Feng Zhou 0020

dblp:21/6430-20 · DBLP profile ↗
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6ranked-venue papers
1as first author
6since 2021 · last 2025
0000-0001-6024-4363ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 1 first-author · 6 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Friction in Processual Ethics: Reconfiguring Ethical Relations in Interdisciplinary Research
abstract
Friction – disagreement and breakdown – is an omnipresent aspect of conducting interdisciplinary research yet is rarely presented in formal research reporting. We analyse a performance-led research process where professional dancers with different disabilities explored how to improvise with an industrial robot, with the support of an interdisciplinary team of human-computer and human-robot interaction researchers. We focus on one site of friction in our research process; how to dance – safely – with robots? By presenting our research process, we exemplify the different ways in which we encountered this friction and how we reconfigured the research process around it. We contribute five ways in which we arrived at a generative ethical outcome, which may be helpful in productively engaging with friction in interdisciplinary collaboration.
Rachael Garrett, Patrick Brundell, Simon Castle-Green, Kat Hawkins, Paul Tennent, Feng Zhou 0020, Airi Lampinen, Kristina Höök, Steve Benford
CHI6
2025 In the Moment of Glitch: Engaging with Misalignments in Ethical Practice
abstract
Glitches – moments when technologies do not work as desired – will become increasingly common as industrially-designed robots move into complex contexts. Taking glitches to be potential sites of critical ethical reflection, we examine a glitch that occurred in the context of a collaborative research project where professional dancers with different disabilities improvised with a robotic arm. Through a first-person account, we analyse how the dancer, the robot, and the rest of the research team enacted ethics in the moment of glitch. Through this analysis, we discovered a deep and implicit ethical misalignment wherein our enactments of ethics in response to the glitch did not align with the values of the project. This prompted a critical re-engagement with our research process through which we forged a dialogue between different ethical perspectives that acted as an invitation to bring us back into ethical alignment with the project’s values.
Rachael Garrett, Kat Hawkins, Patrick Brundell, Simon Castle-Green, Paul Tennent, Feng Zhou 0020, Airi Lampinen, Kristina Höök, Steve Benford
CHI6
2025 Somatic Safety: An Embodied Approach Towards Safe Human-Robot Interaction
abstract
As robots enter the messy human world so the vital matter of safety takes on a fresh complexion with physical contact becoming inevitable and even desirable. We report on an artistic-exploration of how dancers, working as part of a multidisciplinary team, engaged in contact improvisation exer-cises to explore the opportunities and challenges of dancing with cobots. We reveal how they employed their honed bodily senses and physical skills to engage with the robots aesthetically and yet safely, interleaving improvised physical manipulations with reflections to grow their knowledge of how the robots behaved and felt. We introduce somatic safety, a holistic mind-body approach in which safety is learned, felt and enacted through bodily contact with robots in addition to being reasoned about. We conclude that robots need to be better designed for people to hold them and might recognise tacit safety cues among people. We propose that safety should be learned through iterative bodily experience interleaved with reflection.
Steve Benford, Eike Schneiders, Juan Pablo Martinez-Avila, Praminda Caleb-Solly, Patrick Brundell, Simon Castle-Green, Feng Zhou 0020, Rachael Garrett, Kristina Höök, Sarah Whatley, Kate Marsh, Paul Tennent
HRI7
2023 Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics
abstract
There is a trend for handcrafting bespoke prostheses that embody their wearers’ aesthetic tastes and identities. We explore how this might be extended by enabling users to co-design with algorithms. We report a design-led exploration (Figure 1) in which professional disabled dancers danced with a generative design algorithm to create personalised designs called aesthetic seeds. Further algorithms applied these to prosthetic greaves, rendering them in various materials before optimising for additive manufacture. Interviews with our dancers revealed that the aesthetics of prosthetics reach beyond visual decoration to encompass form, function, bodily experience, body image, and identity; that interactions with generative design algorithms can harness people’s expressive and aesthetic skills; and that we must redesign supporting technologies for diverse bodies. We generalise our findings into a process for how people may co-design 3D printable products with algorithms.
Feng Zhou 0020, Steve Benford, Sarah Whatley, Kate Marsh, Ian Ashcroft, Tanja Erhart, Welly O'Brien, Paul Tennent
CHI1
2021 Articulating Soma Experiences using Trajectories
abstract
In this paper, we reflect on the applicability of the concept of trajectories to soma design. Soma design is a first-person design method which considers users’ subjective somatic or bodily experiences of a design. Due to bodily changes over time, soma experiences are inherently temporal. Current instruments for articulating soma experiences lack the power to express the effects of experiences on the body over time. To address this, we turn to trajectories, a well-known concept in the HCI community, as a way of mapping this aspect of soma experience. By showing trajectories through a range of dimensions, we can articulate individual experiences and differences in those experiences. Through analysis of a set of soma experience designs and a set of temporal dimensions within the experiences, this paper demonstrates how trajectories can provide a practical conceptual framing for articulating the temporal complexity of soma designs.
Paul Tennent, Kristina Höök, Steve Benford, Vasiliki Tsaknaki, Anna Ståhl, Claudia Daudén Roquet, Charles Windlin, Pedro Sanches 0001, Joe Marshall, Christine Li, Juan Pablo Martinez-Avila, Miquel Alfaras, Feng Zhou 0020
CHI14
2021 Unpacking Non-Dualistic Design: The Soma Design Case
abstract
We report on a somaesthetic design workshop and the subsequent analytical work aiming to demystify what is entailed in a non-dualistic design stance on embodied interaction and why a first-person engagement is crucial to its unfoldings. However, as we will uncover through a detailed account of our process, these first-person engagements are deeply entangled with second- and third-person perspectives, sometimes even overlapping. The analysis furthermore reveals some strategies for bridging the body-mind divide by attending to our inner universe and dissolving or traversing dichotomies between inside and outside ; individual and social ; body and technology . By detailing the creative process, we show how soma design becomes a process of designing with and through kinesthetic experience, in turn letting us confront several dualisms that run like fault lines through HCI’s engagement with embodied interaction.
Kristina Höök, Steve Benford, Paul Tennent, Vasiliki Tsaknaki, Miquel Alfaras, Juan Pablo Martinez-Avila, Christine Li, Joe Marshall, Claudia Daudén Roquet, Pedro Sanches 0001, Anna Ståhl, Charles Windlin, Feng Zhou 0020
ACM Trans. Comput. Hum. Interact.14