VLDB 2026 Research / reviewers in the wild / expert
Peiyan Li 0001
dblp:211/2853-1
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0005-8404-5779ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Robot manipulation · 38% Reinforcement learning · 25% Vision and language · 13% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
alignment |
0.9 | 1 | 2025 | MM-RLHF: The Next Step Forward in Multimodal LLM Alignment · ICML 2025 |
Robotics › Robot manipulation
deformable object manipulation |
0.9 | 1 | 2025 | EC-Flow: Enabling Versatile Robotic Manipulation from Action-Unlabeled Videos via Embodiment-Centric Flow · ICCV 2025 |
Machine learning › Reinforcement learning
imitation learning |
0.9 | 1 | 2025 | EC-Flow: Enabling Versatile Robotic Manipulation from Action-Unlabeled Videos via Embodiment-Centric Flow · ICCV 2025 |
Robotics › Robot manipulation › learning from demonstration
learning from video demonstration |
0.9 | 1 | 2025 | EC-Flow: Enabling Versatile Robotic Manipulation from Action-Unlabeled Videos via Embodiment-Centric Flow · ICCV 2025 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
0.9 | 1 | 2025 | MM-RLHF: The Next Step Forward in Multimodal LLM Alignment · ICML 2025 |
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
0.9 | 1 | 2025 | MM-RLHF: The Next Step Forward in Multimodal LLM Alignment · ICML 2025 |
Robotics › Robot manipulation › embodied foundation models
vision-language-action model |
0.9 | 1 | 2025 | BridgeVLA: Input-Output Alignment for Efficient 3D Manipulation Learning with Vision-Language Models · NeurIPS 2025 |
Machine learning › Trustworthy machine learning
interpretability |
0.3 | 1 | 2025 | MM-RLHF: The Next Step Forward in Multimodal LLM Alignment · ICML 2025 |
Computer vision › 3D vision
point cloud processing |
0.3 | 1 | 2025 | BridgeVLA: Input-Output Alignment for Efficient 3D Manipulation Learning with Vision-Language Models · NeurIPS 2025 |
Robotics › Motion planning and robot control
robot learning |
0.3 | 1 | 2025 | EC-Flow: Enabling Versatile Robotic Manipulation from Action-Unlabeled Videos via Embodiment-Centric Flow · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 0.9reward modeling · 0.9optical flow · 0.9heatmap prediction · 0.9goal alignment · 0.9fine-tuning · 0.9embodiment-centric flow · 0.9dynamic reward scaling · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | EC-Flow: Enabling Versatile Robotic Manipulation from Action-Unlabeled Videos via Embodiment-Centric FlowabstractCurrent language-guided robotic manipulation systems often require low-level action-labeled datasets for imitation learning. While object-centric flow prediction methods mitigate this issue, they remain limited to scenarios involving rigid objects with clear displacement and minimal occlusion. In this work, we present Embodiment-Centric Flow (EC-Flow), a framework that directly learns manipulation from action-unlabeled videos by predicting embodiment-centric flow. Our key insight is that incorporating the embodiment's inherent kinematics significantly enhances generalization to versatile manipulation scenarios, including deformable object handling, occlusions, and non-object-displacement tasks. To connect the EC-Flow with language instructions and object interactions, we further introduce a goal-alignment module by jointly optimizing movement consistency and goal-image prediction. Moreover, translating EC-Flow to executable robot actions only requires a standard robot URDF (Unified Robot Description Format) file to specify kinematic constraints across joints, which makes it easy to use in practice. We validate EC-Flow on both simulation (Meta-World) and real-world tasks, demonstrating its state-of-the-art performance in occluded object handling (62% improvement), deformable object manipulation (45% improvement), and non-object-displacement tasks (80% improvement) than prior state-of-the-art object-centric flow methods. For more information, see our project website at https://ec-flow1.github.io . Peiyan Li 0001, Yan Huang 0008, Jiabing Yang, Liang Wang 0001 |
ICCV | 2 |
| 2025 | MM-RLHF: The Next Step Forward in Multimodal LLM AlignmentabstractExisting efforts to align multimodal large language models (MLLMs) with human preferences have only achieved progress in narrow areas, such as hallucination reduction, but remain limited in practical applicability and generalizability. To this end, we introduce **MM-RLHF**, a dataset containing **120k** fine-grained, human-annotated preference comparison pairs. This dataset represents a substantial advancement over existing resources, offering superior size, diversity, annotation granularity, and quality. Leveraging this dataset, we propose several key innovations to improve both the quality of reward models and the efficiency of alignment algorithms. Notably, we introduce the **Critique-Based Reward Model**, which generates critiques of model outputs before assigning scores, offering enhanced interpretability and more informative feedback compared to traditional scalar reward mechanisms. Additionally, we propose **Dynamic Reward Scaling**, a method that adjusts the loss weight of each sample according to the reward signal, thereby optimizing the use of high-quality comparison pairs. Our approach is rigorously evaluated across **10** distinct dimensions, encompassing **27** benchmarks, with results demonstrating significant and consistent improvements in model performance (Figure.1). Yifan Zhang 0004, Haochen Tian 0001, Chaoyou Fu, Peiyan Li 0001, Jianshu Zeng, Wulin Xie, Yang Shi 0009, Huanyu Zhang 0002, Junkang Wu, Xue Wang 0010, Yibo Hu 0001, Tingting Gao, Zhang Zhang 0001, Fan Yang 0094, Di Zhang 0026, Liang Wang 0001, Rong Jin 0001 |
ICML | 5 |
| 2025 | BridgeVLA: Input-Output Alignment for Efficient 3D Manipulation Learning with Vision-Language ModelsabstractRecently, leveraging pre-trained vision-language models (VLMs) for building vision-language-action (VLA) models has emerged as a promising approach to effective robot manipulation learning. However, only few methods incorporate 3D signals into VLMs for action prediction, and they do not fully leverage the spatial structure inherent in 3D data, leading to low data efficiency. In this paper, we introduce a new paradigm for constructing 3D VLAs. Specifically, we first pre-train the VLM backbone to take 2D images as input and produce 2D heatmaps as output. Using this pre-trained VLM as the backbone, we then fine-tune the entire VLA model while maintaining alignment between inputs and outputs by: (1) projecting raw point cloud inputs into multi-view images, and (2) predicting heatmaps before generating the final action. Extensive experiments show that the resulting model, BridgeVLA, can learn 3D manipulation both efficiently and effectively. BridgeVLA outperforms state-of-the-art baselines across three simulation benchmarks. In RLBench, it improves the average success rate from 81.4\% to 88.2\%. In COLOSSEUM, it demonstrates significantly better performance in challenging generalization settings, boosting the average success rate from 56.7\% to 64.0\%. In GemBench, it surpasses all the comparing baseline methods in terms of average success rate. In real-robot experiments, BridgeVLA outperforms a state-of-the-art baseline method by 32\% on average. It generalizes robustly in multiple out-of-distribution settings, including visual disturbances and unseen instructions. Remarkably, it is able to achieve a success rate of 95.4\% on 10+ tasks with only 3 trajectories per task, while other VLA methods such as $\pi_{0}$ fail completely. Project Website: https://bridgevla.github.io/. Peiyan Li 0001, Xiangnan Wu, Yan Huang 0008, Liang Wang 0001, Tao Kong, Tieniu Tan |
NeurIPS | 1 |