VLDB 2026 Research / reviewers in the wild / expert
Hugo Bertiche
dblp:213/4165
· DBLP profile ↗
8ranked-venue papers
6as first author
6since 2021 · last 2023
0000-0002-6632-1902ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 6 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Blowing in the Wind: CycleNet for Human Cinemagraphs from Still ImagesabstractCinemagraphs are short looping videos created by adding subtle motions to a static image. This kind of media is popular and engaging. However, automatic generation of cinemagraphs is an underexplored area and current solutions require tedious low-level manual authoring by artists. In this paper, we present an automatic method that allows generating human cinemagraphs from single RGB images. We investigate the problem in the context of dressed humans under the wind. At the core of our method is a novel cyclic neural network that produces looping cinemagraphs for the target loop duration. To circumvent the problem of collecting real data, we demonstrate that it is possible, by working in the image normal space, to learn garment motion dynamics on synthetic data and generalize to real data. We evaluate our method on both synthetic and real data and demonstrate that it is possible to create compelling and plausible cinemagraphs from single RGB images. Hugo Bertiche, Niloy J. Mitra, Kuldeep Kulkarni, Chun-Hao Paul Huang, Tuanfeng Y. Wang, Meysam Madadi, Sergio Escalera, Duygu Ceylan |
CVPR | 1 |
| 2022 | Neural Cloth SimulationabstractWe present a general framework for the garment animation problem through unsupervised deep learning inspired in physically based simulation. Existing trends in the literature already explore this possibility. Nonetheless, these approaches do not handle cloth dynamics. Here, we propose the first methodology able to learn realistic cloth dynamics unsupervisedly, and henceforth, a general formulation for neural cloth simulation. The key to achieve this is to adapt an existing optimization scheme for motion from simulation based methodologies to deep learning. Then, analyzing the nature of the problem, we devise an architecture able to automatically disentangle static and dynamic cloth subspaces by design. We will show how this improves model performance. Additionally, this opens the possibility of a novel motion augmentation technique that greatly improves generalization. Finally, we show it also allows to control the level of motion in the predictions. This is a useful, never seen before, tool for artists. We provide of detailed analysis of the problem to establish the bases of neural cloth simulation and guide future research into the specifics of this domain. Hugo Bertiche, Meysam Madadi, Sergio Escalera |
ACM Trans. Graph. | 1 |
| 2021 | Deep Parametric Surfaces for 3D Outfit Reconstruction from Single View ImageabstractWe present a methodology to retrieve analytical surfaces parametrized as a neural network. Previous works on 3D reconstruction yield point clouds, voxelized objects or meshes. Instead, our approach yields 2-manifolds in the euclidean space through deep learning. To this end, we implement a novel formulation for fully connected layers as parametrized manifolds that allows continuous predictions with differential geometry. Based on this property we propose a novel smoothness loss. Results on CLOTH3D++ dataset show the possibility to infer different topologies and the benefits of the smoothness term based on differential geometry. Hugo Bertiche, Meysam Madadi, Sergio Escalera |
FG | 1 |
| 2021 | DeePSD: Automatic Deep Skinning And Pose Space Deformation For 3D Garment AnimationabstractWe present a novel solution to the garment animation problem through deep learning. Our contribution allows animating any template outfit with arbitrary topology and geometric complexity. Recent works develop models for garment edition, resizing and animation at the same time by leveraging the support body model (encoding garments as body homotopies). This leads to complex engineering solutions that suffer from scalability, applicability and compatibility. By limiting our scope to garment animation only, we are able to propose a simple model that can animate any outfit, independently of its topology, vertex order or connectivity. Our proposed architecture maps outfits to animated 3D models into the standard format for 3D animation (blend weights and blend shapes matrices), automatically providing of compatibility with any graphics engine. We also propose a methodology to complement supervised learning with an unsupervised physically based learning that implicitly solves collisions and enhances cloth quality. Hugo Bertiche, Meysam Madadi, Emilio Tylson, Sergio Escalera |
ICCV | 1 |
| 2021 | Deep Unsupervised 3D Human Body Reconstruction from a Sparse set of Landmarks
Meysam Madadi, Hugo Bertiche, Sergio Escalera |
Int. J. Comput. Vis. | 2 |
| 2021 | PBNS: physically based neural simulation for unsupervised garment pose space deformationabstractWe present a methodology to automatically obtain Pose Space Deformation (PSD) basis for rigged garments through deep learning. Classical approaches rely on Physically Based Simulations (PBS) to animate clothes. These are general solutions that, given a sufficiently fine-grained discretization of space and time, can achieve highly realistic results. However, they are computationally expensive and any scene modification prompts the need of re-simulation. Linear Blend Skinning (LBS) with PSD offers a lightweight alternative to PBS, though, it needs huge volumes of data to learn proper PSD. We propose using deep learning, formulated as an implicit PBS, to un-supervisedly learn realistic cloth Pose Space Deformations in a constrained scenario: dressed humans. Furthermore, we show it is possible to train these models in an amount of time comparable to a PBS of a few sequences. To the best of our knowledge, we are the first to propose a neural simulator for cloth. While deep-based approaches in the domain are becoming a trend, these are data-hungry models. Moreover, authors often propose complex formulations to better learn wrinkles from PBS data. Supervised learning leads to physically inconsistent predictions that require collision solving to be used. Also, dependency on PBS data limits the scalability of these solutions, while their formulation hinders its applicability and compatibility. By proposing an unsupervised methodology to learn PSD for LBS models (3D animation standard), we overcome both of these drawbacks. Results obtained show cloth-consistency in the animated garments and meaningful pose-dependant folds and wrinkles. Our solution is extremely efficient, handles multiple layers of cloth, allows unsupervised outfit resizing and can be easily applied to any custom 3D avatar. Hugo Bertiche, Meysam Madadi, Sergio Escalera |
ACM Trans. Graph. | 1 |
| 2020 | CLOTH3D: Clothed 3D Humans
Hugo Bertiche, Meysam Madadi, Sergio Escalera |
ECCV (20) | 1 |
| 2020 | SMPLR: Deep learning based SMPL reverse for 3D human pose and shape recovery
Meysam Madadi, Hugo Bertiche, Sergio Escalera |
Pattern Recognit. | 2 |