Anjali Narayan-Chen

dblp:213/3475 · DBLP profile ↗
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7ranked-venue papers
1as first author
4since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Language models and text generation · 53% Question answering and dialogue systems · 15% Multi-agent systems · 11%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 14 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › text generation
humor generation
1.122022
Context-Situated Pun Generation · EMNLP 2022
ExPUNations: Augmenting Puns with Keywords and Explanations · EMNLP 2022
Natural language and speech › Language models and text generation › text generation › humor generation
pun generation
1.122022
Context-Situated Pun Generation · EMNLP 2022
ExPUNations: Augmenting Puns with Keywords and Explanations · EMNLP 2022
Audio and music processing › music generation
melody-to-lyrics generation
0.712023
Unsupervised Melody-to-Lyrics Generation · ACL (1) 2023
Audio and music processing
music generation
0.712023
Unsupervised Melody-to-Lyrics Generation · ACL (1) 2023
Natural language and speech › Information extraction and text analysis
dataset construction
0.612022
ExPUNations: Augmenting Puns with Keywords and Explanations · EMNLP 2022
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
embodied conversational agents
0.612022
TEACh: Task-Driven Embodied Agents That Chat · AAAI 2022
Natural language and speech › Language models and text generation
instruction following
0.412020
Learning to execute instructions in a Minecraft dialogue · ACL 2020
Natural language and speech › Question answering and dialogue systems
collaborative dialogue
0.412019
Collaborative Dialogue in Minecraft · ACL (1) 2019
Natural language and speech › Question answering and dialogue systems
dialogue generation
0.412019
Collaborative Dialogue in Minecraft · ACL (1) 2019
Natural language and speech › Language models and text generation › instruction tuning
instruction generation
0.412019
Collaborative Dialogue in Minecraft · ACL (1) 2019
Natural language and speech › Language models and text generation
text generation
0.212023
Unsupervised Melody-to-Lyrics Generation · ACL (1) 2023
Natural language and speech › Question answering and dialogue systems
dialogue understanding
0.212022
TEACh: Task-Driven Embodied Agents That Chat · AAAI 2022
Computer vision › Vision and language
grounded language understanding
0.112020
Learning to execute instructions in a Minecraft dialogue · ACL 2020
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
interactive agents
0.112019
Collaborative Dialogue in Minecraft · ACL (1) 2019

Methods — techniques the papers use, named apart from their topics

unsupervised generation · 1.3simulation benchmark · 0.6large language model · 0.6keyword augmentation · 0.6sequence prediction · 0.4corpus annotation · 0.4
YearPublicationVenuePosition
2023 Unsupervised Melody-to-Lyrics Generation
abstract
Yufei Tian, Anjali Narayan-Chen, Shereen Oraby, Alessandra Cervone, Gunnar Sigurdsson, Chenyang Tao, Wenbo Zhao, Tagyoung Chung, Jing Huang, Nanyun Peng. Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2023.
Yufei Tian, Anjali Narayan-Chen, Shereen Oraby, Alessandra Cervone, Gunnar A. Sigurdsson, Chenyang Tao, Wenbo Zhao 0006, Tagyoung Chung, Jing Huang 0020, Nanyun Peng 0001
ACL (1)2
2022 TEACh: Task-Driven Embodied Agents That Chat
abstract
Robots operating in human spaces must be able to engage in natural language interaction, both understanding and executing instructions, and using conversation to resolve ambiguity and correct mistakes. To study this, we introduce TEACh, a dataset of over 3,000 human-human, interactive dialogues to complete household tasks in simulation. A Commander with access to oracle information about a task communicates in natural language with a Follower. The Follower navigates through and interacts with the environment to complete tasks varying in complexity from "Make Coffee" to "Prepare Breakfast", asking questions and getting additional information from the Commander. We propose three benchmarks using TEACh to study embodied intelligence challenges, and we evaluate initial models' abilities in dialogue understanding, language grounding, and task execution.
Aishwarya Padmakumar, Jesse Thomason, Ayush Shrivastava, Patrick Lange, Anjali Narayan-Chen, Spandana Gella, Robinson Piramuthu, Gökhan Tür, Dilek Hakkani-Tür
AAAI5
2022 ExPUNations: Augmenting Puns with Keywords and Explanations
abstract
Jiao Sun, Anjali Narayan-Chen, Shereen Oraby, Alessandra Cervone, Tagyoung Chung, Jing Huang, Yang Liu, Nanyun Peng. Proceedings of the 2022 Conference on Empirical Methods in Natural Language Processing. 2022.
Jiao Sun, Anjali Narayan-Chen, Shereen Oraby, Alessandra Cervone, Tagyoung Chung, Jing Huang 0020, Yang Liu 0004, Nanyun Peng 0001
EMNLP2
2022 Context-Situated Pun Generation
abstract
Jiao Sun, Anjali Narayan-Chen, Shereen Oraby, Shuyang Gao, Tagyoung Chung, Jing Huang, Yang Liu, Nanyun Peng. Proceedings of the 2022 Conference on Empirical Methods in Natural Language Processing. 2022.
Jiao Sun, Anjali Narayan-Chen, Shereen Oraby, Shuyang Gao, Tagyoung Chung, Jing Huang 0020, Yang Liu 0004, Nanyun Peng 0001
EMNLP2
2020 Learning to execute instructions in a Minecraft dialogue
abstract
The Minecraft Collaborative Building Task is a two-player game in which an Architect A instructs a Builder B to construct a target structure out of 3D blocks.We consider the task of predicting B's action sequences (block placements and removals) in a given game context, and show that capturing B's past actions as well as B's perspective leads to a significant improvement in performance on this challenging language understanding problem.
Prashant Jayannavar, Anjali Narayan-Chen, Julia Hockenmaier
ACL2
2020 Schema-Guided Natural Language Generation
abstract
Yuheng Du, Shereen Oraby, Vittorio Perera, Minmin Shen, Anjali Narayan-Chen, Tagyoung Chung, Anushree Venkatesh, Dilek Hakkani-Tur. Proceedings of the 13th International Conference on Natural Language Generation. 2020.
Yuheng Du, Shereen Oraby, Vittorio Perera, Minmin Shen, Anjali Narayan-Chen, Tagyoung Chung, Anu Venkatesh, Dilek Hakkani-Tür
INLG5
2019 Collaborative Dialogue in Minecraft
abstract
We wish to develop interactive agents that can communicate with humans to collaboratively solve tasks in grounded scenarios.Since computer games allow us to simulate such tasks without the need for physical robots, we define a Minecraft-based collaborative building task in which one player (A, the Architect) is shown a target structure and needs to instruct the other player (B, the Builder) to build this structure.Both players interact via a chat interface.A can observe B but cannot place blocks.We present the Minecraft Dialogue Corpus, a collection of 509 conversations and game logs.As a first step towards our goal of developing fully interactive agents for this task, we consider the subtask of Architect utterance generation, and show how challenging it is.
Anjali Narayan-Chen, Prashant Jayannavar, Julia Hockenmaier
ACL (1)1