Enzo De Sena

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24ranked-venue papers
7as first author
9since 2021 · last 2025
0000-0002-8007-4370ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 5 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 11 · 2 first-author · 5 since 2021
YearPublicationVenuePosition
2025 Past, Present, and Future of Spatial Audio and Room Acoustics
abstract
The study of spatial audio and room acoustics aims to create immersive audio experiences by modeling the physics and psychoacoustics of how sound behaves in space. In the long history of this research area, various key technologies have been developed based both on theoretical advancements and practical innovations. We highlight historical achievements, initiative activities, recent advancements, and future outlooks in the research area of spatial audio recording and reproduction, and room acoustic simulation, modeling, analysis, and control.
Shoichi Koyama, Enzo De Sena, Prasanga N. Samarasinghe, Mark R. P. Thomas, Fabio Antonacci
ICASSP2
2025 White-box Differentiable Model of Perceived Localisation
abstract
Auditory models are useful tools for estimating perceptual attributes of a sound field. Integrating such auditory models in the optimisation of immersive sound systems is a promising strategy when listeners’ perception is central to the application. To that end, differentiability is key to allowing the perceptual model to be included in gradient-based optimisation loops. Existing differentiable models, however, are black-box deep-learning based, which limits their interpretability. In this paper, we propose an analytical white-box differentiable model of auditory localisation based on an existing non-differential model. Our evaluations show that the model produces outputs that are highly correlated with the outputs of the non-differential model and data collected in subjective listening tests. The proposed model also enables optimisation of amplitude panning laws in a stereophonic spatial sound field rendering through gradient descent. This study therefore demonstrates, more generally, the feasibility of designing and optimising immersive sound systems using white-box differentiable models of auditory perception.
Antoine R. Souchaud, Pedro Lladó, Annika Neidhardt, Zoran Cvetkovic, Enzo De Sena
MMSP5
2024 Binaural Room Transfer Function Interpolation Via System Inversion
abstract
This paper is concerned with the spatial interpolation of Binaural Room Transfer Functions (BRTFs). The proposed method is a binaural extension of Room Transfer Function (RTF) interpolation methods framed as inverse problems, and is based on a parametric representation of the sound field using either Plane Waves (PWs) or Equivalent Sources (ESs). Once the parameters are obtained via system inversion, the BRTFs can be synthesised at any other position. Four combinations of acoustic models (PW or ES) and regularisation functions (Tikhonov and l1-norm) are tested. The proposed method is shown to have a good performance below 1 kHz, comparable to standard pressure-based RTF interpolation. Using PWs with l1-norm regularisation produces optimal solutions, resulting in a Normalised Mean Squared Error (NMSE) of −15 dB at 700 Hz using 25 BRTF measurements. The important case where the listener’s Head-Related Transfer Function (HRTF) is unknown is also tested, revealing that using a different HRTF for inversion and synthesis did not yield a significant drop in performance. It is hypothesised that this is due to the small variations between individual HRTF magnitudes within the operating frequency range of this class of models.
Amal Emthyas, Sebastià Vicenc Amengual Garí, Enzo De Sena
ICASSP3
2024 HRTF Recommendation Based on the Predicted Binaural Colouration Model
abstract
Over the past few decades, several databases of head-related transfer functions (HRTFs) have been recorded using both mannequin heads and individual subjects. Some of these databases also include the measurements of the subjects’ anthropometric features (e.g. pinna height, head height, neck width etc). This paper is concerned with the task of recommending one HRTF set out of an entire database based on the listener’s own anthropometric features alone. Furthermore, it focuses specifically on minimising the colouration that the listener would perceive when using a given HRTF set compared to their own individual one. In contrast to prior work, the proposed methods leverage an objective measure, called Predicted Binaural Colouration (PBC), which has been previously shown to correlate strongly with perceived binaural colouration. This measure facilitates the generation of large amounts of data, which in turn enables training larger models than previously possible. Both a random forest regressor and a neural network are trained, the latter accounting for 74.2% of the colouration variance between HRTFs from morphological differences. This highlights the potential utility of the presented approach in recommendation systems. The study further identifies the intertragal incisure width asymmetry as the pinnae-related feature most correlated with PBC.
Nils Marggraf-Turley, Michael Lovedee-Turner, Enzo De Sena
ICASSP3
2024 Modal Excitation in Feedback Delay Networks
abstract
Feedback delay networks (FDNs) are used in audio processing and synthesis. The modal shapes of the system describe the modal excitation by input and output signals. Previously, the Ehrlich-Aberth method was used to find modes in large FDNs. Here, the method is extended to the corresponding eigenvectors indicating the modal shape. In particular, the computational complexity of the proposed analysis method does not depend on the delay-line lengths and is thus suitable for large FDNs, such as artificial reverberators. We show the relation between the compact generalized eigenvectors in the delay state space and the spatially extended modal shapes in the state space. We illustrate this method with an example FDN in which the suggested modal excitation control does not increase the computational cost. The modal shapes can help optimize input and output gains. This letter teaches how selecting the input and output points along the delay lines of an FDN adjusts the spectral shape of the system output.
Sebastian J. Schlecht, Matteo Scerbo, Enzo De Sena, Vesa Välimäki
IEEE Signal Process. Lett.3
2024 Scalable-Complexity Steered Response Power Based on Low-Rank and Sparse Interpolation
abstract
The steered response power (SRP) is a popular approach to compute a map of the acoustic scene, typically used for acoustic source localization. The SRP map is obtained as the frequency-weighted output power of a beamformer steered towards a grid of candidate locations. Due to the exhaustive search over a fine grid at all frequency bins, conventional frequency domain-based SRP (conv. FD-SRP) results in a high computational complexity. Time domain-based SRP (conv. TD-SRP) implementations reduce computational complexity at the cost of accuracy using the inverse fast Fourier transform (iFFT). In this paper, to enable a more favourable complexity-performance trade-off as compared to conv. FD-SRP and conv. TD-SRP, we consider the problem of constructing a fine SRP map over the entire search space at scalable computational cost. We propose two approaches to this problem. Expressing the conv. FD-SRP map as a matrix transform of frequency-domain GCCs, we decompose the SRP matrix into a sampling matrix and an interpolation matrix. While sampling can be implemented by the iFFT, we propose to use optimal low-rank or sparse approximations of the interpolation matrix for complexity reduction. The proposed approaches, refered to as sampling + low-rank interpolation-based SRP (SLRI-SRP) and sampling + sparse interpolation-based SRP (SSPI-SRP), are evaluated in various localization scenarios with speech as source signals and compared to the state-of-the-art. The results indicate that SSPI-SRP performs better if large array apertures are used, while SLRI-SRP performs better at small array apertures or a large number of microphones. In comparison to conv. FD-SRP, two to three orders of magnitude of complexity reduction can achieved, often times enabling a more favourable complexity-performance trade-off as compared to conv. TD-SRP. A MATLAB implementation is available online.
Thomas Dietzen, Enzo De Sena, Toon van Waterschoot
IEEE ACM Trans. Audio Speech Lang. Process.2
2024 Room Acoustic Rendering Networks With Control of Scattering and Early Reflections
abstract
Room acoustic synthesis can be used in virtual reality (VR), augmented reality (AR) and gaming applications to enhance listeners' sense of immersion, realism and externalisation. A common approach is to use geometrical acoustics (GA) models to compute impulse responses at interactive speed, and fast convolution methods to apply said responses in real time. Alternatively, delay-network-based models are capable of modeling certain aspects of room acoustics, but with a significantly lower computational cost. In order to bridge the gap between these classes of models, recent work introduced delay network designs that approximate Acoustic Radiance Transfer (ART), a geometrical acoustics (GA) model that simulates the transfer of acoustic energy between discrete surface patches in an environment. This paper presents two key extensions of such designs. The first extension involves a new physically-based and stability-preserving design of the feedback matrices, enabling more accurate control of scattering and, more in general, of late reverberation properties. The second extension allows an arbitrary number of early reflections to be modeled with high accuracy, meaning the network can be scaled at will between computational cost and early reverberation precision. The proposed extensions are compared to the baseline ART-approximating delay network as well as two reference GA models. The evaluation is based on objective measures of perceptually-relevant features, including frequency-dependent reverberation times, echo density build-up, and early decay time. Results show how the proposed extensions result in a significant improvement over the baseline model, especially for the case of non-convex geometries or the case of unevenly distributed wall absorption, both scenarios of broad practical interest.
Matteo Scerbo, Lauri Savioja, Enzo De Sena
IEEE ACM Trans. Audio Speech Lang. Process.3
2023 Grouped Feedback Delay Networks With Frequency-Dependent Coupling
abstract
Feedback Delay Networks are one of the most popular and efficient means of generating artificial reverberation. Recently, we proposed the Grouped Feedback Delay Network (GFDN), which couples multiple FDNs while maintaining system stability. The GFDN can be used to model reverberation in coupled spaces that exhibit multi-stage decay. The block feedback matrix determines the inter- and intra-group coupling. In this article, we expand on the design of the block feedback matrix to include frequency-dependent coupling among the various FDN groups. We show how paraunitary feedback matrices can be designed to emulate diffraction at the aperture connecting rooms. Several methods for the construction of nearly paraunitary matrices are investigated. The proposed method supports the efficient rendering of virtual acoustics for complex room topologies in games and XR applications.
Orchisama Das, Sebastian J. Schlecht, Enzo De Sena
IEEE ACM Trans. Audio Speech Lang. Process.3
2022 Scattering Delay Network Simulator of Coupled Volume Acoustics
abstract
Artificial reverberators provide a computationally viable alternative to full-scale room acoustics simulation methods for deployment in interactive, immersive systems. Scattering delay network (SDN) is an artificial reverberator that allows direct parametric control over the geometry of a simulated cuboid enclosure, as well as the directional characteristics of the simulated sound sources and microphones. This paper extends the concept of SDN reverberators to multiple enclosures coupled via an aperture. The extension allows independent control of the acoustical properties of the coupled enclosures and the size of the connecting aperture. Transfer functions of the coupled-volume SDN are derived. The effectiveness of the proposed method is evaluated in terms of rendered energy decay curves in comparison to full-scale ray-tracing models and scale model measurements.
Timuçin Berk Atalay, Zühre Sü Gül, Enzo De Sena, Zoran Cvetkovic, Hüseyin Hacihabiboglu
IEEE ACM Trans. Audio Speech Lang. Process.3
2020 Localization Uncertainty in Time-Amplitude Stereophonic Reproduction
abstract
This article studies the effects of inter-channel time and level differences in stereophonic reproduction on perceived localization uncertainty, which is defined as how difficult it is for a listener to tell where a sound source is located. Towards this end, a computational model of localization uncertainty is proposed first. The model calculates inter-aural time and level difference cues, and compares them to those associated to free-field point-like sources. The comparison is carried out using a particular distance functional that replicates the increased uncertainty observed experimentally with inconsistent inter-aural time and level difference cues. The model is validated by formal listening tests, achieving a Pearson correlation of 0.99. The model is then used to predict localization uncertainty for stereophonic setups and a listener in central and off-central positions. Results show that amplitude methods achieve a slightly lower localization uncertainty for a listener positioned exactly in the center of the sweet spot. As soon as the listener moves away from that position, the situation reverses, with time-amplitude methods achieving a lower localization uncertainty.
Enzo De Sena, Zoran Cvetkovic, Hüseyin Hacihabiboglu, Marc Moonen, Toon van Waterschoot
IEEE ACM Trans. Audio Speech Lang. Process.1
2019 Perceptual Soundfield Reconstruction in Three Dimensions via Sound Field Extrapolation
abstract
Perceptual sound field reconstruction (PSR) is a spatial audio recording and reproduction method based on the application of stereophonic panning laws in microphone array design. PSR allows rendering a perceptually veridical and stable auditory perspective in the horizontal plane of the listener, and involves recording using near-coincident microphone arrays. This paper extends the PSR concept to three dimensions using sound field extrapolation carried out in the spherical-harmonic domain. Sound field rendering is performed using a two-level loudspeaker rig. An active-intensity-based analysis of the rendered sound field shows that the proposed approach can render direction of monochromatic plane waves accurately.
Ege Erdem, Enzo De Sena, Hüseyin Hacihabiboglu, Zoran Cvetkovic
ICASSP2
2019 Joint Acoustic Localization and Dereverberation Through Plane Wave Decomposition and Sparse Regularization
abstract
Acoustic source localization and dereverberation are formulated jointly as an inverse problem. The inverse problem consists of the approximation of the sound field measured by a set of microphones. The recorded sound pressure is matched with that of a particular acoustic model based on a collection of plane waves arriving from different directions at the microphone positions. In order to achieve meaningful results, spatial and spatio-spectral sparsity can be promoted in the weight signals controlling the plane waves. The large-scale optimization problem resulting from the inverse problem formulation is solved using a first order optimization algorithm combined with a weighted overlap-add procedure. It is shown that once the weight signals capable of effectively approximating the sound field are obtained, they can be readily used to localize a moving sound source in terms of direction of arrival (DOA) and to perform dereverberation in a highly reverberant environment. Results from simulation experiments and from real measurements show that the proposed algorithm is robust against both localized and diffuse noise exhibiting a noise reduction in the dereverberated signals.
Niccolò Antonello, Enzo De Sena, Marc Moonen, Patrick A. Naylor, Toon van Waterschoot
IEEE ACM Trans. Audio Speech Lang. Process.2
2018 Joint Source Localization and Dereverberation by Sound Field Interpolation Using Sparse Regularization
abstract
In this paper, source localization and dereverberation are formulated jointly as an inverse problem. The inverse problem consists in the interpolation of the sound field measured by a set of microphones by matching the recorded sound pressure with that of a particular acoustic model. This model is based on a collection of equivalent sources creating either spherical or plane waves. In order to achieve meaningful results, spatial, spatio-temporal and spatio-spectral sparsity can be promoted in the signals originating from the equivalent sources. The inverse problem consists of a large-scale optimization problem that is solved using a first order matrix-free optimization algorithm. It is shown that once the equivalent source signals capable of effectively interpolating the sound field are obtained, they can be readily used to localize a speech sound source in terms of Direction of Arrival (DOA) and to perform dereverberation in a highly reverberant environment.
Niccolò Antonello, Enzo De Sena, Marc Moonen, Patrick A. Naylor, Toon van Waterschoot
ICASSP2
2017 Improving the perceptual quality of ideal binary masked speech
abstract
It is known that applying a time-frequency binary mask to very noisy speech can improve its intelligibility but results in poor perceptual quality. In this paper we propose a new approach to applying a binary mask that combines the intelligibility gains of conventional binary masking with the perceptual quality gains of a classical speech enhancer. The binary mask is not applied directly as a time-frequency gain as in most previous studies. Instead, the mask is used to supply prior information to a classical speech enhancer about the probability of speech presence in different time-frequency regions. Using an oracle ideal binary mask, we show that the proposed method results in a higher predicted quality than other methods of applying a binary mask whilst preserving the improvements in predicted intelligibility.
Leo Lightburn, Enzo De Sena, Alastair H. Moore, Patrick A. Naylor, Mike Brookes
ICASSP2
2017 Room Impulse Response Interpolation Using a Sparse Spatio-Temporal Representation of the Sound Field
abstract
Room Impulse Responses (RIRs) are typically measured using a set of microphones and a loudspeaker. When RIRs spanning a large volume are needed, many microphone measurements must be used to spatially sample the sound field. In order to reduce the number of microphone measurements, RIRs can be spatially interpolated. In the present study, RIR interpolation is formulated as an inverse problem. This inverse problem relies on a particular acoustic model capable of representing the measurements. Two different acoustic models are compared: the plane wave decomposition model and a novel time-domain model, which consists of a collection of equivalent sources creating spherical waves. These acoustic models can both approximate any reverberant sound field created by a far-field sound source. In order to produce an accurate RIR interpolation, sparsity regularization is employed when solving the inverse problem. In particular, by combining different acoustic models with different sparsity promoting regularizations, spatial sparsity, spatio-spectral sparsity, and spatio-temporal sparsity are compared. The inverse problem is solved using a matrix-free large-scale optimization algorithm. Simulations show that the best RIR interpolation is obtained when combining the novel time-domain acoustic model with the spatio-temporal sparsity regularization, outperforming the results of the plane wave decomposition model even when far fewer microphone measurements are available.
Niccolò Antonello, Enzo De Sena, Marc Moonen, Patrick A. Naylor, Toon van Waterschoot
IEEE ACM Trans. Audio Speech Lang. Process.2
2017 A Scalable Algorithm for Physically Motivated and Sparse Approximation of Room Impulse Responses With Orthonormal Basis Functions
abstract
Parametric modeling of room acoustics aims at representing room transfer functions by means of digital filters and finds application in many acoustic signal enhancement algorithms. In previous work by other authors, the use of orthonormal basis functions (OBFs) for modeling room acoustics has been proposed. Some advantages of OBF models over all-zero and pole-zero models have been illustrated, mainly focusing on the fact that OBF models typically require less model parameters to provide the same model accuracy. In this paper, it is shown that the orthogonality of the OBF model brings several additional advantages, which can be exploited if a suitable algorithm for identifying the OBF model parameters is applied. Specifically, the orthogonality of OBF models does not only lead to improved model efficiency (as pointed out in previous work), but also leads to improved model scalability and model stability. Its appealing scalability property derives from a previously unexplored interpretation of the OBF model as an approximation to a solution of the inhomogeneous acoustic wave equation. Following this interpretation, a novel identification algorithm is proposed that takes advantage of the OBF model orthogonality to deliver efficient, scalable, and stable OBF model estimates, which is not necessarily the case for nonlinear estimation techniques that are normally applied.
Giacomo Vairetti, Enzo De Sena, Michael Catrysse, Søren Holdt Jensen, Marc Moonen, Toon van Waterschoot
IEEE ACM Trans. Audio Speech Lang. Process.2
2016 Multichannel identification of room acoustic systems with adaptive filters based on orthonormal basis functions
abstract
Many acoustic signal enhancement applications require adaptive filters with a long impulse response, but with a small number of filter parameters. Fixed-poles infinite impulse response (IIR) adaptive filters based on orthonormal basis functions (OBFs) present advantages over finite impulse response filters and other IIR filters, assuring stability and fast global convergence in the adaptation of the filter parameters. A scalable algorithm is introduced for the estimation of the poles of an adaptive OBF filter from multichannel input-output data. The set of poles, common to all the acoustic channels considered, is estimated in parallel to the adaptation of the linear filter parameters. It will be shown that the result of the identification with common poles is quite robust to variations in the room transfer function, suggesting the possibility that poles may be kept fixed after estimation.
Giacomo Vairetti, Søren Holdt Jensen, Enzo De Sena, Marc Moonen, Michael Catrysse, Toon van Waterschoot
ICASSP3
2015 On the Modeling of Rectangular Geometries in Room Acoustic Simulations
abstract
This paper is concerned with an acoustical phenomenon called sweeping echo, which manifests itself in a room impulse response as a distinctive, continuous pitch increase. In this paper, it is shown that sweeping echoes are present (although to greatly varying degrees) in all perfectly rectangular rooms. The theoretical analysis is based on the rigid-wall image solution of the wave equation. Sweeping echoes are found to be caused by the orderly time-alignment of high-order reflections arriving from directions close to the three axial directions. While sweeping echoes have been previously observed in real rooms with a geometry very similar to the rectangular model (e.g., a squash court), they are not perceived in commonly encountered rooms. Room acoustic simulators such as the image method (IM) and finite difference time-domain (FDTD) correctly predict the presence of this phenomenon, which means that rectangular geometries should be used with caution when the objective is to model commonly encountered rooms. Small out-of-square asymmetries in the room geometry are shown to reduce the phenomenon significantly. Randomization of the image sources' position is shown to remove sweeping echoes without the need to model an asymmetrical geometry explicitly. Finally, the performance of three speech and audio processing algorithms is shown to be sensitive to strong sweeping echoes, thus highlighting the need to avoid their occurrence.
Enzo De Sena, Niccolò Antonello, Marc Moonen, Toon van Waterschoot
IEEE ACM Trans. Audio Speech Lang. Process.1
2015 Efficient Synthesis of Room Acoustics via Scattering Delay Networks
abstract
An acoustic reverberator consisting of a network of delay lines connected via scattering junctions is proposed. All parameters of the reverberator are derived from physical properties of the enclosure it simulates. It allows for simulation of unequal and frequency-dependent wall absorption, as well as directional sources and microphones. The reverberator renders the first-order reflections exactly, while making progressively coarser approximations of higher-order reflections. The rate of energy decay is close to that obtained with the image method (IM) and consistent with the predictions of Sabine and Eyring equations. The time evolution of the normalized echo density, which was previously shown to be correlated with the perceived texture of reverberation, is also close to that of the IM. However, its computational complexity is one to two orders of magnitude lower, comparable to the computational complexity of a feedback delay network and its memory requirements are negligible.
Enzo De Sena, Hüseyin Hacihabiboglu, Zoran Cvetkovic, Julius O. Smith III
IEEE ACM Trans. Audio Speech Lang. Process.1
2013 A computational model for the estimation of localisation uncertainty
abstract
A computational model for prediction of localisation uncertainty of phantom auditory sources is proposed. The interaural level and time difference pairs due to point sources in free field are used as a reference. The mismatch between these “natural” pairs and interaural time and level difference pairs elicited by phantom sources is quantified by means of the 0.5-norm distance, which is justified on psychoacoustic grounds. The model is validated by results of subjective listening tests, achieving a high level of correlation with experimental data.
Enzo De Sena, Zoran Cvetkovic
ICASSP1
2013 Analysis and Design of Multichannel Systems for Perceptual Sound Field Reconstruction
abstract
This paper presents a systematic framework for the analysis and design of circular multichannel surround sound systems. Objective analysis based on the concept of active intensity fields shows that for stable rendition of monochromatic plane waves it is beneficial to render each such wave by no more than two channels. Based on that finding, we propose a methodology for the design of circular microphone arrays, in the same configuration as the corresponding loudspeaker system, which aims to capture inter-channel time and intensity differences that ensure accurate rendition of the auditory perspective. The methodology is applicable to regular and irregular microphone/speaker layouts, and a wide range of microphone array radii, including the special case of coincident arrays which corresponds to intensity-based systems. Several design examples, involving first and higher-order microphones are presented. Results of formal listening tests suggest that the proposed design methodology achieves a performance comparable to prior art in the center of the loudspeaker array and a more graceful degradation away from the center.
Enzo De Sena, Hüseyin Hacihabiboglu, Zoran Cvetkovic
IEEE Trans. Speech Audio Process.1
2012 On the Design and Implementation of Higher Order Differential Microphones
abstract
A novel systematic approach to the design of directivity patterns of higher order differential microphones is proposed. The directivity patterns are obtained by optimizing a cost function which is a convex combination of a front-back energy ratio and uniformity within a frontal sector of interest. Most of the standard directivity patterns—omnidirectional, cardioid, subcardioid, hypercardioid, supercardioid—are particular solutions of this optimization problem with specific values of two free parameters: the angular width of the frontal sector and the convex combination factor. More general solutions of practical use are obtained by varying these two parameters. Many of these optimal directivity patterns are trigonometric polynomials with complex roots. A new differential array structure that enables the implementation of general higher order directivity patterns, with complex or real roots, is then proposed. The effectiveness of the proposed design framework and the implementation structure are illustrated by design examples, simulations, and measurements.
Enzo De Sena, Hüseyin Hacihabiboglu, Zoran Cvetkovic
IEEE Trans. Speech Audio Process.1
2011 A generalized design method for directivity patterns of spherical microphone arrays
abstract
Spherical microphone arrays provide a flexible solution to obtaining higher-order directivity patterns, which are useful in audio recording and reproduction. A general systematic approach to the design of directivity patterns for spherical microphone arrays is introduced in this paper. The directivity patterns are obtained by optimizing a cost function which is a convex combination of a front-back energy ratio and a smoothness term. Most of the standard directivity patterns - i.e. omnidirectional, cardioid, subcardioid, hypercardioid and supercardioid - are particular solutions of this optimization problem with specific values of two free parameters: the angle of the frontal sector, and the convex combination factor. By varying these two parameters, more general solutions of practical use are obtained.
Enzo De Sena, Hüseyin Hacihabiboglu, Zoran Cvetkovic
ICASSP1
2010 VERGILIUS: A Scenario Generator for VANET
abstract
Vehicular networks are on the fast track to become a reality either through a car manufacturer that introduces a communication device in the car electronics or through an aftermarket vendor such a GPS navigator or a in-vehicle entertainment system. This paper introduces VERGILIUS a nouvelle urban mobility and propagation toolbox designed to streamline the mobility trace generation and path loss computation in vehicular network studies. The aim of VERGILIUS is to enable a whole new level of simulation through the introduction of Urban Maps, finely tunable motion patterns, and detailed trace analysis.
Eugenio Giordano, Enzo De Sena, Giovanni Pau 0001, Mario Gerla
VTC Spring2