Tongzheng Ren

dblp:211/8004 · DBLP profile ↗
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26ranked-venue papers
5as first author
19since 2021 · last 2025
0009-0004-8132-4644ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 26 · 5 first-author · 19 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 since 2021
YearPublicationVenuePosition
2025 Spectral Representation for Causal Estimation with Hidden Confounders
abstract
We study the problem of causal effect estimation in the presence of unobserved confounders, focusing on two settings: instrumental variable (IV) regression with additional observed confounders, and proxy causal learning. Our approach uses a singular value decomposition of a conditional expectation operator combined with a saddle-point optimization method. In the IV regression setting, this can be viewed as a neural network generalization of the seminal approach due to Darolles et al. (2011). Saddle-point formulations have recently gained attention because they mitigate the double-sampling bias and are compatible with modern function approximation methods. We provide experimental validation across various settings and show that our approach outperforms existing methods on common benchmarks.
Antoine Moulin, Tongzheng Ren, Arthur Gretton, Bo Dai 0001
AISTATS3
2024 Improving Computational Complexity in Statistical Models with Local Curvature Information
abstract
It is known that when the statistical models are singular, i.e., the Fisher information matrix at the true parameter is degenerate, the fixed step-size gradient descent algorithm takes polynomial number of steps in terms of the sample size $n$ to converge to a final statistical radius around the true parameter, which can be unsatisfactory for the practical application. To further improve that computational complexity, we consider utilizing the local curvature information for parameter estimation. Even though there is a rich literature in using the local curvature information for optimization, the statistical rate of these methods in statistical models, to the best of our knowledge, has not been studied rigorously. The major challenge of this problem is due to the non-convex nature of sample loss function. To shed light on these problems, we specifically study the normalized gradient descent (NormGD) algorithm, a variant of gradient descent algorithm whose step size is scaled by the maximum eigenvalue of the Hessian matrix of the empirical loss function, and deal with the aforementioned issue with a population-to-sample analysis. When the population loss function is homogeneous, the NormGD iterates reach a final statistical radius around the true parameter after a logarithmic number of iterations in terms of $n$. Therefore, for fixed dimension $d$, the NormGD algorithm achieves the optimal computational complexity $\mathcal{O}(n)$ to reach the final statistical radius, which is cheaper than the complexity $\mathcal{O}(n^{\tau})$ of the fixed step-size gradient descent algorithm for some $\tau > 1$.
Pedram Akbarian, Tongzheng Ren, Jiacheng Zhuo, Sujay Sanghavi, Nhat Ho
ICML2
2024 Provable Representation with Efficient Planning for Partially Observable Reinforcement Learning
abstract
In most real-world reinforcement learning applications, state information is only partially observable, which breaks the Markov decision process assumption and leads to inferior performance for algorithms that conflate observations with state. Partially Observable Markov Decision Processes (POMDPs), on the other hand, provide a general framework that allows for partial observability to be accounted for in *learning, exploration and planning*, but presents significant computational and statistical challenges. To address these difficulties, we develop a representation-based perspective that leads to a coherent framework and tractable algorithmic approach for practical reinforcement learning from partial observations. We provide a theoretical analysis for justifying the statistical efficiency of the proposed algorithm, and also empirically demonstrate the proposed algorithm can surpass state-of-the-art performance with partial observations across various benchmarks, advancing reliable reinforcement learning towards more practical applications.
Hongming Zhang 0012, Tongzheng Ren, Chenjun Xiao, Dale Schuurmans, Bo Dai 0001
ICML2
2023 Hierarchical Sliced Wasserstein Distance
Tongzheng Ren, Litu Rout, Nhat Ho
ICLR2
2023 Latent Variable Representation for Reinforcement Learning
Tongzheng Ren, Chenjun Xiao, Tianjun Zhang, Na Li 0002, Zhaoran Wang 0001, Sujay Sanghavi, Dale Schuurmans, Bo Dai 0001
ICLR1
2023 Spectral Decomposition Representation for Reinforcement Learning
Tongzheng Ren, Tianjun Zhang, Lisa Lee, Joseph Gonzalez 0001, Dale Schuurmans, Bo Dai 0001
ICLR1
2023 Designing Robust Transformers using Robust Kernel Density Estimation
abstract
Transformer-based architectures have recently exhibited remarkable successes across different domains beyond just powering large language models. However, existing approaches typically focus on predictive accuracy and computational cost, largely ignoring certain other practical issues such as robustness to contaminated samples. In this paper, by re-interpreting the self-attention mechanism as a non-parametric kernel density estimator, we adapt classical robust kernel density estimation methods to develop novel classes of transformers that are resistant to adversarial attacks and data contamination. We first propose methods that down-weight outliers in RKHS when computing the self-attention operations. We empirically show that these methods produce improved performance over existing state-of-the-art methods, particularly on image data under adversarial attacks. Then we leverage the median-of-means principle to obtain another efficient approach that results in noticeably enhanced performance and robustness on language modeling and time series classification tasks. Our methods can be combined with existing transformers to augment their robust properties, thus promising to impact a wide variety of applications.
Xing Han, Tongzheng Ren, Joydeep Ghosh, Nhat Ho
NeurIPS2
2023 Markovian Sliced Wasserstein Distances: Beyond Independent Projections
abstract
Sliced Wasserstein (SW) distance suffers from redundant projections due to independent uniform random projecting directions. To partially overcome the issue, max K sliced Wasserstein (Max-K-SW) distance ($K\geq 1$), seeks the best discriminative orthogonal projecting directions. Despite being able to reduce the number of projections, the metricity of the Max-K-SW cannot be guaranteed in practice due to the non-optimality of the optimization. Moreover, the orthogonality constraint is also computationally expensive and might not be effective. To address the problem, we introduce a new family of SW distances, named Markovian sliced Wasserstein (MSW) distance, which imposes a first-order Markov structure on projecting directions. We discuss various members of the MSW by specifying the Markov structure including the prior distribution, the transition distribution, and the burning and thinning technique. Moreover, we investigate the theoretical properties of MSW including topological properties (metricity, weak convergence, and connection to other distances), statistical properties (sample complexity, and Monte Carlo estimation error), and computational properties (computational complexity and memory complexity). Finally, we compare MSW distances with previous SW variants in various applications such as gradient flows, color transfer, and deep generative modeling to demonstrate the favorable performance of the MSW.
Tongzheng Ren, Nhat Ho
NeurIPS2
2023 Energy-based Predictive Representations for Partially Observed Reinforcement Learning
abstract
In real-world applications, handling partial observability is a common requirement for reinforcement learning algorithms, which is not captured by a Markov decision process (MDP). Although partially observable Markov decision processes (POMDPs) have been specifically designed to address this requirement, they present significant computational and statistical challenges in learning and planning. In this work, we introduce the Energy-based Predictive Representation (EPR) to provide a unified approach for designing practical reinforcement learning algorithms in both the MDP and POMDP settings. This framework enables coherent handling of learning, exploration, and planning tasks. The proposed framework leverages a powerful neural energy-based model to extract an adequate representation, allowing for efficient approximation of Q-functions. This representation facilitates the efficient computation of confidence, enabling the implementation of optimism or pessimism in planning when faced with uncertainty. Consequently, it effectively manages the trade-off between exploration and exploitation. Experimental investigations demonstrate that the proposed algorithm achieves state-of-the-art performance in both MDP and POMDP settings.
Tianjun Zhang, Tongzheng Ren, Chenjun Xiao, Joseph Gonzalez 0001, Dale Schuurmans, Bo Dai 0001
UAI2
2022 Policy Learning for Robust Markov Decision Process with a Mismatched Generative Model
abstract
In high-stake scenarios like medical treatment and auto-piloting, it's risky or even infeasible to collect online experimental data to train the agent. Simulation-based training can alleviate this issue, but may suffer from its inherent mismatches from the simulator and real environment. It is therefore imperative to utilize the simulator to learn a robust policy for the real-world deployment. In this work, we consider policy learning for Robust Markov Decision Processes (RMDP), where the agent tries to seek a robust policy with respect to unexpected perturbations on the environments. Specifically, we focus on the setting where the training environment can be characterized as a generative model and a constrained perturbation can be added to the model during testing. Our goal is to identify a near-optimal robust policy for the perturbed testing environment, which introduces additional technical difficulties as we need to simultaneously estimate the training environment uncertainty from samples and find the worst-case perturbation for testing. To solve this issue, we propose a generic method which formalizes the perturbation as an opponent to obtain a two-player zero-sum game, and further show that the Nash Equilibrium corresponds to the robust policy. We prove that, with a polynomial number of samples from the generative model, our algorithm can find a near-optimal robust policy with a high probability. Our method is able to deal with general perturbations under some mild assumptions and can also be extended to more complex problems like robust partial observable Markov decision process, thanks to the game-theoretical formulation.
Jialian Li, Tongzheng Ren, Hang Su 0006, Jun Zhu 0001
AAAI2
2022 Towards Statistical and Computational Complexities of Polyak Step Size Gradient Descent
abstract
We study the statistical and computational complexities of the Polyak step size gradient descent algorithm under generalized smoothness and {Ł}ojasiewicz conditions of the population loss function, namely, the limit of the empirical loss function when the sample size goes to infinity, and the stability between the gradients of the empirical and population loss functions, namely, the polynomial growth on the concentration bound between the gradients of sample and population loss functions. We demonstrate that the Polyak step size gradient descent iterates reach a final statistical radius of convergence around the true parameter after logarithmic number of iterations in terms of the sample size. It is computationally cheaper than the polynomial number of iterations on the sample size of the fixed-step size gradient descent algorithm to reach the same final statistical radius when the population loss function is not locally strongly convex. Finally, we illustrate our general theory under three statistical examples: generalized linear model, mixture model, and mixed linear regression model.
Tongzheng Ren, Fuheng Cui, Alexia Atsidakou, Sujay Sanghavi, Nhat Ho
AISTATS1
2022 Linear Bandit Algorithms with Sublinear Time Complexity
abstract
We propose two linear bandits algorithms with per-step complexity sublinear in the number of arms $K$. The algorithms are designed for applications where the arm set is extremely large and slowly changing. Our key realization is that choosing an arm reduces to a maximum inner product search (MIPS) problem, which can be solved approximately without breaking regret guarantees. Existing approximate MIPS solvers run in sublinear time. We extend those solvers and present theoretical guarantees for online learning problems, where adaptivity (i.e., a later step depends on the feedback in previous steps) becomes a unique challenge. We then explicitly characterize the tradeoff between the per-step complexity and regret. For sufficiently large $K$, our algorithms have sublinear per-step complexity and $\widetilde O(\sqrt{T})$ regret. Empirically, we evaluate our proposed algorithms in a synthetic environment and a real-world online movie recommendation problem. Our proposed algorithms can deliver a more than 72 times speedup compared to the linear time baselines while retaining similar regret.
Tongzheng Ren, Sanjay Shakkottai, Eric Price 0001, Inderjit S. Dhillon, Sujay Sanghavi
ICML2
2022 Making Linear MDPs Practical via Contrastive Representation Learning
abstract
It is common to address the curse of dimensionality in Markov decision processes (MDPs) by exploiting low-rank representations. This motivates much of the recent theoretical study on linear MDPs. However, most approaches require a given representation under unrealistic assumptions about the normalization of the decomposition or introduce unresolved computational challenges in practice. Instead, we consider an alternative definition of linear MDPs that automatically ensures normalization while allowing efficient representation learning via contrastive estimation. The framework also admits confidence-adjusted index algorithms, enabling an efficient and principled approach to incorporating optimism or pessimism in the face of uncertainty. To the best of our knowledge, this provides the first practical representation learning method for linear MDPs that achieves both strong theoretical guarantees and empirical performance. Theoretically, we prove that the proposed algorithm is sample efficient in both the online and offline settings. Empirically, we demonstrate superior performance over existing state-of-the-art model-based and model-free algorithms on several benchmarks.
Tianjun Zhang, Tongzheng Ren, Sherry Yang 0001, Joseph Gonzalez 0001, Dale Schuurmans, Bo Dai 0001
ICML2
2022 A free lunch from the noise: Provable and practical exploration for representation learning
abstract
Representation learning lies at the heart of the empirical success of deep learning for dealing with the curse of dimensionality. However, the power of representation learning has not been fully exploited yet in reinforcement learning (RL), due to i), the trade-off between expressiveness and tractability; and ii), the coupling between exploration and representation learning. In this paper, we first reveal the fact that under some noise assumption in the stochastic control model, we can obtain the linear spectral feature of its corresponding Markov transition operator in closed-form for free. Based on this observation, we propose Spectral Dynamics Embedding (SPEDE), which breaks the tradeoff and completes optimistic exploration for representation learning by exploiting the structure of the noise. We provide rigorous theoretical analysis of SPEDE, and demonstrate the practical superior performance over the existing state-of-the-art empirical algorithms on several benchmarks.
Tongzheng Ren, Tianjun Zhang, Csaba Szepesvári, Bo Dai 0001
UAI1
2021 Learning Task-Distribution Reward Shaping with Meta-Learning
abstract
Reward shaping is one of the most effective methods to tackle the crucial yet challenging problem of credit assignment and accelerate Reinforcement Learning. However, designing shaping functions usually requires rich expert knowledge and hand-engineering, and the difficulties are further exacerbated given multiple tasks to solve. In this paper, we consider reward shaping on a distribution of tasks that share state spaces but not necessarily action spaces. We provide insights into optimal reward shaping, and propose a novel meta-learning framework to automatically learn such reward shaping to apply on newly sampled tasks. Theoretical analysis and extensive experiments establish us as the state-of-the-art in learning task-distribution reward shaping, outperforming previous such works (Konidaris and Barto 2006; Snel and Whiteson 2014). We further show that our method outperforms learning intrinsic rewards (Yang et al. 2019; Zheng et al. 2020), outperforms Rainbow (Hessel et al. 2018) in complex pixel-based CoinRun games, and is also better than hand-designed reward shaping on grids. While the goal of this paper is to learn reward shaping rather than to propose new general meta-learning algorithms as PEARL (Rakelly et al. 2019) or MQL (Fakoor et al. 2020), our framework based on MAML (Finn, Abbeel, and Levine 2017) also outperforms PEARL / MQL, and could combine with them for further improvement.
Haosheng Zou, Tongzheng Ren, Hang Su 0006, Jun Zhu 0001
AAAI2
2021 Unsupervised Out-of-Domain Detection via Pre-trained Transformers
abstract
Keyang Xu, Tongzheng Ren, Shikun Zhang, Yihao Feng, Caiming Xiong. Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing (Volume 1: Long Papers). 2021.
Keyang Xu, Tongzheng Ren, Shikun Zhang, Yihao Feng, Caiming Xiong
ACL/IJCNLP (1)2
2021 MaxUp: Lightweight Adversarial Training With Data Augmentation Improves Neural Network Training
abstract
We propose MaxUp, a simple and effective technique for improving the generalization performance of machine learning models, especially deep neural networks. The idea is to generate a set of augmented data with some random perturbations or transforms, and minimize the maximum, or worst case loss over the augmented data. By doing so, we implicitly introduce a smoothness or robustness regu-larization against the random perturbations, and hence improve the generation performance. For example, in the case of Gaussian perturbation, MaxUp is asymptotically equivalent to using the gradient norm of the loss as a penalty to encourage smoothness. We test MaxUp on a range of tasks, including image classification, 3D point cloud classification, and adversarial certification, on which MaxUp consistently outperforms the baseline methods, without introducing substantial computational overhead. In particular, we improve ImageNet classification from the top-1 accuracy 85.5% without extra data to 85.8%.
Chengyue Gong, Tongzheng Ren, Mao Ye 0006, Qiang Liu 0001
CVPR2
2021 Nearly Horizon-Free Offline Reinforcement Learning
abstract
We revisit offline reinforcement learning on episodic time-homogeneous Markov Decision Processes (MDP). For tabular MDP with $S$ states and $A$ actions, or linear MDP with anchor points and feature dimension $d$, given the collected $K$ episodes data with minimum visiting probability of (anchor) state-action pairs $d_m$, we obtain nearly horizon $H$-free sample complexity bounds for offline reinforcement learning when the total reward is upper bounded by 1. Specifically:• For offline policy evaluation, we obtain an $\tilde{O}\left(\sqrt{\frac{1}{Kd_m}} \right)$ error bound for the plug-in estimator, which matches the lower bound up to logarithmic factors and does not have additional dependency on $\mathrm{poly}(H, S, A, d)$ in higher-order term.• For offline policy optimization, we obtain an $\tilde{O}\left(\sqrt{\frac{1}{Kd_m}} + \frac{\min(S, d)}{Kd_m}\right)$ sub-optimality gap for the empirical optimal policy, which approaches the lower bound up to logarithmic factors and a high-order term, improving upon the best known result by [Cui and Yang 2020] that has additional $\mathrm{poly} (H, S, d)$ factors in the main term.To the best of our knowledge, these are the first set of nearly horizon-free bounds for episodic time-homogeneous offline tabular MDP and linear MDP with anchor points. Central to our analysis is a simple yet effective recursion based method to bound a "total variance" term in the offline scenarios, which could be of individual interest.
Tongzheng Ren, Jialian Li, Bo Dai 0001, Simon S. Du, Sujay Sanghavi
NeurIPS1
2021 Scalable Quasi-Bayesian Inference for Instrumental Variable Regression
abstract
Recent years have witnessed an upsurge of interest in employing flexible machine learning models for instrumental variable (IV) regression, but the development of uncertainty quantification methodology is still lacking. In this work we present a scalable quasi-Bayesian procedure for IV regression, building upon the recently developed kernelized IV models. Contrary to Bayesian modeling for IV, our approach does not require additional assumptions on the data generating process, and leads to a scalable approximate inference algorithm with time cost comparable to the corresponding point estimation methods. Our algorithm can be further extended to work with neural network models. We analyze the theoretical properties of the proposed quasi-posterior, and demonstrate through empirical evaluation the competitive performance of our method.
Ziyu Wang 0006, Tongzheng Ren, Jun Zhu 0001
NeurIPS3
2020 Lazy-CFR: fast and near-optimal regret minimization for extensive games with imperfect information
Yichi Zhou, Tongzheng Ren, Jialian Li, Jun Zhu 0001
ICLR2
2020 Accountable Off-Policy Evaluation With Kernel Bellman Statistics
abstract
We consider off-policy evaluation (OPE), which evaluates the performance of a new policy from observed data collected from previous experiments, without requiring the execution of the new policy. This finds important applications in areas with high execution cost or safety concerns, such as medical diagnosis, recommendation systems and robotics. In practice, due to the limited information from off-policy data, it is highly desirable to construct rigorous confidence intervals, not just point estimation, for the policy performance. In this work, we propose a new variational framework which reduces the problem of calculating tight confidence bounds in OPE into an optimization problem on a feasible set that catches the true state-action value function with high probability. The feasible set is constructed by leveraging statistical properties of a recently proposed kernel Bellman loss (Feng et al., 2019). We design an efficient computational approach for calculating our bounds, and extend it to perform post-hoc diagnosis and correction for existing estimators. Empirical results show that our method yields tight confidence intervals in different settings.
Yihao Feng, Tongzheng Ren, Ziyang Tang, Qiang Liu 0001
ICML2
2020 Implicit Regularization and Convergence for Weight Normalization
abstract
Normalization methods such as batch, weight, instance, and layer normalization are commonly used in modern machine learning. Here, we study the weight normalization (WN) method \cite{salimans2016weight} and a variant called reparametrized projected gradient descent (rPGD) for overparametrized least squares regression and some more general loss functions. WN and rPGD reparametrize the weights with a scale $g$ and a unit vector such that the objective function becomes \emph{non-convex}. We show that this non-convex formulation has beneficial regularization effects compared to gradient descent on the original objective. These methods adaptively regularize the weights and \emph{converge linearly} close to the minimum $\ell_2$ norm solution even for initializations far from zero. For certain two-phase variants, they can converge to the min norm solution. This is different from the behavior of gradient descent, which only converges to the min norm solution when started at zero, and thus more sensitive to initialization.
Xiaoxia Wu, Edgar Dobriban, Tongzheng Ren, Suriya Gunasekar, Rachel A. Ward, Qiang Liu 0001
NeurIPS3
2020 Stein Self-Repulsive Dynamics: Benefits From Past Samples
abstract
We propose a new Stein self-repulsive dynamics for obtaining diversified samples from intractable un-normalized distributions. Our idea is to introduce Stein variational gradient as a repulsive force to push the samples of Langevin dynamics away from the past trajectories. This simple idea allows us to significantly decrease the auto-correlation in Langevin dynamics and hence increase the effective sample size. Importantly, as we establish in our theoretical analysis, the asymptotic stationary distribution remains correct even with the addition of the repulsive force, thanks to the special properties of the Stein variational gradient. We perform extensive empirical studies of our new algorithm, showing that our method yields much higher sample efficiency and better uncertainty estimation than vanilla Langevin dynamics.
Mao Ye 0006, Tongzheng Ren, Qiang Liu 0001
NeurIPS2
2020 Exploration Analysis in Finite-Horizon Turn-based Stochastic Games
abstract
Exploration and exploitation trade-off is one of the key concerns in reinforcement learning. Previous work on one-player Markov Decision Processes has reached near-optimal results for both PAC and high probability regret guarantees. However, such an analysis is lacking for the more complex stochastic games with multi-players, where all players aim to find an approximate Nash Equilibrium. In this work, we address the exploration issue for the $N$-player finite-horizon turn-based stochastic games (FTSG). We propose a framework, \textit{Upper Bounding the Values for Players} (UBVP), to guide exploration in FTSGs. UBVP leverages the key insight that players choose the optimal policy conditioning on the policies of the others simultaneously; thus players can explore \textit{in the face of uncertainty} and get close to the Nash Equilibrium. Based on UBVP, we present two provable algorithms. One is \textit{Uniform}-PAC with a sample complexity of $\tilde{O}(1/\epsilon^2)$ to get an $\epsilon$-Nash Equilibrium for arbitrary $\epsilon>0$, and the other has a cumulative exploitability of $\tilde{O}(\sqrt{T})$ with high probability.
Jialian Li, Yichi Zhou, Tongzheng Ren, Jun Zhu 0001
UAI3
2019 Function Space Particle Optimization for Bayesian Neural Networks
Ziyu Wang 0006, Tongzheng Ren, Jun Zhu 0001, Bo Zhang 0010
ICLR (Poster)2
2018 Learning to Write Stylized Chinese Characters by Reading a Handful of Examples
abstract
Automatically writing stylized characters is an attractive yet challenging task, especially for Chinese characters with complex shapes and structures. Most current methods are restricted to generate stylized characters already present in the training set, but required to retrain the model when generating characters of new styles. In this paper, we develop a novel framework of Style-Aware Variational Auto-Encoder (SA-VAE), which disentangles the content-relevant and style-relevant components of a Chinese character feature with a novel intercross pair-wise optimization method. In this case, our method can generate Chinese characters flexibly by reading a few examples. Experiments demonstrate that our method has a powerful one-shot/few-shot generalization ability by inferring the style representation, which is the first attempt to learn to write new-style Chinese characters by observing only one or a few examples.
Danyang Sun, Tongzheng Ren, Chongxuan Li, Hang Su 0006, Jun Zhu 0001
IJCAI2