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Joseph Ortiz

dblp:211/2741 · DBLP profile ↗
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8ranked-venue papers
3as first author
7since 2021 · last 2025
0000-0002-9828-0754ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Robot navigation and mapping · 28% Reinforcement learning · 20% 3D vision · 19%
Theoretical computer science
1 paper
Graph algorithms and graph theory · 100%

Topics — the 19 heaviest of 22, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
SLAM
1.632022
Theseus: A Library for Differentiable Nonlinear Optimization · NeurIPS 2022
Incremental Abstraction in Distributed Probabilistic SLAM Graphs · ICRA 2022
iMAP: Implicit Mapping and Positioning in Real-Time · ICCV 2021
Computer vision › 3D vision
3d reconstruction
1.122022
Incremental Abstraction in Distributed Probabilistic SLAM Graphs · ICRA 2022
iMAP: Implicit Mapping and Positioning in Real-Time · ICCV 2021
Robotics › Robot navigation and mapping
localization
0.922024
A Robot Web for Distributed Many-Device Localization · IEEE Trans. Robotics 2024
iMAP: Implicit Mapping and Positioning in Real-Time · ICCV 2021
Machine learning › Reinforcement learning
model-based reinforcement learning
0.912025
Improving Transformer World Models for Data-Efficient RL · ICML 2025
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning
0.912025
Improving Transformer World Models for Data-Efficient RL · ICML 2025
Computer vision › Vision and language
cross-modal alignment
0.812024
A Touch, Vision, and Language Dataset for Multimodal Alignment · ICML 2024
Machine learning › Representation and self-supervised learning
multimodal representation learning
0.812024
A Touch, Vision, and Language Dataset for Multimodal Alignment · ICML 2024
Robotics › Robot navigation and mapping › localization › multi-robot localization
multi-robot cooperative localization
0.812024
A Robot Web for Distributed Many-Device Localization · IEEE Trans. Robotics 2024
Machine learning › Reinforcement learning
offline reinforcement learning
0.812024
DMC-VB: A Benchmark for Representation Learning for Control with Visual Distractors · NeurIPS 2024
Computer vision › 3D vision › structure from motion
bundle adjustment
0.622022
Bundle Adjustment on a Graph Processor · CVPR 2020
Theseus: A Library for Differentiable Nonlinear Optimization · NeurIPS 2022
Machine learning › Optimization for machine learning
differentiable optimization
0.612022
Theseus: A Library for Differentiable Nonlinear Optimization · NeurIPS 2022
Computer vision › Segmentation and scene understanding
scene graph generation
0.612022
Incremental Abstraction in Distributed Probabilistic SLAM Graphs · ICRA 2022
Robotics › Robot navigation and mapping › SLAM
dense SLAM
0.512021
iMAP: Implicit Mapping and Positioning in Real-Time · ICCV 2021
Computer vision › 3D vision
implicit neural representation
0.512021
iMAP: Implicit Mapping and Positioning in Real-Time · ICCV 2021
Computer vision › 3D vision
structure from motion
0.412020
Bundle Adjustment on a Graph Processor · CVPR 2020
Graph algorithms and graph theory
graph processing
0.412020
Bundle Adjustment on a Graph Processor · CVPR 2020
Natural language and speech › Language models and text generation
multimodal language model
0.212024
A Touch, Vision, and Language Dataset for Multimodal Alignment · ICML 2024
Distributed systems
distributed coordination
0.212024
A Robot Web for Distributed Many-Device Localization · IEEE Trans. Robotics 2024
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference › approximate inference › belief propagation
gaussian belief propagation
0.212022
Incremental Abstraction in Distributed Probabilistic SLAM Graphs · ICRA 2022

Methods — techniques the papers use, named apart from their topics

gaussian belief propagation · 2.1teacher forcing · 0.9nearest neighbor tokenizer · 0.9dyna · 0.9RNN · 0.9CNN · 0.9representation pretraining · 0.8pseudo-labeling · 0.8factor graph · 0.8contrastive alignment · 0.8behavioral cloning · 0.8graph processor · 0.4
YearPublicationVenuePosition
2025 Improving Transformer World Models for Data-Efficient RL
abstract
We present an approach to model-based RL that achieves a new state of the art performance on the challenging Craftax-classic benchmark, an open-world 2D survival game that requires agents to exhibit a wide range of general abilities---such as strong generalization, deep exploration, and long-term reasoning. With a series of careful design choices aimed at improving sample efficiency, our MBRL algorithm achieves a reward of 69.66% after only 1M environment steps, significantly outperforming DreamerV3, which achieves $53.2\%$, and, for the first time, exceeds human performance of 65.0%. Our method starts by constructing a SOTA model-free baseline, using a novel policy architecture that combines CNNs and RNNs. We then add three improvements to the standard MBRL setup: (a) "Dyna with warmup", which trains the policy on real and imaginary data, (b) "nearest neighbor tokenizer" on image patches, which improves the scheme to create the transformer world model (TWM) inputs, and (c) "block teacher forcing", which allows the TWM to reason jointly about the future tokens of the next timestep.
Antoine Dedieu, Joseph Ortiz, Xinghua Lou, Carter Wendelken, J. Swaroop Guntupalli, Wolfgang Lehrach, Miguel Lázaro-Gredilla, Kevin Murphy 0002
ICML2
2024 A Touch, Vision, and Language Dataset for Multimodal Alignment
abstract
Touch is an important sensing modality for humans, but it has not yet been incorporated into a multimodal generative language model. This is partially due to the difficulty of obtaining natural language labels for tactile data and the complexity of aligning tactile readings with both visual observations and language descriptions. As a step towards bridging that gap, this work introduces a new dataset of 44K in-the-wild visiontouch pairs, with English language labels annotated by humans (10%) and textual pseudo-labels from GPT-4V (90%). We use this dataset to train a vision-language-aligned tactile encoder for open-vocabulary classification and a touch-visionlanguage (TVL) model for text generation using the trained encoder. Results suggest that by incorporating touch, the TVL model improves (+29% classification accuracy) tactile-vision-language alignment over existing models trained on any pair of those modalities. Although only a small fraction of the dataset is human labeled, the TVL model demonstrates improved visual-tactile understanding over GPT-4V (+12%) and open-source vision-language models (+32%) on a new touch-vision understanding benchmark. Code, checkpoints and data are available on https: //tactile-vlm.github.io.
Letian Fu, Gaurav Datta, Will Panitch, Jaimyn Drake, Joseph Ortiz, Mustafa Mukadam, Mike Lambeta, Roberto Calandra, Kenneth Y. Goldberg
ICML6
2024 DMC-VB: A Benchmark for Representation Learning for Control with Visual Distractors
abstract
Learning from previously collected data via behavioral cloning or offline reinforcement learning (RL) is a powerful recipe for scaling generalist agents by avoiding the need for expensive online learning. Despite strong generalization in some respects, agents are often remarkably brittle to minor visual variations in control-irrelevant factors such as the background or camera viewpoint. In this paper, we present theDeepMind Control Visual Benchmark (DMC-VB), a dataset collected in the DeepMind Control Suite to evaluate the robustness of offline RL agents for solving continuous control tasks from visual input in the presence of visual distractors. In contrast to prior works, our dataset (a) combines locomotion and navigation tasks of varying difficulties, (b) includes static and dynamic visual variations, (c) considers data generated by policies with different skill levels, (d) systematically returns pairs of state and pixel observation, (e) is an order of magnitude larger, and (f) includes tasks with hidden goals. Accompanying our dataset, we propose three benchmarks to evaluate representation learning methods for pretraining, and carry out experiments on several recently proposed methods. First, we find that pretrained representations do not help policy learning on DMC-VB, and we highlight a large representation gap between policies learned on pixel observations and on states. Second, we demonstrate when expert data is limited, policy learning can benefit from representations pretrained on (a) suboptimal data, and (b) tasks with stochastic hidden goals. Our dataset and benchmark code to train and evaluate agents are available at https://github.com/google-deepmind/dmcvisionbenchmark.
Joseph Ortiz, Antoine Dedieu, Wolfgang Lehrach, J. Swaroop Guntupalli, Carter Wendelken, Ahmad Humayun, Sivaramakrishnan Swaminathan, Miguel Lázaro-Gredilla, Kevin Murphy 0002
NeurIPS1
2024 A Robot Web for Distributed Many-Device Localization
abstract
We show that a distributed network of robots or other devices which make measurements of each other can collaborate to globally localize via efficient ad hoc peer-to-peer communication. Our Robot Web solution is based on Gaussian belief propagation (GBP) on the fundamental nonlinear factor graph describing the probabilistic structure of all of the observations robots make internally or of each other, and is flexible for any type of robot, motion or sensor. We define a simple and efficient communication protocol which can be implemented by the publishing and reading of web pages or other asynchronous communication technologies. We show in simulations with up to 1000 robots interacting in arbitrary patterns that our solution convergently achieves global accuracy as accurate as a centralized nonlinear factor graph solver while operating with high distributed efficiency of computation and communication. Via the use of robust factors in GBP, our method is tolerant to a high percentage of faulty sensor measurements or dropped communication packets. Furthermore, we showcase that the system operates on real robots with limited onboard computational resources.
Riku Murai, Joseph Ortiz, Sajad Saeedi G., Paul H. J. Kelly, Andrew J. Davison
IEEE Trans. Robotics2
2022 Incremental Abstraction in Distributed Probabilistic SLAM Graphs
abstract
Scene graphs represent the key components of a scene in a compact and semantically rich way, but are difficult to build during incremental SLAM operation because of the challenges of robustly identifying abstract scene elements and optimising continually changing, complex graphs. We present a distributed, graph-based SLAM framework for incrementally building scene graphs based on two novel components. First, we propose an incremental abstraction framework in which a neural network proposes abstract scene elements that are incorporated into the factor graph of a feature-based monocular SLAM system. Scene elements are confirmed or rejected through optimisation and incrementally replace the points yielding a more dense, semantic and compact representation. Second, enabled by our novel routing procedure, we use Gaussian Belief Propagation (GBP) for distributed inference on a graph processor. The time per iteration of GBP is structure-agnostic and we demonstrate the speed advantages over direct methods for inference of heterogeneous factor graphs. We run our system on real indoor datasets using planar abstractions and recover the major planes with significant compression.
Joseph Ortiz, Talfan Evans, Edgar Sucar, Andrew J. Davison
ICRA1
2022 Theseus: A Library for Differentiable Nonlinear Optimization
abstract
We present Theseus, an efficient application-agnostic open source library for differentiable nonlinear least squares (DNLS) optimization built on PyTorch, providing a common framework for end-to-end structured learning in robotics and vision. Existing DNLS implementations are application specific and do not always incorporate many ingredients important for efficiency. Theseus is application-agnostic, as we illustrate with several example applications that are built using the same underlying differentiable components, such as second-order optimizers, standard costs functions, and Lie groups. For efficiency, Theseus incorporates support for sparse solvers, automatic vectorization, batching, GPU acceleration, and gradient computation with implicit differentiation and direct loss minimization. We do extensive performance evaluation in a set of applications, demonstrating significant efficiency gains and better scalability when these features are incorporated. Project page: https://sites.google.com/view/theseus-ai/
Luis Pineda, Taosha Fan, Maurizio Monge, Shobha Venkataraman, Paloma Sodhi, Ricky T. Q. Chen, Joseph Ortiz, Daniel DeTone, Austin S. Wang, Jing Dong 0002, Brandon Amos, Mustafa Mukadam
NeurIPS7
2021 iMAP: Implicit Mapping and Positioning in Real-Time
abstract
We show for the first time that a multilayer perceptron (MLP) can serve as the only scene representation in a real-time SLAM system for a handheld RGB-D camera. Our network is trained in live operation without prior data, building a dense, scene-specific implicit 3D model of occupancy and colour which is also immediately used for tracking.Achieving real-time SLAM via continual training of a neural network against a live image stream requires significant innovation. Our iMAP algorithm uses a keyframe structure and multi-processing computation flow, with dynamic information-guided pixel sampling for speed, with tracking at 10 Hz and global map updating at 2 Hz. The advantages of an implicit MLP over standard dense SLAM techniques include efficient geometry representation with automatic detail control and smooth, plausible filling-in of unobserved regions such as the back surfaces of objects.
Edgar Sucar, Shikun Liu, Joseph Ortiz, Andrew J. Davison
ICCV3
2020 Bundle Adjustment on a Graph Processor
Joseph Ortiz, Mark Pupilli, Stefan Leutenegger, Andrew J. Davison
CVPR1