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Paul McIlroy

dblp:21/2644 · DBLP profile ↗
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6ranked-venue papers
6as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 6 first-authorArtificial intelligence and machine learning · 3 · 3 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Virtual and augmented reality · 52% Geometric modeling and processing · 20% Computational photography and imaging · 19%
Computer networks
2 papers
Wireless sensing and localization · 64% Internet of things and sensor networks · 36%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.332014
Kinectrack: 3D Pose Estimation Using a Projected Dense Dot Pattern · IEEE Trans. Vis. Comput. Graph. 2014
Hawk-Eye: Augmented reality in sports broadcasting and officiating · ISMAR 2008
Kinectrack: Agile 6-DoF tracking using a projected dot pattern · ISMAR 2012
Computational photography and imaging
depth sensing
0.212014
Kinectrack: 3D Pose Estimation Using a Projected Dense Dot Pattern · IEEE Trans. Vis. Comput. Graph. 2014
Virtual and augmented reality › tracking
pose tracking
0.212014
Kinectrack: 3D Pose Estimation Using a Projected Dense Dot Pattern · IEEE Trans. Vis. Comput. Graph. 2014
Geometric modeling and processing
3d reconstruction
0.112012
Kinectrack: Agile 6-DoF tracking using a projected dot pattern · ISMAR 2012
Wireless sensing and localization › human sensing
pose estimation
0.112012
Kinectrack: Agile 6-DoF tracking using a projected dot pattern · ISMAR 2012
Multimedia systems and quality of experience › content distribution
sports broadcasting
0.112008
Hawk-Eye: Augmented reality in sports broadcasting and officiating · ISMAR 2008
Internet of things and sensor networks › wireless sensor network
target tracking
0.112008
Hawk-Eye: Augmented reality in sports broadcasting and officiating · ISMAR 2008
Geometric modeling and processing › 3d reconstruction
3d scene reconstruction
0.112014
Kinectrack: 3D Pose Estimation Using a Projected Dense Dot Pattern · IEEE Trans. Vis. Comput. Graph. 2014

Methods — techniques the papers use, named apart from their topics

dot pattern matching · 0.5auto-calibration · 0.5machine vision · 0.2camera calibration · 0.2
YearPublicationVenuePosition
2014 Kinectrack: 3D Pose Estimation Using a Projected Dense Dot Pattern
abstract
Kinectrack is a novel approach to six-DoF tracking that provides agile real-time pose estimation using only commodity hardware. The dot pattern emitter and IR camera components of the standard Kinect device are separated to allow the emitter to roam freely relative to a fixed camera. The six-DoF pose of the emitter component is recovered by matching the dense dot pattern observed by the camera to a pre-captured reference image. A novel matching technique is introduced to obtain the dense dot pattern correspondences efficiently in wide- and adaptive-baseline scenarios that requires only a small subset of the full dense dot pattern to fall within the field of view of the fixed camera. An auto-calibration process is proposed in order to obtain the intrinsic parameters of the fixed camera and the internal dot pattern reference image of the emitter. The system simultaneously recovers the six-DoF pose of the emitter device and the piecewise planar 3D scene structure. Kinectrack provides a low-cost method for tracking an object without any on-board computation, with small size and only simple electronics. This paper extends the original ISMAR 2012 submission, including a demonstration of robust pose tracking for AR and examples of matching in planar and non-planar scenes.
Paul McIlroy, Shahram Izadi, Andrew W. Fitzgibbon
IEEE Trans. Vis. Comput. Graph.1
2012 Kinectrack: Agile 6-DoF tracking using a projected dot pattern
abstract
We present Kinectrack, a new six degree-of-freedom (6-DoF) tracker which allows real-time and low-cost pose estimation using only commodity hardware. We decouple the dot pattern emitter and IR camera of the Kinect. Keeping the camera fixed and moving the IR emitter in the environment, we recover the 6-DoF pose of the emitter by matching the observed dot pattern in the field-of-view of the camera to a pre-captured reference image. We propose a novel matching technique to obtain dot pattern correspondences efficiently in wide- and adaptive-baseline scenarios. We also propose an auto-calibration method to obtain the camera intrinsics and dot pattern reference image. The performance of Kinectrack is evaluated and the rotational and translational accuracy of the system is measured relative to ground truth for both planar and multi-planar scene geometry. Our system can simultaneously recover the 6-DoF pose of the device and also recover piecewise planar 3D scene structure, and can be used as a low-cost method for tracking a device without any on-board computation, with small size and only simple electronics.
Paul McIlroy, Shahram Izadi, Andrew W. Fitzgibbon
ISMAR1
2011 High-level scene structure using visibility and occlusion
abstract
We demonstrate a new method for extracting high-level scene information from the type of data available from simultaneous localisation and mapping systems. We model the scene with a collection of primitives (such as bounded planes), and make explicit use of both visible and occluded points in order to refine the model. Since our formulation allows for different kinds of primitives and an arbitrary number of each, we use Bayesian model evidence to compare very different models on an even footing. Additionally, by making use of Bayesian techniques we can also avoid explicitly finding the optimal assignment of map landmarks to primitives. The results show that explicit reasoning about occlusion improves model accuracy and yields models which are suitable for aiding data association. © 2011. The copyright of this document resides with its authors.
Paul McIlroy, Roberto Cipolla, Edward Rosten
BMVC1
2010 Deterministic Sample Consensus with Multiple Match Hypotheses
abstract
RANSAC (Random Sample Consensus) is a popular and effective technique for estimating model parameters in the presence of outliers. Efficient algorithms are necessary for both frame-rate vision tasks and offline tasks with difficult data. We present a deterministic scheme for selecting samples to generate hypotheses, applied to data from feature matching. This method combines matching scores, ambiguity and past performance of hypotheses generated by the matches to estimate the probability that a match is correct. At every stage the best matches are chosen to generate a hypothesis. This method will therefore only spend time on bad matches when the best ones have proven themselves to be unsuitable. The result is a system that is able to operate very efficiently on ambiguous data and is suitable for implementation on devices with limited computing resources. 1
Paul McIlroy, Edward Rosten, Simon Taylor, Tom Drummond
BMVC1
2009 Reconstruction from Uncalibrated Affine Silhouettes
abstract
A method for recovering structure and motion from a set of scaled orthographic silhouette views with unconstrained camera motion is presented. The outer epipolar tangencies between six or more views are used simultaneously to recover the relative pose of the cameras and hence the visual hull of the object. The camera representation proposed permits a closed form solution in the optimization of the camera parameters. The resulting system is applied to the problem of reconstructing aircraft in flight.
Paul McIlroy, Tom Drummond
BMVC1
2008 Hawk-Eye: Augmented reality in sports broadcasting and officiating
abstract
Hawk-Eye is the camera based ball-tracking system that enables players to challenge line-calling decisions on the courts of major tennis events such as Wimbledon. The author uncovers the machine vision technology behind the verdict on the big screen. He describes how the International Tennis Federation tested and accredited the system as an officiating aid and the technical challenges overcome to meet their stringent criteria for accuracy and reliability. He also reveals the pitfalls encountered in taking a vision system out of the lab and attempting to integrate it into the unforgiving world of broadcast television in remote corners of the earth.
Paul McIlroy
ISMAR1