Demo Data from VLDB 2026 / reviewers in the wild / expert
Jens G. Magnus
dblp:210/5413
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
light transport |
0.3 | 1 | 2018 | Interactive Dynamic Volume Illumination with Refraction and Caustics · IEEE Trans. Vis. Comput. Graph. 2018 |
Rendering
volume rendering |
0.3 | 1 | 2018 | Interactive Dynamic Volume Illumination with Refraction and Caustics · IEEE Trans. Vis. Comput. Graph. 2018 |
Rendering › volume rendering
volume shading |
0.3 | 1 | 2018 | Interactive Dynamic Volume Illumination with Refraction and Caustics · IEEE Trans. Vis. Comput. Graph. 2018 |
Rendering
interactive rendering |
0.1 | 1 | 2018 | Interactive Dynamic Volume Illumination with Refraction and Caustics · IEEE Trans. Vis. Comput. Graph. 2018 |
Methods — techniques the papers use, named apart from their topics
viewing ray propagation · 0.3light ray propagation · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Interactive Dynamic Volume Illumination with Refraction and CausticsabstractIn recent years, significant progress has been made in developing high-quality interactive methods for realistic volume illumination. However, refraction - despite being an important aspect of light propagation in participating media - has so far only received little attention. In this paper, we present a novel approach for refractive volume illumination including caustics capable of interactive frame rates. By interleaving light and viewing ray propagation, our technique avoids memory-intensive storage of illumination information and does not require any precomputation. It is fully dynamic and all parameters such as light position and transfer function can be modified interactively without a performance penalty. Jens G. Magnus, Stefan Bruckner |
IEEE Trans. Vis. Comput. Graph. | 1 |