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Ruoyao Wang

dblp:212/7581 · DBLP profile ↗
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6ranked-venue papers
3as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Knowledge representation and reasoning · 32% Reinforcement learning · 25% Vision and language · 21%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning
scientific discovery
0.912025
Matter-of-Fact: A Benchmark for Verifying the Feasibility of Literature-Supported Claims in Materials Science · EMNLP 2025
Computational science and engineering
materials science
0.912025
Matter-of-Fact: A Benchmark for Verifying the Feasibility of Literature-Supported Claims in Materials Science · EMNLP 2025
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.712023
ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text Games · EMNLP 2023
Program synthesis and code generation
code generation with language models
0.712023
ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text Games · EMNLP 2023
Computer vision › Vision and language
multimodal evaluation
0.612022
FIBER: Fill-in-the-Blanks as a Challenging Video Understanding Evaluation Framework · ACL (1) 2022
Natural language and speech › Language models and text generation › complex reasoning
scientific reasoning
0.612022
ScienceWorld: Is your Agent Smarter than a 5th Grader? · EMNLP 2022

Methods — techniques the papers use, named apart from their topics

retrieval-augmented generation · 1.7code generation · 1.7backtesting · 1.7self-reflection · 1.3in-context learning · 1.3reinforcement learning · 0.6interactive agent training · 0.6fill-in-the-blanks · 0.6
YearPublicationVenuePosition
2025 Matter-of-Fact: A Benchmark for Verifying the Feasibility of Literature-Supported Claims in Materials Science
abstract
Contemporary approaches to assisted scientific discovery use language models to automatically generate large numbers of potential hypothesis to test, while also automatically generating code-based experiments to test those hypotheses.While hypotheses can be comparatively inexpensive to generate, automated experiments can be costly, particularly when run at scale (i.e.thousands of experiments).Developing the capacity to filter hypotheses based on their feasibility would allow discovery systems to run at scale, while increasing their likelihood of making significant discoveries.In this work we introduce MATTER-OF-FACT, a challenge dataset for determining the feasibility of hypotheses framed as claims, while operationalizing feasibility assessment as a temporally-filtered claim verification task using backtesting.MATTER-OF-FACT includes 8.4K claims extracted from scientific articles spanning four high-impact contemporary materials science topics, including superconductors, semiconductors, batteries, and aerospace materials, while including qualitative and quantitative claims from theoretical, experimental, and code/simulation results.We show that strong baselines that include retrieval augmented generation over scientific literature and code generation fail to exceed 72% performance on this task (chance performance is 50%), while domain-expert verification suggests nearly all are solvable -highlighting both the difficulty of this task for current models, and the potential to accelerate scientific discovery by making near-term progress.1 Batteries Battery Claim #320Claim: In Li10Ge(PS6)2, Li+ ion motion becomes less correlated at lower temps., with Haven ratios closer to 1 below the sublattice phase trans.temp.Gold Label: True (feasible) Explanation: Demonstrated through Haven ratio calculations, Li+ ion motion becomes less correlated at lower temperatures.The Haven ratio approaches 1 below the sublattice phase transition temperature (~400K).
Peter A. Jansen, Samiah Hassan, Ruoyao Wang
EMNLP3
2023 Behavior Cloned Transformers are Neurosymbolic Reasoners
abstract
In this work, we explore techniques for augmenting interactive AI agents with information from symbolic modules, much like humans use tools like calculators and GPS systems to assist with arithmetic and navigation.We test our agent's abilities in text games-challenging benchmarks for evaluating the multi-step reasoning abilities of game agents in grounded, language-based environments.Our experimental study indicates that injecting the actions from these symbolic modules into the action space of a behavior cloned transformer agent increases performance on four text game benchmarks that test arithmetic, navigation, sorting, and common sense reasoning by an average of 22%, allowing an agent to reach the highest possible performance on unseen games.This action injection technique is easily extended to new agents, environments, and symbolic modules. 1
Ruoyao Wang, Peter A. Jansen, Marc-Alexandre Côté, Prithviraj Ammanabrolu
EACL1
2023 ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text Games
abstract
In this work we investigate the capacity of language models to generate explicit, interpretable, and interactive world models of scientific and common-sense reasoning tasks.We operationalize this as a task of generating text games, expressed as hundreds of lines of PYTHON code.To facilitate this task, we introduce BYTESIZED32 1 , a corpus of 32 reasoning-focused text games totalling 20k lines of PYTHON code.We empirically demonstrate that GPT-4 can use these games as templates for single-shot in-context learning, successfully producing runnable games on unseen topics in 28% of cases.When allowed to selfreflect on program errors, game runnability substantially increases to 57%.While evaluating simulation fidelity is labor intensive, we introduce a suite of automated metrics to assess game fidelity, technical validity, adherence to task specifications, and winnability, showing a high-degree of agreement with expert human ratings.We pose this as a challenge task to spur further development at the juncture of world modeling and code generation.
Ruoyao Wang, Graham Todd, Xingdi Yuan, Ziang Xiao, Marc-Alexandre Côté, Peter A. Jansen
EMNLP1
2022 FIBER: Fill-in-the-Blanks as a Challenging Video Understanding Evaluation Framework
abstract
Santiago Castro, Ruoyao Wang, Pingxuan Huang, Ian Stewart, Oana Ignat, Nan Liu, Jonathan Stroud, Rada Mihalcea. Proceedings of the 60th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2022.
Santiago Castro, Ruoyao Wang, Pingxuan Huang, Oana Ignat, Nan Liu 0010, Jonathan C. Stroud, Rada Mihalcea
ACL (1)2
2022 ScienceWorld: Is your Agent Smarter than a 5th Grader?
abstract
We present SCIENCEWORLD, a benchmark to test agents' scientific reasoning abilities in a new interactive text environment at the level of a standard elementary school science curriculum.Despite the transformer-based progress seen in question-answering and scientific text processing, we find that current models cannot reason about or explain learned science concepts in novel contexts.For instance, models can easily answer what the conductivity of a known material is but struggle when asked how they would conduct an experiment in a grounded environment to find the conductivity of an unknown material.This begs the question of whether current models are simply retrieving answers by way of seeing a large number of similar examples or if they have learned to reason about concepts in a reusable manner.We hypothesize that agents need to be grounded in interactive environments to achieve such reasoning capabilities.Our experiments provide empirical evidence supporting this hypothesisshowing that a 1.5 million parameter agent trained interactively for 100k steps outperforms a 11 billion parameter model statically trained for scientific question-answering and reasoning from millions of expert demonstrations.12
Ruoyao Wang, Peter A. Jansen, Marc-Alexandre Côté, Prithviraj Ammanabrolu
EMNLP1
2020 LifeQA: A Real-life Dataset for Video Question Answering
abstract
We introduce LifeQA, a benchmark dataset for video question answering that focuses on day-to-day real-life situations. Current video question answering datasets consist of movies and TV shows. However, it is well-known that these visual domains are not representative of our day-to-day lives. Movies and TV shows, for example, benefit from professional camera movements, clean editing, crisp audio recordings, and scripted dialog between professional actors. While these domains provide a large amount of data for training models, their properties make them unsuitable for testing real-life question answering systems. Our dataset, by contrast, consists of video clips that represent only real-life scenarios. We collect 275 such video clips and over 2.3k multiple-choice questions. In this paper, we analyze the challenging but realistic aspects of LifeQA, and we apply several state-of-the-art video question answering models to provide benchmarks for future research. The full dataset is publicly available at https://lit.eecs.umich.edu/lifeqa/.
Santiago Castro, Mahmoud Azab, Jonathan C. Stroud, Cristina Noujaim, Ruoyao Wang, Jia Deng 0001, Rada Mihalcea
LREC5