Demo Data from VLDB 2026 / reviewers in the wild / expert
Muriel Pressigout
dblp:21/6671
· DBLP profile ↗
15ranked-venue papers
5as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 3 first-authorArtificial intelligence and machine learning · 4 · 2 first-authorSystems, architecture and hardware · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% | |
| Artificial intelligence
2 papers |
Video understanding and tracking · 77% Motion planning and robot control · 12% 3D vision · 12% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › tracking
model-based tracking |
0.1 | 2 | 2006 | Real-Time Markerless Tracking for Augmented Reality: The Virtual Visual Servoing Framework · IEEE Trans. Vis. Comput. Graph. 2006 Hybrid tracking algorithms for planar and non-planar structures subject to illumination changes · ISMAR 2006 |
Computer vision › Video understanding and tracking › object tracking
model-based tracking |
0.1 | 1 | 2006 | Real-time 3D Model-based Tracking: Combining Edge and Texture Information · ICRA 2006 |
Computer vision › Video understanding and tracking › object tracking › 3d object tracking
real-time 3d tracking |
0.1 | 1 | 2006 | Real-time 3D Model-based Tracking: Combining Edge and Texture Information · ICRA 2006 |
Virtual and augmented reality › tracking
augmented reality tracking |
0.1 | 1 | 2006 | Hybrid tracking algorithms for planar and non-planar structures subject to illumination changes · ISMAR 2006 |
Virtual and augmented reality
pose estimation |
0.1 | 1 | 2006 | Real-Time Markerless Tracking for Augmented Reality: The Virtual Visual Servoing Framework · IEEE Trans. Vis. Comput. Graph. 2006 |
Virtual and augmented reality
tracking |
0.1 | 1 | 2006 | Real-Time Markerless Tracking for Augmented Reality: The Virtual Visual Servoing Framework · IEEE Trans. Vis. Comput. Graph. 2006 |
Computer vision › 3D vision
camera pose estimation |
0.0 | 1 | 2006 | Hybrid tracking algorithms for planar and non-planar structures subject to illumination changes · ISMAR 2006 |
Robotics › Motion planning and robot control › robot control › sensor-based control
visual servoing |
0.0 | 1 | 2006 | Real-time 3D Model-based Tracking: Combining Edge and Texture Information · ICRA 2006 |
Methods — techniques the papers use, named apart from their topics
texture integration · 0.1iteratively reweighted least squares · 0.1illumination model · 0.1edge-based pose computation · 0.1virtual visual servoing · 0.1nonlinear minimization · 0.1m-estimators · 0.1m-estimator · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Plane-based Accurate Registration of Real-world Point CloudsabstractTraditional 3D point clouds registration algorithms, based on Iterative Closest Point (ICP), rely on point matching of large point clouds. In well-structured environments, such as buildings, planes can be segmented and used for registration, similarly to the classical point-based ICP approach. Using planes tremendously reduces the number of inputs.In this article, an efficient plane-based registration algorithm is presented. The optimal transformation is estimated through a two-step approach, successively performing robust plane-to-plane minimization and non-linear robust point-to-plane registration. Experiments on the Autonomous Systems Lab (ASL) benchmark dataset show that the proposed method enables to successfully register 100% of the scans from the three indoor sequences. Experiments also show that the proposed method is robust in large motion scenarios and more accurate than other state-of-the-art algorithms. Moreover, a new challenging dataset, LOOP’IN, is provided. It is composed of two loops in real-world indoor scenes, with a large number of scans captured with a 3D LiDAR. Tests led on this dataset show that the algorithm is able to register long sequences, to close loops and to build an incremental map of the explored environment. Ketty Favre, Muriel Pressigout, Éric Marchand, Luce Morin |
SMC | 2 |
| 2020 | A Plane-based Approach for Indoor Point Clouds RegistrationabstractIterative Closest Point (ICP) is one of the mostly used algorithms for 3D point clouds registration. This classical approach can be impacted by the large number of points contained in a point cloud. Planar structures, which are less numerous than points, can be used in well-structured man-made environment. In this paper we propose a registration method inspired by the ICP algorithm in a plane-based registration approach for indoor environments. This method is based solely on data acquired with a LiDAR sensor. A new metric based on plane characteristics is introduced to find the best plane correspondences. The optimal transformation is estimated through a two-step minimization approach, successively performing robust plane-to-plane minimization and non-linear robust point-to-plane registration. Experiments on the Autonomous Systems Lab (ASL) dataset show that the proposed method enables to successfully register 100 % of the scans from the three indoor sequences. Experiments also show that the proposed method is more robust in large motion scenarios than other state-of-the-art algorithms. Ketty Favre, Muriel Pressigout, Éric Marchand, Luce Morin |
ICPR | 2 |
| 2017 | An automatized method to parameterize embedded stereo matching algorithms
Judicael Menant, Guillaume Gautier, Muriel Pressigout, Luce Morin, Jean-François Nezan |
J. Syst. Archit. | 3 |
| 2013 | Video/GIS registration system based on skyline matching methodabstractFor applications such as outdoor Augmented Reality (AR) or 3D City Model construction of updating, a real-time registration between a video sequence and a Geographic Information System (GIS) is required. In this work, we present a registration system using a GPS prior and a skyline matching method to estimate the camera pose from images. A skyline rectification method through vertical vanishing point detection is also developed to enable arbitrary camera orientation, with non null tilt. The proposed approach is robust, fully automatic and computationally inexpensive which makes it a possible solution for mobile device applications. The performance of our approach is demonstrated in several experimental evaluations. The possible refinement of camera location through a systematic method is also investigated. Luce Morin, Muriel Pressigout, Guillaume Moreau, Myriam Servières |
ICIP | 3 |
| 2012 | An edge-based structural distortion indicator for the quality assessment of 3D synthesized viewsabstract3D-TV applications require the generation of novel viewpoints through Depth-Image-Based-Rendering methods. These synthesized views need to be assessed by a reliable quality metric. Most of the proposed metrics are inspired from 2D commonly used quality metrics. Yet, the latter were originally designed to address 2D compression distortions which are different from the distortions related to DIBR processes. We propose an edge-based method that indicates the level of structural degradation in the synthesized image. The first results are encouraging since the correlation to subjective scores is higher than other tested metrics. Emilie Bosc, Patrick Le Callet, Luce Morin, Muriel Pressigout |
PCS | 4 |
| 2011 | Can 3D synthesized views be reliably assessed through usual subjective and objective evaluation protocols?abstractThis paper addresses the problem of evaluating virtual view synthesized images in the multi-view video context. As a matter of fact, view synthesis brings new types of distortion. The question refers to the ability of the traditional used objective metrics to assess synthesized views quality, considering the new types of artifacts. The experiments conducted to determine their reliability consist in assessing seven different view synthesis algorithms. Subjective and objective measurements have been performed. Results show that the most commonly used objective metrics can be far from human judgment depending on the artifact to deal with. Emilie Bosc, Martin Köppel, Romuald Pépion, Muriel Pressigout, Luce Morin, Patrick Ndjiki-Nya, Patrick Le Callet |
ICIP | 4 |
| 2010 | Focus on visual rendering quality through content-based depth map codingabstractMulti-view video plus depth (MVD) data is a set of multiple sequences capturing the same scene at different viewpoints, with their associated per-pixel depth value. Overcoming this large amount of data requires an effective coding framework. Yet, a simple but essential question refers to the means assessing the proposed coding methods. While the challenge in compression is the optimization of the rate-distortion ratio, a widely used objective metric to evaluate the distortion is the Peak-Signal-to-Noise-Ratio (PSNR), because of its simplicity and mathematically easiness to deal with such purposes. This paper points out the problem of reliability, concerning this metric, when estimating 3D video codec performances. We investigated the visual performances of two methods, namely H.264/MVC and Locally Adaptive Resolution (LAR) method, by encoding depth maps and reconstructing existing views from those degraded depth images. The experiments revealed that lower coding efficiency, in terms of PSNR, does not imply a lower rendering visual quality and that LAR method preserves the depth map properties correctly. Emilie Bosc, Muriel Pressigout, Luce Morin |
PCS | 2 |
| 2009 | Motion tubes for the representation of image sequencesabstractIn this paper, we introduce a novel way to represent an image sequence, which naturally exhibits the temporal persistence of the textures. Standardized representations have been thoroughly optimized, and getting significant improvements has become more and more difficult. As an alternative, Analysis-Synthesis (AS) coders have focused on the use of texture within a video coder. We introduce here a new AS representation of image sequences that remains close to the classic block-based representation. By tracking textures throughout the sequence, we propose to reconstruct it from a set of moving textures which we call motion tubes. A new motion model is then proposed, which allows for motion field continuities and discontinuities, by hybridizing block matching and a low-computational mesh-based representation. Finally, we propose a bi-predictional framework for motion tubes management. Matthieu Urvoy, Nathalie Cammas, Stéphane Pateux, Olivier Déforges, Marie Babel, Muriel Pressigout |
ICME | 6 |
| 2008 | Hybrid tracking approach using optical flow and pose estimationabstractThis paper proposes an hybrid approach to estimate the 3D pose of an object. The integration of texture information based on image intensities in a more classical non-linear edge-based pose estimation computation has proven to highly increase the reliability of the tracker. We propose in this work to exploit the data provided by an optical flow algorithm for a similar purpose. The advantage of using the optical flow is that it does not require any a priori knowledge on the object appearance. The registration of 2D and 3D cues for monocular tracking is performed by a non linear minimization. Results obtained show that using optical flow enables to perform robust 3D hybrid tracking even without any texture model. Muriel Pressigout, Éric Marchand, Étienne Mémin |
ICIP | 1 |
| 2006 | Real-time 3D Model-based Tracking: Combining Edge and Texture InformationabstractThis paper proposes a real-time, robust and efficient 3D model-based tracking algorithm. A nonlinear minimization approach is used to register 2D and 3D cues for monocular 3D tracking. The integration of texture information in a more classical nonlinear edge-based pose computation highly increases the reliability of more conventional edge-based 3D tracker. Robustness is enforced by integrating a M-estimator into the minimization process via an iteratively re-weighted least squares implementation. The method presented in this paper has been validated on several video sequences as well as in visual servoing experiments considering various objects. Results show the method to be robust to large motions and textured environments Muriel Pressigout, Éric Marchand |
ICRA | 1 |
| 2006 | Hybrid tracking algorithms for planar and non-planar structures subject to illumination changesabstractAugmented reality (AR) aims to fuse a virtual world and a real one in an image stream. When considering only a vision sensor, it relies on registration techniques that have to be accurate and fast enough for on-line augmentation. This paper proposes a real-time, robust and efficient 3D model-based tracking algorithm monocular vision system. A virtual visual servoing approach is used to estimate the pose between the camera and the object. The integration of texture information in the classical non-linear edge-based pose computation provides a more reliable tracker. Several illumination models have been considered and compared to better deal with the illumination change in the scene. The method presented in this paper has been validated on several video sequences for augmented reality applications. Muriel Pressigout, Éric Marchand |
ISMAR | 1 |
| 2006 | Real-Time Markerless Tracking for Augmented Reality: The Virtual Visual Servoing FrameworkabstractTracking is a very important research subject in a real-time augmented reality context. The main requirements for trackers are high accuracy and little latency at a reasonable cost. In order to address these issues, a real-time, robust, and efficient 3D model-based tracking algorithm is proposed for a "video see through" monocular vision system. The tracking of objects in the scene amounts to calculating the pose between the camera and the objects. Virtual objects can then be projected into the scene using the pose. Here, nonlinear pose estimation is formulated by means of a virtual visual servoing approach. In this context, the derivation of point-to-curves interaction matrices are given for different 3D geometrical primitives including straight lines, circles, cylinders, and spheres. A local moving edges tracker is used in order to provide real-time tracking of points normal to the object contours. Robustness is obtained by integrating an M-estimator into the visual control law via an iteratively reweighted least squares implementation. This approach is then extended to address the 3D model-free augmented reality problem. The method presented in this paper has been validated on several complex image sequences including outdoor environments. Results show the method to be robust to occlusion, changes in illumination, and mistracking. Andrew I. Comport, Éric Marchand, Muriel Pressigout, François Chaumette |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2005 | A model free hybrid algorithm for real time trackingabstractRobustness and accuracy are major issues in real-time tracking. This paper describes a reliable tracking for markerless planar objects based on the fusion of visual cues and on the estimation of a 2D transformation. Its parameters are estimated by a non-linear minimization of an unique criterion that integrates information on both texture and edges. The efficiency and the robustness of the proposed method are tested on image sequences as well as during a robotic application. Muriel Pressigout, Éric Marchand |
ICIP (3) | 1 |
| 2005 | Real time planar structure tracking for visual servoing: a contour and texture approachabstractRobustness and accuracy are major issues in real-time object tracking in image sequences. This paper describes a reliable tracking for markerless objects based on the fusion of visual cues and on the estimation of a 2D transformation. The parameters of this transformation are estimated using a non-linear minimization of a unique criterion that integrates information both on the texture and the edges of the tracked object. The proposed tracker is then more robust and succeeds in conditions where methods based on a single cue fail. The efficiency and the robustness of the proposed method are tested on image sequences as well as during an image-based visual servoing experiment. Muriel Pressigout, Éric Marchand |
IROS | 1 |
| 2003 | A visual servoing control law that is robust to image outliersabstractA fundamental step towards broadening the use of real world image-based visual servoing is to deal with the important issues of reliability and robustness. In order to address this issue, a closed loop control law is proposed that simultaneously accomplishes a visual servoing task and is robust to a general class of external errors. This generality allows concurrent consideration of a wide range of errors including: noise from image feature extraction, small scale errors in the tracking and even large scale errors in the matching between current and desired features. This is achieved with the application of widely accepted statistical techniques of robust M-estimation. The M-estimator is integrated by an iteratively re-weighted method. The median absolute deviation is used as an estimate of the standard deviation of the inlier data and is compared with other methods. This combination is advantageous because of its high efficiency, high breakdown point and desirable influence functions. The robustness and stability of the control law is shown to be dependent on a subsequent measure of position uncertainty. Furthermore the convergence criteria of the control law are investigated. Experimental results are presented which demonstrate visual servoing tasks which resist severe outlier contamination. Andrew I. Comport, Muriel Pressigout, Éric Marchand, François Chaumette |
IROS | 2 |