VLDB 2026 Research / reviewers in the wild / expert
Ali Ayub
dblp:212/3666
· DBLP profile ↗
20ranked-venue papers
11as first author
15since 2021 · last 2026
0000-0001-9458-477XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 17 · 10 first-author · 13 since 2021Human-computer interaction and ubiquitous computing · 10 · 5 first-author · 8 since 2021Applied, interdisciplinary, general and emerging computing · 6 · 3 first-author · 5 since 2021Systems, architecture and hardware · 4 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | A hybrid Kolmogorov-Arnold network for medical image segmentation
Deep Bhattacharyya, Ali Ayub, A. Ben Hamza |
Multim. Syst. | 2 |
| 2026 | AdaKAN: A dual-branch adaptive Kolmogorov-Arnold network for medical image segmentation
Dalia Alzu'bi, Deep Bhattacharyya, Ali Ayub, A. Ben Hamza |
Pattern Recognit. Lett. | 3 |
| 2025 | Lifelong Learning and Personalization in Long-Term Human-Robot Interaction (LEAP-HRI): Overcoming Inequalities with AdaptationabstractGlobal inequalities in access to essential resources such as education, healthcare, and technology continue to widen social and economic disparities, especially in underserved and underrepresented communities. The growing integration of foundation models and other machine learning systems in robots offers promising and personalized solutions that can adapt to various individuals, situations, and environments, potentially addressing some of these gaps. By learning from interactions and evolving with local conditions, these systems can provide individualized support, such as assisting older adults with daily tasks, aiding children with special needs in learning environments, or empowering people with disabilities to live more independently. Building trust and fostering collaboration between humans and robots will help ensure that these systems meet the unique needs of all individuals, especially within long-term human-robot interaction (HRI). With this year's theme of “Overcoming Inequalities with Adaptation”, in line with the overall theme of the conference “Robots for a Sustainable World”, the fifth edition of the ”Lifelong Learning and Personalization in Long-Term Human-Robot Interaction (LEAP-HRI)”l workshop aims to bring together insights across diverse disciplines, exploring how continually evolving robots can effectively operate in diverse environments, promoting greater equity, inclusivity, and empowerment for individuals and communities. The workshop aims to facilitate collaborations across diverse scientific perspectives through a keynote presentation, panel discussions, and in-depth discussions on the contributed talks, attempting to shape a more sustainable and equitable future through adaptive advancements in long-term HRI. Bahar Irfan, Nikhil Churamani, Michelle Zhao, Ali Ayub, Silvia Rossi 0002 |
HRI | 4 |
| 2025 | Promi: an Efficient Prototype-Mixture Baseline for Few-Shot Segmentation with Bounding-Box AnnotationsabstractIn robotics applications, few-shot segmentation is crucial because it allows robots to perform complex tasks with minimal training data, facilitating their adaptation to diverse, real-world environments. However, pixel-level annotations of even small amount of images is highly time-consuming and costly. In this paper, we present a novel few-shot binary segmentation method based on bounding-box annotations instead of pixel-level labels. We introduce, ProMi, an efficient prototype-mixture-based method that treats the background class as a mixture of distributions. Our approach is simple, training-free, and effective, accommodating coarse annotations with ease. Compared to existing baselines, ProMi achieves the best results across different datasets with significant gains, demonstrating its effectiveness. Furthermore, we present qualitative experiments tailored to real-world mobile robot tasks, demonstrating the applicability of our approach in such scenarios. Our code: https://github.com/ThalesGroup/promi. Florent Chiaroni, Ali Ayub, Ola Ahmad |
ICRA | 2 |
| 2024 | Interactive Continual Learning Architecture for Long-Term Personalization of Home Service RobotsabstractFor robots to perform assistive tasks in unstructured home environments, they must learn and reason on the semantic knowledge of the environments. Despite a resurgence in the development of semantic reasoning architectures, these methods assume that all the training data is available a priori. However, each user’s environment is unique and can continue to change over time, which makes these methods unsuitable for personalized home service robots. Although research in continual learning develops methods that can learn and adapt over time, most of these methods are tested in the narrow context of object classification on static image datasets. In this paper, we combine ideas from continual learning, semantic reasoning, and interactive machine learning literature and develop a novel interactive continual learning architecture for continual learning of semantic knowledge in a home environment through human-robot interaction. The architecture builds on core cognitive principles of learning and memory for efficient and real-time learning of new knowledge from humans. We integrate our architecture with a physical mobile manipulator robot and perform extensive system evaluations in a laboratory environment over two months. Our results demonstrate the effectiveness of our architecture to allow a physical robot to continually adapt to the changes in the environment from limited data provided by the users (experimenters), and use the learned knowledge to perform object fetching tasks. Ali Ayub, Chrystopher L. Nehaniv, Kerstin Dautenhahn |
ICRA | 1 |
| 2024 | A Human-Centered View of Continual Learning: Understanding Interactions, Teaching Patterns, and Perceptions of Human Users Toward a Continual Learning Robot in Repeated InteractionsabstractContinual learning (CL) has emerged as an important avenue of research in recent years, at the intersection of Machine Learning (ML) and Human–Robot Interaction (HRI), to allow robots to continually learn in their environments over long-term interactions with humans. Most research in CL, however, has been robot-centered to develop CL algorithms that can quickly learn new information on systematically collected static datasets. In this article, we take a human-centered approach to CL, to understand how humans interact with, teach, and perceive CL robots over the long term, and if there are variations in their teaching styles. We developed a socially guided CL system that integrates CL models for object recognition with a mobile manipulator robot and allows humans to directly teach and test the robot in real time over multiple sessions. We conducted an in-person study with 60 participants who interacted with the CL robot in 300 sessions with 5 sessions per participant. In this between-participant study, we used three different CL models deployed on a mobile manipulator robot. An extensive qualitative and quantitative analysis of the data collected in the study shows that there is significant variation among the teaching styles of individual users indicating the need for personalized adaptation to their distinct teaching styles. Our analysis shows that the constrained experimental setups that have been widely used to test most CL models are not adequate, as real users interact with and teach CL robots in a variety of ways. Finally, our analysis shows that although users have concerns about CL robots being deployed in our daily lives, they mention that with further improvements CL robots could assist older adults and people with disabilities in their homes. Ali Ayub, Zachary De Francesco, Jainish Mehta, Khaled Yaakoub Agha, Patrick Holthaus, Chrystopher L. Nehaniv, Kerstin Dautenhahn |
ACM Trans. Hum. Robot Interact. | 1 |
| 2023 | How Do Human Users Teach a Continual Learning Robot in Repeated Interactions?abstractContinual learning (CL) has emerged as an important avenue of research in recent years, at the intersection of Machine Learning (ML) and Human-Robot Interaction (HRI), to allow robots to continually learn in their environments over long-term interactions with humans. Most research in continual learning, however, has been robot-centered to develop continual learning algorithms that can quickly learn new information on static datasets. In this paper, we take a human-centered approach to continual learning, to understand how humans teach continual learning robots over the long term and if there are variations in their teaching styles. We conducted an in-person study with 40 participants that interacted with a continual learning robot in 200 sessions. In this between-participant study, we used two different CL models deployed on a Fetch mobile manipulator robot. An extensive qualitative and quantitative analysis of the data collected in the study shows that there is significant variation among the teaching styles of individual users indicating the need for personalized adaptation to their distinct teaching styles. The results also show that although there is a difference in the teaching styles between expert and non-expert users, the style does not have an effect on the performance of the continual learning robot. Finally, our analysis shows that the constrained experimental setups that have been widely used to test most continual learning techniques are not adequate, as real users interact with and teach continual learning robots in a variety of ways. Our code is available at https://github. com/aliayub7/c1-hri. Ali Ayub, Jainish Mehta, Zachary De Francesco, Patrick Holthaus, Kerstin Dautenhahn, Chrystopher L. Nehaniv |
RO-MAN | 1 |
| 2023 | A Personalized Household Assistive Robot that Learns and Creates New Breakfast Options through Human-Robot InteractionabstractFor robots to assist users with household tasks, they must first learn about the tasks from the users. Further, performing the same task every day, in the same way, can become boring for the robot’s user(s), therefore, assistive robots must find creative ways to perform tasks in the household. In this paper, we present a cognitive architecture for a household assistive robot that can learn personalized breakfast options from its users and then use the learned knowledge to set up a table for breakfast. The architecture can also use the learned knowledge to create new breakfast options over a longer period of time. The proposed cognitive architecture combines state-of-the-art perceptual learning algorithms, computational implementation of cognitive models of memory encoding and learning, a task planner for picking and placing objects in the household, a graphical user interface (GUI) to interact with the user and a novel approach for creating new breakfast options using the learned knowledge. The architecture is integrated with the Fetch mobile manipulator robot and validated, as a proof-of-concept system evaluation in a large indoor environment with multiple kitchen objects. Experimental results demonstrate the effectiveness of our architecture to learn personalized breakfast options from the user and generate new breakfast options never learned by the robot Ali Ayub, Chrystopher L. Nehaniv, Kerstin Dautenhahn |
RO-MAN | 1 |
| 2023 | Adapting to Human Preferences to Lead or Follow in Human-Robot Collaboration: A System EvaluationabstractWith the introduction of collaborative robots, humans and robots can now work together in close proximity and share the same workspace. However, this collaboration presents various challenges that need to be addressed to ensure seamless cooperation between the agents. This paper focuses on task planning for human-robot collaboration, taking into account the human’s performance and their preference for following or leading. Unlike conventional task allocation methods, the proposed system allows both the robot and human to select and assign tasks to each other. Our previous studies evaluated the proposed framework in a computer simulation environment. This paper extends the research by implementing the algorithm in a real scenario where a human collaborates with a Fetch mobile manipulator robot. We briefly describe the experimental setup, procedure and implementation of the planned user study. As a first step, in this paper, we report on a system evaluation study where the experimenter enacted different possible behaviours in terms of leader/follower preferences that can occur in a user study. Results show that the robot can adapt and respond appropriately to different human agent behaviours, enacted by the experimenter. A future user study will evaluate the system with human participants. Ali Noormohammadi-Asl, Ali Ayub, Stephen L. Smith 0001, Kerstin Dautenhahn |
RO-MAN | 2 |
| 2022 | Robot Curiosity in Human-Robot Interaction (RCHRI)abstractOne of the fundamental modes of learning in children is through curiosity. Children (and adults) interact with new people, learn about novel objects, activities and other stimuli through curiosity and other intrinsic motivations. Creating autonomous robots that learn continually through intrinsic curiosity may result in breakthroughs in artificial intelligence. Such robots could continue to learn about themselves and the world around them through curiosity, thus improving their abilities over their ‘lifetime’. Although recent works on curiosity in different fields have produced significant results, most of these works have focused on constrained simulated environments which do not involve human interaction. However, in real-world applications such as healthcare, home-assistance etc., robots generally have to interact with humans on a regular basis. In these scenarios, it is imperative that curiosity is directed towards seeking out and learning important information from the humans when needed rather than simply learning in an unsupervised manner. Further, there is limited work on how humans perceive such curious robots and whether humans prefer curious robots that adapt over time to other robots that simply perform their assigned tasks. In this workshop, our goal is to bring together researchers and practitioners in different multidisciplinary fields to discuss the role of robot curiosity in real-world applications and its implications in human-robot interaction (HRI). Ali Ayub, Marcus Scheunemann, Christoforos I. Mavrogiannis, Jimin Rhim, Kerstin Dautenhahn, Chrystopher L. Nehaniv, Verena V. Hafner, Daniel Polani |
HRI | 1 |
| 2022 | Few-Shot Continual Active Learning by a RobotabstractIn this paper, we consider a challenging but realistic continual learning problem, Few-Shot Continual Active Learning (FoCAL), where a CL agent is provided with unlabeled data for a new or a previously learned task in each increment and the agent only has limited labeling budget available. Towards this, we build on the continual learning and active learning literature and develop a framework that can allow a CL agent to continually learn new object classes from a few labeled training examples. Our framework represents each object class using a uniform Gaussian mixture model (GMM) and uses pseudo-rehearsal to mitigate catastrophic forgetting. The framework also uses uncertainty measures on the Gaussian representations of the previously learned classes to find the most informative samples to be labeled in an increment. We evaluate our approach on the CORe-50 dataset and on a real humanoid robot for the object classification task. The results show that our approach not only produces state-of-the-art results on the dataset but also allows a real robot to continually learn unseen objects in a real environment with limited labeling supervision provided by its user. Ali Ayub, Carter Fendley |
NeurIPS | 1 |
| 2022 | Task Selection and Planning in Human-Robot Collaborative Processes: To be a Leader or a Follower?abstractRecent advances in collaborative robots have provided an opportunity for the close collaboration of humans and robots in a shared workspace. To exploit this collaboration, robots need to plan for optimal team performance while considering human presence and preference. This paper studies the problem of task selection and planning in a collaborative, simulated scenario. In contrast to existing approaches, which mainly involve assigning tasks to agents by a task allocation unit and informing them through a communication interface, we give the human and robot the agency to be the leader or follower. This allows them to select their own tasks or even assign tasks to each other. We propose a task selection and planning algorithm that enables the robot to consider the human’s preference to lead, as well as the team and the human’s performance, and adapts itself accordingly by taking or giving the lead. The effectiveness of this algorithm has been validated through a simulation study with different combinations of human accuracy levels and preferences for leading. Ali Noormohammadi-Asl, Ali Ayub, Stephen L. Smith 0001, Kerstin Dautenhahn |
RO-MAN | 2 |
| 2021 | EEC: Learning to Encode and Regenerate Images for Continual Learning
Ali Ayub, Alan R. Wagner |
ICLR | 1 |
| 2021 | F-SIOL-310: A Robotic Dataset and Benchmark for Few-Shot Incremental Object LearningabstractDeep learning has achieved remarkable success in object recognition tasks through the availability of large scale datasets like ImageNet. However, deep learning systems suffer from catastrophic forgetting when learning incrementally without replaying old data. For real-world applications, robots also need to incrementally learn new objects. Further, since robots have limited human assistance available, they must learn from only a few examples. However, very few object recognition datasets and benchmarks exist to test incremental learning capability for robotic vision. Further, there is no dataset or benchmark specifically designed for incremental object learning from a few examples. To fill this gap, we present a new dataset termed F-SIOL-310 (Few-Shot Incremental Object Learning) which is specifically captured for testing few-shot incremental object learning capability for robotic vision. We also provide benchmarks and evaluations of 8 incremental learning algorithms on F-SIOL-310 for future comparisons. Our results demonstrate that the few-shot incremental object learning problem for robotic vision is far from being solved. Ali Ayub, Alan R. Wagner |
ICRA | 1 |
| 2021 | If you Cheat, I Cheat: Cheating on a Collaborative Task with a Social RobotabstractRobots may soon play a role in higher education by augmenting learning environments and managing interactions between instructors and learners. Little, however, is known about how the presence of robots in the learning environment will influence academic integrity. This study therefore investigates if and how college students cheat while engaged in a collaborative sorting task with a robot. We employed a 2x2 factorial design to examine the effects of cheating exposure (exposure to cheating or no exposure) and task clarity (clear or vague rules) on college student cheating behaviors while interacting with a robot. Our study finds that prior exposure to cheating on the task significantly increases the likelihood of cheating. Yet, the tendency to cheat was not impacted by the clarity of the task rules. These results suggest that normative behavior by classmates may strongly influence the decision to cheat while engaged in an instructional experience with a robot. Ali Ayub, Huiqing Hu, Guangwei Zhou, Carter Fendley, Crystal Ramsay, Kathy Lou Jackson, Alan R. Wagner |
RO-MAN | 1 |
| 2020 | Centroid Based Concept Learning for RGB-D Indoor Scene Classification
Ali Ayub, Alan R. Wagner |
BMVC | 1 |
| 2020 | Tell me what this is: Few-Shot Incremental Object Learning by a RobotabstractFor many applications, robots will need to be incrementally trained to recognize the specific objects needed for an application. This paper presents a practical system for incrementally training a robot to recognize different object categories using only a small set of visual examples provided by a human. The paper uses a recently developed state-of-the-art method for few-shot incremental learning of objects. After learning the object classes incrementally, the robot performs a table cleaning task organizing objects into categories specified by the human. We also demonstrate the system's ability to learn arrangements of objects and predict missing or incorrectly placed objects. Experimental evaluations demonstrate that our approach achieves nearly the same performance as a system trained with all examples at one time (batch training), which constitutes a theoretical upper bound. Ali Ayub, Alan R. Wagner |
IROS | 1 |
| 2020 | Pedestrian Density Based Path Recognition and Risk Prediction for Autonomous VehiclesabstractHuman drivers continually use social information to inform their decision making. We believe that incorporating this information into autonomous vehicle decision making would improve performance and importantly safety. This paper investigates how information in the form of pedestrian density can be used to identify the path being travelled and predict the number of pedestrians that the vehicle will encounter along that path in the future. We present experiments which use camera data captured while driving to evaluate our methods for path recognition and pedestrian density prediction. Our results show that we can identify the vehicle's path using only pedestrian density at 92.4% accuracy and we can predict the number of pedestrians the vehicle will encounter with an accuracy of 70.45%. These results demonstrate that pedestrian density can serve as a source of information both perhaps to augment localization and for path risk prediction. Kasra Mokhtari, Ali Ayub, Vidullan Surendran, Alan R. Wagner |
RO-MAN | 2 |
| 2020 | Dialogue Policies for Learning Board Games through Multimodal CommunicationabstractThis paper presents MDP policy learning for agents to learn strategic behavior-how to play board games-during multimodal dialogues.Policies are trained offline in simulation, with dialogues carried out in a formal language.The agent has a temporary belief state for the dialogue, and a persistent knowledge store represented as an extensive-form game tree.How well the agent learns a new game from a dialogue with a simulated partner is evaluated by how well it plays the game, given its dialoguefinal knowledge state.During policy training, we control for the simulated dialogue partner's level of informativeness in responding to questions.The agent learns best when its trained policy matches the current dialogue partner's informativeness.We also present a novel data collection for training natural language modules.Human subjects who engaged in dialogues with a baseline system rated the system's language skills as above average.Further, results confirm that human dialogue partners also vary in their informativeness. Maryam Zare, Ali Ayub, Aishan Liu, Sweekar Sudhakara, Albert F. Wagner, Rebecca J. Passonneau |
SIGdial | 2 |
| 2019 | Show me how to win: a robot that uses dialog management to learn from demonstrationsabstractWe present an approach for robot learning from demonstration and communication applied to simple board games like Connect Four. In such games, a visual representation of a winning condition on the board can be converted to an extensive form representation that can then support computation of a winning strategy. We present a robot that can learn simple games from responses to visual questions based on synthesized images, or to verbal questions. We illustrate how reliance on both modalities leads to more efficient learning. Maryam Zare, Ali Ayub, Alan R. Wagner, Rebecca J. Passonneau |
FDG | 2 |