Graph. | 6 |
| 2020 | Appearance-preserving tactile optimizationabstractTextures are encountered often on various common objects and surfaces. Many textures combine visual and tactile aspects, each serving important purposes; most obviously, a texture alters the object's appearance or tactile feeling as well as serving for visual or tactile identification and improving usability. The tactile feel and visual appearance of objects are often linked, but they may interact in unpredictable ways. Advances in high-resolution 3D printing enable highly flexible control of geometry to permit manipulation of both visual appearance and tactile properties. In this paper, we propose an optimization method to independently control the tactile properties and visual appearance of a texture. Our optimization is enabled by neural network-based models, and allows the creation of textures with a desired tactile feeling while preserving a desired visual appearance at a relatively low computational cost, for use in a variety of applications. Chelsea Tymms, Siqi Wang 0003, Denis Zorin |
ACM Trans. Graph. | 3 |
| 2020 | Reinforcement of General Shell StructuresabstractWe introduce an efficient method for designing shell reinforcements of minimal weight. Inspired by classical Michell trusses, we create a reinforcement layout whose members are aligned with optimal stress directions, then optimize their shape minimizing the volume while keeping stresses bounded. We exploit two predominant techniques for reinforcing shells: adding ribs aligned with stress directions and using thicker walls on regions of high stress. Most previous work can generate either only ribs or only variable-thickness walls. However, in the general case, neither approach by itself will provide optimal solutions. By using a more precise volume model, our method is capable of producing optimized structures with the full range of qualitative behaviors: from ribs to walls and smoothly transitioning in between. Our method includes new algorithms for determining the layout of reinforcement structure elements, and an efficient algorithm to optimize their shape, minimizing a non-linear non-convex functional at a fraction of the cost and with better optimality compared to standard solvers. We demonstrate the optimization results for a variety of shapes and the improvements it yields in the strength of 3D-printed objects. Francisca Gil Ureta, Nico Pietroni, Denis Zorin |
ACM Trans. Graph. | 3 |
| 2019 | ABC: A Big CAD Model Dataset for Geometric Deep LearningabstractWe introduce ABC-Dataset, a collection of one million Computer-Aided Design (CAD) models for research of geometric deep learning methods and applications. Each model is a collection of explicitly parametrized curves and surfaces, providing ground truth for differential quantities, patch segmentation, geometric feature detection, and shape reconstruction. Sampling the parametric descriptions of surfaces and curves allows generating data in different formats and resolutions, enabling fair comparisons for a wide range of geometric learning algorithms. As a use case for our dataset, we perform a large-scale benchmark for estimation of surface normals, comparing existing data driven methods and evaluating their performance against both the ground truth and traditional normal estimation methods. Albert Matveev, Zhongshi Jiang, Francis Williams, Alexey Artemov, Evgeny Burnaev, Marc Alexa, Denis Zorin, Daniele Panozzo |
CVPR | 8 |
| 2019 | Deep Geometric Prior for Surface ReconstructionabstractThe reconstruction of a discrete surface from a point cloud is a fundamental geometry processing problem that has been studied for decades, with many methods developed. We propose the use of a deep neural network as a geometric prior for surface reconstruction. Specifically, we overfit a neural network representing a local chart parameterization to part of an input point cloud using the Wasserstein distance as a measure of approximation. By jointly fitting many such networks to overlapping parts of the point cloud, while enforcing a consistency condition, we compute a manifold atlas. By sampling this atlas, we can produce a dense reconstruction of the surface approximating the input cloud. The entire procedure does not require any training data or explicit regularization, yet, we show that it is able to perform remarkably well: not introducing typical overfitting artifacts, and approximating sharp features closely at the same time. We experimentally show that this geometric prior produces good results for both man-made objects containing sharp features and smoother organic objects, as well as noisy inputs. We compare our method with a number of well-known reconstruction methods on a standard surface reconstruction benchmark. Francis Williams, Teseo Schneider, Cláudio T. Silva, Denis Zorin, Joan Bruna, Daniele Panozzo |
CVPR | 4 |
| 2019 | Perceptual Deep Depth Super-Resolution
Oleg Voynov, Alexey Artemov, Vage Egiazarian, Alexandr Notchenko, Gleb Bobrovskikh, Evgeny Burnaev, Denis Zorin |
ICCV | 7 |
| 2019 | Gradient Dynamics of Shallow Univariate ReLU NetworksabstractWe present a theoretical and empirical study of the gradient dynamics of overparameterized shallow ReLU networks with one-dimensional input, solving least-squares interpolation. We show that the gradient dynamics of such networks are determined by the gradient flow in a non-redundant parameterization of the network function. We examine the principal qualitative features of this gradient flow. In particular, we determine conditions for two learning regimes: \emph{kernel} and \emph{adaptive}, which depend both on the relative magnitude of initialization of weights in different layers and the asymptotic behavior of initialization coefficients in the limit of large network widths. We show that learning in the kernel regime yields smooth interpolants, minimizing curvature, and reduces to \emph{cubic splines} for uniform initializations. Learning in the adaptive regime favors instead \emph{linear splines}, where knots cluster adaptively at the sample points. Francis Williams, Matthew Trager, Daniele Panozzo, Cláudio T. Silva, Denis Zorin, Joan Bruna |
NeurIPS | 5 |
| 2019 | Scalable simulation of realistic volume fraction red blood cell flows through vascular networksabstractHigh-resolution blood flow simulations have potential for developing better understanding biophysical phenomena at the microscale, such as vasodilation, vasoconstriction and overall vascular resistance. To this end, we present a scalable platform for the simulation of red blood cell (RBC) flows through complex capillaries by modeling the physical system as a viscous fluid with immersed deformable particles. We describe a parallel boundary integral equation solver for general elliptic partial differential equations, which we apply to Stokes flow through blood vessels. We also detail a parallel collision avoiding algorithm to ensure RBCs and the blood vessel remain contact-free. We have scaled our code on Stampede2 at the Texas Advanced Computing Center up to 34,816 cores. Our largest simulation enforces a contact-free state between four billion surface elements and solves for three billion degrees of freedom on one million RBCs and a blood vessel composed from two million patches. Libin Lu, Matthew J. Morse, Abtin Rahimian, Georg Stadler, Denis Zorin |
SC | 5 |
| 2019 | Bounded distortion tetrahedral metric interpolationabstractWe present a method for volumetric shape interpolation with unique shape preserving features. The input to our algorithm are two or more 3-manifolds, immersed into R 3 and discretized as tetrahedral meshes with shared connectivity. The output is a continuum of shapes that naturally blends the input shapes, while striving to preserve the geometric character of the input. The basis of our approach relies on the fact that the space of metrics with bounded isometric and angular distortion is convex [Chien et al. 2016b]. We show that for high dimensional manifolds, the bounded distortion metrics form a positive semidefinite cone product space. Our method can be seen as a generalization of the bounded distortion interpolation technique of [Chen et al. 2013] from planar shapes immersed in R 2 to solids in R 3 . The convexity of the space implies that a linear blend of the (squared) edge lengths of the input tetrahedral meshes is a simple yet powerful-and-natural choice. Linearly blending flat metrics results in a new metric which is, in general, not flat, and cannot be immersed into three-dimensional space. Nonetheless, the amount of curvature that is introduced in the process tends to be very low in practical settings. We further design an extremely robust nonconvex optimization procedure that efficiently flattens the metric. The flattening procedure strives to preserve the low distortion exhibited in the blended metric while guaranteeing the validity of the metric, resulting in a locally injective map with bounded distortion. Our method leads to volumetric interpolation with superb quality, demonstrating significant improvement over the state-of-the-art and qualitative properties which were obtained so far only in interpolating manifolds of lower dimensions. Ido Aharon, Renjie Chen 0001, Denis Zorin, Ofir Weber |
ACM Trans. Graph. | 3 |
| 2019 | TriWild: robust triangulation with curve constraintsabstractWe propose a robust 2D meshing algorithm, TriWild , to generate curved triangles reproducing smooth feature curves, leading to coarse meshes designed to match the simulation requirements necessary by applications and avoiding the geometrical errors introduced by linear meshes. The robustness and effectiveness of our technique are demonstrated by batch processing an SVG collection of 20k images, and by comparing our results against state of the art linear and curvilinear meshing algorithms. We demonstrate for our algorithm the practical utility of computing diffusion curves, fluid simulations, elastic deformations, and shape inflation on complex 2D geometries. Teseo Schneider, Xifeng Gao, Qingnan Zhou, Alec Jacobson, Denis Zorin, Daniele Panozzo |
ACM Trans. Graph. | 6 |
| 2019 | Poly-Spline Finite-Element MethodabstractWe introduce an integrated meshing and finite-element method pipeline enabling solution of partial differential equations in the volume enclosed by a boundary representation. We construct a hybrid hexahedral-dominant mesh, which contains a small number of star-shaped polyhedra, and build a set of high-order bases on its elements, combining triquadratic B-splines, triquadratic hexahedra, and harmonic elements. We demonstrate that our approach converges cubically under refinement, while requiring around 50% of the degrees of freedom than a similarly dense hexahedral mesh composed of triquadratic hexahedra. We validate our approach solving Poisson’s equation on a large collection of models, which are automatically processed by our algorithm, only requiring the user to provide boundary conditions on their surface. Teseo Schneider, Jérémie Dumas, Xifeng Gao, Mario Botsch, Daniele Panozzo, Denis Zorin |
ACM Trans. Graph. | 6 |
| 2019 | Progressive embeddingabstractTutte embedding is one of the most common building blocks in geometry processing algorithms due to its simplicity and provable guarantees. Although provably correct in infinite precision arithmetic, it fails in challenging cases when implemented using floating point arithmetic, largely due to the induced exponential area changes. We propose Progressive Embedding , with similar theoretical guarantees to Tutte embedding, but more resilient to the rounding error of floating point arithmetic. Inspired by progressive meshes, we collapse edges on an invalid embedding to a valid, simplified mesh, then insert points back while maintaining validity. We demonstrate the robustness of our method by computing embeddings for a large collection of disk topology meshes. By combining our robust embedding with a variant of the matchmaker algorithm, we propose a general algorithm for the problem of mapping multiply connected domains with arbitrary hard constraints to the plane, with applications in texture mapping and remeshing. Hanxiao Shen, Zhongshi Jiang, Denis Zorin, Daniele Panozzo |
ACM Trans. Graph. | 3 |
| 2018 | Surface NetworksabstractWe study data-driven representations for three-dimensional triangle meshes, which are one of the prevalent objects used to represent 3D geometry. Recent works have developed models that exploit the intrinsic geometry of manifolds and graphs, namely the Graph Neural Networks (GNNs) and its spectral variants, which learn from the local metric tensor via the Laplacian operator. Despite offering excellent sample complexity and built-in invariances, intrinsic geometry alone is invariant to isometric deformations, making it unsuitable for many applications. To overcome this limitation, we propose several upgrades to GNNs to leverage extrinsic differential geometry properties of three-dimensional surfaces, increasing its modeling power. In particular, we propose to exploit the Dirac operator, whose spectrum detects principal curvature directions - this is in stark contrast with the classical Laplace operator, which directly measures mean curvature. We coin the resulting models Surface Networks (SN). We prove that these models define shape representations that are stable to deformation and to discretization, and we demonstrate the efficiency and versatility of SNs on two challenging tasks: temporal prediction of mesh deformations under non-linear dynamics and generative models using a variational autoencoder framework with encoders/decoders given by SNs. Ilya Kostrikov, Zhongshi Jiang, Daniele Panozzo, Denis Zorin, Joan Bruna |
CVPR | 4 |
| 2018 | Quadrangulation of non-rigid objects using deformation metrics
Jiaran Zhou, Marcel Campen, Denis Zorin, Changhe Tu, Cláudio T. Silva |
Comput. Aided Geom. Des. | 3 |
| 2018 | Tetrahedral meshing in the wildabstractWe propose a novel tetrahedral meshing technique that is unconditionally robust, requires no user interaction, and can directly convert a triangle soup into an analysis-ready volumetric mesh. The approach is based on several core principles: (1) initial mesh construction based on a fully robust, yet efficient, filtered exact computation (2) explicit (automatic or user-defined) tolerancing of the mesh relative to the surface input (3) iterative mesh improvement with guarantees, at every step, of the output validity. The quality of the resulting mesh is a direct function of the target mesh size and allowed tolerance: increasing allowed deviation from the initial mesh and decreasing the target edge length both lead to higher mesh quality. Our approach enables "black-box" analysis, i.e. it allows to automatically solve partial differential equations on geometrical models available in the wild, offering a robustness and reliability comparable to, e.g., image processing algorithms, opening the door to automatic, large scale processing of real-world geometric data. Qingnan Zhou, Xifeng Gao, Alec Jacobson, Denis Zorin, Daniele Panozzo |
ACM Trans. Graph. | 5 |
| 2018 | Decoupling simulation accuracy from mesh qualityabstractFor a given PDE problem, three main factors affect the accuracy of FEM solutions: basis order, mesh resolution, and mesh element quality. The first two factors are easy to control, while controlling element shape quality is a challenge, with fundamental limitations on what can be achieved. We propose to use p -refinement (increasing element degree) to decouple the approximation error of the finite element method from the domain mesh quality for elliptic PDEs. Our technique produces an accurate solution even on meshes with badly shaped elements, with a slightly higher running time due to the higher cost of high-order elements. We demonstrate that it is able to automatically adapt the basis to badly shaped elements, ensuring an error consistent with high-quality meshing, without any per-mesh parameter tuning. Our construction reduces to traditional fixed-degree FEM methods on high-quality meshes with identical performance. Our construction decreases the burden on meshing algorithms, reducing the need for often expensive mesh optimization and automatically compensates for badly shaped elements, which are present due to boundary constraints or limitations of current meshing methods. By tackling mesh generation and finite element simulation jointly, we obtain a pipeline that is both more efficient and more robust than combinations of existing state of the art meshing and FEM algorithms. Teseo Schneider, Jérémie Dumas, Xifeng Gao, Daniele Panozzo, Denis Zorin |
ACM Trans. Graph. | 6 |
| 2018 | A Quantitative Perceptual Model for Tactile RoughnessabstractEveryone uses the sense of touch to explore the world, and roughness is one of the most important qualities in tactile perception. Roughness is a major identifier for judgments of material composition, comfort, and friction, and it is tied closely to manual dexterity. The advent of high-resolution 3D printing technology provides the ability to fabricate arbitrary 3D textures with surface geometry that confers haptic properties. In this work, we address the problem of mapping object geometry to tactile roughness. We fabricate a set of carefully designed stimuli and use them in experiments with human subjects to build a perceptual space for roughness. We then match this space to a quantitative model obtained from strain fields derived from elasticity simulations of the human skin contacting the texture geometry, drawing from past research in neuroscience and psychophysics. We demonstrate how this model can be applied to predict and alter surface roughness, and we show several applications in the context of fabrication. Chelsea Tymms, Esther P. Gardner, Denis Zorin |
ACM Trans. Graph. | 3 |
| 2017 | Similarity maps and field-guided T-splines: a perfect coupleabstractA variety of techniques were proposed to model smooth surfaces based on tensor product splines (e.g. subdivision surfaces, free-form splines, T-splines). Conversion of an input surface into such a representation is commonly achieved by constructing a global seamless parametrization, possibly aligned to a guiding cross-field (e.g. of principal curvature directions), and using this parametrization as domain to construct the spline-based surface. One major fundamental difficulty in designing robust algorithms for this task is the fact that for common types, e.g. subdivision surfaces (requiring a conforming domain mesh) or T-spline surfaces (requiring a globally consistent knot interval assignment) reliably obtaining a suitable parametrization that has the same topological structure as the guiding field poses a major challenge. Even worse, not all fields do admit suitable parametrizations, and no concise conditions are known as to which fields do. We present a class of surface constructions (T-splines with halfedge knots ) and a class of parametrizations ( seamless similarity maps ) that are, in a sense, a perfect match for the task: for any given guiding field structure, a compatible parametrization of this kind exists and a smooth piecewise rational surface with exactly the same structure as the input field can be constructed from it. As a byproduct, this enables full control over extraordinary points. The construction is backward compatible with classical NURBS. We present efficient algorithms for building discrete conformal similarity maps and associated T-meshes and T-spline surfaces. Marcel Campen, Denis Zorin |
ACM Trans. Graph. | 2 |
| 2017 | Worst-case stress relief for microstructuresabstractAdditive fabrication technologies are limited by the types of material they can print: while the technologies are continuously improving, still only a relatively small discrete set of materials can be used in each printed object. At the same time, the low cost of introducing geometric complexity suggests the alternative of controlling the elastic material properties by producingmicrostructures, which can achieve behaviors significantly differing from the solid printing material. While promising results have been obtained in this direction, fragility is a significant problem blocking practical applications, especially for achieving soft material properties: due to stress concentrations at thin joints, deformations and repeated loadings are likely to cause fracture. We present a set of methods to minimize stress concentrations in microstructures by evolving their shapes. First, we demonstrate that the worst-case stress analysis problem (maximizing a stress measure over all possible unit loads) has an exact solution for periodic microstructures. We develop a new, accurate discretization of the shape derivative for stress objectives and introduce a low-dimensional parametric shape model for microstructures. This model supports robust minimization of maximal stress (approximated by anLpnorm with highp) and an efficient implementation of printability constraints. In addition to significantly reducing stresses (by a typical factor of 5X), the new method substantially expands the range of effective material properties covered by the collection of structures. Julian Panetta, Abtin Rahimian, Denis Zorin |
ACM Trans. Graph. | 3 |
| 2016 | Scale-Invariant Directional Alignment of Surface ParametrizationsabstractAbstract Various applications of global surface parametrization benefit from the alignment of parametrization isolines with principal curvature directions. This is particularly true for recent parametrization‐based meshing approaches, where this directly translates into a shape‐aware edge flow, better approximation quality, and reduced meshing artifacts. Existing methods to influence a parametrization based on principal curvature directions suffer from scale‐dependence, which implies the necessity of parameter variation, or try to capture complex directional shape features using simple 1D curves. Especially for non‐sharp features, such as chamfers, fillets, blends, and even more for organic variants thereof, these abstractions can be unfit. We present a novel approach which respects and exploits the 2D nature of such directional feature regions, detects them based on coherence and homogeneity properties, and controls the parametrization process accordingly. This approach enables us to provide an intuitive, scale‐invariant control parameter to the user. It also allows us to consider non‐local aspects like the topology of a feature, enabling further improvements. We demonstrate that, compared to previous approaches, global parametrizations of higher quality can be generated without user intervention. Marcel Campen, Moritz Ibing, Hans-Christian Ebke, Denis Zorin, Leif Kobbelt |
Comput. Graph. Forum | 4 |
| 2016 | Interactive Modeling of Mechanical ObjectsabstractAbstract Objects with various types of mechanical joints are among the most commonly built. Joints implement a vocabulary of simple constrained motions (kinematic pairs) that can be used to build more complex behaviors. Defining physically correct joint geometry is crucial both for realistic appearance of models during motion, as these are typically the only parts of geometry that stay in contact, and for fabrication. Direct design of joint geometry often requires more effort than the design of the rest of the object geometry, as it requires design of components that stay in precise contact, are aligned with other parts, and allow the desired range of motion. We present an interactive system for creating physically realizable joints with user‐controlled appearance. Our system minimizes or, in most cases, completely eliminates the need for the user to manipulate low‐level geometry of joints. This is achieved by automatically inferring a small number of plausible combinations of joint dimensions, placement and orientation from part geometry, with the user making the final high‐level selection based on object semantic. Through user studies, we demonstrate that functional results with a satisfying appearance can be obtained quickly by users with minimal modeling experience, offering a significant improvement in the time required for joint construction, compared to standard modeling approaches. Francisca Gil Ureta, Chelsea Tymms, Denis Zorin |
Comput. Graph. Forum | 3 |
| 2016 | Mesh arrangements for solid geometryabstractMany high-level geometry processing tasks rely on low-level constructive solid geometry operations. Though trivial for implicit representations, boolean operations are notoriously difficult to execute robustly for explicit boundary representations. Existing methods for 3D triangle meshes fall short in one way or another. Some methods are fast but fail to produce closed, self-intersection free output. Other methods are robust but place prohibitively strict assumptions on the input, e.g., no hollow cavities, non-manifold edges or self-intersections. We propose a systematic recipe for conducting a family of exact constructive solid geometry operations. The two-stage method makes no general position assumptions and does not resort to numerical perturbation. The method is variadic , operating on any number of input meshes. This generalizes unary mesh-repair operations, classic binary boolean differencing, and n -ary operations such as finding all regions inside at least k out of n inputs. We demonstrate the superior effectiveness and robustness of our method on a dataset of 10,000 "real-world" meshes from a popular online repository. To encourage development, validation, and comparison, we release both our code and dataset to the public. Qingnan Zhou, Eitan Grinspun, Denis Zorin, Alec Jacobson |
ACM Trans. Graph. | 3 |
| 2016 | Bijective maps from simplicial foliationsabstractThis paper presents a method for bijective parametrization of 2D and 3D objects over canonical domains. While a range of solutions for the two-dimensional case are well-known, our method guarantees bijectivity of mappings also for a large, combinatorially-defined class of tetrahedral meshes (shellable meshes). The key concept in our method is the piecewise-linear (PL) foliation, decomposing the mesh into one-dimensional submanifolds and reducing the mapping problem to parametrization of a lower-dimensional manifold (a foliation section). The maps resulting from these foliations are proved to be bijective and continuous, and shown to have provably bijective PL approximations. We describe exact, numerically robust evaluation methods and demonstrate our implementation's capabilities on a large variety of meshes. Marcel Campen, Cláudio T. Silva, Denis Zorin |
ACM Trans. Graph. | 3 |
| 2015 | Elastic textures for additive fabricationabstractWe introduce elastic textures: a set of parametric, tileable, printable, cubic patterns achieving a broad range of isotropic elastic material properties: the softest pattern is over a thousand times softer than the stiffest, and the Poisson's ratios range from below zero to nearly 0.5. Using a combinatorial search over topologies followed by shape optimization, we explore a wide space of truss-like, symmetric 3D patterns to obtain a small family. This pattern family can be printed without internal support structure on a single-material 3D printer and can be used to fabricate objects with prescribed mechanical behavior. The family can be extended easily to create anisotropic patterns with target orthotropic properties. We demonstrate that our elastic textures are able to achieve a user-supplied varying material property distribution. We also present a material optimization algorithm to choose material properties at each point within an object to best fit a target deformation under a prescribed scenario. We show that, by fabricating these spatially varying materials with elastic textures, the desired behavior is achieved. Julian Panetta, Qingnan Zhou, Luigi Malomo, Nico Pietroni, Paolo Cignoni, Denis Zorin |
ACM Trans. Graph. | 6 |
| 2015 | Dyadic T-mesh subdivisionabstractMeshes with T-joints (T-meshes) and related high-order surfaces have many advantages in situations where flexible local refinement is needed. At the same time, designing subdivision rules and bases for T-meshes is much more difficult, and fewer options are available. For common geometric modeling tasks it is desirable to retain the simplicity and flexibility of commonly used subdivision surfaces, and extend them to handle T-meshes. We propose a subdivision scheme extending Catmull-Clark and NURSS to a special class of quad T-meshes, dyadic T-meshes, which have no more than one T-joint per edge. Our scheme is based on a factorization with the same structure as Catmull-Clark subdivision. On regular T-meshes it is a refinement scheme for a subset of standard T-splines. While we use more variations of subdivision masks compared to Catmull-Clark and NURSS, the minimal size of the stencil is maintained, and all variations in formulas are due to simple changes in coefficients. Denis Kovacs, Justin Bisceglio, Denis Zorin |
ACM Trans. Graph. | 3 |
| 2014 | Locally injective parametrization with arbitrary fixed boundariesabstractWe present an algorithm for mapping a triangle mesh, which is homeomorphic to a disk, to a planar domain with arbitrary fixed boundaries. The algorithm is guaranteed to produce a globally bijective map when the boundary is fixed to a shape that does not self-intersect. Obtaining a one-to-one map is of paramount importance for many graphics applications such as texture mapping. However, for other applications, such as quadrangulation, remeshing, and planar deformations, global bijectively may be unnecessarily constraining and requires significant increase on map distortion. For that reason, our algorithm allows the fixed boundary to intersect itself, and isguaranteedto produce a map that is injective locally (if such a map exists). We also extend the basic ideas of the algorithm to support the computation of discrete approximation for extremal quasiconformal maps. The algorithm is conceptually simple and fast. We demonstrate the superior robustness of our algorithm in various settings and configurations in which state-of-the-art algorithms fail to produce injective maps. Ofir Weber, Denis Zorin |
ACM Trans. Graph. | 2 |
| 2014 | Robust field-aligned global parametrizationabstractWe present a robust method for computing locally bijective global parametrizations aligned with a given cross-field. The singularities of the parametrization in general agree with singularities of the field, except in a small number of cases when several additional cones need to be added in a controlled way. Parametric lines can be constrained to follow an arbitrary set of feature lines on the surface. Our method is based on constructing an initial quad patch partition using robust cross-field integral line tracing. This process is followed by an algorithm modifying the quad layout structure to ensure that consistent parametric lengths can be assigned to the edges. For most meshes, the layout modification algorithm does not add new singularities; a small number of singularities may be added to resolve an explicitly described set of layouts. We demonstrate that our algorithm succeeds on a test data set of over a hundred meshes. Ashish Myles, Nico Pietroni, Denis Zorin |
ACM Trans. Graph. | 3 |
| 2014 | Strict minimizers for geometric optimizationabstractWe introduce the idea ofstrict minimizersfor geometric distortion measures used in shape interpolation, deformation, parametrization, and other applications involving geometric mappings. TheL∞-norm ensures the tightest possible control on the worst-case distortion. Unfortunately, it does not yield a unique solution and does not distinguish between solutions with high or low distortion below the maximum. The strict minimizer is a minimalL∞-norm solution, which always prioritizes higher distortion reduction. We propose practical algorithms for computing strict minimizers. We also offer an efficient algorithm forL∞optimization based on the ARAP energy. This algorithm can be used on its own or as a building block for an ARAP strict minimizer. We demonstrate that these algorithms lead to significant improvements in quality. Denis Zorin |
ACM Trans. Graph. | 1 |
| 2013 | Quad-Mesh Generation and Processing: A SurveyabstractAbstract Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral meshes, especially semi‐regular ones, have advantages for many applications, and significant progress was made in quadrilateral mesh generation and processing during the last several years. In this survey we discuss the advantages and problems of techniques operating on quadrilateral meshes, including surface analysis and mesh quality, simplification, adaptive refinement, alignment with features, parametrisation and remeshing. David Bommes, Bruno Lévy 0001, Nico Pietroni, Enrico Puppo, Cláudio T. Silva, Marco Tarini, Denis Zorin |
Comput. Graph. Forum | 7 |
| 2013 | Subspace integration with local deformationsabstractSubspace techniques greatly reduce the cost of nonlinear simulation by approximating deformations with a small custom basis. In order to represent the deformations well (in terms of a global metric), the basis functions usually have global support, and cannot capture localized deformations. While reduced-space basis functions can be localized to some extent, capturing truly local deformations would still require a very large number of precomputed basis functions, significantly degrading both precomputation and online performance. We present an efficient approach to handling local deformations that cannot be predicted, most commonly arising from contact and collisions, by augmenting the subspace basis with custom functions derived from analytic solutions to static loading problems. We also present a new cubature scheme designed to facilitate fast computation of the necessary runtime quantities while undergoing a changing basis. Our examples yield a two order of magnitude speedup over full-coordinate simulations, striking a desirable balance between runtime speeds and expressive ability. David Harmon, Denis Zorin |
ACM Trans. Graph. | 2 |
| 2013 | Controlled-distortion constrained global parametrizationabstractThe quality of a global parametrization is determined by a number of factors, including amount of distortion, number of singularities (cones), and alignment with features and boundaries. Placement of cones plays a decisive role in determining the overall distortion of the parametrization; at the same time, feature and boundary alignment also affect the cone placement. A number of methods were proposed for automatic choice of cone positions, either based on singularities of cross-fields and emphasizing alignment, or based on distortion optimization. In this paper we describe a method for placing cones for seamless global parametrizations with alignment constraints. We use a close relation between variation-minimizing cross-fields and related 1-forms and conformal maps, and demonstrate how it leads to a constrained optimization problem formulation. We show for boundary-aligned parametrizations metric distortion may be reduced by cone chains , sometimes to an arbitrarily small value, and the trade-off between the distortion and the number of cones can be controlled by a regularization term. Constrained parametrizations computed using our method have significantly lower distortion compared to the state-of-the art field-based method, yet maintain feature and boundary alignment. In the most extreme cases, parametrization collapse due to alignment constraints is eliminated. Ashish Myles, Denis Zorin |
ACM Trans. Graph. | 2 |
| 2013 | Worst-case structural analysisabstractDirect digital manufacturing is a set of rapidly evolving technologies that provide easy ways to manufacture highly customized and unique products. The development pipeline for such products is radically different from the conventional manufacturing pipeline: 3D geometric models are designed by users often with little or no manufacturing experience, and sent directly to the printer. Structural analysis on the user side with conventional tools is often unfeasible as it requires specialized training and software. Trial-and-error, the most common approach, is time-consuming and expensive. We present a method that would identify structural problems in objects designed for 3D printing based on geometry and material properties only , without specific assumptions on loads and manual load setup. We solve a constrained optimization problem to determine the "worst" load distribution for a shape that will cause high local stress or large deformations. While in its general form this optimization has a prohibitively high computational cost, we demonstrate that an approximate method makes it possible to solve the problem rapidly for a broad range of printed models. We validate our method both computationally and experimentally and demonstrate that it has good predictive power for a number of diverse 3D printed shapes. Qingnan Zhou, Julian Panetta, Denis Zorin |
ACM Trans. Graph. | 3 |
| 2012 | Computing Extremal Quasiconformal MapsabstractAbstract Conformal maps are widely used in geometry processing applications. They are smooth, preserve angles, and are locally injective by construction. However, conformal maps do not allow for boundary positions to be prescribed. A natural extension to the space of conformal maps is the richer space of quasiconformal maps of bounded conformal distortion. Extremal quasiconformal maps, that is, maps minimizing the maximal conformal distortion, have a number of appealing properties making them a suitable candidate for geometry processing tasks. Similarly to conformal maps, they are guaranteed to be locally bijective; unlike conformal maps however, extremal quasiconformal maps have sufficient flexibility to allow for solution of boundary value problems. Moreover, in practically relevant cases, these solutions are guaranteed to exist, are unique and have an explicit characterization. We present an algorithm for computing piecewise linear approximations of extremal quasiconformal maps for genus‐zero surfaces with boundaries, based on Teichmüller's characterization of the dilatation of extremal maps using holomorphic quadratic differentials. We demonstrate that the algorithm closely approximates the maps when an explicit solution is available and exhibits good convergence properties for a variety of boundary conditions. Ofir Weber, Ashish Myles, Denis Zorin |
Comput. Graph. Forum | 3 |
| 2012 | Global parametrization by incremental flatteningabstractGlobal parametrization of surfaces requires singularities (cones) to keep distortion minimal. We describe a method for finding cone locations and angles and an algorithm for global parametrization which aim to produce seamless parametrizations with low metric distortion. The idea of the method is to evolve the metric of the surface, starting with the original metric so that a growing fraction of the area of the surface is constrained to have zero Gaussian curvature; the curvature becomes gradually concentrated at a small set of vertices which become cones. We demonstrate that the resulting parametrizations have significantly lower metric distortion compared to previously proposed methods. Ashish Myles, Denis Zorin |
ACM Trans. Graph. | 2 |
| 2012 | Fields on symmetric surfacesabstractDirection fields, line fields and cross fields are used in a variety of computer graphics applications ranging from non-photorealistic rendering to remeshing. In many cases, it is desirable that fields adhere to symmetry, which is predominant in natural as well as man-made shapes. We present an algorithm for designing smooth N-symmetry fields on surfaces respecting generalized symmetries of the shape, while maintaining alignment with local features. Our formulation for constructing symmetry fields is based on global symmetries, which are given as input to the algorithm, with no isometry assumptions. We explore in detail the properties of generalized symmetries (reflections in particular), and we also develop an algorithm for the robust computation of such symmetry maps, based on a small number of correspondences, for surfaces of genus zero. Daniele Panozzo, Yaron Lipman, Enrico Puppo, Denis Zorin |
ACM Trans. Graph. | 4 |
| 2011 | Anisotropic quadrangulation
Denis Kovacs, Ashish Myles, Denis Zorin |
Comput. Aided Geom. Des. | 3 |
| 2011 | Manifold-based surfaces with boundaries
Elif Tosun, Denis Zorin |
Comput. Aided Geom. Des. | 2 |
| 2011 | Interference-aware geometric modelingabstractWhile often a requirement for geometric models, there has been little research in resolving the interaction of deforming surfaces during real-time modeling sessions. To address this important topic, we introduce an interference algorithm specifically designed for the domain of geometric modeling. This algorithm is general, easily working within existing modeling paradigms to maintain their important properties. Our algorithm is fast, and is able to maintain interactive rates on complex deforming meshes of over 75K faces, while robustly removing intersections. Lastly, our method is controllable, allowing fine-tuning to meet the specific needs of the user. This includes support for minimum separation between surfaces and control over the relative rigidity of interacting objects. David Harmon, Daniele Panozzo, Olga Sorkine-Hornung, Denis Zorin |
ACM Trans. Graph. | 4 |
| 2011 | Global parametrization of range image setsabstractWe present a method to globally parameterize a surface represented by height maps over a set of planes (range images). In contrast to other parametrization techniques, we do not start with a manifold mesh. The parametrization we compute defines a manifold structure, it is seamless and globally smooth, can be aligned to geometric features and shows good quality in terms of angle and area preservation, comparable to current parametrization techniques for meshes. Computing such global seamless parametrization makes it possible to perform quad remeshing, texture mapping and texture synthesis and many other types of geometry processing operations. Our approach is based on a formulation of the Poisson equation on a manifold structure defined for the surface by the range images. Construction of such global parametrization requires only a way to project surface data onto a set of planes, and can be applied directly to implicit surfaces, nonmanifold surfaces, very large meshes, and collections of range scans. We demonstrate application of our technique to all these geometry types. Nico Pietroni, Marco Tarini, Olga Sorkine-Hornung, Denis Zorin |
ACM Trans. Graph. | 4 |
| 2010 | Petascale Direct Numerical Simulation of Blood Flow on 200K Cores and Heterogeneous ArchitecturesabstractWe present a fast, petaflop-scalable algorithm for Stokesian particulate flows. Our goal is the direct simulation of blood, which we model as a mixture of a Stokesian fluid (plasma) and red blood cells (RBCs). Directly simulating blood is a challenging multiscale, multiphysics problem. We report simulations with up to 200 million deformable RBCs. The largest simulation amounts to 90 billion unknowns in space. In terms of the number of cells, we improve the state-of-the art by several orders of magnitude: the previous largest simulation, at the same physical fidelity as ours, resolved the flow of O(1,000-10,000) RBCs. Our approach has three distinct characteristics: (1) we faithfully represent the physics of RBCs by using nonlinear solid mechanics to capture the deformations of each cell; (2) we accurately resolve the long-range, N-body, hydrodynamic interactions between RBCs (which are caused by the surrounding plasma); and (3) we allow for the highly non-uniform distribution of RBCs in space. The new method has been implemented in the software library MOBO (for “Moving Boundaries”). We designed MOBO to support parallelism at all levels, including inter-node distributed memory parallelism, intra-node shared memory parallelism, data parallelism (vectorization), and fine-grained multithreading for GPUs. We have implemented and optimized the majority of the computation kernels on both Intel/AMD x86 and NVidia's Tesla/Fermi platforms for single and double floating point precision. Overall, the code has scaled on 256 CPU-GPUs on the Teragrid's Lincoln cluster and on 200,000 AMD cores of the Oak Ridge national Laboratory's Jaguar PF system. In our largest simulation, we have achieved 0.7 Petaflops/s of sustained performance on Jaguar. Abtin Rahimian, Ilya Lashuk, Shravan K. Veerapaneni, Aparna Chandramowlishwaran, Dhairya Malhotra, Logan Moon, Rahul S. Sampath, Aashay Shringarpure, Jeffrey S. Vetter, Richard W. Vuduc, Denis Zorin, George Biros |
SC | 11 |
| 2010 | Anisotropic quadrangulationabstractQuadrangulation methods aim to approximate surfaces by semi-regular meshes with as few extraordinary vertices as possible. A number of techniques use the harmonic parameterization to keep quads close to squares, or fit parametrization gradients to align quads to features. Both types of techniques create near-isotropic quads; feature-aligned quadrangulation algorithms reduce the remeshing error by aligning isotropic quads with principal curvature directions. A complimentary approach is to allow for anisotropic elements, which are well-known to have significantly better approximation quality. Denis Kovacs, Ashish Myles, Denis Zorin |
Symposium on Solid and Physical Modeling | 3 |
| 2010 | Mixed Finite Elements for Variational Surface ModelingabstractAbstract Many problems in geometric modeling can be described using variational formulations that define the smoothness of the shape and its behavior w.r.t. the posed modeling constraints. For example, high‐quality C2 surfaces that obey boundary conditions on positions, tangents and curvatures can be conveniently defined as solutions of high‐order geometric PDEs; the advantage of such a formulation is its conceptual representation‐independence. In practice, solving high‐order problems efficiently and accurately for surfaces approximated by meshes is notoriously difficult. For modeling applications, the preferred approach is to use discrete geometric schemes which are efficient and robust, but their convergence properties are less well understood compared to higher‐order FEM. In this paper, we explore discretizations of common geometric PDEs on meshes using mixed finite elements, where additional variables for the derivatives in the problem are introduced. Such formulations use first‐order derivatives only, allowing a discretization with simple linear elements. Various boundary conditions can be naturally discretized in this setting. We formalize continuous region constraints commonly used in modeling applications, and show that these seamlessly fit into the mixed framework. We demonstrate that some of the commonly used discrete geometric discretizations can be regarded as a particular case of mixed finite elements. We study the convergence behavior of our discretizations, and how they can be applied to implement common modeling tasks. Alec Jacobson, Elif Tosun, Olga Sorkine-Hornung, Denis Zorin |
Comput. Graph. Forum | 4 |
| 2010 | Feature-aligned T-meshesabstractHigh-order and regularly sampled surface representations are more efficient and compact than general meshes and considerably simplify many geometric modeling and processing algorithms. A number of recent algorithms for conversion of arbitrary meshes to regularly sampled form (typically quadrangulation) aim to align the resulting mesh with feature lines of the geometry. While resulting in a substantial improvement in mesh quality, feature alignment makes it difficult to obtain coarse regular patch partitions of the mesh. In this paper, we propose an approach to constructing patch layouts consisting of small numbers of quadrilateral patches while maintaining good feature alignment. To achieve this, we use quadrilateral T-meshes, for which the intersection of two faces may not be the whole edge or vertex, but a part of an edge. T-meshes offer more flexibility for reduction of the number of patches and vertices in a base domain while maintaining alignment with geometric features. At the same time, T-meshes retain many desirable features of quadrangulations, allowing construction of high-order representations, easy packing of regularly sampled geometric data into textures, as well as supporting different types of discretizations for physical simulation. Ashish Myles, Nico Pietroni, Denis Kovacs, Denis Zorin |
ACM Trans. Graph. | 4 |
| 2010 | Real-Time Creased Approximate Subdivision Surfaces with DisplacementsabstractWe present an extension of Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation. Denis Kovacs, Jason Mitchell, Shanon Drone, Denis Zorin |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2009 | Application-aware management of parallel simulation collectionsabstractThis paper presents a system deployed on parallel clusters to manage a collection of parallel simulations that make up a computational study. It explores how such a system can extend traditional parallel job scheduling and resource allocation techniques to incorporate knowledge specific to the study. Siu Yau, Vijay Karamcheti, Denis Zorin, Kostadin Damevski, Steven G. Parker |
PPoPP | 3 |
| 2009 | A massively parallel adaptive fast-multipole method on heterogeneous architecturesabstractWe present new scalable algorithms and a new implementation of our kernel-independent fast multipole method (Ying et al. ACM/IEEE SC '03), in which we employ both distributed memory parallelism (via MPI) and shared memory/streaming parallelism (via GPU acceleration) to rapidly evaluate two-body non-oscillatory potentials. On traditional CPU-only systems, our implementation scales well up to 30 billion unknowns on 65K cores (AMD/CRAY-based Kraken system at NSF/NICS) for highly non-uniform point distributions. On GPU-enabled systems, we achieve 30x speedup for problems of up to 256 million points on 256 GPUs (Lincoln at NSF/NCSA) over a comparable CPU-only based implementations. Ilya Lashuk, Aparna Chandramowlishwaran, Harper Langston, Rahul S. Sampath, Aashay Shringarpure, Richard W. Vuduc, Lexing Ying, Denis Zorin, George Biros |
SC | 9 |
| 2009 | Real-time creased approximate subdivision surfacesabstractWe present an extension of recently developed Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners which are essential for most applications. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation. Denis Kovacs, Jason Mitchell, Shanon Drone, Denis Zorin |
SI3D | 4 |
| 2009 | Structured annotations for 2D-to-3D modelingabstractWe present a system for 3D modeling of free-form surfaces from 2D sketches. Our system frees users to create 2D sketches from arbitrary angles using their preferred tool, which may include pencil and paper. A 3D model is created by placing primitives and annotations on the 2D image. Our primitives are based on commonly used sketching conventions and allow users to maintain a single view of the model. This eliminates the frequent view changes inherent to existing 3D modeling tools, both traditional and sketch-based, and enables users to match input to the 2D guide image. Our annotations---same-lengths and angles, alignment, mirror symmetry, and connection curves---allow the user to communicate higher-level semantic information; through them our system builds a consistent model even in cases where the original image is inconsistent. We present the results of a user study comparing our approach to a conventional "sketch-rotate-sketch" workflow. Yotam I. Gingold, Takeo Igarashi, Denis Zorin |
ACM Trans. Graph. | 3 |
| 2008 | Result reuse in design space exploration: A study in system support for interactive parallel computingabstractThis paper presents a system supporting reuse of simulation results in multi-experiment computational studies involving independent simulations and explores the benefits of such reuse. Using a SCIRun-based defibrillator device simulation code (DefibSim) and the SimX system for computational studies, this paper demonstrates how aggressive reuse between and within computational studies can enable interactive rates for such studies on a moderate-sized 128-node processor cluster; a brute-force approach to the problem would require two thousand nodes or more on a massively parallel machine for similar performance. Key to realizing these performance improvements is exploiting optimization opportunities that present themselves at the level of the overall workflow of the study as opposed to focusing on individual simulations. Such global optimization approaches are likely to become increasingly important with the shift towards interactive and universal parallel computing. Shi-Man Yau, Kostadin Damevski, Vijay Karamcheti, Steven G. Parker, Denis Zorin |
IPDPS | 5 |
| 2008 | Shading-based surface editingabstractWe present a system for free-form surface modeling that allows a user to modify a shape by changing its rendered, shaded image using stroke-based drawing tools. User input is translated into a set of tangent and positional constraints on the surface. A new shape, whose rendered image closely approximates user input, is computed using an efficient and stable surface optimization procedure. We demonstrate how several types of free-form surface edits which may be difficult to cast in terms of standard deformation approaches can be easily performed using our system. Yotam I. Gingold, Denis Zorin |
ACM Trans. Graph. | 2 |
| 2008 | Real-time rendering of textures with feature curvesabstractThe standard bilinear interpolation on normal maps results in visual artifacts along sharp features, which are common for surfaces with creases, wrinkles, and dents. In many cases, spatially varying features, like the normals near discontinuity curves, are best represented as functions of the distance to the curve and the position along the curve. For high-quality interactive rendering at arbitrary magnifications, one needs to interpolate the distance field preserving discontinuity curves exactly. We present a real-time, GPU-based method for distance function and distance gradient interpolation which preserves discontinuity feature curves. The feature curves are represented by a set of quadratic Bezier curves, with minimal restrictions on their intersections. We demonstrate how this technique can be used for real-time rendering of complex feature patterns and blending normal maps with procedurally defined profiles near normal discontinuities. Evgueni Parilov, Denis Zorin |
ACM Trans. Graph. | 2 |
| 2007 | SimX meets SCIRun: A Component-based Implementation of a Computational Study SystemabstractThis paper describes the ongoing implementation of the SimX system for multi-experiment computational studies within the SCIRun problem solving environment. The modular, component-based nature of SCIRun enables a natural integration of the SimX runtime modules with the simulation codes that constitute the experiments underlying the study, and provides a rich steering and visualization environment for study interactions. Experience with a computational study involving a SCIRun defibrillator device simulation code (DefibSim) highlights these advantages, and identifies several avenues for future work. Siu-Man Yau, Eitan Grinspun, Vijay Karamcheti, Denis Zorin |
IPDPS | 4 |
| 2007 | Shape optimization using reflection lines
Elif Tosun, Yotam I. Gingold, Jason Reisman, Denis Zorin |
Symposium on Geometry Processing | 4 |
| 2007 | Controlled-topology filtering
Yotam I. Gingold, Denis Zorin |
Comput. Aided Des. | 2 |
| 2007 | Discrete quadratic curvature energies
Max Wardetzky, Miklós Bergou, David Harmon, Denis Zorin, Eitan Grinspun |
Comput. Aided Geom. Des. | 4 |
| 2006 | Sim-X: parallel system software for interactive multi-experiment computational studiesabstractAdvances in high-performance computing have led to the broad use of computational studies in everyday engineering and scientific applications. A single study may require thousands of computational experiments, each corresponding to individual runs of simulation software with different parameter settings; in complex studies, the pattern of parameter changes is complex and may have to be adjusted by the user based on partial simulation results. Unfortunately, existing tools have limited high-level support for managing large ensembles of simultaneous computational experiments. In this paper, we present a system architecture for interactive computational studies targeting two goals. The first is to provide a framework for high-level user interaction with computational studies, rather than individual experiments; the second is to maximize the size of the studies that can be performed at close to interactive rates. We describe a prototype implementation of the system and demonstrate performance improvements obtained using our approach for a simple model problem. Siu-Man Yau, Eitan Grinspun, Vijay Karamcheti, Denis Zorin |
IPDPS | 4 |
| 2006 | A quadratic bending model for inextensible surfaces
Miklós Bergou, Max Wardetzky, David Harmon, Denis Zorin, Eitan Grinspun |
Symposium on Geometry Processing | 4 |
| 2006 | Constructing curvature-continuous surfaces by blending
Denis Zorin |
Symposium on Geometry Processing | 1 |
| 2006 | Controlled-topology filteringabstractMany applications require the extraction of isolines and isosurfaces from scalar functions defined on regular grids. These scalar functions may have many different origins: from MRI and CT scan data to terrain data or results of a simulation. As a result of noise and other artifacts, curves and surfaces obtained by standard extraction algorithms often suffer from topological irregularities and geometric noise.While it is possible to remove topological and geometric noise as a post-processing step, in the case when a large number of isolines are of interest there is a considerable advantage in filtering the scalar function directly. While most smoothing filters result in gradual simplification of the topological structure of contours, new topological features typically emerge and disappear during the smoothing process.In this paper, we describe an algorithm for filtering functions defined on regular 2D grids with controlled topology changes, which ensures that the topological structure of the set of contour lines of the function is progressively simplified. Yotam I. Gingold, Denis Zorin |
Symposium on Solid and Physical Modeling | 2 |
| 2006 | A direct texture placement and editing interfaceabstractThe creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel approach for texture placement and editing based on direct manipulation of textures on the surface. Compared to conventional tools for surface texturing, our system combines UV-coordinate specification and texture editing into one seamless process, reducing the need for careful initial design of parameterization and providing a natural interface for working with textures directly on 3D surfaces.A combination of efficient techniques for interactive constrained parameterization and advanced input devices makes it possible to realize a set of natural interaction paradigms. The texture is regarded as a piece of stretchable material, which the user can position and deform on the surface, selecting arbitrary sets of constraints and mapping texture points to the surface; in addition, the multi-touch input makes it possible to specify natural handles for texture manipulation using point constraints associated with different fingers. Pressure can be used as a direct interface for texture combination operations. The 3D position of the object and its texture can be manipulated simultaneously using two-hand input. Yotam I. Gingold, Philip L. Davidson, Jefferson Y. Han, Denis Zorin |
UIST | 4 |
| 2006 | Computing discrete shape operators on general meshesabstractAbstract Discrete curvature and shape operators, which capture complete information about directional curvatures at a point, are essential in a variety of applications: simulation of deformable two‐dimensional objects, variational modeling and geometric data processing. In many of these applications, objects are represented by meshes. Currently, a spectrum of approaches for formulating curvature operators for meshes exists, ranging from highly accurate but computationally expensive methods used in engineering applications to efficient but less accurate techniques popular in simulation for computer graphics. We propose a simple and efficient formulation for the shape operator for variational problems on general meshes, using degrees of freedom associated with normals. On the one hand, it is similar in its simplicity to some of the discrete curvature operators commonly used in graphics; on the other hand, it passes a number of important convergence tests and produces consistent results for different types of meshes and mesh refinement. Eitan Grinspun, Yotam I. Gingold, Jason Reisman, Denis Zorin |
Comput. Graph. Forum | 4 |
| 2005 | Curvature-based Energy for Simulation and Variational ModelingabstractCurvature-based energy and forces are used in a broad variety of contexts, ranging from modeling of thin plates and shells to surface fairing and variational surface design. The approaches to discretization preferred in different areas often have little in common: engineering shell analysis is dominated by finite elements, while spring-particle models are often preferred for animation and qualitative simulation due to their simplicity and low computational cost. Both types of approaches have found applications in geometric modeling. While there is a well-established theory for finite element methods, alternative discretizations are less well understood: many questions about mesh dependence, convergence and accuracy remain unanswered. We discuss the general principles for defining curvature-based energy on discrete surfaces based on geometric invariance and convergence considerations. We show how these principles can be used to understand the behavior of some commonly used discretizations, to establish relations between some well-known discrete geometry and finite element formulations and to derive new simple and efficient discretizations. Denis Zorin |
SMI | 1 |
| 2004 | Differentiable Parameterization of Catmull-Clark Subdivision Surfaces
Ioana M. Boier-Martin, Denis Zorin |
Symposium on Geometry Processing | 2 |
| 2004 | Lofting Curve Networks using Subdivision Surfaces
Scott Schaefer, Joe D. Warren, Denis Zorin |
Symposium on Geometry Processing | 3 |
| 2004 | Interactive modeling of topologically complex geometric detailabstractVolume textures aligned with a surface can be used to add topologically complex geometric detail to objects in an efficient way, while retaining an underlying simple surface structure.Adding a volume texture to a surface requires more than a conventional two-dimensional parameterization: a part of the space surrounding the surface has to be parameterized. Another problem with using volume textures for adding geometric detail is the difficulty in rendering implicitly represented surfaces, especially when they are changed interactively.In this paper we present algorithms for constructing and rendering volume-textured surfaces. We demonstrate a number of interactive operations that these algorithms enable. Jianbo Peng, Daniel Kristjansson, Denis Zorin |
ACM Trans. Graph. | 3 |
| 2004 | A simple manifold-based construction of surfaces of arbitrary smoothnessabstractWe present a smooth surface construction based on the manifold approach of Grimm and Hughes. We demonstrate how this approach can relatively easily produce a number of desirable properties which are hard to achieve simultaneously with polynomial patches, subdivision or variational surfaces. Our surfaces are C ∞ -continuous with explicit nonsingular C ∞ parameterizations, high-order flexible at control vertices, depend linearly on control points, have fixed-size local support for basis functions, and have good visual quality. Lexing Ying, Denis Zorin |
ACM Trans. Graph. | 2 |
| 2003 | A New Parallel Kernel-Independent Fast Multipole MethodabstractWe present a new adaptive fast multipole algorithm and its parallel implementation. The algorithm is kernel-independent in the sense that the evaluation of pairwise interactions does not rely on any analytic expansions, but only utilizes kernel evaluations. The new method provides the enabling technology for many important problems in computational science and engineering. Examples include viscous flows, fracture mechanics and screened Coulombic interactions. Our MPI-based parallel implementation logically separates the computation and communication phases to avoid synchronization in the upward and downward computation passes, and thus allows us to fully exploit computation and communication overlapping. We measure isogranular and fixed-size scalability for a variety of kernels on the Pittsburgh Supercomputing Center's TCS-1 Alphaserver on up to 3000 processors. We have solved viscous flow problems with up to 2.1 billion unknowns and we have achieved 1.6 Tflops/s peak performance and 1.13 Tflops/s sustained performance. Lexing Ying, George Biros, Denis Zorin, Harper Langston |
SC | 3 |
| 2002 | Sharp Features on Multiresolution Subdivision Surfaces
Henning Biermann, Ioana M. Boier-Martin, Denis Zorin, Fausto Bernardini |
Graph. Model. | 3 |
| 2002 | Cut-and-paste editing of multiresolution surfacesabstractCutting and pasting to combine different elements into a common structure are widely used operations that have been successfully adapted to many media types. Surface design could also benefit from the availability of a general, robust, and efficient cut-and-paste tool, especially during the initial stages of design when a large space of alternatives needs to be explored. Techniques to support cut-and-paste operations for surfaces have been proposed in the past, but have been of limited usefulness due to constraints on the type of shapes supported and the lack of real-time interaction. In this paper, we describe a set of algorithms based on multiresolution subdivision surfaces that perform at interactive rates and enable intuitive cut-and-paste operations. Henning Biermann, Ioana M. Boier-Martin, Fausto Bernardini, Denis Zorin |
ACM Trans. Graph. | 4 |
| 2002 | Evaluation of piecewise smooth subdivision surfaces
Denis Zorin, Daniel Kristjansson |
Vis. Comput. | 1 |
| 2001 | Sharp Features on Multiresolution Subdivision SurfacabstractIn this paper we describe a method for creating sharp features and trim regions on multiresolution subdivision surfaces along a set of user-defined curves. Operations such as engraving, embossing, and trimming are important in many surface modeling applications. Their implementation, however, is non-trivial due to computational, topological, and smoothness constraints that the underlying surface has to satisfy. The novelty of our work lies in the ability to create sharp features anywhere on a surface and in the fact that the resulting representation remains within the multiresolution subdivision framework. Preserving the original representation has the advantage that other operations applicable to multiresolution subdivision surfaces can subsequently be applied to the edited model. We also introduce an extended set of subdivision rules for Catmull-Clark surfaces that allows the creation of creases along diagonals of control mesh faces. Henning Biermann, Denis Zorin, Ioana M. Boier-Martin, Fausto Bernardini |
PG | 2 |
| 2001 | Approximate Boolean operations on free-form solidsabstractIn this paper we describe a method for computing approximate results of boolcan operations (union, intersection, difference) applied to free-form solids bounded by multiresolution subdivision surfaces. Henning Biermann, Daniel Kristjansson, Denis Zorin |
SIGGRAPH | 3 |
| 2001 | A Simple Algorithm for Surface DenoisingabstractWe present a simple denoising technique for geometric data represented as a semiregular mesh, based on locally adaptive Wiener filtering. The degree of denoising is controlled by a single parameter (an estimate of the relative noise level) and the time required for denoising is independent of the magnitude of the estimate. The performance of the algorithm is sufficiently fast to allow interactive local denoising. Jianbo Peng, Vasily Strela, Denis Zorin |
IEEE Visualization | 3 |
| 2001 | Nonmanifold SubdivisionabstractCommonly-used subdivision schemes require manifold control meshes and produce manifold surfaces. However, it is often necessary to model nonmanifold surfaces, such as several surface patches meeting at a common boundary. In this paper, we describe a subdivision algorithm that makes it possible to model nonmanifold surfaces. Any triangle mesh, subject only to the restriction that no two vertices of any triangle coincide, can serve as an input to the algorithm. Resulting surfaces consist of collections of manifold patches joined along nonmanifold curves and vertices. If desired, constraints may be imposed on the tangent planes of manifold patches sharing a curve or a vertex. The algorithm is an extension of a well-known Loop subdivision scheme, and uses techniques developed for piecewise smooth surfaces. Lexing Ying, Denis Zorin |
IEEE Visualization | 2 |
| 2001 | 4-8 Subdivision
Luiz Velho 0001, Denis Zorin |
Comput. Aided Geom. Des. | 2 |
| 2001 | A unified framework for primal/dual quadrilateral subdivision schemes
Denis Zorin, Peter Schröder |
Comput. Aided Geom. Des. | 1 |
| 2000 | Piecewise smooth division surfaces with normal controlabstractIn this paper we introduce improved rules for Catmull-Clark and Loop subdivision that overcome several problems with the original schemes, namely, lack of smoothness at extraordinary boundary vertices and folds near concave corners. In addition, our approach to rule modification allows the generation of surfaces with prescribed normals, both on the boundary and in the interior, which considerably improves control of the shape of surfaces. Henning Biermann, Adi Levin, Denis Zorin |
SIGGRAPH | 3 |
| 2000 | Illustrating smooth surfacesabstractWe present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duality, and an algorithm for segmenting the silhouette curves into smooth parts with constant visibility. These methods can be used to find all silhouettes in real time in software. We present an automatic method for generating hatch marks in order to convey surface shape. We demonstrate these algorithms with a drawing style inspired by A Topological Picturebook by G. Francis. Aaron Hertzmann, Denis Zorin |
SIGGRAPH | 2 |
| 1997 | Interactive multiresolution mesh editingabstractWe describe a multiresolution representation for meshes based on subdivision, which is a natural extension of the existing patch-based surface representations. Combining subdivision and the smoothing algorithms of Taubin [26] allows us to construct a set of algorithms for interactive multiresolution editing of complex hierarchical meshes of arbitrary topology. The simplicity of the underlying algorithms for refinement and coarsification enables us to make them local and adaptive, thereby considerably improving their efficiency. We have built a scalable interactive multiresolution editing system based on such algorithms. Denis Zorin, Peter Schröder, Wim Sweldens |
SIGGRAPH | 1 |
| 1996 | Interpolation Subdivision for Meshes with Arbitrary TopologyabstractSubdivision is a powerful paradigm for the generation of surfaces of arbitrary topology. Given an initial triangular mesh the goal is to produce a smooth and visually pleasing surface whose shape is controlled by the initial mesh. Of particular interest are interpolating schemes since they match the original data exactly, and are crucial for fast multiresolution and wavelet techniques. Dyn, Gregory, and Levin introduced the Butterfly scheme [17], which yields C¹ surfaces in the topologically regular setting. Unfortunately it exhibits undesirable artifacts in the case of an irregular topology. We examine these failures and derive an improved scheme, which retains the simplicity of the Butterfly scheme, is interpolating, and results in smoother surfaces. Denis Zorin, Peter Schröder, Wim Sweldens |
SIGGRAPH | 1 |
| 1995 | Correction of geometric perceptual distortions in picturesabstractWe suggest an approach for correcting several types of perceived geometric distortions in computer-generated and photographic images. The approach is based on a mathematical formalization of desirable properties of pictures. \n \nFrom a small set of simple assumptions we obtain perceptually preferable viewing transformations and show that these transformations can be decomposed into a perspective or parallel projection \nfollowed by a planar transformation. The decomposition is easily implemented and provides a convenient framework for further analysis of the image mapping. \n \nWe prove that two perceptually important properties are incompatible and cannot be satisfied simultaneously. It is impossible to construct a viewing transformation such that the images of all lines are straight and the images of all spheres are exact circles. Perceptually preferable tradeoffs between these two types of distortions \ncan depend on the content of the picture. We construct parametric families of transformations with parameters representing the relative importance of the perceptual characteristics. By adjusting the \nsettings of the parameters we can minimize the overall distortion of the picture. \n \nIt turns out that a simple family of transformations produces results that are sufficiently close to optimal. We implement the proposed transformations and apply them to computer-generated and photographic perspective projection images. Our transformations can considerably reduce distortion in wide-angle motion pictures \nand computer-generated animations. Denis Zorin, Alan H. Barr |
SIGGRAPH | 1 |