VLDB 2026 Research / reviewers in the wild / expert
Jiangbei Hu
dblp:210/0076
· DBLP profile ↗
21ranked-venue papers
7as first author
20since 2021 · last 2026
0000-0002-6774-6267ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 21 · 7 first-author · 20 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | AquaSplatting: A Hybrid 3D Representation for Robust Underwater Scene Reconstruction via Dual-Branch RenderingabstractWhile 3D Gaussian Splatting (3DGS) excels at real-time rendering of standard scenes, it struggles to reconstruct underwater environments due to severe challenges such as light scattering, color attenuation, and sparse coverage of Gaussian kernels in far-field aqueous regions. To address this, we introduce AquaSplatting, a hybrid framework that combines explicit and implicit modeling methods for robust underwater scene reconstruction. Our dual-branch architecture employs 3DGS in a geometry-guided branch to model solid surfaces like the seabed, while a medium-aware branch uses a compact, view-dependent MLP to represent volumetric water effects. Furthermore, a neural underwater hybrid rendering mechanism adaptively fuses these two representations based on accumulated opacity. Thanks to this dual-branch framework, our method can also synthesize restored images without water medium. To enhance efficiency, our proposed engagement-based pruning (EBP) strategy quantifies each Gaussian's contribution by accumulating its image-space gradients over multiple frames, enabling the principled removal of primitives with negligible impact. The entire framework is optimized using a comprehensive loss function that integrates photometric, exposure, semantic, and depth priors to maximize visual fidelity. Experiments on challenging underwater datasets demonstrate that AquaSplatting achieves the state-of-the-art in reconstruction quality surpassing prior methods while maintaining real-time performance. Jiangbei Hu, Baixin Xu, Zhimao Lu, Na Lei, Ying He 0001 |
AAAI | 1 |
| 2026 | Topo-GenMeta: Generative design of metamaterials based on diffusion model with attention to topology
Jiangbei Hu, Shengfa Wang, Yu Jiang 0019, Na Lei, Ying He 0001, Zhongxuan Luo |
Comput. Aided Des. | 2 |
| 2026 | PoseFusion: Fusing neural implicit surfaces for multi-view reconstruction from multi-pose captures
Guanli Hou, Yuanmu Xu, Tenglong Ren, Jiangbei Hu, Fei Hou 0001, Peng Song 0001, Ying He 0001 |
Comput. Aided Des. | 4 |
| 2026 | Gen-Porous: An INR-based generative framework for multiscale TPMS-like porous structure design and optimization
Shengfa Wang, Jiangbei Hu, Yu Jiang 0019, Na Lei, Zhongxuan Luo |
Comput. Aided Des. | 3 |
| 2026 | GSurf: Learning signed distance fields from splatting opaque Gaussians for high-quality 3D reconstruction
Baixin Xu, Jiangbei Hu, Ying He 0001 |
Comput. Aided Des. | 2 |
| 2026 | Text2CSG: Generating CAD models from natural language via constructive solid geometry
Luo Zhang 0002, Gaochao Song, Haocong Rao, Zhengyu Wen, Jiangbei Hu, Ying He 0001 |
Comput. Aided Des. | 5 |
| 2025 | A Lightweight UDF Learning Framework for 3D Reconstruction Based on Local Shape FunctionsabstractUnsigned distance fields (UDFs) provide a versatile framework for representing a diverse array of 3D shapes, encompassing both watertight and non-watertight geometries. Traditional UDF learning methods typically require extensive training on large 3D shape datasets, which is costly and necessitates re-training for new datasets. This paper presents a novel neural framework, LoSF-UDF, for reconstructing surfaces from 3D point clouds by leveraging local shape functions to learn UDFs. We observe that 3D shapes manifest simple patterns in localized regions, prompting us to develop a training dataset of point cloud patches characterized by mathematical functions that represent a continuum from smooth surfaces to sharp edges and corners. Our approach learns features within a specific radius around each query point and utilizes an attention mechanism to focus on the crucial features for UDF estimation. Despite being highly lightweight, with only 653 KB of trainable parameters and a modest-sized training dataset with 0.5 GB storage, our method enables efficient and robust surface reconstruction from point clouds without requiring for shape-specific training. Furthermore, our method exhibits enhanced resilience to noise and outliers in point clouds compared to existing methods. We conduct comprehensive experiments and comparisons across various datasets, including synthetic and real-scanned point clouds, to validate our method’s efficacy. Notably, our lightweight framework offers rapid and reliable initialization for other unsupervised iterative approaches, improving both the efficiency and accuracy of their reconstructions. Our project and code are available at https://jbhu67.github.io/LoSF-UDF.github.io/. Jiangbei Hu, Yanggeng Li, Fei Hou 0001, Junhui Hou, Zhebin Zhang, Shengfa Wang, Na Lei, Ying He 0001 |
CVPR | 1 |
| 2025 | SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view ImagesabstractIn this study, we introduce a novel two-stage technique for decomposing and reconstructing facial features from sparse-view images, a task made challenging by the unique geometry and complex skin reflectance of each individual. To synthesize 3D facial models more realistically, we endeavor to decouple key facial attributes from the RGB color, including geometry, diffuse reflectance, and specular reflectance. Specifically, we design a Sparse-view Face Decomposition Model (SFDM): 1) In the first stage, we create a general facial template from a wide array of individual faces, encapsulating essential geometric and reflectance characteristics. 2) Guided by this template, we refine a specific facial model for each individual in the second stage, considering the interaction between geometry and reflectance, as well as the effects of subsurface scattering on the skin. With these advances, our method can reconstruct high-quality facial representations from as few as three images. The comprehensive evaluation and comparison reveal that our approach outperforms existing methods by effectively disentangling geometric and reflectance components, significantly enhancing the quality of synthesized novel views, and paving the way for applications in facial relighting and reflectance editing. Visit our project page for more details https://kingjg.github.io/SFDM.github.io/. Daisheng Jin, Jiangbei Hu, Baixin Xu, Yuxin Dai, Chen Qian 0006, Ying He 0001 |
CVPR | 2 |
| 2025 | Physics and geometry-augmented neural implicit surfaces for rigid bodiesabstractThis paper tackles the challenges of physics-based simulation of rigid bodies in neural rendering, with a focus on 3D model representation and collision handling. We propose Physics and Geometry-Augmented Neural Implicit Surfaces (PGA-NeuS), a novel approach that combines neural implicit surfaces with a differentiable physics solver. In the pre-processing stage, PGA-NeuS reconstructs static scene and object geometry from multi-view images using signed distance fields (SDFs). For dynamic scenes captured in monocular videos, these SDFs, along with the initial position and orientation of moving rigid bodies, are fed into a differentiable rigid body solver to optimize physical parameters, such as initial velocity and friction coefficients. Subsequently, PGA-NeuS leverages color loss, physics loss, and object mask supervision to iteratively refine the neural implicit surface, ensuring the target object's alignment with the predicted motion sequence. We evaluate PGA-NeuS on five real-world scenes, demonstrating its ability to accurately reconstruct realistic motion sequences and estimate physical parameters such as position and velocity. Dataset and source code are available at https://github.com/Raining00/PGA-NeuS . • PGA-NeuS reconstructs moving rigid objects from monocular videos using physics-aware neural surfaces. • Joint optimization of color, physics, and mask losses enables dynamic scene reconstruction from monocular videos. • We introduce a dataset with synthetic and real scenes featuring sliding, rolling, and collision motions. Yuanmu Xu, Guanli Hou, Jiangbei Hu, Tenglong Ren, Xiaokun Wang 0001, Yalan Zhang, Chen Qian 0006, Fei Hou 0001, Ying He 0001 |
Comput. Aided Geom. Des. | 3 |
| 2025 | TopoGen: Topology-Aware 3D Generation with Persistence PointsabstractAbstract Topological properties play a crucial role in the analysis, reconstruction, and generation of 3D shapes. Yet, most existing research focuses primarily on geometric features, due to the lack of effective representations for topology. In this paper, we introduce TopoGen , a method that extracts both discrete and continuous topological descriptors–Betti numbers and persistence points–using persistent homology. These features provide robust characterizations of 3D shapes in terms of their topology. We incorporate them as conditional guidance in generative models for 3D shape synthesis, enabling topology‐aware generation from diverse inputs such as sparse and partial point clouds, as well as sketches. Furthermore, by modifying persistence points, we can explicitly control and alter the topology of generated shapes. Experimental results demonstrate that TopoGen enhances both diversity and controllability in 3D generation by embedding global topological structure into the synthesis process. Jiangbei Hu, Ben Fei, Baixin Xu, Fei Hou 0001, Shengfa Wang, Na Lei, Weidong Yang 0001, Chen Qian 0006, Ying He 0001 |
Comput. Graph. Forum | 1 |
| 2024 | Parameterization-Driven Neural Surface Reconstruction for Object-Oriented Editing in Neural Rendering
Baixin Xu, Jiangbei Hu, Fei Hou 0001, Kwan-Yee Lin, Wayne Wu, Chen Qian 0006, Ying He 0001 |
ECCV (41) | 2 |
| 2024 | IF-TONIR: Iteration-free Topology Optimization based on Implicit Neural Representations
Jiangbei Hu, Ying He 0001, Baixin Xu, Shengfa Wang, Na Lei, Zhongxuan Luo |
Comput. Aided Des. | 1 |
| 2024 | Real-time volume rendering with octree-based implicit surface representation
Luo Zhang 0002, Jiangbei Hu, Zhebin Zhang, Gaochao Song, Ying He 0001 |
Comput. Aided Geom. Des. | 3 |
| 2024 | GS-Octree: Octree-based 3D Gaussian Splatting for Robust Object-level 3D Reconstruction Under Strong LightingabstractAbstract The 3D Gaussian Splatting technique has significantly advanced the construction of radiance fields from multi‐view images, enabling real‐time rendering. While point‐based rasterization effectively reduces computational demands for rendering, it often struggles to accurately reconstruct the geometry of the target object, especially under strong lighting conditions. Strong lighting can cause significant color variations on the object's surface when viewed from different directions, complicating the reconstruction process. To address this challenge, we introduce an approach that combines octree‐based implicit surface representations with Gaussian Splatting. Initially, it reconstructs a signed distance field (SDF) and a radiance field through volume rendering, encoding them in a low‐resolution octree. This initial SDF represents the coarse geometry of the target object. Subsequently, it introduces 3D Gaussians as additional degrees of freedom, which are guided by the initial SDF. In the third stage, the optimized Gaussians enhance the accuracy of the SDF, enabling the recovery of finer geometric details compared to the initial SDF. Finally, the refined SDF is used to further optimize the 3D Gaussians via splatting, eliminating those that contribute little to the visual appearance. Experimental results show that our method, which leverages the distribution of 3D Gaussians with SDFs, reconstructs more accurate geometry, particularly in images with specular highlights caused by strong lighting. The source code can be downloaded from https://github.com/LaoChui999/GS-Octree . Zhengyu Wen, Luo Zhang 0002, Jiangbei Hu, Fei Hou 0001, Zhebin Zhang, Ying He 0001 |
Comput. Graph. Forum | 4 |
| 2024 | A Parametric Design Method for Engraving Patterns on Thin ShellsabstractDesigning thin-shell structures that are diverse, lightweight, and physically viable is a challenging task for traditional heuristic methods. To address this challenge, we present a novel parametric design framework for engraving regular, irregular, and customized patterns on thin-shell structures. Our method optimizes pattern parameters such as size and orientation, to ensure structural stiffness while minimizing material consumption. Our method is unique in that it works directly with shapes and patterns represented by functions, and can engrave patterns through simple function operations. By eliminating the need for remeshing in traditional FEM methods, our method is more computationally efficient in optimizing mechanical properties and can significantly increase the diversity of shell structure design. Quantitative evaluation confirms the convergence of the proposed method. We conduct experiments on regular, irregular, and customized patterns and present 3D printed results to demonstrate the effectiveness of our approach. Jiangbei Hu, Shengfa Wang, Ying He 0001, Zhongxuan Luo, Na Lei, Ligang Liu 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2023 | Meshless Optimization of Triply Periodic Minimal Surface Based Two-Fluid Heat Exchanger
Yu Jiang 0019, Jiangbei Hu, Shengfa Wang, Na Lei, Zhongxuan Luo, Ligang Liu 0001 |
Comput. Aided Des. | 2 |
| 2023 | Differentiable Channel Design for Enhancing Manufacturability of Enclosed Cavities
Jiangbei Hu, Shengfa Wang, Na Lei, Zhongxuan Luo |
Comput. Aided Des. | 2 |
| 2023 | An Efficient Self-supporting Infill Structure for Computational FabricationabstractAbstract Efficiently optimizing the internal structure of 3D printing models is a critical focus in the field of industrial manufacturing, particularly when designing self‐supporting structures that offer high stiffness and lightweight characteristics. To tackle this challenge, this research introduces a novel approach featuring a self‐supporting polyhedral structure and an efficient optimization algorithm. Specifically, the internal space of the model is filled with a combination of self‐supporting octahedrons and tetrahedrons, strategically arranged to maximize structural integrity. Our algorithm optimizes the wall thickness of the polyhedron elements to satisfy specific stiffness requirements, while ensuring efficient alignment of the filled structures in finite element calculations. Our approach results in a considerable decrease in optimization time. The optimization process is stable, converges rapidly, and consistently delivers effective results. Through a series of experiments, we have demonstrated the effectiveness and efficiency of our method in achieving the desired design objectives. Shengfa Wang, Jiangbei Hu, Na Lei, Zhongxuan Luo |
Comput. Graph. Forum | 3 |
| 2022 | Efficient Representation and Optimization of TPMS-Based Porous Structures for 3D Heat Dissipation
Shengfa Wang, Yu Jiang 0019, Jiangbei Hu, Xin Fan 0001, Zhongxuan Luo, Ligang Liu 0001 |
Comput. Aided Des. | 3 |
| 2022 | Efficient Representation and Optimization for TPMS-Based Porous StructuresabstractIn this approach, we present an efficient topology and geometry optimization of triply periodic minimal surfaces (TPMS) based porous shell structures, which can be represented, analyzed, optimized and stored directly using functions. The proposed framework is directly executed on functions instead of remeshing (tetrahedral/hexahedral), and this framework substantially improves the controllability and efficiency. Specifically, a valid TPMS-based porous shell structure is first constructed by function expressions. The porous shell permits continuous and smooth changes of geometry (shell thickness) and topology (porous period). The porous structures also inherit several of the advantageous properties of TPMS, such as smoothness, full connectivity (no closed hollows), and high controllability. Then, the problem of filling an object's interior region with porous shell can be formulated into a constraint optimization problem with two control parameter functions. Finally, an efficient topology and geometry optimization scheme is presented to obtain optimized scale-varying porous shell structures. In contrast to traditional heuristic methods for TPMS, our work directly optimize both the topology and geometry of TPMS-based structures. Various experiments have shown that our proposed porous structures have obvious advantages in terms of efficiency and effectiveness. Jiangbei Hu, Shengfa Wang, Baojun Li, Fengqi Li, Zhongxuan Luo, Ligang Liu 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2019 | A lightweight methodology of 3D printed objects utilizing multi-scale porous structures
Jiangbei Hu, Shengfa Wang, Yi Wang 0037, Fengqi Li, Zhongxuan Luo |
Vis. Comput. | 1 |