VLDB 2026 Research / reviewers in the wild / expert
Guangcong Wang
dblp:211/7260
· DBLP profile ↗
26ranked-venue papers
7as first author
20since 2021 · last 2026
0000-0002-6627-814XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 20 · 6 first-author · 16 since 2021Graphics, computer vision, multimedia, augmented reality and games · 19 · 6 first-author · 14 since 2021Databases, data management, data science and information retrieval · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Style4D-Bench: A Benchmark Suite for 4D StylizationabstractWe introduce Style4D-Bench, the first benchmark suite specifically designed for 4D stylization, with the goal of standardizing evaluation and facilitating progress in this emerging area. Style4D-Bench comprises: 1) a strong baseline that make an initial attempt for 4D stylization, 2) a comprehensive evaluation protocol measuring spatial fidelity, temporal coherence, and multi-view consistency through both perceptual and quantitative metrics, and 3) a curated collection of high-resolution dynamic 4D scenes with diverse motions and complex backgrounds. To establish a strong baseline, we present Style4D, a novel framework built upon 4D Gaussian Splatting. It consists of three key components: a basic 4DGS scene representation to capture reliable geometry, a Style Gaussian Representation that leverages lightweight per-Gaussian MLPs for temporally and spatially aware appearance control, and a Holistic Geometry-Preserved Style Transfer module designed to enhance spatio-temporal consistency via contrastive coherence learning and structural content preservation. Extensive experiments on Style4D-Bench demonstrate that Style4D achieves state-of-the-art performance in 4D stylization, producing fine-grained stylistic details with stable temporal dynamics and consistent multi-view rendering. We expect Style4D-Bench to become a valuable resource for benchmarking and advancing research in stylized rendering of dynamic 3D scenes. Beiqi Chen, Haitang Feng, Jian-Huang Lai, Jianlou Si, Guangcong Wang |
AAAI | 6 |
| 2025 | WildAvatar: Learning In-the-wild 3D Avatars from the WebabstractExisting research on avatar creation is typically limited to laboratory datasets, which require high costs against scalability and exhibit insufficient representation of the real world. On the other hand, the web abounds with off-the-shelf real- world human videos, but these videos vary in quality and require accurate annotations for avatar creation. To this end, we propose an automatic annotating pipeline with filtering protocols to curate these humans from the web. Our pipeline surpasses state-of-the-art methods on the EMDB benchmark, and the filtering protocols boost verification metrics on web videos. We then curate WildAvatar, a web-scale in-the-wild human avatar creation dataset extracted from YouTube, with 10,000+ different human subjects and scenes. WildAvatar is at least 10 × richer than previous datasets for 3D human avatar creation and closer to the real world. To explore its potential, we demonstrate the quality and generalizability of avatar creation methods on WildAvatar. We will publicly release our code, data source links and annotations to push forward 3D human avatar creation and other related fields for real-world applications. Zihao Huang 0001, Shoukang Hu, Guangcong Wang, Tianqi Liu 0003, Yuhang Zang, Zhiguo Cao 0001, Wei Li 0319, Ziwei Liu 0002 |
CVPR | 3 |
| 2025 | GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splattingabstract3D Gaussian Splatting (3DGS) has recently created impressive 3D assets for various applications. However, considering security, capacity, invisibility, and training efficiency, the copyright of 3DGS assets is not well protected as existing watermarking methods are unsuited for its rendering pipeline. In this paper, we propose GuardSplat, an innovative and efficient framework for watermarking 3DGS assets. Specifically, 1) We propose a CLIP-guided pipeline for optimizing the message decoder with minimal costs. The key objective is to achieve high-accuracy extraction by leveraging CLIP’s aligning capability and rich representations, demonstrating exceptional capacity and efficiency. 2) We tailor a Spherical-Harmonic-aware (SH-aware) Message Embedding module for 3DGS, seamlessly embedding messages into the SH features of each 3D Gaussian while preserving the original 3D structure. This enables watermarking 3DGS assets with minimal fidelity trade-offs and prevents malicious users from removing the watermarks from the model files, meeting the demands for invisibility and security. 3) We present an Anti-distortion Message Extraction module to improve robustness against various distortions. Experiments demonstrate that GuardSplat outperforms state-of-the-art and achieves fast optimization speed. Guangcong Wang, Jiahao Zhu 0005, Jian-Huang Lai, Xiaohua Xie |
CVPR | 2 |
| 2025 | Free4D: Tuning-Free 4D Scene Generation with Spatial-Temporal ConsistencyabstractWe present Free4D, a novel tuning-free framework for 4D scene generation from a single image. Existing methods either focus on object-level generation, making scene-level generation infeasible, or rely on large-scale multi-view video datasets for expensive training, with limited generalization ability due to the scarcity of 4D scene data. In contrast, our key insight is to distill pre-trained foundation models for consistent 4D scene representation, which offers promising advantages such as efficiency and generalizability. 1) To achieve this, we first animate the input image using image-to-video diffusion models followed by 4D geometric structure initialization. 2) To turn this coarse structure into spatial-temporal consistent multiview videos, we design an adaptive guidance mechanism with a point-guided denoising strategy for spatial consistency and a novel latent replacement strategy for temporal coherence. 3) To lift these generated observations into consistent 4D representation, we propose a modulation-based refinement to mitigate inconsistencies while fully leveraging the generated information. The resulting 4D representation enables real-time, controllable rendering, marking a significant advancement in single-image-based 4D scene generation. Tianqi Liu 0003, Zihao Huang 0001, Zhaoxi Chen 0009, Guangcong Wang, Shoukang Hu, Liao Shen, Zhiguo Cao 0001, Wei Li 0319, Ziwei Liu 0002 |
ICCV | 4 |
| 2025 | SegmentDreamer: Towards High-Fidelity Text-to-3D Synthesis with Segmented Consistency Trajectory DistillationabstractRecent advancements in text-to-3D generation improve the visual quality of Score Distillation Sampling (SDS) and its variants by directly connecting Consistency Distillation (CD) to score distillation. However, due to the imbalance between self-consistency and cross-consistency, these CD-based methods inherently suffer from improper conditional guidance, leading to sub-optimal generation results. To address this issue, we present SegmentDreamer, a novel framework designed to fully unleash the potential of consistency models for high-fidelity text-to-3D generation. Specifically, we reformulate SDS through the proposed Segmented Consistency Trajectory Distillation (SCTD), effectively mitigating the imbalance issues by explicitly defining the relationship between self- and cross-consistency. Moreover, SCTD partitions the Probability Flow Ordinary Differential Equation (PF-ODE) trajectory into multiple sub-trajectories and ensures consistency within each segment, which can theoretically provide a significantly tighter upper bound on distillation error. Additionally, we propose a distillation pipeline for a more swift and stable generation. Extensive experiments demonstrate that our SegmentDreamer outperforms state-of-the-art methods in visual quality, enabling high-fidelity 3D asset creation through 3D Gaussian Splatting (3DGS). Guangcong Wang, Xiaohua Xie, Yi Zhou 0005 |
ICCV | 3 |
| 2025 | HLV-1K: A Large-scale Hour-Long Video Benchmark for Time-Specific Long Video UnderstandingabstractMultimodal large language models have become a popular topic in deep visual understanding due to many promising real-world applications. However, hour-long video understanding, spanning over one hour and containing tens of thousands of visual frames, remains under-explored because of 1) challenging long-term video analyses, 2) inefficient large-model approaches, and 3) lack of large-scale benchmark datasets. Among them, in this paper, we focus on building a large-scale hour-long long video benchmark, HLV-1K1, designed to evaluate long video understanding models. HLV-1K comprises 1009 hour-long videos with 14,847 high-quality question answering (QA) and multi-choice question asnwering (MCQA) pairs with time-aware query and diverse annotations, covering frame-level, within-event-level, cross-event-level, and long-term reasoning tasks. We evaluate our benchmark using existing state-of-the-art methods and demonstrate its value for testing deep long video understanding capabilities at different levels and for various tasks. This includes promoting future long video understanding tasks at a granular level, such as deep understanding of long live videos, meeting recordings, and movies. Heqing Zou, Tianze Luo, Guiyang Xie, Victor Xiao Jie Zhang, Fengmao Lv, Guangcong Wang, Junyang Chen 0001, Zhuochen Wang, Hansheng Zhang, Huaijian Zhang |
ICME | 6 |
| 2024 | MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo
Tianqi Liu 0003, Guangcong Wang, Shoukang Hu, Liao Shen, Yuhang Zang, Zhiguo Cao 0001, Wei Li 0319, Ziwei Liu 0002 |
ECCV (18) | 2 |
| 2024 | PERF: Panoramic Neural Radiance Field From a Single PanoramaabstractNeural Radiance Field (NeRF) has achieved substantial progress in novel view synthesis given multi-view images. Recently, some works have attempted to train a NeRF from a single image with 3D priors. They mainly focus on a limited field of view with a few occlusions, which greatly limits their scalability to real-world 360-degree panoramic scenarios with large-size occlusions. In this paper, we present PERF, a 360-degree novel view synthesis framework that trains a panoramic neural radiance field from a single panorama. Notably, PERF allows 3D roaming in a complex scene without expensive and tedious image collection. To achieve this goal, we propose a novel collaborative RGBD inpainting method and a progressive inpainting-and-erasing method to lift up a 360-degree 2D scene to a 3D scene. Specifically, we first predict a panoramic depth map as initialization given a single panorama and reconstruct visible 3D regions with volume rendering. Then we introduce a collaborative RGBD inpainting approach into a NeRF for completing RGB images and depth maps from random views, which is derived from an RGB Stable Diffusion model and a monocular depth estimator. Finally, we introduce an inpainting-and-erasing strategy to avoid inconsistent geometry between a newly-sampled view and reference views. The two components are integrated into the learning of NeRFs in a unified optimization framework and achieve promising results. Extensive experiments on Replica and a new dataset PERF-in-the-wild demonstrate the superiority of our PERF over state-of-the-art methods. Our PERF can be widely used for real-world applications, such as panorama-to-3D, text-to-3D, and 3D scene stylization applications. Guangcong Wang, Peng Wang 0099, Zhaoxi Chen 0009, Wenping Wang 0001, Chen Change Loy, Ziwei Liu 0002 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2024 | Fast-Vid2Vid++: Spatial-Temporal Distillation for Real-Time Video-to-Video SynthesisabstractVideo-to-Video synthesis (Vid2Vid) gains remarkable performance in generating a photo-realistic video from a sequence of semantic maps, such as segmentation, sketch and pose. However, this pipeline is heavily limited to high computational cost and long inference latency, mainly attributed to two essential factors: 1) network architecture parameters, 2) sequential data stream. Recently, the parameters of image-based generative models have been significantly reduced via more efficient network architectures. Existing methods mainly focus on slimming network architectures but ignore the size of the sequential data stream. Moreover, due to the lack of temporal coherence, image-based compression is not sufficient for the compression of the video task. In this paper, we present a spatial-temporal hybrid distillation compression framework, Fast-Vid2Vid++, which focuses on knowledge distillation of the teacher network and the data stream of generative models on both space and time. Fast-Vid2Vid++ makes the first attempt at time dimension to transfer hierarchical features and time coherence knowledge to reduce computational resources and accelerate inference. Specifically, we compress the data stream spatially and reduce the temporal redundancy. We distill the knowledge of the hierarchical features and the final response from the teacher network to the student network in high-resolution and full-time domains. We transfer the long-term dependencies of the features and video frames to the student model. After the proposed spatial-temporal hybrid knowledge distillation (Spatial-Temporal-HKD), our model can synthesize high-resolution key-frames using the low-resolution data stream. Finally, Fast-Vid2Vid++ interpolates intermediate frames by motion compensation with slight latency and generates full-length sequences with motion-aware inference (MAI). On standard benchmarks, Fast-Vid2Vid++ achieves a real-time performance of 30-59 FPS and saves 28-35× computational cost on a single V100 GPU. Long Zhuo, Guangcong Wang, Shikai Li, Wayne Wu, Ziwei Liu 0002 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2023 | SparseNeRF: Distilling Depth Ranking for Few-shot Novel View SynthesisabstractNeural Radiance Field (NeRF) significantly degrades when only a limited number of views are available. To complement the lack of 3D information, depth-based models, such as DSNeRF and MonoSDF, explicitly assume the availability of accurate depth maps of multiple views. They linearly scale the accurate depth maps as supervision to guide the predicted depth of few-shot NeRFs. However, accurate depth maps are difficult and expensive to capture due to wide-range depth distances in the wild. This work presents a new Sparse-view NeRF (SparseNeRF) framework that exploits depth priors from real-world inaccurate observations. The inaccurate depth observations are either from pre-trained depth models or coarse depth maps of consumer-level depth sensors. Since coarse depth maps are not strictly scaled to the ground-truth depth maps, we propose a simple yet effective constraint, a local depth ranking method, on NeRFs such that the expected depth ranking of the NeRF is consistent with that of the coarse depth maps in local patches. To preserve the spatial continuity of the estimated depth of NeRF, we further propose a spatial continuity constraint to encourage the consistency of the expected depth continuity of NeRF with coarse depth maps. Surprisingly, with simple depth ranking constraints, SparseNeRF outperforms all state-of-the-art few-shot NeRF methods (including depth-based models) on standard LLFF and DTU datasets. Moreover, we collect a new dataset NVS-RGBD that contains real-world depth maps from Azure Kinect, ZED 2, and iPhone 13 Pro. Extensive experiments on NVS-RGBD dataset also validate the superiority and generaliz-ability of SparseNeRF. Code and dataset are available at https://sparsenerf.github.io/. Guangcong Wang, Zhaoxi Chen 0009, Chen Change Loy, Ziwei Liu 0002 |
ICCV | 1 |
| 2023 | PrimDiffusion: Volumetric Primitives Diffusion for 3D Human GenerationabstractWe present PrimDiffusion, the first diffusion-based framework for 3D human generation. Devising diffusion models for 3D human generation is difficult due to the intensive computational cost of 3D representations and the articulated topology of 3D humans. To tackle these challenges, our key insight is operating the denoising diffusion process directly on a set of volumetric primitives, which models the human body as a number of small volumes with radiance and kinematic information. This volumetric primitives representation marries the capacity of volumetric representations with the efficiency of primitive-based rendering. Our PrimDiffusion framework has three appealing properties: **1)** compact and expressive parameter space for the diffusion model, **2)** flexible representation that incorporates human prior, and **3)** decoder-free rendering for efficient novel-view and novel-pose synthesis. Extensive experiments validate that PrimDiffusion outperforms state-of-the-art methods in 3D human generation. Notably, compared to GAN-based methods, our PrimDiffusion supports real-time rendering of high-quality 3D humans at a resolution of $512\times512$ once the denoising process is done. We also demonstrate the flexibility of our framework on training-free conditional generation such as texture transfer and 3D inpainting. Zhaoxi Chen 0009, Fangzhou Hong, Haiyi Mei, Guangcong Wang, Lei Yang 0045, Ziwei Liu 0002 |
NeurIPS | 4 |
| 2023 | SceneDreamer: Unbounded 3D Scene Generation From 2D Image CollectionsabstractIn this work, we present SceneDreamer, an unconditional generative model for unbounded 3D scenes, which synthesizes large-scale 3D landscapes from random noise. Our framework is learned from in-the-wild 2D image collections only, without any 3D annotations. At the core of SceneDreamer is a principled learning paradigm comprising: 1) an efficient yet expressive 3D scene representation, 2) a generative scene parameterization, and 3) an effective renderer that can leverage the knowledge from 2D images. Our approach begins with an efficient bird's-eye-view (BEV) representation generated from simplex noise, which includes a height field for surface elevation and a semantic field for detailed scene semantics. This BEV scene representation enables: 1) representing a 3D scene with quadratic complexity, 2) disentangled geometry and semantics, and 3) efficient training. Moreover, we propose a novel generative neural hash grid to parameterize the latent space based on 3D positions and scene semantics, aiming to encode generalizable features across various scenes. Lastly, a neural volumetric renderer, learned from 2D image collections through adversarial training, is employed to produce photorealistic images. Extensive experiments demonstrate the effectiveness of SceneDreamer and superiority over state-of-the-art methods in generating vivid yet diverse unbounded 3D worlds. Zhaoxi Chen 0009, Guangcong Wang, Ziwei Liu 0002 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2022 | StyleLight: HDR Panorama Generation for Lighting Estimation and Editing
Guangcong Wang, Yinuo Yang, Chen Change Loy, Ziwei Liu 0002 |
ECCV (15) | 1 |
| 2022 | Fast-Vid2Vid: Spatial-Temporal Compression for Video-to-Video Synthesis
Long Zhuo, Guangcong Wang, Shikai Li, Wayne Wu, Ziwei Liu 0002 |
ECCV (15) | 2 |
| 2022 | Joint Learning of Neural Transfer and Architecture Adaptation for Image RecognitionabstractCurrent state-of-the-art visual recognition systems usually rely on the following pipeline: 1) pretraining a neural network on a large-scale data set (e.g., ImageNet) and 2) finetuning the network weights on a smaller, task-specific data set. Such a pipeline assumes that the sole weight adaptation is able to transfer the network capability from one domain to another domain based on a strong assumption that a fixed architecture is appropriate for all domains. However, each domain with a distinct recognition target may need different levels/paths of feature hierarchy, where some neurons may become redundant, and some others are reactivated to form new network structures. In this work, we prove that dynamically adapting network architectures tailored for each domain task along with weight finetuning benefits in both efficiency and effectiveness, compared to the existing image recognition pipeline that only tunes the weights regardless of the architecture. Our method can be easily generalized to an unsupervised paradigm by replacing supernet training with self-supervised learning in the source domain tasks and performing linear evaluation in the downstream tasks. This further improves the search efficiency of our method. Moreover, we also provide principled and empirical analysis to explain why our approach works by investigating the ineffectiveness of existing neural architecture search. We find that preserving the joint distribution of the network architecture and weights is of importance. This analysis not only benefits image recognition but also provides insights for crafting neural networks. Experiments on five representative image recognition tasks, such as person re-identification, age estimation, gender recognition, image classification, and unsupervised domain adaptation, demonstrate the effectiveness of our method. Guangrun Wang, Liang Lin 0004, Rongcong Chen, Guangcong Wang, Jiqi Zhang |
IEEE Trans. Neural Networks Learn. Syst. | 4 |
| 2022 | Text2Light: Zero-Shot Text-Driven HDR Panorama GenerationabstractHigh-quality HDRIs (High Dynamic Range Images), typically HDR panoramas, are one of the most popular ways to create photorealistic lighting and 360-degree reflections of 3D scenes in graphics. Given the difficulty of capturing HDRIs, a versatile and controllable generative model is highly desired, where layman users can intuitively control the generation process. However, existing state-of-the-art methods still struggle to synthesize high-quality panoramas for complex scenes. In this work, we propose a zero-shot text-driven framework, Text2Light , to generate 4K+ resolution HDRIs without paired training data. Given a free-form text as the description of the scene, we synthesize the corresponding HDRI with two dedicated steps: 1 ) text-driven panorama generation in low dynamic range (LDR) and low resolution (LR), and 2 ) super-resolution inverse tone mapping to scale up the LDR panorama both in resolution and dynamic range. Specifically, to achieve zero-shot text-driven panorama generation, we first build dual codebooks as the discrete representation for diverse environmental textures. Then, driven by the pre-trained Contrastive Language-Image Pre-training (CLIP) model, a text-conditioned global sampler learns to sample holistic semantics from the global codebook according to the input text. Furthermore, a structure-aware local sampler learns to synthesize LDR panoramas patch-by-patch, guided by holistic semantics. To achieve super-resolution inverse tone mapping, we derive a continuous representation of 360-degree imaging from the LDR panorama as a set of structured latent codes anchored to the sphere. This continuous representation enables a versatile module to upscale the resolution and dynamic range simultaneously. Extensive experiments demonstrate the superior capability of Text2Light in generating high-quality HDR panoramas. In addition, we show the feasibility of our work in realistic rendering and immersive VR. Zhaoxi Chen 0009, Guangcong Wang, Ziwei Liu 0002 |
ACM Trans. Graph. | 2 |
| 2021 | Solving Inefficiency of Self-supervised Representation LearningabstractSelf-supervised learning (especially contrastive learning) has attracted great interest due to its huge potential in learning discriminative representations in an unsupervised manner. Despite the acknowledged successes, existing contrastive learning methods suffer from very low learning efficiency, e.g., taking about ten times more training epochs than supervised learning for comparable recognition accuracy. In this paper, we reveal two contradictory phenomena in contrastive learning that we call under-clustering and over-clustering problems, which are major obstacles to learning efficiency. Under-clustering means that the model cannot efficiently learn to discover the dissimilarity between inter-class samples when the negative sample pairs for contrastive learning are insufficient to differentiate all the actual object classes. Over-clustering implies that the model cannot efficiently learn features from excessive negative sample pairs, forcing the model to over-cluster samples of the same actual classes into different clusters. To simultaneously overcome these two problems, we propose a novel self-supervised learning framework using a truncated triplet loss. Precisely, we employ a triplet loss tending to maximize the relative distance between the positive pair and negative pairs to address the under-clustering problem; and we construct the negative pair by selecting a negative sample deputy from all negative samples to avoid the over-clustering problem, guaranteed by the Bernoulli Distribution model. We extensively evaluate our framework in several large-scale benchmarks (e.g., ImageNet, SYSU-30k, and COCO). The results demonstrate our model’s superiority (e.g., the learning efficiency) over the latest state-of-the-art methods by a clear margin. See Codes1. Guangrun Wang, Keze Wang, Guangcong Wang, Philip Torr 0001, Liang Lin 0004 |
ICCV | 3 |
| 2021 | Confidence-Guided Adaptive Gate and Dual Differential Enhancement for Video Salient Object DetectionabstractVideo salient object detection (VSOD) aims to locate and segment the most attractive object by exploiting both spatial cues and temporal cues hidden in video sequences. However, spatial and temporal cues are often unreliable in real-world scenarios, such as low-contrast foreground, fast motion, and multiple moving objects. To address these problems, we propose a new framework to adaptively capture available information from spatial and temporal cues, which contains Confidence-guided Adaptive Gate (CAG) modules and Dual Differential Enhancement (DDE) modules. For both RGB features and optical flow features, CAG estimates confidence scores supervised by the IoU between predictions and the ground truths to re-calibrate the information with a gate mechanism. DDE captures the differential feature representation to enrich the spatial and temporal information and generate the fused features. Experimental results on four widely used datasets demonstrate the effectiveness of the proposed method against thirteen state-of-the-art methods. Peijia Chen, Jian-Huang Lai, Guangcong Wang, Huajun Zhou |
ICME | 3 |
| 2021 | Homogeneous-to-Heterogeneous: Unsupervised Learning for RGB-Infrared Person Re-IdentificationabstractRGB-Infrared (RGB-IR) cross-modality person re-identification (re-ID) is attracting more and more attention due to requirements for 24-h scene surveillance. However, the high cost of labeling person identities of an RGB-IR dataset largely limits the scalability of supervised models in real-world scenarios. In this paper, we study the unsupervised RGB-IR person re-ID problem (or briefly uRGB-IR re-ID) in which no identity annotations are available in RGB-IR cross-modality datasets. Considering that intra-modality (i.e., RGB-RGB or IR-IR) re-ID is much easier than cross-modality re-ID and can provide shared knowledge for RGB-IR re-ID, we propose a two-stage method to solve the uRGB-IR re-ID, namely homogeneous-to-heterogeneous learning. In the first stage, the unsupervised self-learning method is conducted to learn the intra-modality feature representation and to generate the pseudo-labeled identities of person images separately for each modality. In the second stage, heterogeneous learning is used to learn a shared discriminative feature representation by distilling the knowledge from intra-modality pseudo-labels, to align two modalities via a modality-based consistent learning module, and finally to target modality-invariant learning via a pseudo-labeled positive instance selection module. With the use of homogeneous-to-heterogeneous learning, the proposed unsupervised framework greatly reduces the modality gap and thus learns a robust feature representation against RGB and infrared modalities, leading to promising accuracy. We also propose a novel cross-modality re-ranking approach that includes a self-modality search and a cycle-modality search to tailor the uRGB-IR re-ID. Unlike conventional re-ranking, the proposed re-ranking method takes a modality-based constraint into re-ranking and thus can select more reliable nearest neighbors, which greatly improves uRGB-IR re-ID. The experimental results demonstrate the superiority of our approach on the SYSU-MM01 and RegDB datasets. Wenqi Liang, Guangcong Wang, Jian-Huang Lai, Xiaohua Xie |
IEEE Trans. Image Process. | 2 |
| 2021 | Weakly Supervised Person Re-ID: Differentiable Graphical Learning and a New BenchmarkabstractPerson reidentification (Re-ID) benefits greatly from the accurate annotations of existing data sets (e.g., CUHK03 and Market-1501), which are quite expensive because each image in these data sets has to be assigned with a proper label. In this work, we ease the annotation of Re-ID by replacing the accurate annotation with inaccurate annotation, i.e., we group the images into bags in terms of time and assign a bag-level label for each bag. This greatly reduces the annotation effort and leads to the creation of a large-scale Re-ID benchmark called SYSU- 30k . The new benchmark contains 30k individuals, which is about 20 times larger than CUHK03 (1.3k individuals) and Market-1501 (1.5k individuals), and 30 times larger than ImageNet (1k categories). It sums up to 29606918 images. Learning a Re-ID model with bag-level annotation is called the weakly supervised Re-ID problem. To solve this problem, we introduce a differentiable graphical model to capture the dependencies from all images in a bag and generate a reliable pseudolabel for each person's image. The pseudolabel is further used to supervise the learning of the Re-ID model. Compared with the fully supervised Re-ID models, our method achieves state-of-the-art performance on SYSU- 30k and other data sets. The code, data set, and pretrained model will be available at https://github.com/wanggrun/SYSU-30k. Guangrun Wang, Guangcong Wang, Xujie Zhang, Jian-Huang Lai, Zhengtao Yu 0001, Liang Lin 0004 |
IEEE Trans. Neural Networks Learn. Syst. | 2 |
| 2020 | Smoothing Adversarial Domain Attack and P-Memory Reconsolidation for Cross-Domain Person Re-IdentificationabstractMost of the existing person re-identification (re-ID) methods achieve promising accuracy in a supervised manner, but they assume the identity labels of the target domain is available. This greatly limits the scalability of person re-ID in real-world scenarios. Therefore, the current person re-ID community focuses on the cross-domain person re-ID that aims to transfer the knowledge from a labeled source domain to an unlabeled target domain and exploits the specific knowledge from the data distribution of the target domain to further improve the performance. To reduce the gap between the source and target domains, we propose a Smoothing Adversarial Domain Attack (SADA) approach that guides the source domain images to align the target domain images by using a trained camera classifier. To stabilize a memory trace of cross-domain knowledge transfer after its initial acquisition from the source domain, we propose a p-Memory Reconsolidation (pMR) method that reconsolidates the source knowledge with a small probability p during the self-training of the target domain. With both SADA and pMR, the proposed method significantly improves the cross-domain person re-ID. Extensive experiments on Market-1501 and DukeMTMC-reID benchmarks show that our pMR-SADA outperforms all of the state-of-the-arts by a large margin. Guangcong Wang, Jian-Huang Lai, Wenqi Liang, Guangrun Wang |
CVPR | 1 |
| 2020 | Grammatically Recognizing Images with Tree ConvolutionabstractSimilar to language, understanding an image can be considered as a hierarchical decomposition process from scenes to objects, parts, pixels, and the corresponding spatial/contextual relations. However, the existing convolutional networks concentrate on stacking redundant convolutional layers with a large number of kernels in a hierarchical organization to implicitly approximate this decomposition. This may limit the network to learn the semantic information conveyed in the internal feature maps that may reveal minor yet crucial differences for visual understanding. Attempting to tackle this problem, this paper proposes a simple yet effective tree convolution (TreeConv) operation for deep neural networks. Specifically, inspired by the image grammar techniques[73] that serve as a unified framework of object representation, learning, and recognition, our TreeConv designs a generative image grammar, i.e., tree generation rule, to parse the hierarchy of internal feature maps by generating tree structures and implicitly learning the specific visual grammars for each object category. Extensive experiments on a variety of benchmarks, i.e., classification (ImageNet / CIFAR), detection & segmentation (COCO 2017), and person re-identification (CUHK03), demonstrate the superiority of our TreeConv in both boosting the accuracy and reducing the computational cost. The source code will be available at: https://github.com/wanggrun/TreeConv. Guangrun Wang, Guangcong Wang, Keze Wang, Xiaodan Liang, Liang Lin 0004 |
KDD | 2 |
| 2019 | Spatial-Temporal Person Re-IdentificationabstractMost of current person re-identification (ReID) methods neglect a spatial-temporal constraint. Given a query image, conventional methods compute the feature distances between the query image and all the gallery images and return a similarity ranked table. When the gallery database is very large in practice, these approaches fail to obtain a good performance due to appearance ambiguity across different camera views. In this paper, we propose a novel two-stream spatial-temporal person ReID (st-ReID) framework that mines both visual semantic information and spatial-temporal information. To this end, a joint similarity metric with Logistic Smoothing (LS) is introduced to integrate two kinds of heterogeneous information into a unified framework. To approximate a complex spatial-temporal probability distribution, we develop a fast Histogram-Parzen (HP) method. With the help of the spatial-temporal constraint, the st-ReID model eliminates lots of irrelevant images and thus narrows the gallery database. Without bells and whistles, our st-ReID method achieves rank-1 accuracy of 98.1% on Market-1501 and 94.4% on DukeMTMC-reID, improving from the baselines 91.2% and 83.8%, respectively, outperforming all previous state-of-theart methods by a large margin. Guangcong Wang, Jian-Huang Lai, Peigen Huang, Xiaohua Xie |
AAAI | 1 |
| 2018 | Occluded Person Re-IdentificationabstractPerson re-identification (re-id) suffers from a serious occlusion problem when applied to crowded public places. In this paper, we propose to retrieve a full-body person image by using a person image with occlusions. This differs significantly from the conventional person re-id problem where it is assumed that person images are detected without any occlusion. We thus call this new problem the occluded person re-identitification. To address this new problem, we propose a novel Attention Framework of Person Body (AFPB) based on deep learning, consisting of 1) an Occlusion Simulator (OS) which automatically generates artificial occlusions for full-body person images, and 2) multi-task losses that force the neural network not only to discriminate a person's identity but also to determine whether a sample is from the occluded data distribution or the full-body data distribution. Experiments on a new occluded person re-id dataset and three existing benchmarks modified to include full-body person images and occluded person images show the superiority of the proposed method. Jiaxuan Zhuo, Jian-Huang Lai, Guangcong Wang |
ICME | 4 |
| 2018 | P2SNet: Can an Image Match a Video for Person Re-Identification in an End-to-End Way?abstractWe address a new person re-identification problem, in which our goal is to directly match image-based scenarios with video-based ones. This differs significantly from the conventional person re-identification problem, which aims to match two image-based scenarios (and it is assumed that the available video frames have been manually selected to form the image-based scenarios). To solve this more challenging and realistic problem without the implicit assumption of manual selection, we propose an end-to-end matching framework called a point-to-set network (P2SNet), which consists of: 1) a k-nearest neighbor triplet module, which functions as a “denoiser” by letting the network sequentially focus on the available frames, while ignoring the other useless frames in a video and 2) a novel deep neural network that uses videos and images as input to jointly learn the feature representations and a point-to-set distance metric in a unified way. Our P2SNet is evaluated on three new image-to-video person re-identification data sets, i-LIDS-VID-P2S, PRID2011-P2S, and MARS-P2S, which are modified from i-LIDS-VID, PRID 2011, and MARS, respectively. The experimental results demonstrate the superior performance of our model over the other state-of-the-art methods. Guangcong Wang, Jian-Huang Lai, Xiaohua Xie |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2017 | Deep Growing LearningabstractSemi-supervised learning (SSL) is an import paradigm to make full use of a large amount of unlabeled data in machine learning. A bottleneck of SSL is the overfitting problem when training over the limited labeled data, especially on a complex model like a deep neural network. To get around this bottleneck, we propose a bio-inspired SSL framework on deep neural network, namely Deep Growing Learning (DGL). Specifically, we formulate the SSL as an EM-like process, where the deep network alternately iterates between automatically growing convolutional layers and selecting reliable pseudo-labeled data for training. The DGL guarantees that a shallow neural network is trained with labeled data, while a deeper neural network is trained with growing amount of reliable pseudo-labeled data, so as to alleviate the overfitting problem. Experiments on different visual recognition tasks have verified the effectiveness of DGL. Guangcong Wang, Xiaohua Xie, Jian-Huang Lai, Jiaxuan Zhuo |
ICCV | 1 |