VLDB 2026 Research / reviewers in the wild / expert
Yannan Wei
dblp:210/0101
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0002-7614-142XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
2 papers |
Content delivery and video streaming · 54% Transport protocols and congestion control · 18% Network performance modeling · 18% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Network performance modeling
queueing analysis |
0.9 | 1 | 2025 | E2E Performance Modeling for Slice-Based Video Streaming With Layered Encoding · IEEE Trans. Netw. 2025 |
Content delivery and video streaming
scalable video streaming |
0.9 | 1 | 2025 | E2E Performance Modeling for Slice-Based Video Streaming With Layered Encoding · IEEE Trans. Netw. 2025 |
Content delivery and video streaming › 360-degree video streaming
tile-based streaming |
0.9 | 1 | 2025 | Customized Transmission Protocol for Tile-Based 360° VR Video Streaming Over Core Network Slices · IEEE Trans. Netw. 2025 |
Transport protocols and congestion control
transport protocols |
0.9 | 1 | 2025 | Customized Transmission Protocol for Tile-Based 360° VR Video Streaming Over Core Network Slices · IEEE Trans. Netw. 2025 |
Content delivery and video streaming › immersive video streaming
VR 360 video streaming |
0.9 | 1 | 2025 | Customized Transmission Protocol for Tile-Based 360° VR Video Streaming Over Core Network Slices · IEEE Trans. Netw. 2025 |
Software-defined and programmable networks
network function virtualization |
0.3 | 1 | 2025 | E2E Performance Modeling for Slice-Based Video Streaming With Layered Encoding · IEEE Trans. Netw. 2025 |
Cellular and mobile networks
network slicing |
0.3 | 1 | 2025 | Customized Transmission Protocol for Tile-Based 360° VR Video Streaming Over Core Network Slices · IEEE Trans. Netw. 2025 |
Methods — techniques the papers use, named apart from their topics
two-stage queuing model · 0.9theoretical analysis · 0.9m/d/1 approximation · 0.9lyapunov optimization · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Customized Transmission Protocol for Tile-Based 360° VR Video Streaming Over Core Network SlicesabstractTile-based streaming has been proposed to address the challenge of high transmission rate demand in 360° virtual reality (VR) video streaming. However, it suffers from network and viewing behavior dynamics (i.e., head movements), while encoded video tiles have various properties in terms of transmission priority, deadline, and reliability requirement. Hence, a supporting transmission protocol is imperative. In this paper, we propose a customized transmission protocol based on Quick UDP Internet Connections (QUIC) which operates over a VR video network slice in the core network. The QUIC protocol is tailored to accommodate the characteristics of tile-based VR video streaming where explicit mapping relations between requested video tiles and QUIC streams are established. Two customized in-network protocol functionalities including packet filtering and caching-based packet retransmission are proposed, to filter out outdated video data due to field-of-view (FoV) prediction errors under viewing behavior dynamics and to achieve efficient packet retransmissions with disparate transmission reliability requirements. A slice-level packet header is designed to support enhanced slice-based VR video transmission with the proposed protocol functionalities. Key transport parameters are determined via theoretical analysis. Simulation results are presented to demonstrate the effectiveness of our proposed transmission protocol in achieving short average video segment downloading time and high average video segment quality. Yannan Wei, Qiang Ye 0002, Kaige Qu, Weihua Zhuang, Xuemin Shen |
IEEE Trans. Netw. | 1 |
| 2025 | E2E Performance Modeling for Slice-Based Video Streaming With Layered EncodingabstractIn this paper, we present a performance analytical model for end-to-end (E2E) service provisioning (i.e., processing or transmission) of layer-encoded video packets over a network slice in the core network. The disparate service reliability requirements of base layer (BL) and enhancement layer (EL) packets are considered in the proposed analytical model for the E2E packet delays, deadline violation probabilities, and throughputs of BL and EL packets. Specifically, a network function virtualization (NFV) node along the routing path of the video streaming slice is split into two consecutive logical nodes, one for packet processing and the other for transmission, based on which a segment-based analysis framework is proposed for E2E service performance modeling. A two-stage queuing model is established to obtain the approximate steady-state probability distribution of queue length at the first node in the first segment, upon which the BL/EL packet delay, deadline violation probability, and throughput at the segment are derived. In addition, the inter-departure time of successive packets departing from the first segment is analyzed based on an approximate M/D/1 system, and the packet departure process at the first segment is approximated as a Poisson process under the assumption of a large packet service rate of the first node. The independence between two consecutive segments is then achieved for analysis tractability, based on which the E2E performance measures are derived. Extensive simulation results demonstrate the accuracy of our proposed performance analytical model and its effectiveness such as in transport parameter determination. Yannan Wei, Qiang Ye 0002, Kaige Qu, Weihua Zhuang, Xuemin Shen |
IEEE Trans. Netw. | 1 |