VLDB 2026 Research / reviewers in the wild / expert
Aditya Ganeshan
dblp:211/7173
· DBLP profile ↗
13ranked-venue papers
6as first author
9since 2021 · last 2025
0000-0001-8615-741XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 6 first-author · 6 since 2021Artificial intelligence and machine learning · 7 · 4 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Pattern Analogies: Learning to Perform Programmatic Image Edits by AnalogyabstractPattern images are everywhere in the digital and physical worlds, and tools to edit them are valuable. But editing pattern images is tricky: desired edits are often programmatic: structure-aware edits that alter the underlying program which generates the pattern. One could attempt to infer this underlying program, but current methods for doing so struggle with complex images and produce unorganized programs that make editing tedious. In this work, we introduce a novel approach to perform programmatic edits on pattern images. By using a pattern analogy—a pair of simple patterns to demonstrate the intended edit—and a learning-based generative model to execute these edits, our method allows users to intuitively edit patterns. To enable this paradigm, we introduce SplitWeave, a domain-specific language that, combined with a framework for sampling synthetic pattern analogies, enables the creation of a large, high-quality synthetic training dataset. We also present TriFuser, a Latent Diffusion Model (LDM) designed to overcome critical issues that arise when naively deploying LDMs to this task. Extensive experiments on real-world, artist-sourced patterns reveals that our method faithfully performs the demonstrated edit while also generalizing to related pattern styles beyond its training distribution. Aditya Ganeshan, Thibault Groueix, Paul Guerrero 0001, Radomír Mech, Matthew Fisher, Daniel Ritchie 0001 |
CVPR | 1 |
| 2025 | Procedural Scene Programs for Open-Universe Scene Generation: LLM-Free Error Correction via Program SearchabstractSynthesizing 3D scenes from open-vocabulary text descriptions is a challenging, important, and recently-popular application. One of its critical subproblems is layout generation: given a set of objects, lay them out to produce a scene matching the input description. Nearly all recent work adopts a declarative paradigm for this problem: using an LLM to generate a specification of constraints between objects, then solving those constraints to produce the final layout. In contrast, we explore an alternative imperative paradigm, in which an LLM iteratively places objects, with each object’s position and orientation computed as a function of previously-placed objects. The imperative approach allows for a simpler scene specification language while also handling a wider variety and larger complexity of scenes. We further improve the robustness of our imperative scheme by developing an error correction mechanism that iteratively improves the scene’s validity while staying as close as possible to the original layout generated by the LLM. In forced-choice perceptual studies, participants preferred layouts generated by our imperative approach 82% and 94% of the time, respectively, when compared against two declarative layout generation methods. We also present a simple, automated evaluation metric for 3D scene layout generation that aligns well with human preferences. Maxim Gumin, Do Heon Han, Seung Jean Yoo, Aditya Ganeshan, R. Kenny Jones, Kailiang Fu, Rio Aguina-Kang, Stewart Morris, Daniel Ritchie 0001 |
SIGGRAPH Asia | 4 |
| 2025 | MiGumi: Making Tightly Coupled Integral Joints MillableabstractTraditional integral wood joints, despite their strength, durability, and elegance, remain rare in modern workflows due to the cost and difficulty of manual fabrication. CNC milling offers a scalable alternative, but directly milling traditional joints often fails to produce functional results because milling induces geometric deviations—such as rounded inner corners—that alter the target geometries of the parts. Since joints rely on tightly fitting surfaces, such deviations introduce gaps or overlaps that undermine fit or block assembly. We propose to overcome this problem by (1) designing a language that represent millable geometry, and (2) co-optimizing part geometries to restore coupling. We introduce Millable Extrusion Geometry (MXG), a language for representing geometry as the outcome of milling operations performed with flat-end drill bits. MXG represents each operation as a subtractive extrusion volume defined by a tool direction and drill radius. This parameterization enables the modeling of artifact-free geometry under an idealized zero-radius drill bit, matching traditional joint designs. Increasing the radius then reveals milling-induced deviations, which compromise the integrity of the joint. To restore coupling, we formalize tight coupling in terms of both surface proximity and proximity constraints on the mill-bit paths associated with mating surfaces. We then derive two tractable, differentiable losses that enable efficient optimization of joint geometry. We evaluate our method on 30 traditional joint designs, demonstrating that it produces CNC-compatible, tightly fitting joints that approximates the original geometry. By reinterpreting traditional joints for CNC workflows, we continue the evolution of this heritage craft and help ensure its relevance in future making practices. Aditya Ganeshan, Kurt Fleischer, Wenzel Jakob, Ariel Shamir, Daniel Ritchie 0001, Takeo Igarashi, Maria Larsson |
ACM Trans. Graph. | 1 |
| 2024 | Learning to Edit Visual Programs with Self-SupervisionabstractWe design a system that learns how to edit visual programs. Our edit network consumes a complete input program and a visual target. From this input, we task our network with predicting a local edit operation that could be applied to the input program to improve its similarity to the target. In order to apply this scheme for domains that lack program annotations, we develop a self-supervised learning approach that integrates this edit network into a bootstrapped finetuning loop along with a network that predicts entire programs in one-shot. Our joint finetuning scheme, when coupled with an inference procedure that initializes a population from the one-shot model and evolves members of this population with the edit network, helps to infer more accurate visual programs. Over multiple domains, we experimentally compare our method against the alternative of using only the one-shot model, and find that even under equal search-time budgets, our editing-based paradigm provides significant advantages. R. Kenny Jones, Renhao Zhang, Aditya Ganeshan, Daniel Ritchie 0001 |
NeurIPS | 3 |
| 2024 | ParSEL: Parameterized Shape Editing with LanguageabstractThe ability to edit 3D assets with natural language presents a compelling paradigm to aid in the democratization of 3D content creation. However, while natural language is often effective at communicating general intent, it is poorly suited for specifying exact manipulation. To address this gap, we introduce ParSEL, a system that enables controllable editing of high-quality 3D assets with natural language. Given a segmented 3D mesh and an editing request, ParSEL produces a parameterized editing program. Adjusting these parameters allows users to explore shape variations with exact control over the magnitude of the edits. To infer editing programs which align with an input edit request, we leverage the abilities of large-language models (LLMs). However, we find that although LLMs excel at identifying the initial edit operations, they often fail to infer complete editing programs, resulting in outputs that violate shape semantics. To overcome this issue, we introduce Analytical Edit Propagation (AEP), an algorithm which extends a seed edit with additional operations until a complete editing program has been formed. Unlike prior methods, AEP searches for analytical editing operations compatible with a range of possible user edits through the integration of computer algebra systems for geometric analysis. Experimentally, we demonstrate ParSEL's effectiveness in enabling controllable editing of 3D objects through natural language requests over alternative system designs. Aditya Ganeshan, Ryan Y. Huang, Xianghao Xu, R. Kenny Jones, Daniel Ritchie 0001 |
ACM Trans. Graph. | 1 |
| 2023 | Improving Unsupervised Visual Program Inference with Code Rewriting FamiliesabstractPrograms offer compactness and structure that makes them an attractive representation for visual data. We explore how code rewriting can be used to improve systems for inferring programs from visual data. We first propose Sparse Intermittent Rewrite Injection (SIRI), a framework for unsupervised bootstrapped learning. SIRI sparsely applies code rewrite operations over a dataset of training programs, injecting the improved programs back into the training set. We design a family of rewriters for visual programming domains: parameter optimization, code pruning, and code grafting. For three shape programming languages in 2D and 3D, we show that using SIRI with our family of rewriters improves performance: better reconstructions and faster convergence rates, compared with bootstrapped learning methods that do not use rewriters or use them naively. Finally, we demonstrate that our family of rewriters can be effectively used at test time to improve the output of SIRI predictions. For 2D and 3D CSG, we outperform or match the reconstruction performance of recent domain-specific neural architectures, while producing more parsimonious programs, that use significantly fewer primitives. Aditya Ganeshan, R. Kenny Jones, Daniel Ritchie 0001 |
ICCV | 1 |
| 2023 | Skill Generalization with VerbsabstractIt is imperative that robots can understand natural language commands issued by humans. Such commands typically contain verbs that signify what action should be performed on a given object and that are applicable to many objects. We propose a method for generalizing manipulation skills to novel objects using verbs. Our method learns a probabilistic classifier that determines whether a given object trajectory can be described by a specific verb. We show that this classifier accurately generalizes to novel object categories with an average accuracy of 76.69% across 13 object categories and 14 verbs. We then perform policy search over the object kinematics to find an object trajectory that maximizes classifier prediction for a given verb. Our method allows a robot to generate a trajectory for a novel object based on a verb, which can then be used as input to a motion planner. We show that our model can generate trajectories that are usable for executing five verb commands applied to novel instances of two different object categories on a real robot. Rachel Ma, Lyndon Lam, Benjamin A. Spiegel, Aditya Ganeshan, Roma Patel, Ben Abbatematteo, David Paulius, Stefanie Tellex, George Dimitri Konidaris |
IROS | 4 |
| 2021 | Phonetroller: Visual Representations of Fingers for Precise Touch Input with Mobile Phones in VRabstractSmartphone touch screens are potentially attractive for interaction in virtual reality (VR). However, the user cannot see the phone or their hands in a fully immersive VR setting, impeding their ability for precise touch input. We propose mounting a mirror above the phone screen such that the front-facing camera captures the thumbs on or near the screen. This enables the creation of semi-transparent overlays of thumb shadows and inference of fingertip hover points with deep learning, which help the user aim for targets on the phone. A study compares the effect of visual feedback on touch precision in a controlled task and qualitatively evaluates three example applications demonstrating the potential of the technique. The results show that the enabled style of feedback is effective for thumb-size targets, and that the VR experience can be enriched by using smartphones as VR controllers supporting precise touch input. Fabrice Matulic, Aditya Ganeshan, Hiroshi Fujiwara, Daniel Vogel 0001 |
CHI | 2 |
| 2021 | Warp-Refine Propagation: Semi-Supervised Auto-labeling via Cycle-consistencyabstractDeep learning models for semantic segmentation rely on expensive, large-scale, manually annotated datasets. Labelling is a tedious process that can take hours per image. Automatically annotating video sequences by propagating sparsely labeled frames through time is a more scalable alternative. In this work, we propose a novel label propagation method, termed Warp-Refine Propagation, that combines semantic cues with geometric cues to efficiently auto-label videos. Our method learns to refine geometrically-warped labels and infuse them with learned semantic priors in a semi-supervised setting by leveraging cycle-consistency across time. We quantitatively show that our method improves label-propagation by a noteworthy margin of 13.1 mIoU on the ApolloScape dataset. Furthermore, by training with the auto-labelled frames, we achieve competitive results on three semantic-segmentation benchmarks, improving the state-of-the-art by a large margin of 1.8 and 3.61 mIoU on NYU-V2 and KITTI, while matching the current best results on Cityscapes. Aditya Ganeshan, Alexis Vallet, Yasunori Kudo, Shin-ichi Maeda, Tommi Kerola, Rares Ambrus, Dennis Park, Adrien Gaidon |
ICCV | 1 |
| 2020 | Meta-Learning Extractors for Music Source SeparationabstractWe propose a hierarchical meta-learning-inspired model for music source separation (Meta-TasNet) in which a generator model is used to predict the weights of individual extractor models. This enables efficient parameter-sharing, while still allowing for instrument-specific parameterization. Meta-TasNet is shown to be more effective than the models trained independently or in a multi-task setting, and achieve performance comparable with state-of-the-art methods. In comparison to the latter, our extractors contain fewer parameters and have faster run-time performance. We discuss important architectural considerations, and explore the costs and benefits of this approach. David Samuel, Aditya Ganeshan, Jason Naradowsky |
ICASSP | 2 |
| 2019 | FDA: Feature Disruptive Attack
Aditya Ganeshan, Vivek B. S., Venkatesh Babu Radhakrishnan |
ICCV | 1 |
| 2019 | Generalizable Data-Free Objective for Crafting Universal Adversarial PerturbationsabstractMachine learning models are susceptible to adversarial perturbations: small changes to input that can cause large changes in output. It is also demonstrated that there exist input-agnostic perturbations, called universal adversarial perturbations, which can change the inference of target model on most of the data samples. However, existing methods to craft universal perturbations are (i) task specific, (ii) require samples from the training data distribution, and (iii) perform complex optimizations. Additionally, because of the data dependence, fooling ability of the crafted perturbations is proportional to the available training data. In this paper, we present a novel, generalizable and data-free approach for crafting universal adversarial perturbations. Independent of the underlying task, our objective achieves fooling via corrupting the extracted features at multiple layers. Therefore, the proposed objective is generalizable to craft image-agnostic perturbations across multiple vision tasks such as object recognition, semantic segmentation, and depth estimation. In the practical setting of black-box attack scenario (when the attacker does not have access to the target model and it's training data), we show that our objective outperforms the data dependent objectives to fool the learned models. Further, via exploiting simple priors related to the data distribution, our objective remarkably boosts the fooling ability of the crafted perturbations. Significant fooling rates achieved by our objective emphasize that the current deep learning models are now at an increased risk, since our objective generalizes across multiple tasks without the requirement of training data for crafting the perturbations. To encourage reproducible research, we have released the codes for our proposed algorithm.1. Konda Reddy Mopuri, Aditya Ganeshan, Venkatesh Babu Radhakrishnan |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2018 | iSPA-Net: Iterative Semantic Pose Alignment NetworkabstractUnderstanding and extracting 3D information of objects from monocular 2D images is a fundamental problem in computer vision. In the task of 3D object pose estimation, recent data driven deep neural network based approaches suffer from scarcity of real images with 3D keypoint and pose annotations. Drawing inspiration from human cognition, where the annotators use a 3D CAD model as structural reference to acquire ground-truth viewpoints for real images; we propose an iterative Semantic Pose Alignment Network, called iSPA-Net. Our approach focuses on exploiting semantic 3D structural regularity to solve the task of fine-grained pose estimation by predicting viewpoint difference between a given pair of images. Such image comparison based approach also alleviates the problem of data scarcity and hence enhances scalability of the proposed approach for novel object categories with minimal annotation. The fine-grained object pose estimator is also aided by correspondence of learned spatial descriptor of the input image pair. The proposed pose alignment framework enjoys the faculty to refine its initial pose estimation in consecutive iterations by utilizing an online rendering setup along with effectiveness of a non-uniform bin classification of pose-difference. This enables iSPA-Net to achieve state-of-the-art performance on various real image viewpoint estimation datasets. Further, we demonstrate effectiveness of the approach for multiple applications. First, we show results for active object viewpoint localization to capture images from similar pose considering only a single image as pose reference. Second, we demonstrate the ability of the learned semantic correspondence to perform unsupervised part-segmentation transfer using only a single part-annotated 3D template model per object class. To encourage reproducible research, we have released the codes for our proposed algorithm. Jogendra Kundu, Aditya Ganeshan, Rahul M. V., Aditya Prakash 0008, Venkatesh Babu Radhakrishnan |
ACM Multimedia | 2 |