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Alexander Trott

dblp:211/8083 · also Alex Trott, Alexander R. Trott · DBLP profile ↗
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7ranked-venue papers
2as first author
3since 2021 · last 2023
0000-0001-5389-2602ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Reinforcement learning · 64% Efficient and distributed learning · 21% Vision and language · 10%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational finance and economics · 100%

Topics — the 16 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning › efficient training
efficient pre-training
0.712023
MosaicBERT: A Bidirectional Encoder Optimized for Fast Pretraining · NeurIPS 2023
Machine learning › Reinforcement learning › multi-agent reinforcement learning
general-sum game
0.712023
Learning to Play General-Sum Games against Multiple Boundedly Rational Agents · AAAI 2023
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.712023
Learning to Play General-Sum Games against Multiple Boundedly Rational Agents · AAAI 2023
Algorithmic game theory and mechanism design › mechanism design › algorithmic mechanism design
automated mechanism design
0.712023
Learning to Play General-Sum Games against Multiple Boundedly Rational Agents · AAAI 2023
Machine learning › Reinforcement learning › hierarchical reinforcement learning
option discovery
0.412020
Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills · ICML 2020
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery
0.412020
Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills · ICML 2020
Machine learning › Reinforcement learning › off-policy reinforcement learning
experience replay
0.412019
Competitive experience replay · ICLR (Poster) 2019
Machine learning › Reinforcement learning › exploration › exploration in markov decision processes
hard exploration
0.412019
Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewards · NeurIPS 2019
Machine learning › Reinforcement learning › reward design
reward shaping
0.412019
Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewards · NeurIPS 2019
Machine learning › Reinforcement learning › sparse reward reinforcement learning
sparse reward tasks
0.412019
Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewards · NeurIPS 2019
Machine learning › Trustworthy machine learning
interpretability
0.312018
Interpretable Counting for Visual Question Answering · ICLR (Poster) 2018
Computer vision › Vision and language › visual reasoning
interpretable visual reasoning
0.312018
Interpretable Counting for Visual Question Answering · ICLR (Poster) 2018
Computer vision › Vision and language
visual question answering
0.312018
Interpretable Counting for Visual Question Answering · ICLR (Poster) 2018
Machine learning › Reinforcement learning
deep reinforcement learning
0.212023
Platform Behavior under Market Shocks: A Simulation Framework and Reinforcement-Learning Based Study · WWW 2023
Algorithmic game theory and mechanism design
regret minimization
0.212023
Learning to Play General-Sum Games against Multiple Boundedly Rational Agents · AAAI 2023
Machine learning › Reinforcement learning
sample efficiency
0.112019
Competitive experience replay · ICLR (Poster) 2019

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.3no-regret dynamics · 1.3multi-agent simulation · 1.3deep reinforcement learning · 1.3masked language modeling · 0.7low precision layernorm · 0.7gated linear unit · 0.7flashattention · 0.7ALiBi · 0.7empowerment · 0.4
YearPublicationVenuePosition
2023 Learning to Play General-Sum Games against Multiple Boundedly Rational Agents
abstract
We study the problem of training a principal in a multi-agent general-sum game using reinforcement learning (RL). Learning a robust principal policy requires anticipating the worst possible strategic responses of other agents, which is generally NP-hard. However, we show that no-regret dynamics can identify these worst-case responses in poly-time in smooth games. We propose a framework that uses this policy evaluation method for efficiently learning a robust principal policy using RL. This framework can be extended to provide robustness to boundedly rational agents too. Our motivating application is automated mechanism design: we empirically demonstrate our framework learns robust mechanisms in both matrix games and complex spatiotemporal games. In particular, we learn a dynamic tax policy that improves the welfare of a simulated trade-and-barter economy by 15%, even when facing previously unseen boundedly rational RL taxpayers.
Eric Zhao 0003, Alexander Trott, Caiming Xiong, Stephan Zheng
AAAI2
2023 MosaicBERT: A Bidirectional Encoder Optimized for Fast Pretraining
abstract
Although BERT-style encoder models are heavily used in NLP research, many researchers do not pretrain their own BERTs from scratch due to the high cost of training. In the past half-decade since BERT first rose to prominence, many advances have been made with other transformer architectures and training configurations that have yet to be systematically incorporated into BERT. Here, we introduce MosaicBERT, a BERT-style encoder architecture and training recipe that is empirically optimized for fast pretraining. This efficient architecture incorporates FlashAttention, Attention with Linear Biases (ALiBi), Gated Linear Units (GLU), a module to dynamically remove padded tokens, and low precision LayerNorm into the classic transformer encoder block. The training recipe includes a 30% masking ratio for the Masked Language Modeling (MLM) objective, bfloat16 precision, and vocabulary size optimized for GPU throughput, in addition to best-practices from RoBERTa and other encoder models. When pretrained from scratch on the C4 dataset, this base model achieves a downstream average GLUE (dev) score of 79.6 in 1.13 hours on 8 A100 80 GB GPUs at a cost of roughly $20. We plot extensive accuracy vs. pretraining speed Pareto curves and show that MosaicBERT base and large are consistently Pareto optimal when compared to a competitive BERT base and large. This empirical speed up in pretraining enables researchers and engineers to pretrain custom BERT-style models at low cost instead of finetune on existing generic models. We open source our model weights and code.
Jacob P. Portes, Alexander Trott, Sam Havens, Daniel King, Abhinav Venigalla, Moin Nadeem, Nikhil Sardana, Daya Khudia, Jonathan Frankle
NeurIPS2
2023 Platform Behavior under Market Shocks: A Simulation Framework and Reinforcement-Learning Based Study
abstract
We study the behavior of an economic platform (e.g., Amazon, Uber Eats, Instacart) under shocks, such as COVID-19 lockdowns, and the effect of different regulation considerations. To this end, we develop a multi-agent simulation environment of a platform economy in a multi-period setting where shocks may occur and disrupt the economy. Buyers and sellers are heterogeneous and modeled as economically-motivated agents, choosing whether or not to pay fees to access the platform. We use deep reinforcement learning to model the fee-setting and matching behavior of the platform, and consider two major types of regulation frameworks: (1) taxation policies and (2) platform fee restrictions. We offer a number of simulated experiments that cover different market settings and shed light on regulatory tradeoffs. Our results show that while many interventions are ineffective with a sophisticated platform actor, we identify a particular kind of regulation—fixing fees to the optimal, no-shock fees while still allowing a platform to choose how to match buyers and sellers—as holding promise for promoting the efficiency and resilience of the economic system.
Xintong Wang 0002, Gary Qiurui Ma, Alon Eden, Clara Li, Alexander Trott, Stephan Zheng, David C. Parkes
WWW5
2020 Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills
abstract
Acquiring abilities in the absence of a task-oriented reward function is at the frontier of reinforcement learning research. This problem has been studied through the lens of empowerment, which draws a connection between option discovery and information theory. Information-theoretic skill discovery methods have garnered much interest from the community, but little research has been conducted in understanding their limitations. Through theoretical analysis and empirical evidence, we show that existing algorithms suffer from a common limitation – they discover options that provide a poor coverage of the state space. In light of this, we propose Explore, Discover and Learn (EDL), an alternative approach to information-theoretic skill discovery. Crucially, EDL optimizes the same information-theoretic objective derived from the empowerment literature, but addresses the optimization problem using different machinery. We perform an extensive evaluation of skill discovery methods on controlled environments and show that EDL offers significant advantages, such as overcoming the coverage problem, reducing the dependence of learned skills on the initial state, and allowing the user to define a prior over which behaviors should be learned.
Victor Campos 0001, Alexander Trott, Caiming Xiong, Richard Socher, Xavier Giró-i-Nieto, Jordi Torres
ICML2
2019 Competitive experience replay
Alexander Trott, Richard Socher, Caiming Xiong
ICLR (Poster)2
2019 Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewards
abstract
While using shaped rewards can be beneficial when solving sparse reward tasks, their successful application often requires careful engineering and is problem specific. For instance, in tasks where the agent must achieve some goal state, simple distance-to-goal reward shaping often fails, as it renders learning vulnerable to local optima. We introduce a simple and effective model-free method to learn from shaped distance-to-goal rewards on tasks where success depends on reaching a goal state. Our method introduces an auxiliary distance-based reward based on pairs of rollouts to encourage diverse exploration. This approach effectively prevents learning dynamics from stabilizing around local optima induced by the naive distance-to-goal reward shaping and enables policies to efficiently solve sparse reward tasks. Our augmented objective does not require any additional reward engineering or domain expertise to implement and converges to the original sparse objective as the agent learns to solve the task. We demonstrate that our method successfully solves a variety of hard-exploration tasks (including maze navigation and 3D construction in a Minecraft environment), where naive distance-based reward shaping otherwise fails, and intrinsic curiosity and reward relabeling strategies exhibit poor performance.
Alexander Trott, Stephan Zheng, Caiming Xiong, Richard Socher
NeurIPS1
2018 Interpretable Counting for Visual Question Answering
Alexander Trott, Caiming Xiong, Richard Socher
ICLR (Poster)1