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Taishi Ono

dblp:210/4499 · DBLP profile ↗
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5ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 100%
Computer graphics and multimedia
4 papers
Computational photography and imaging · 61% Rendering · 39%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.622025
NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics · CVPR 2025
NeISF: Neural Incident Stokes Field for Geometry and Material Estimation · CVPR 2024
Computer vision › 3D vision
inverse rendering
1.622025
NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics · CVPR 2025
NeISF: Neural Incident Stokes Field for Geometry and Material Estimation · CVPR 2024
Computer vision › 3D vision › inverse rendering
shape and material estimation
1.622025
NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics · CVPR 2025
NeISF: Neural Incident Stokes Field for Geometry and Material Estimation · CVPR 2024
Computational photography and imaging
polarization imaging
0.632025
NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics · CVPR 2025
NeISF: Neural Incident Stokes Field for Geometry and Material Estimation · CVPR 2024
Accurate Polarimetric BRDF for Real Polarization Scene Rendering · ECCV (19) 2020
Computational photography and imaging
color constancy
0.612022
Degree-of-linear-polarization-based Color Constancy · CVPR 2022
Rendering
bidirectional reflectance distribution function
0.412020
Accurate Polarimetric BRDF for Real Polarization Scene Rendering · ECCV (19) 2020
Rendering
reflectance modeling
0.412020
Accurate Polarimetric BRDF for Real Polarization Scene Rendering · ECCV (19) 2020
Computational photography and imaging
illumination estimation
0.212022
Degree-of-linear-polarization-based Color Constancy · CVPR 2022

Methods — techniques the papers use, named apart from their topics

pBRDF · 1.7geometry initialization · 1.7DoLP · 1.7neural incident stokes field · 1.5differentiable polarimetric rendering · 1.5physics-based polarization model · 0.6degree of linear polarization · 0.6polarimetric brdf · 0.4
YearPublicationVenuePosition
2025 NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics
abstract
Recent inverse rendering methods have improved shape, material, and illumination reconstruction using polarization cues. However, they only support dielectrics, ignoring conductors, which are common in everyday life. Since conductors and dielectrics have different reflection properties, using previous dielectrics-based methods will lead to obvious errors. In addition, conductors are glossy, which may cause strong specular reflection and is hard to reconstruct. To solve the above issues, we propose NeISF++, an inverse rendering pipeline that supports conductors and dielectrics. The key ingredient for our proposal is a general pBRDF that describes both conductors and dielectrics. As for the strong specular reflection problem, we propose a novel geometry initialization method using DoLP images. This physical cue is invariant to intensities and thus robust to strong specular reflections. Experimental results on our synthetic and real datasets show that our method surpasses the existing polarized inverse rendering methods for geometry and material decomposition as well as downstream tasks like relighting.
Taishi Ono, Takeshi Uemori, Sho Nitta, Hajime Mihara, Alexander Gatto, Hajime Nagahara, Yusuke Moriuchi
CVPR2
2024 NeISF: Neural Incident Stokes Field for Geometry and Material Estimation
abstract
Multi-view inverse rendering is the problem of estimating the scene parameters such as shapes, materials, or il-luminations from a sequence of images captured under dif-ferent viewpoints. Many approaches, however, assume single light bounce and thus fail to recover challenging sce-narios like inter-reflections. On the other hand, simply ex-tending those methods to consider multi-bounced light re-quires more assumptions to alleviate the ambiguity. To address this problem, we propose Neural Incident Stokes Fields (NeISF), a multi-view inverse rendering framework that reduces ambiguities using polarization cues. The pri-mary motivation for using polarization cues is that it is the accumulation of multi-bounced light, providing rich infor-mation about geometry and material. Based on this knowl-edge, the proposed incident Stokes field efficiently models the accumulated polarization effect with the aid of an orig-inal physically-based differentiable polarimetric renderer. Lastly, experimental results show that our method outper-forms the existing works in synthetic and real scenarios.
Taishi Ono, Takeshi Uemori, Hajime Mihara, Alexander Gatto, Hajime Nagahara, Yusuke Moriuchi
CVPR2
2022 Degree-of-linear-polarization-based Color Constancy
abstract
Color constancy is an essential function in digital photography and a fundamental process for many computer vision applications. Accordingly, many methods have been proposed, and some recent ones have used deep neural networks to handle more complex scenarios. However, both the traditional and latest methods still impose strict assumptions on their target scenes in explicit or implicit ways. This paper shows that the degree of linear polarization dramatically solves the color constancy problem because it allows us to find achromatic pixels stably. Because we only rely on the physics-based polarization model, we significantly reduce the assumptions compared to existing methods. Furthermore, we captured a wide variety of scenes with groundtruth illuminations for evaluation, and the proposed approach achieved state-of-the-art performance with a low computational cost. Additionally, the proposed method can estimate illumination colors from chromatic pixels and manage multi-illumination scenes. Lastly, the evaluation scenes and codes are publicly available to encourage more development in this field.
Taishi Ono, Yuhi Kondo, Legong Sun, Teppei Kurita, Yusuke Moriuchi
CVPR1
2020 Accurate Polarimetric BRDF for Real Polarization Scene Rendering
Yuhi Kondo, Taishi Ono, Legong Sun, Yasutaka Hirasawa, Jun Murayama
ECCV (19)2
2019 Practical BRDF reconstruction using reliable geometric regions from multi-view stereo
abstract
In this paper, we present a practical method for reconstructing the bidirectional reflectance distribution function (BRDF) from multiple images of a real object composed of a homogeneous material. The key idea is that the BRDF can be sampled after geometry estimation using multi-view stereo (MVS) techniques. Our contribution is selection of reliable samples of lighting, surface normal, and viewing directions for robustness against estimation errors of MVS. Our method is quantitatively evaluated using synthesized images and its effectiveness is shown via real-world experiments.
Taishi Ono, Hiroyuki Kubo, Kenichiro Tanaka, Takuya Funatomi, Yasuhiro Mukaigawa
Comput. Vis. Media1