VLDB 2026 Research / reviewers in the wild / expert
Zhuofan Zhang
dblp:211/0579
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Image and video processing · 82% Visual content generation and editing · 18% | |
| Artificial intelligence
4 papers |
Vision and language · 47% Robot navigation and mapping · 25% 3D vision · 12% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › video stabilization
online video stabilization |
1.5 | 2 | 2025 | Minimum Latency Deep Online Video Stabilization and Its Extensions · IEEE Trans. Pattern Anal. Mach. Intell. 2025 Minimum Latency Deep Online Video Stabilization · ICCV 2023 |
Image and video processing
video stabilization |
1.5 | 2 | 2025 | Minimum Latency Deep Online Video Stabilization and Its Extensions · IEEE Trans. Pattern Anal. Mach. Intell. 2025 Minimum Latency Deep Online Video Stabilization · ICCV 2023 |
Computer vision › Vision and language › 3d vision and language
3d vision-language grounding |
0.9 | 1 | 2025 | Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation · ICCV 2025 |
Robotics › Robot navigation and mapping
embodied navigation |
0.9 | 1 | 2025 | Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation · ICCV 2025 |
Computer vision › Vision and language › 3d vision and language
3d vision-language understanding |
0.8 | 1 | 2024 | Unifying 3D Vision-Language Understanding via Promptable Queries · ECCV (44) 2024 |
Visual content generation and editing › camera control
camera path optimization |
0.7 | 1 | 2023 | Minimum Latency Deep Online Video Stabilization · ICCV 2023 |
Machine learning › Deep learning architectures and training
attention mechanism |
0.3 | 1 | 2025 | Minimum Latency Deep Online Video Stabilization and Its Extensions · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent |
0.3 | 1 | 2025 | Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation · ICCV 2025 |
Computer vision › 3D vision
motion estimation |
0.2 | 1 | 2023 | Minimum Latency Deep Online Video Stabilization · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
hybrid loss · 3.1deep motion model · 1.7attention module · 1.7sliding window optimization · 1.3deep learning · 1.3trajectory learning · 0.9frontier query · 0.9promptable queries · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied NavigationabstractEmbodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus on grounding objects in static observations from 3D reconstruction, such as meshes and point clouds, but lack the ability to actively perceive and explore their environment. To address this limitation, we introduce \underline{\textbf{M}}ove \underline{\textbf{t}}o \underline{\textbf{U}}nderstand (\textbf{\model}), a unified framework that integrates active perception with \underline{\textbf{3D}} vision-language learning, enabling embodied agents to effectively explore and understand their environment. This is achieved by three key innovations: 1) Online query-based representation learning, enabling direct spatial memory construction from RGB-D frames, eliminating the need for explicit 3D reconstruction. 2) A unified objective for grounding and exploring, which represents unexplored locations as frontier queries and jointly optimizes object grounding and frontier selection. 3) End-to-end trajectory learning that combines \textbf{V}ision-\textbf{L}anguage-\textbf{E}xploration pre-training over a million diverse trajectories collected from both simulated and real-world RGB-D sequences. Extensive evaluations across various embodied navigation and question-answering benchmarks show that MTU3D outperforms state-of-the-art reinforcement learning and modular navigation approaches by 14\%, 23\%, 9\%, and 2\% in success rate on HM3D-OVON, GOAT-Bench, SG3D, and A-EQA, respectively. \model's versatility enables navigation using diverse input modalities, including categories, language descriptions, and reference images. These findings highlight the importance of bridging visual grounding and exploration for embodied intelligence. Xilin Wang, Zhuofan Zhang, Xiaojian Ma 0001, Yixin Chen 0003, Baoxiong Jia, Wei Liang 0008, Zhidong Deng, Siyuan Huang 0001, Qing Li 0003 |
ICCV | 4 |
| 2025 | From Objects to Anywhere: A Holistic Benchmark for Multi-level Visual Grounding in 3D Scenesabstract3D visual grounding has made notable progress in localizing objects within complex 3D scenes. However, grounding referring expressions beyond objects in 3D scenes remains unexplored. In this paper, we introduce Anywhere3D-Bench, a holistic 3D visual grounding benchmark consisting of 2,886 referring expression-3D bounding box pairs spanning four different grounding levels: human-activity areas, unoccupied space beyond objects, individual objects in the scene, and fine-grained object parts. We assess a range of state-of-the-art 3D visual grounding methods alongside large language models (LLMs) and multimodal LLMs (MLLMs) on Anywhere3D-Bench. Experimental results reveal that space-level and part-level visual grounding pose the greatest challenges: space-level tasks require a more comprehensive spatial reasoning ability, for example, modeling distances and spatial relations within 3D space, while part-level tasks demand fine-grained perception of object composition. Even the best performance model, OpenAI o4-mini, achieves only 23.00% accuracy on space-level tasks and 31.46% on part-level tasks, significantly lower than its performance on area-level and object-level tasks. These findings underscore a critical gap in current models’ capacity to understand and reason about 3D scenes beyond object-level semantics. Tianxu Wang, Zhuofan Zhang, Pengxiang Li 0002, Xiaojian Ma 0001, Qing Li 0003 |
NeurIPS | 2 |
| 2025 | Minimum Latency Deep Online Video Stabilization and Its ExtensionsabstractWe present a novel deep camera path optimization framework for minimum latency online video stabilization. Typically, a stabilization pipeline consists of three steps: motion estimation, path smoothing, and novel view synthesis. Most previous methods concentrate on motion estimation while path optimization receives less attention, particularly in the crucial online setting where future frames are inaccessible. In this work, we adopt off-the-shelf high-quality deep motion models for motion estimation and focus only on the path optimization. Specifically, our camera path smoothing network takes a short 2D camera path in a sliding window as input and outputs the stabilizing warp field of the last frame, which warps the coming frame to its stabilized position. We explore three motion densities: a global single camera path, local mesh-based bundled paths, and dense flow paths. A hybrid loss and an efficient motion smoothing attention (EMSA) module are proposed for spatially and temporally consistent path smoothing. Moreover, we build a motion dataset that contains stable and unstable motion pairs for training. Extensive experiments demonstrate that our method surpasses state-of-the-art online stabilization methods and rivals the performance of offline methods, offering compelling advancements in the field of video stabilization. Shuaicheng Liu, Zhuofan Zhang, Zhen Liu 0022, Ping Tan 0002, Bing Zeng 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2024 | Unifying 3D Vision-Language Understanding via Promptable Queries
Zhuofan Zhang, Xiaojian Ma 0001, Xuesong Niu, Yixin Chen 0003, Baoxiong Jia, Zhidong Deng, Siyuan Huang 0001, Qing Li 0003 |
ECCV (44) | 2 |
| 2023 | Minimum Latency Deep Online Video StabilizationabstractWe present a novel camera path optimization framework for the task of online video stabilization. Typically, a stabilization pipeline consists of three steps: motion estimating, path smoothing, and novel view rendering. Most previous methods concentrate on motion estimation, proposing various global or local motion models. In contrast, path optimization receives relatively less attention, especially in the important online setting, where no future frames are available. In this work, we adopt recent off-the-shelf high-quality deep motion models for motion estimation to recover the camera trajectory and focus on the latter two steps. Our network takes a short 2D camera path in a sliding window as input and outputs the stabilizing warp field of the last frame in the window, which warps the coming frame to its stabilized position. A hybrid loss is well-defined to constrain the spatial and temporal consistency. In addition, we build a motion dataset that contains stable and unstable motion pairs for the training. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art online methods both qualitatively and quantitatively and achieves comparable performance to offline methods. Our code and dataset are available at https://github.com/liuzhen03/NNDVS. Zhuofan Zhang, Zhen Liu 0022, Ping Tan 0002, Bing Zeng 0001, Shuaicheng Liu |
ICCV | 1 |