Feng Chen 0042

dblp:21/3047-42 · DBLP profile ↗
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15ranked-venue papers
1as first author
15since 2021 · last 2025
0009-0003-8164-3410ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 1 first-author · 11 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Lost in the Context: Insufficient and Distracted Attention to Contexts in Preference Modeling
abstract
Shihan Dou, Jiayi Chen, Chenhao Huang, Feng Chen, Wei Chengzhi, Huiyuan Zheng, Shichun Liu, Yan Liu, Chenxiao Liu, Chao Xin, Lin Yan, Zongzhang Zhang, Tao Gui, Qi Zhang, Xuanjing Huang. Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2025.
Shihan Dou, Chenhao Huang, Feng Chen 0042, Wei Chengzhi, Huiyuan Zheng, Shichun Liu, Yan Liu 0002, Chenxiao Liu, Chao Xin, Zongzhang Zhang, Tao Gui, Qi Zhang 0001, Xuanjing Huang 0001
ACL (1)4
2025 Learning to Reuse Policies in State Evolvable Environments
abstract
The policy trained via reinforcement learning (RL) makes decisions based on sensor-derived state features. It is common for state features to evolve for reasons such as periodic sensor maintenance or the addition of new sensors for performance improvement. The deployed policy fails in new state space when state features are unseen during training. Previous work tackles this challenge by training a sensor-invariant policy or generating multiple policies and selecting the appropriate one with limited samples. However, both directions struggle to guarantee the performance when faced with unpredictable evolutions. In this paper, we formalize this problem as state evolvable reinforcement learning (SERL), where the agent is required to mitigate policy degradation after state evolutions without costly exploration. We propose Lapse by reusing policies learned from the old state space in two distinct aspects. On one hand, Lapse directly reuses the robust old policy by composing it with a learned state reconstruction model to handle vanishing sensors. On the other hand, the behavioral experience from the old policy is reused by Lapse to train a newly adaptive policy through offline learning, better utilizing new sensors. To leverage advantages of both policies in different scenarios, we further propose automatic ensemble weight adjustment to effectively aggregate them. Theoretically, we justify that robust policy reuse helps mitigate uncertainty and error from both evolution and reconstruction. Empirically, Lapse achieves a significant performance improvement, outperforming the strongest baseline by about $2\times$ in benchmark environments.
Bohan Yang 0018, Lihe Li, Yuqi Bian, Ruiqi Xue, Feng Chen 0042, Yi-Chen Li 0001, Lei Yuan 0005, Yang Yu 0001
ICML6
2025 EvaLearn: Quantifying the Learning Capability and Efficiency of LLMs via Sequential Problem Solving
abstract
We introduce EvaLearn, a pioneering benchmark designed to evaluate large language models (LLMs) on their learning capability and efficiency in challenging tasks, a critical, yet underexplored aspect of model potential. EvaLearn contains 648 challenging problems across six task types, grouped into 182 sequences, each sequence dedicated to one task type. Diverging from most existing benchmarks that evaluate models in parallel, EvaLearn requires models to solve problems sequentially, allowing them to leverage the experience gained from previous solutions. EvaLearn provides five comprehensive automated metrics to evaluate models and quantify their learning capability and efficiency. We extensively benchmark nine frontier models and observe varied performance profiles: some models, such as Claude-3.7-sonnet, start with moderate initial performance but exhibit strong learning ability, while some models struggle to benefit from experience and may even show negative transfer. Moreover, we investigate model performance under two learning settings and find that instance-level rubrics and teacher-model feedback further facilitate model learning. Importantly, we observe that current LLMs with stronger static abilities do not show a clear advantage in learning capability across all tasks, highlighting that EvaLearn evaluates a new dimension of model performance. We hope EvaLearn provides a novel evaluation perspective for assessing LLM potential and understanding the gap between models and human capabilities, promoting the development of deeper and more dynamic evaluation approaches. All datasets, the automatic evaluation framework, and the results studied in this paper are available in the supplementary materials.
Shihan Dou, Ming Zhang 0030, Chenhao Huang, Feng Chen 0042, Shichun Liu, Yan Liu 0002, Chenxiao Liu, Zongzhang Zhang, Tao Gui, Chao Xin, Wei Chengzhi, Qi Zhang 0001, Xuanjing Huang 0001
NeurIPS5
2025 Open and real-world human-AI coordination by heterogeneous training with communication
Cong Guan, Ke Xue 0001, Chunpeng Fan, Feng Chen 0042, Lei Yuan 0005, Chao Qian 0001, Yang Yu 0001
Frontiers Comput. Sci.4
2025 Learning to Coordinate With Different Teammates via Team Probing
abstract
Coordinating with different teammates is essential in cooperative multiagent systems (MASs). However, most multiagent reinforcement learning (MARL) methods assume fixed team compositions, which leads to agents overfitting their training partners and failing to cooperate well with different teams during the deployment phase. A common way to mitigate the problem is to anticipate teammate behaviors and adapt policies accordingly during cooperation. However, these methods use the same policy for both collecting information for modeling teammates and maximizing cooperation performance. We argue that these two goals may conflict and reduce the effectiveness of both. In this work, we propose coordinating with different teammates via team probing (CDP), a novel approach that rapidly adapts to different teams by disentangling probing and adaptation phases. Specifically, we first generate a diverse population of teams as training partners with a novel value-based diversity objective. Then, we train a probing module to probe and reveal the coordination pattern of each team with policy-dynamics reconstruction and get a representation space of the population. Finally, we train a generalist meta-policy consisting of several expert policies with module selection based on the clustering of the learned representation space. We empirically show that CDP surpasses existing policy adaptation methods in various complex multiagent scenarios with both seen and unseen teammates.
Chengxing Jia, Zongzhang Zhang, Cong Guan, Feng Chen 0042, Lei Yuan 0005, Yang Yu 0001
IEEE Trans. Neural Networks Learn. Syst.5
2025 Efficient Communication via Self-Supervised Information Aggregation for Online and Offline Multiagent Reinforcement Learning
abstract
Utilizing messages from teammates can improve coordination in cooperative multiagent reinforcement learning (MARL). Previous works typically combine raw messages of teammates with local information as inputs for policy. However, neglecting message aggregation poses significant inefficiency for policy learning. Motivated by recent advances in representation learning, we argue that efficient message aggregation is essential for good coordination in cooperative MARL. In this article, we propose Multiagent communication via Self-supervised Information Aggregation (MASIA), where agents can aggregate the received messages into compact representations with high relevance to augment the local policy. Specifically, we design a permutation-invariant message encoder to generate common information-aggregated representation from messages and optimize it via reconstructing and shooting future information in a self-supervised manner. Hence, each agent would utilize the most relevant parts of the aggregated representation for decision-making by a novel message extraction mechanism. Furthermore, considering the potential of offline learning for real-world applications, we build offline benchmarks for multiagent communication, which is the first as we know. Empirical results demonstrate the superiority of our method in both online and offline settings. We also release the built offline benchmarks in this article as a testbed for communication ability validation to facilitate further future research in this direction.
Cong Guan, Feng Chen 0042, Lei Yuan 0005, Zongzhang Zhang, Yang Yu 0001
IEEE Trans. Neural Networks Learn. Syst.2
2024 Dynamics Adaptive Safe Reinforcement Learning with a Misspecified Simulator
Ruiqi Xue, Lihe Li, Feng Chen 0042, Yi-Chen Li 0001, Yang Yu 0001, Lei Yuan 0005
ECML/PKDD (7)4
2024 Multi-agent policy transfer via task relationship modeling
Rongjun Qin, Feng Chen 0042, Tonghan Wang 0001, Lei Yuan 0005, Xiaoran Wu, Yipeng Kang, Zongzhang Zhang, Chongjie Zhang, Yang Yu 0001
Sci. China Inf. Sci.2
2024 Robust cooperative multi-agent reinforcement learning via multi-view message certification
Lei Yuan 0005, Lihe Li, Feng Chen 0042, Zongzhang Zhang, Yang Yu 0001
Sci. China Inf. Sci.4
2024 Communication-robust multi-agent learning by adaptable auxiliary multi-agent adversary generation
abstract
Abstract Communication can promote coordination in cooperative Multi-Agent Reinforcement Learning (MARL). Nowadays, existing works mainly focus on improving the communication efficiency of agents, neglecting that real-world communication is much more challenging as there may exist noise or potential attackers. Thus the robustness of the communication-based policies becomes an emergent and severe issue that needs more exploration. In this paper, we posit that the ego system 1) trained with auxiliary adversaries may handle this limitation and propose an adaptable method of M ulti -A gent A uxiliary A dversaries Generation for robust C ommunication, dubbed MA3C, to obtain a robust communication-based policy. In specific, we introduce a novel message-attacking approach that models the learning of the auxiliary attacker as a cooperative problem under a shared goal to minimize the coordination ability of the ego system, with which every information channel may suffer from distinct message attacks. Furthermore, as naive adversarial training may impede the generalization ability of the ego system, we design an attacker population generation approach based on evolutionary learning. Finally, the ego system is paired with an attacker population and then alternatively trained against the continuously evolving attackers to improve its robustness, meaning that both the ego system and the attackers are adaptable. Extensive experiments on multiple benchmarks indicate that our proposed MA3C provides comparable or better robustness and generalization ability than other baselines.
Lei Yuan 0005, Feng Chen 0042, Zongzhang Zhang, Yang Yu 0001
Frontiers Comput. Sci.2
2023 Towards Deployment-Efficient and Collision-Free Multi-Agent Path Finding (Student Abstract)
abstract
Multi-agent pathfinding (MAPF) is essential to large-scale robotic coordination tasks. Planning-based algorithms show their advantages in collision avoidance while avoiding exponential growth in the number of agents. Reinforcement-learning (RL)-based algorithms can be deployed efficiently but cannot prevent collisions entirely due to the lack of hard constraints. This paper combines the merits of planning-based and RL-based MAPF methods to propose a deployment-efficient and collision-free MAPF algorithm. The experiments show the effectiveness of our approach.
Feng Chen 0042, Chenghe Wang, Fuxiang Zhang, Qiaoyong Zhong, Shiliang Pu, Zongzhang Zhang
AAAI1
2023 Robust Multi-Agent Coordination via Evolutionary Generation of Auxiliary Adversarial Attackers
abstract
Cooperative Multi-agent Reinforcement Learning (CMARL) has shown to be promising for many real-world applications. Previous works mainly focus on improving coordination ability via solving MARL-specific challenges (e.g., non-stationarity, credit assignment, scalability), but ignore the policy perturbation issue when testing in a different environment. This issue hasn't been considered in problem formulation or efficient algorithm design. To address this issue, we firstly model the problem as a Limited Policy Adversary Dec-POMDP (LPA-Dec-POMDP), where some coordinators from a team might accidentally and unpredictably encounter a limited number of malicious action attacks, but the regular coordinators still strive for the intended goal. Then, we propose Robust Multi-Agent Coordination via Evolutionary Generation of Auxiliary Adversarial Attackers (ROMANCE), which enables the trained policy to encounter diversified and strong auxiliary adversarial attacks during training, thus achieving high robustness under various policy perturbations. Concretely, to avoid the ego-system overfitting to a specific attacker, we maintain a set of attackers, which is optimized to guarantee the attackers high attacking quality and behavior diversity. The goal of quality is to minimize the ego-system coordination effect, and a novel diversity regularizer based on sparse action is applied to diversify the behaviors among attackers. The ego-system is then paired with a population of attackers selected from the maintained attacker set, and alternately trained against the constantly evolving attackers. Extensive experiments on multiple scenarios from SMAC indicate our ROMANCE provides comparable or better robustness and generalization ability than other baselines.
Lei Yuan 0005, Ke Xue 0001, Feng Chen 0042, Cong Guan, Lihe Li, Chao Qian 0001, Yang Yu 0001
AAAI5
2023 Learning to Coordinate with Anyone
abstract
In open multi-agent environments, the agents may encounter unexpected teammates. Classical multi-agent learning approaches train agents that can only coordinate with seen teammates. Recent studies attempted to generate diverse teammates in order to enhance the generalizable coordination ability, but were restricted by pre-defined teammates. In this work, our aim is to train agents with strong coordination ability by generating teammates that fully cover the teammate policy space, so that agents can coordinate with any teammates. Since the teammate policy space is too huge to be enumerated, we find only dissimilar teammates that are incompatible with controllable agents, which highly reduces the number of teammates that needed to be trained with. However, it is hard to determine the number of such incompatible teammates beforehand. We therefore introduce a continual multi-agent learning process, in which the agent learns to coordinate with different teammates until no more incompatible teammates can be found. The above idea is implemented in the proposed Macop (Multi-agent compatible policy learning) algorithm. We conduct experiments in 8 scenarios from 4 environments that have distinct coordination patterns. Experiments show that Macop generates training teammates with much lower compatibility than previous methods. As a result, in all scenarios Macop achieves the best overall coordination ability while never significantly worse than the baselines, showing strong generalization ability.
Lei Yuan 0005, Lihe Li, Feng Chen 0042, Cong Guan, Yang Yu 0001, Zhi-Hua Zhou
DAI4
2022 Multi-Agent Concentrative Coordination with Decentralized Task Representation
abstract
Value-based multi-agent reinforcement learning (MARL) methods hold the promise of promoting coordination in cooperative settings. Popular MARL methods mainly focus on the scalability or the representational capacity of value functions. Such a learning paradigm can reduce agents' uncertainties and promote coordination. However, they fail to leverage the task structure decomposability, which generally exists in real-world multi-agent systems (MASs), leading to a significant amount of time exploring the optimal policy in complex scenarios. To address this limitation, we propose a novel framework Multi-Agent Concentrative Coordination (MACC) based on task decomposition, with which an agent can implicitly form local groups to reduce the learning space to facilitate coordination. In MACC, agents first learn representations for subtasks from their local information and then implement an attention mechanism to concentrate on the most relevant ones. Thus, agents can pay targeted attention to specific subtasks and improve coordination. Extensive experiments on various complex multi-agent benchmarks demonstrate that MACC achieves remarkable performance compared to existing methods.
Lei Yuan 0005, Chenghe Wang, Fuxiang Zhang, Feng Chen 0042, Cong Guan, Zongzhang Zhang, Chongjie Zhang, Yang Yu 0001
IJCAI5
2022 Efficient Multi-agent Communication via Self-supervised Information Aggregation
abstract
Utilizing messages from teammates can improve coordination in cooperative Multi-agent Reinforcement Learning (MARL). To obtain meaningful information for decision-making, previous works typically combine raw messages generated by teammates with local information as inputs for policy. However, neglecting the aggregation of multiple messages poses great inefficiency for policy learning. Motivated by recent advances in representation learning, we argue that efficient message aggregation is essential for good coordination in MARL. In this paper, we propose Multi-Agent communication via Self-supervised Information Aggregation (MASIA), with which agents can aggregate the received messages into compact representations with high relevance to augment the local policy. Specifically, we design a permutation invariant message encoder to generate common information aggregated representation from raw messages and optimize it via reconstructing and shooting future information in a self-supervised manner. Each agent would utilize the most relevant parts of the aggregated representation for decision-making by a novel message extraction mechanism. Empirical results demonstrate that our method significantly outperforms strong baselines on multiple cooperative MARL tasks for various task settings.
Cong Guan, Feng Chen 0042, Lei Yuan 0005, Chenghe Wang, Zongzhang Zhang, Yang Yu 0001
NeurIPS2