VLDB 2026 Research / reviewers in the wild / expert
Liangjian Chen
dblp:213/8264
· DBLP profile ↗
8ranked-venue papers
4as first author
5since 2021 · last 2022
0000-0001-7038-9144ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Identity-Aware Hand Mesh Estimation and Personalization from RGB Images
Deying Kong, Linguang Zhang, Liangjian Chen, Xiangyi Yan, Shanlin Sun, Xingwei Liu, Xiaohui Xie |
ECCV (5) | 3 |
| 2022 | PPT: Token-Pruned Pose Transformer for Monocular and Multi-view Human Pose Estimation
Yifei Chen 0021, Deying Kong, Liangjian Chen, Xingwei Liu, Xiangyi Yan, Hao Tang 0010, Xiaohui Xie |
ECCV (5) | 5 |
| 2021 | TransFusion: Cross-view Fusion with Transformer for 3D Human Pose Estimation
Liangjian Chen, Deying Kong, Xingwei Liu, Hao Tang 0010, Xiangyi Yan, Yusheng Xie, Shih-Yao Lin 0001, Xiaohui Xie |
BMVC | 2 |
| 2021 | MVHM: A Large-Scale Multi-View Hand Mesh Benchmark for Accurate 3D Hand Pose EstimationabstractEstimating 3D hand poses from a single RGB image is challenging because depth ambiguity leads the problem ill-posed. Training hand pose estimators with 3D hand mesh annotations and multi-view images often results in significant performance gains. However, existing multi-view datasets are relatively small with hand joints annotated by off-the-shelf trackers or automated through model predictions, both of which may be inaccurate and can introduce biases. Collecting a large-scale multi-view 3D hand pose images with accurate mesh and joint annotations is valuable but strenuous. In this paper, we design a spin match algorithm that enables a rigid mesh model matching with any target mesh ground truth. Based on the match algorithm, we propose an efficient pipeline to generate a large-scale multi-view hand mesh (MVHM) dataset with accurate 3D hand mesh and joint labels. We further present a multi-view hand pose estimation approach to verify that training a hand pose estimator with our generated dataset greatly enhances the performance. Experimental results show that our approach achieves the performance of 0.990 in AUC20-50 on the MHP dataset compared to the previous state-of-the-art of 0.939 on this dataset. Our datasset is available at https://github.com/Kuzphi/MVHM. Liangjian Chen, Shih-Yao Lin 0001, Yusheng Xie, Yen-Yu Lin, Xiaohui Xie |
WACV | 1 |
| 2021 | Temporal-Aware Self-Supervised Learning for 3D Hand Pose and Mesh Estimation in VideosabstractEstimating 3D hand pose directly from RGB images is challenging but has gained steady progress recently by training deep models with annotated 3D poses. However annotating 3D poses is difficult and as such only a few 3D hand pose datasets are available, all with limited sample sizes. In this study, we propose a new framework of training 3D pose estimation models from RGB images without using explicit 3D annotations, i.e., trained with only 2D information. Our framework is motivated by two observations: 1) Videos provide richer information for estimating 3D poses as opposed to static images; 2) Estimated 3D poses ought to be consistent whether the videos are viewed in the forward order or reverse order. We leverage these two observations to develop a self-supervised learning model called temporal-aware self-supervised network (TASSN). By enforcing temporal consistency constraints, TASSN learns 3D hand poses and meshes from videos with only 2D keypoint position annotations. Experiments show that our model achieves surprisingly good results, with 3D estimation accuracy on par with the state-of-the-art models trained with 3D annotations, highlighting the benefit of the temporal consistency in constraining 3D prediction models. Liangjian Chen, Shih-Yao Lin 0001, Yusheng Xie, Yen-Yu Lin, Xiaohui Xie |
WACV | 1 |
| 2020 | MM-Hand: 3D-Aware Multi-Modal Guided Hand Generation for 3D Hand Pose SynthesisabstractEstimating the 3D hand pose from a monocular RGB image is important but challenging. A solution is training on large-scale RGB hand images with accurate 3D hand keypoint annotations. However, it is too expensive in practice. Instead, we develop a learning-based approach to synthesize realistic, diverse, and 3D pose-preserving hand images under the guidance of 3D pose information. We propose a 3D-aware multi-modal guided hand generative network (MM-Hand), together with a novel geometry-based curriculum learning strategy. Our extensive experimental results demonstrate that the 3D-annotated images generated by MM-Hand qualitatively and quantitatively outperform existing options. Moreover, the augmented data can consistently improve the quantitative performance of the state-of-the-art 3D hand pose estimators on two benchmark datasets. The code will be available at https://github.com/ScottHoang/mm-hand. Zhenyu Wu 0002, Duc Hoang, Shih-Yao Lin 0001, Yusheng Xie, Liangjian Chen, Yen-Yu Lin, Zhangyang Wang, Wei Fan 0001 |
ACM Multimedia | 5 |
| 2020 | DGGAN: Depth-image Guided Generative Adversarial Networks for Disentangling RGB and Depth Images in 3D Hand Pose EstimationabstractEstimating 3D hand poses from RGB images is essential to a wide range of potential applications, but is challenging owing to substantial ambiguity in the inference of depth information from RGB images. State-of-the-art estimators address this problem by regularizing 3D hand pose estimation models during training to enforce the consistency between the predicted 3D poses and the ground-truth depth maps. However, these estimators rely on both RGB images and the paired depth maps during training. In this study, we propose a conditional generative adversarial network (GAN) model, called Depth-image Guided GAN (DGGAN), to generate realistic depth maps conditioned on the input RGB image, and use the synthesized depth maps to regularize the 3D hand pose estimation model, therefore eliminating the need for ground-truth depth maps. Experimental results on multiple benchmark datasets show that the synthesized depth maps produced by DGGAN are quite effective in regularizing the pose estimation model, yielding new state-of-the-art results in estimation accuracy, notably reducing the mean 3D endpoint errors (EPE) by 4.7%, 16.5%, and 6.8% on the RHD, STB and MHP datasets, respectively. Liangjian Chen, Shih-Yao Lin 0001, Yusheng Xie, Yen-Yu Lin, Wei Fan 0001, Xiaohui Xie |
WACV | 1 |
| 2019 | TAGAN: Tonality Aligned Generative Adversarial Networks for Realistic Hand Pose Synthesis
Liangjian Chen, Shih-Yao Lin 0001, Yusheng Xie, Yufan Xue, Yen-Yu Lin, Xiaohui Xie, Wei Fan 0001 |
BMVC | 1 |