VLDB 2026 Research / reviewers in the wild / expert
Yasmeen Abdrabou
dblp:210/8234
· DBLP profile ↗
34ranked-venue papers
11as first author
25since 2021 · last 2026
0000-0002-8895-4997ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 32 · 11 first-author · 23 since 2021Graphics, computer vision, multimedia, augmented reality and games · 11 · 3 first-author · 8 since 2021Security and privacy · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Gaze and Speech in Multimodal Human-Computer Interaction: A Scoping ReviewabstractMultimodal interaction has long promised to make interfaces more intuitive and effective by combining complementary inputs. Among these, gaze and speech form a compelling pairing: gaze provides rapid spatial grounding, while speech conveys rich semantic information. Together, they offer rich cues for understanding user behaviour and intent. Yet despite decades of exploration, the research remains fragmented, making this synthesis timely as these inputs mature and are integrated into consumer-ready devices. This scoping review examined 103 studies published between 1991 and 2025, organised into explicit, where users intentionally provide gaze and speech, and implicit, where systems leverage users' natural behaviours to support interaction. Across both, we identified recurring ways for combining gaze and speech to resolve ambiguity, ground references, and support adaptivity. We contribute a synthesis of research on their combined use while highlighting challenges of temporal alignment, fusion and privacy, offering guidance for future research toward richer multimodal human-computer interaction. Anam Ahmad Khan, Florian Weidner, Jungwoo Rhee, Yasmeen Abdrabou, Andrea Bianchi, Eduardo Velloso, Hans-Werner Gellersen, Joshua Newn |
CHI | 4 |
| 2026 | Night Eyes: A Reproducible Framework for Constellation-Based Corneal Reflection MatchingabstractCorneal reflection (glint) detection plays an important role in pupil-corneal reflection (P-CR) eye tracking, but in practice it is often handled as heuristics embedded within larger systems, making reproducibility difficult across hardware setups. We introduce a 2D geometry-driven, constellation-based pipeline for mulit-glint detection and matching, focusing on reproducibility and clear evaluation. Inspired by lost-in-space star identification, we treat glints as structured constellations rather than independent blobs. We propose a Similarity-Layout Alignment (SLA) procedure which adapts constellation matching to the specific constraints of multi-LED eye tracking. The framework brings together controlled over-detection, adaptive candidate fallback, appearance-aware scoring, and optional semantic layout priors while keeping detection and correspondence explicitly separated. Evaluated on a public multi-LED dataset, the system provides stable identity-preserving correspondence under noisy conditions. We release code, presets, and evaluation scripts to enable transparent replication, comparison, and dataset annotation. Virmarie Maquiling, Yasmeen Abdrabou, Enkelejda Kasneci |
ETRA | 2 |
| 2026 | As Far as Eye See: Vergence-Pupil Coupling in Near-Far Depth SwitchingabstractVergence is widely used as a proxy for depth perception and spatial attention in immersive and real-world eye-tracking studies. In this paper, we investigate how pupil size artefacts affect vergence estimates during real physical depth viewing with a head-mounted eye tracker. Using a beamsplitter setup with physically near and far targets, we elicited controlled convergent and divergent eye movements under static, luminance-modulated, and blockwise fixation conditions. Near and far targets were reliably separable in vergence angle across participants. However, pupil-vergence coupling varied substantially across individuals and conditions. Static illumination produced large inter-participant variability, while luminance modulation reduced this spread, yielding more clustered estimates. Blockwise and audio-cued recordings further showed that pupil-vergence coupling persists even without visual depth onsets. These results suggest that pupil size fluctuations can systematically influence vergence estimates, and that controlled viewing conditions can reduce—but not eliminate—this effect. Virmarie Maquiling, Yasmeen Abdrabou, Enkelejda Kasneci |
ETRA | 2 |
| 2026 | VIVA Stimuli: A Web-Based Platform for Eye Tracking StimuliabstractReproducibility in eye-tracking research is increasingly important as researchers conduct diverse experiments and seek to validate or replicate findings. However, exact replication remains challenging due to differences in laboratory practices and experimental setups. Inconsistent stimulus presentation can yield divergent metrics from identical oculomotor behavior, yet the stimulus layer remains largely unstandardized. Existing tools often require programming expertise or depend on specific hardware vendors. We introduce VIVA Stimuli, a web-based platform for standardized eye-tracking stimulus presentation. It provides configurable task types, including fixation, smooth pursuit, cognitive load, blink, slippage, content display, and questionnaires within a unified environment. The platform supports any eye-tracking technology, including wearable and screen-based VOG trackers, LFI sensors, and EOG devices. ArUco markers enable synchronization for trackers with scene cameras, while a WebSocket architecture ensures temporal synchronization for those without. A visual experiment flow editor allows protocols to be exported and shared, enabling identical stimulus replication across laboratories. Süleyman Özdel, Virmarie Maquiling, Kadir Burak Buldu, Yasmeen Abdrabou, Enkelejda Kasneci |
ETRA | 4 |
| 2026 | An Affordable, Wearable Stereo-Eye-Tracking PlatformabstractResearch on video-based eye-tracking has long explored stereo and glint-based methods, yet existing wearable eye trackers — both commercial and open-source — offer limited flexibility for algorithm development and comparative evaluation. We present an affordable, wearable stereo eye-tracking platform built from off-the-shelf and 3D-printable components that explicitly targets this gap. The system combines four infrared eye cameras, infrared illumination, an optional scene camera, and software support for calibration and synchronized data acquisition. By design, the platform supports multiple eye-tracking paradigms, including stereo, glint-based, and binocular approaches, within a single hardware configuration. Rather than optimizing for end-user robustness, the platform prioritizes modularity and extensibility for research use. This paper focuses on the hardware architecture and calibration pipeline and demonstrates the feasibility of the approach using a prototype implementation. All hardware designs and documentation are made openly available Alexander Zimmer, Yasmeen Abdrabou, Enkelejda Kasneci |
ETRA | 2 |
| 2026 | Lazy or Efficient? Towards Accessible Eye-Tracking Event Detection Using LLMs ETRA024abstractGaze event detection is fundamental to vision science, human-computer interaction, and applied analytics. However, current workflows often require specialized programming knowledge and careful handling of heterogeneous raw data formats. Classical detectors such as I-VT and I-DT are effective but highly sensitive to preprocessing and parameterization, limiting their usability outside specialized laboratories. This work introduces a code-free, large language model (LLM)-driven pipeline that converts natural language instructions into an end-to-end analysis. The system (1) inspects raw eye-tracking files to infer structure and metadata, (2) generates executable routines for data cleaning and detector implementation from concise user prompts, (3) applies the generated detector to label fixations and saccades, and (4) returns results and explanatory reports, and allows users to iteratively optimize their code by editing the prompt. Evaluated on public benchmarks, the approach achieves accuracy comparable to traditional methods while substantially reducing technical overhead. The framework lowers barriers to entry for eye-tracking research, providing a flexible and accessible alternative to code-intensive workflows. Dongyang Guo, Yasmeen Abdrabou, Enkelejda Kasneci |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2026 | Secure Storage and Privacy-Preserving Scanpath Comparison via Garbled Circuits in Eye Tracking ETRA008abstractWith the growing use of eye tracking on VR and mobile platforms, gaze data is increasing. While scanpath comparison is important to gaze behavior analysis, existing methods lack privacy-preserving capabilities for real-world use. We present a garbled-circuit (GC)-based approach enabling secure storage and privacy-preserving scanpath comparison under the semi-honest model. It supports two configurations: (1) a two-party setting where the data owner and processor jointly compute similarity scores without revealing their inputs, and (2) a server-assisted setting where encrypted scanpaths are stored and processed while the data owner remains offline. All decryption and comparison operations are executed inside the GC. Experiments on three eye-tracking datasets evaluate fidelity, runtime, and communication, and show secure results for MultiMatch, ScanMatch, and SubsMatch closely match plaintext outcomes, with manageable runtime and communication overhead. Tests under various network conditions indicate that the design remains feasible for real-world privacy-preserving scanpath analysis and can be extended to other GC-based behavioral algorithms. Süleyman Özdel, Amr Nader, Yasmeen Abdrabou, Enkelejda Kasneci |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2025 | Stretch Gaze Targets Out: Experimenting with Target Sizes for Gaze-Enabled Interfaces on Mobile DevicesabstractUsers hold their mobile phones at varying distances depending on their posture, the application being used, and the task’s nature. Without considering such variation when designing UI target sizes limits the applicability of gaze selection for everyday interaction with mobile devices. Towards this end, we conducted a user study (N = 24) to investigate the implications of different target sizes and viewing across different screen regions. While larger targets generally improve accuracy and decrease precision, accuracy is significantly higher in the horizontal than in the vertical direction. This subsequently led us to find that increasing the tracking area in the vertical direction only, while maintaining the same visual target size, significantly improves accuracy. This suggests that visually smaller targets with larger vertical tracking areas enhance accuracy. Based on our results, we present concrete design guidelines for developers to optimise target sizes on gaze-enabled mobile devices to improve accuracy across varying user-to-screen distances. Omar Namnakani, Yasmeen Abdrabou, Jonathan Grizou, Mohamed Khamis |
CHI | 2 |
| 2025 | It's Not Always the Same Eye That Dominates: Effects of Viewing Angle, Handedness and Eye Movement in 3DabstractFigure 1: The experimental setup for investigating eye dominance in virtual reality (VR).A participant, wearing a VR headset, aligns a virtual cursor with a distant target using a controller.The two insets display the rendering for the left and right eye views, demonstrating target-controller alignment with the right eye only.In this trial, the participant is right-eye dominant. Franziska Prummer, Mohamed Shereef Abdelwahab, Florian Weidner, Yasmeen Abdrabou, Hans-Werner Gellersen |
CHI | 4 |
| 2025 | From Gaze to Data: Privacy and Societal Challenges of Using Eye-tracking Data to Inform GenAI Models
Yasmeen Abdrabou, Süleyman Özdel, Virmarie Maquiling, Efe Bozkir, Enkelejda Kasneci |
ETRA | 1 |
| 2025 | Multimodal Behavioral Patterns Analysis with Eye-Tracking and LLM-Based Reasoning
Dongyang Guo, Yasmeen Abdrabou, Enkeleda Thaqi, Enkelejda Kasneci |
ICMI | 2 |
| 2025 | Investigating Natural Shoulder Surfing Behavior in the Wild: A Research Space and Case Study
Yasmeen Abdrabou, Radiah Rivu, Alessia Fischer, Alia Saad, Habiba Farzand, Pascal Knierim, Florian Alt |
INTERACT (3) | 1 |
| 2025 | HeadDepth: Gaze Raycasting with Head Pitch for Depth ControlabstractGaze is fast and intuitive for raycasting, but lacks a way to control depth for input in 3D. We propose HeadDepth to augment gaze with vertical head rotation (pitch) to control depth along the line of sight, and investigate three pitch-to-depth mappings: Relative maps pitch velocity to changes in depth; EdgeGain adds dynamic gain dependent at eccentric gaze angles; and PingPong provides an absolute back-and-forth mapping that repeats at different pitch angles. HeadDepth is not as fast as controller-based RayCursor but has the advantage of being hands-free. In a user study, all three variants proved effective for 3D positioning; PingPong required least effort and EdgeGain was least affected by differences in tasks. Eye-head coordination and task had a significant effect, as head movements in support of gaze can affect depth control synergistically or antagonistically. Our results have significance beyond HeadDepth as they generalize to any interaction where head rotational input concurs with gaze fixation on visual feedback. Interaction designs may benefit from dynamic adjustment to eye-in-head angle to prevent discomfort and maintain objects within the user's field of view. Florian Weidner, Yasmeen Abdrabou, Ken Pfeuffer, Hans-Werner Gellersen |
ISMAR | 3 |
| 2023 | Keep it Real: Investigating Driver-Cyclist Interaction in Real-World TrafficabstractCyclists encounter drivers in many traffic scenarios; good communication is key to avoiding collisions. Little is known about everyday driver-cyclist interaction and communication. This is important in designing Automated Vehicles (AVs) that must drive safely around cyclists. We explored driver-cyclist interaction across diverse scenarios through in-the-wild observations (N = 414) and a naturalistic study involving cyclists wearing eye-trackers (N = 12). Results showed cyclists attended to road markings and traffic signs in controlled traffic scenarios but to vehicle sides and windows in uncontrolled encounters. Interactions were unlikely at controlled intersections, but various techniques were used to negotiate right-of-way in uncontrolled scenarios, e.g. cyclists used arm gestures and shoulder checks to communicate their intent and awareness when lane merging. Drivers communicated these through on-vehicle signals and head movements at roundabouts. We discuss the implications of driver-cyclist interaction behaviour on AV interaction design and offer insights into system requirements to support cyclists riding in traffic. Ammar Al-Taie, Yasmeen Abdrabou, Shaun Alexander Macdonald, Frank E. Pollick, Stephen A. Brewster |
CHI | 2 |
| 2023 | Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile DevicesabstractGaze is promising for hands-free interaction on mobile devices. However, it is not clear how gaze interaction methods compare to each other in mobile settings. This paper presents the first experiment in a mobile setting that compares three of the most commonly used gaze interaction methods: Dwell time, Pursuits, and Gaze gestures. In our study, 24 participants selected one of 2, 4, 9, 12 and 32 targets via gaze while sitting and while walking. Results show that input using Pursuits is faster than Dwell time and Gaze gestures especially when there are many targets. Users prefer Pursuits when stationary, but prefer Dwell time when walking. While selection using Gaze gestures is more demanding and slower when there are many targets, it is suitable for contexts where accuracy is more important than speed. We conclude with guidelines for the design of gaze interaction on handheld mobile devices. Omar Namnakani, Yasmeen Abdrabou, Jonathan Grizou, Augusto Esteves, Mohamed Khamis |
CHI | 2 |
| 2023 | GazeCast: Using Mobile Devices to Allow Gaze-based Interaction on Public DisplaysabstractGaze is promising for natural and spontaneous interaction with public displays, but current gaze-enabled displays require movement-hindering stationary eye trackers or cumbersome head-mounted eye trackers. We propose and evaluate GazeCast – a novel system that leverages users’ handheld mobile devices to allow gaze-based interaction with surrounding displays. In a user study (N = 20), we compared GazeCast to a standard webcam for gaze-based interaction using Pursuits. We found that while selection using GazeCast requires more time and physical demand, participants value GazeCast’s high accuracy and flexible positioning. We conclude by discussing how mobile computing can facilitate the adoption of gaze interaction with pervasive displays. Omar Namnakani, Penpicha Sinrattanavong, Yasmeen Abdrabou, Andreas Bulling, Florian Alt, Mohamed Khamis |
ETRA | 3 |
| 2023 | Empowering Users: Leveraging Interface Cues to Enhance Password Security
Yasmeen Abdrabou, Marco Asbeck, Ken Pfeuffer, Yomna Abdelrahman, Mariam Hassib, Florian Alt |
INTERACT (1) | 1 |
| 2023 | In the Quest to Protect Users from Side-Channel Attacks - A User-Centred Design Space to Mitigate Thermal Attacks on Public Payment Terminals
Karola Marky, Shaun Alexander Macdonald, Yasmeen Abdrabou, Mohamed Khamis |
USENIX Security Symposium | 3 |
| 2023 | Investigating Privacy Perceptions and Subjective Acceptance of Eye Tracking on Handheld Mobile DevicesabstractAlthough eye tracking brings many benefits to users of mobile devices and developers of mobile applications, it poses significant privacy risks to both: the users of mobile devices, and the bystanders that surround users, are within the front-facing camera's field of view. Recent research demonstrates that tracking an individual's gaze reveals personal and sensitive information. This paper presents an investigation of the privacy perceptions and the subjective acceptance of users towards eye tracking on handheld mobile devices. In a four-phase user study (N=17), participants used a smartphone eye tracking app, were interviewed before and after viewing a video showing the amount of sensitive and personal data that could be derived from eye movements, and had their privacy concerns measured. Our findings 1) show factors that influence users' and bystanders' attitudes toward eye tracking on mobile devices such as the algorithms' transparency and the developers' credibility and 2) support designing mechanisms to allow for privacy-aware eye tracking solutions on mobile-devices. Noora Alsakar, Yasmeen Abdrabou, Simone Stumpf, Mohamed Khamis |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2022 | Understanding Shoulder Surfer Behavior and Attack Patterns Using Virtual RealityabstractIn this work, we explore attacker behavior during shoulder surfing. As such behavior is often opportunistic and difficult to observe in real world settings, we leverage the capabilities of virtual reality (VR). We recruited 24 participants and observed their behavior in two virtual waiting scenarios: at a bus stop and in an open office space. In both scenarios, participants shoulder surfed private screens displaying different types of content. From the results we derive an understanding of factors influencing shoulder surfing behavior, reveal common attack patterns, and sketch a behavioral shoulder surfing model. Our work suggests directions for future research on shoulder surfing and can serve as a basis for creating novel approaches to mitigate shoulder surfing. Yasmeen Abdrabou, Radiah Rivu, Tarek Ammar, Jonathan Liebers, Alia Saad, Carina Liebers, Uwe Gruenefeld, Pascal Knierim, Mohamed Khamis, Ville Mäkelä, Stefan Schneegaß, Florian Alt |
AVI | 1 |
| 2022 | "Your Eyes Tell You Have Used This Password Before": Identifying Password Reuse from Gaze and Keystroke DynamicsabstractA significant drawback of text passwords for end-user authentication is password reuse. We propose a novel approach to detect password reuse by leveraging gaze as well as typing behavior and study its accuracy. We collected gaze and typing behavior from 49 users while creating accounts for 1) a webmail client and 2) a news website. While most participants came up with a new password, 32% reported having reused an old password when setting up their accounts. We then compared different ML models to detect password reuse from the collected data. Our models achieve an accuracy of up to 87.7% in detecting password reuse from gaze, 75.8% accuracy from typing, and 88.75% when considering both types of behavior. We demonstrate that using gaze, password reuse can already be detected during the registration process, before users entered their password. Our work paves the road for developing novel interventions to prevent password reuse. Yasmeen Abdrabou, Johannes Schütte, Ken Pfeuffer, Daniel Buschek, Mohamed Khamis, Florian Alt |
CHI | 1 |
| 2021 | Passphrases Beat Thermal Attacks: Evaluating Text Input Characteristics Against Thermal Attacks on Laptops and Smartphones
Yasmeen Abdrabou, Reem Hatem, Yomna Abdelrahman, Amr H. El Mougy, Mohamed Khamis |
INTERACT (4) | 1 |
| 2021 | 'I Don't Need a Goal': Attitudes and Practices in Fitness Tracking beyond WEIRD User GroupsabstractFitness trackers have the potential for fostering sustained change and increasing well-being. However, the research community is yet to understand what design features and values need to be embodied in a fitness tracker for long-term engagement. While past work mainly focused on WEIRD (Western, Educated, Industrialised, Rich, Democratic) fitness trackers usersin North America and Western Europe, this paper investigates another perspective on fitness tracking. We conducted interviews with N = 37 fitness tracker users in the US, Europe and Egypt to identify the similarities and differences in attitudes and practices in fitness tracking. We found that fitness tracking involved a deeper social context in Egyptian communities and our findings suggest that Arabic users focused on physiological measurement, while non-Arab Western users appear to bewere more interested in goal achievement. We contribute design dimensions that can help build more inclusive tracker experiences. Our work highlights how future fitness trackers should support a customisable spectrum of design values to offer engaging experiences to a diverse and global audience. Jasmin Niess, Pawel W. Wozniak, Yomna Abdelrahman, Passant El Agroudy, Yasmeen Abdrabou, Caroline Eckerth, Sarah Diefenbach, Kristina Knaving |
MobileHCI | 5 |
| 2021 | Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on TabletsabstractTablets are attractive for design work anywhere, but 3D manipulations are notoriously difficult. We explore how engaging the stylus and multi-touch in concert can render such tasks easier. We introduce Bi-3D, an interaction concept where touch gestures are combined with 2D pen commands for 3D manipulation. For example, for a fast and intuitive 3D drag & drop technique: the pen drags the object on-screen, and parallel pinch-to-zoom moves it in the third dimension. In this paper, we describe the Bi-3D design space, crossing two-handed input and the degrees-of-freedom (DOF) of 3D manipulation and navigation tasks. We demonstrate sketching and manipulation tools in a prototype 3D design application, where users can fluidly combine 3D operations through alternating and parallel use of the modalities. We evaluate the core technique, bi-manual 3DOF input, against widget and mid-air baselines in an object movement task. We find that Bi-3D is a fast and practical way for multi-dimensional manipulation of graphical objects, promising to facilitate 3D design on stylus and tablet devices. Ken Pfeuffer, Abdullatif Dinc, Jan Obernolte, Radiah Rivu, Yasmeen Abdrabou, Franziska Shelter, Yomna Abdelrahman, Florian Alt |
UIST | 5 |
| 2021 | ARtention: A design space for gaze-adaptive user interfaces in augmented reality
Ken Pfeuffer, Yasmeen Abdrabou, Augusto Esteves, Radiah Rivu, Yomna Abdelrahman, Stefanie Meitner, Amr Saadi, Florian Alt |
Comput. Graph. | 2 |
| 2020 | Are Thermal Attacks Ubiquitous?: When Non-Expert Attackers Use Off the shelf Thermal CamerasabstractRecent work showed that using image processing techniques on thermal images taken by high-end equipment reveals passwords entered on touchscreens and keyboards. In this paper, we investigate the susceptibility of common touch inputs to thermal attacks when non-expert attackers visually inspect thermal images. Using an off-the-shelf thermal camera, we collected thermal images of a smartphone's touchscreen and a laptop's touchpad after 25 participants had entered passwords using touch gestures and touch taps. We show that visual inspection of thermal images by 18 participants reveals the majority of passwords. Touch gestures are more vulnerable to thermal attacks (60.65% successful attacks) than touch taps (23.61%), and attacks against touchscreens are more accurate than on touchpads (87.04% vs 56.02%). We discuss how the affordability of thermal attacks and the nature of touch interactions make the threat ubiquitous, and the implications this has on security. Yasmeen Abdrabou, Yomna Abdelrahman, Ahmed Ayman, Amr H. El Mougy, Mohamed Khamis |
AVI | 1 |
| 2020 | The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research DirectionsabstractFor the past 20 years, researchers have investigated the use of eye tracking in security applications. We present a holistic view on gaze-based security applications. In particular, we canvassed the literature and classify the utility of gaze in security applications into a) authentication, b) privacy protection, and c) gaze monitoring during security critical tasks. This allows us to chart several research directions, most importantly 1) conducting field studies of implicit and explicit gaze-based authentication due to recent advances in eye tracking, 2) research on gaze-based privacy protection and gaze monitoring in security critical tasks which are under-investigated yet very promising areas, and 3) understanding the privacy implications of pervasive eye tracking. We discuss the most promising opportunities and most pressing challenges of eye tracking for security that will shape research in gaze-based security applications for the next decade. Christina P. Katsini, Yasmeen Abdrabou, George E. Raptis, Mohamed Khamis, Florian Alt |
CHI | 2 |
| 2019 | Just gaze and wave: exploring the use of gaze and gestures for shoulder-surfing resilient authenticationabstractEye-gaze and mid-air gestures are promising for resisting various types of side-channel attacks during authentication. However, to date, a comparison of the different authentication modalities is missing. We investigate multiple authentication mechanisms that leverage gestures, eye gaze, and a multimodal combination of them and study their resilience to shoulder surfing. To this end, we report on our implementation of three schemes and results from usability and security evaluations where we also experimented with fixed and randomized layouts. We found that the gaze-based approach outperforms the other schemes in terms of input time, error rate, perceived workload, and resistance to observation attacks, and that randomizing the layout does not improve observation resistance enough to warrant the reduced usability. Our work further underlines the significance of replicating previous eye tracking studies using today's sensors as we show significant improvement over similar previously introduced gaze-based authentication systems. Yasmeen Abdrabou, Mohamed Khamis, Rana Mohamed Eisa, Sherif Ismael, Amr H. El Mougy |
ETRA | 1 |
| 2019 | Calibration-free text entry using smooth pursuit eye movementsabstractIn this paper, we propose a calibration-free gaze-based text entry system that uses smooth pursuit eye movements. We report on our implementation, which improves over prior work on smooth pursuit text entry by 1) eliminating the need of calibration using motion correlation, 2) increasing input rate from 3.34 to 3.41 words per minute, 3) featuring text suggestions that were trained on 10,000 lexicon sentences recommended in the literature. We report on a user study (N=26) which shows that users are able to eye type at 3.41 words per minutes without calibration and without user training. Qualitative feedback also indicates that users positively perceive the system. Our work is of particular benefit for disabled users and for situations when voice and tactile input are not feasible (e.g., in noisy environments or when the hands are occupied). Yasmeen Abdrabou, Mariam Mostafa, Mohamed Khamis, Amr H. El Mougy |
ETRA | 1 |
| 2019 | GazeButton: enhancing buttons with eye gaze interactionsabstractThe button is an element of a user interface to trigger an action, traditionally using click or touch. We introduce GazeButton, a novel concept extending the default button mode with advanced gaze-based interactions. During normal interaction, users can utilise this button as a universal hub for gaze-based UI shortcuts. The advantages are: 1) easy to integrate in existing UIs, 2) complementary, as users choose either gaze or manual interaction, 3) straightforward, as all features are located in one button, and 4) one button to interact with the whole screen. We explore GazeButtons for a custom-made text reading, writing, and editing tool on a multitouch tablet device. For example, this allows the text cursor position to be set as users look at the position and tap on the GazeButton, avoiding costly physical movement. Or, users can simply gaze over a part of the text that should be selected, while holding the GazeButton. We present a design space, specific application examples, and point to future button designs that become highly expressive by unifying the user's visual and manual input. Radiah Rivu, Yasmeen Abdrabou, Ken Pfeuffer, Florian Alt |
ETRA | 2 |
| 2018 | eNGAGE: Resisting Shoulder surfing using Novel Gaze Gestures AuthenticationabstractMost of the already existing authentication schemes are subject to multiple types of side-channel attacks such as shoulder surfing, smudge attacks, and thermal attacks. Meanwhile, motion sensors and eye trackers are becoming more accurate. We propose a novel authentication technique that leverages a combination of mid-air gestures and gaze input for shoulder surfing resilient authentication. The aim is to complicate shoulder surfing attacks by dividing the attacker's attention onto 1) the user's eyes, 2) hand-gestures, and 3) the screen. We report on the concept and implementation of the approach using both random and fixed layouts. Yasmeen Abdrabou, Mohamed Khamis, Rana Mohamed Eisa, Sherif Ismael, Amr H. El Mougy |
MUM | 1 |
| 2018 | Exploring the Scalability of Behavioral Mid-air Gestures AuthenticationabstractGesture-based authentication systems are gaining increasing attention from the research community due to their promising usability. However, the scalability of these systems has not been properly investigated against the number of users and the number of gestures. Accordingly, in this paper, we explore the scalability of mid-air gesture-based systems in both aforementioned dimensions to enhance the already existing systems. We implemented a gesture-based authentication model with 20 gestures and we invited 39 users for data collection. A Support Vector Machine (SVM) classifier with Grid search cross-validation was used for training to prove the concept of the model's prototype. The obtained results proved that with the upscaling of the system from the aspect of the number of users, performance gets worse. On the other hand, as gestures introduced to the system increases, the performance improves. Yasmeen Abdrabou, Nadeen Mourad, Amr H. El Mougy |
MUM | 1 |
| 2018 | Exploring the Usage of Commercial Bio-Sensors for Multitasking DetectionabstractMost of the current adaptive systems support single task activities. The rise in the number of daily interactive devices and sources of information made multitasking an integral activity in our daily life. Affect-aware systems show exciting potential to support the user, however, they focus on the induced effect of an additional task in terms of cognitive load and stress, rather than the influence of the number of tasks i.e. multitasking. This paper presents indicators of the number of tasks being performed by the user using a set of bio-sensors. A preliminary user study was conducted with two follow-up explorations. Our findings imply that we can distinguish between the number of tasks performed based on high-end as well as cheap Heart Rate sensors. Additionally, tasks number correlates with other signals, namely wrist and forehead temperature. We provide empirical evidence showing how to differentiate between single- and dual-tasking activities. Jailan Salah, Yomna Abdelrahman, Yasmeen Abdrabou, Khaled Kassem, Slim Abdennadher |
MUM | 3 |
| 2017 | DiVA: exploring the usage of pupil diameter to elicit valence and arousalabstractMost of the typical digital systems are not fully aware of the users' affect states. Adapting to the users' state showed great potential for enhancing user experiences. However, most approaches for sensing affective states, specifically arousal and valence, involve expensive and obtrusive technologies, such as physiological sensors attached to users' bodies. This paper present an indicator of the users' affect based on eye tracking. We use a commercial eye tracker to monitor the user's pupil size to estimate their arousal and valence in response to videos of different content. To assess the effect of different content (namely pleasant and unpleasant) influencing the arousal and valence on the pupil diameter, we conducted a user study with 25 participants. The study showed that different content of videos affect the pupil diameter, thereby giving an indicator about the user's state. We provide empirical evidence showing how to unobtrusively detect changes in users' state. Our initial investigation gives rise to eye-based user's tracking, which introduces the potential of new applications in the field of affect-aware computing. Khaled Kassem, Jailan Salah, Yasmeen Abdrabou, Mahesty Morsy, Reem El-Gendy, Yomna Abdelrahman, Slim Abdennadher |
MUM | 3 |