VLDB 2026 Research / reviewers in the wild / expert
Kristina Mah
dblp:211/2933
· DBLP profile ↗
6ranked-venue papers
2as first author
5since 2021 · last 2026
0000-0001-9936-029XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Toward Pluralizing Reflection in HCI through DaoismabstractReflection is fundamental to how people make sense of everyday life, helping them navigate moments of growth, uncertainty, and change. Yet in HCI, existing frameworks of designing technologies to support reflection remain narrow, emphasizing cognitive, rational problem-solving, and individual self-improvement. We introduce Daoist philosophy as a non-Western lens to broaden this scope and reimagine reflective practices in interactive systems. Combining insights from Daoist literature with semi-structured interviews with 18 Daoist priests, scholars, and practitioners, we identified three key dimensions of everyday reflection: Stillness, Resonance, and Emergence. These dimensions reveal emergent, embodied, relational, and ethically driven qualities often overlooked in HCI research. We articulate their potential to inform alternative frameworks for interactive systems for reflection, advocating a shift from reflection toward reflecting-with, and highlight the potential of Daoism as an epistemological resource for the HCI community. Aaron Pengyu Zhu, Kristina Mah, Janghee Cho |
CHI | 2 |
| 2026 | A Systematic Review of Takeover System Design in Highly Automated DrivingabstractAs vehicle automation advances toward highly automated driving, takeover systems must address scenarios where users are entirely disengaged from the driving task. Although highly automated driving remains largely experimental, designing and researching robust takeover systems is essential for ensuring safe deployment, fostering user trust, and promoting system acceptance. Existing research has explored individual aspects of takeover design and interaction, but a comprehensive synthesis remains lacking. This paper presents a systematic review of 61 studies between 2015 and 2024, retrieved from the ACM Digital Library, Web of Science, ScienceDirect, and IEEE Xplore. The review is structured across three core dimensions: 1)takeover system design, including takeover budgets, modalities, and prompt information; 2)takeover scenarios, including driver characteristics, non-driving-related tasks, and traffic environments; and 3)takeover evaluation, including methods, measurement, and experimental apparatus. The analysis highlights inconsistencies in the definitions of automation levels and discusses their implications for comparability and validity in highly-automated driving research. It then identifies concrete research priorities: adaptive multimodal takeover systems, unified evaluation metrics, and ethical frameworks to guide human–system collaboration. Tram Thi Minh Tran, Kristina Mah, Callum Parker, Anastasia Globa |
IEEE Trans. Intell. Transp. Syst. | 3 |
| 2025 | Human-Robot Experience (HRX) Theatre - An Interdisciplinary Methodology for Reimagining Human-Robot Relationships Through MovementabstractHow can we connect with robots without mimicking human traits? Can we build meaningful relationships with nonhuman-like bodies? What if sociality emerges in the encounter itself? The Human-Robot Experience (HRX) Theatre tutorial introduces a participatory methodology for reimagining our relationships with robots through movement-based, experience-centered exploration. Participants will explore how we bodily resonate and make meaning with non-anthropomorphic machines using our Relational Body Mapping (RBM) method, employing robot costumes to facilitate embodied perspective-taking. Adopting a robot's unique perspective to experience its distinct social affordances expands our understanding beyond anthropocentric views, unlocking new modes of nonverbal communication and embodied empathy. Movement and its meaning-making potential are key to HRX. We begin with gentle movement explorations. This heightened sensitivity will shape our first embodied dialogues with artifacts. A live performance with dancers, costumes, and a robot will showcase how RBM harnesses kinesthetic awareness to explore how sociality arises in the encounter. Applying their embodied insights, participants will develop and enact inclusive speculative scenarios through embodied role-play with robot costumes. This tutorial introduces an embodied prototyping approach that leverages the potential of movement dynamics for designing expressive, nonhumanlike robots. Cultivating empathy with machinelike entities could promote the design of more diverse and sustainable relationships that recognize and leverage the differences between humans and robots. No prior dance experience is required; participants will engage at their own comfort level. Join us to explore the transformative potential of movement in reimagining our robotic futures! Supported by the Australian Government through the Australian Research Council (FT190100567). Petra Gemeinboeck, Rob Saunders, Audrey Rochette, Steph Hutchison, Kristina Mah |
HRI | 5 |
| 2022 | Body Maps: A Generative Tool for Soma-based DesignabstractBody maps are visual documents, where somatic experiences can be drawn onto a graphical representation of an outline of the human body. They hold the ability to capture complex and non-explicit emotions and somatic felt sensations, elaborating narratives that cannot be simply spoken. We present an illustrative example of “how-to” complete a body map, together with four case studies that provide examples of using body maps in design research. We identify five uses of body maps as generative tools for soma-based design, ranging from sampling bodily experience, heightening bodily self-awareness, understanding changing bodily experience over time, identifying patterns of bodily experience, and transferring somatic experiential qualities into physical designs. The different requirements for scaffolding the use of body maps in user-centred design versus first-person autobiographical design research are discussed. We provide this Pictorial as a resource for designers and researchers who wish to integrate body maps into their practice. Karen Anne Cochrane, Kristina Mah, Anna Ståhl, Claudia Núñez-Pacheco, Madeline Balaam, Naseem Ahmadpour, Lian Loke |
TEI | 2 |
| 2021 | Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion CultivationabstractWith the emergence in human–computer interaction (HCI) of researching contemplative practices, authentic descriptions of first-person lived experience informing design are few. Most researchers in HCI are not trained in observing the mind. We draw on learnings from neurophenomenology, inspired by well-established Buddhist techniques for mind-training. We present a self-observation ofTonglen, a Buddhist meditation technique for compassion, conducted over 12 weeks. We found that to keenly observe and document the practice, it is important to go through preparatory stages of stabilising attention and observing the mind. For the practitioner-cum-researcher, the technique should be embedded into a framework training self-observation and developing meta-awareness, supported by documentation of somatic snapshots and reflective journal writing. The first-person method of self-enquiry and account of self-evidence offer insight and directions for refining first-person approaches for future HCI research in body and mind cultivation, and design implications for interactive technologies supporting any practice with a contemplative component. Kristina Mah, Lian Loke, Luke Hespanhol |
ACM Trans. Comput. Hum. Interact. | 1 |
| 2020 | Designing With Ritual Interaction: A Novel Approach to Compassion Cultivation Through a Buddhist-Inspired Interactive ArtworkabstractInteractive public interfaces are opportunities for designers to affect how people relate to one another. We believe that traditional ritual can inspire a novel approach to the design of digital experience in public space. Ritual has been shown to support social cohesion and we argue that it can be used as a design strategy to encourage the cultivation of qualities like compassion in public space. We created our own interactive artwork, Wish Happiness that was inspired by methods of compassion cultivation from Tibetan Mahayana Buddhism. Through a concept-driven design research approach, we outline the set of design strategies we employed to translate key principles of Buddhist ritual and practice into the secular setting of a festival. We observed that compassion-like qualities, a positive state of mind and a sense of social harmony, were produced through interaction with the system, providing encouragement for future research into ritual interaction for compassion cultivation. Kristina Mah, Lian Loke, Luke Hespanhol |
TEI | 1 |