VLDB 2026 Research / reviewers in the wild / expert
Xiyu Bao
dblp:214/1133
· DBLP profile ↗
8ranked-venue papers
4as first author
6since 2021 · last 2025
0009-0002-5847-0876ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | QCM: A Curvature Manipulation Method to Suppress Discomfort in Redirected WalkingabstractIn redirected walking techniques, curvature gain and bending gain, which are referred to as curvature manipulation, are important redirection gains. The applied gains can differ when multiple paths are mapped, and sudden changes in gain may cause discomfort. This study proposes quadratic curvature manipulation (QCM) based on the habituation mechanism to effectively reduce discomfort. This method quadratically adjusts the path curvature, thereby reducing user's perception of curvature changes. Furthermore, we introduce the segmented curvature change (SCC) mode that combines QCM with linear curvature manipulation to facilitate more natural gain transitions, thereby reducing discomfort. Two experiments were conducted. Experiment 1 examined the relationship between QCM parameters and gains at which users felt discomfort. Experiment 2 further examined the effects of different curvature change modes on discomfort. The results indicate that using the SCC mode in curvature manipulations is more effective than other methods in reducing discomfort. Xiyu Bao, Gaorong Lv, Yulong Bian, Wei Gai, Shi-Qing Xin, Hongqiu Luan, Xiaojuan Ma, Chenglei Yang |
CHI | 1 |
| 2025 | Journey to Wellness: Motion-Driven VR with 360$^\circ $ Panoramic Environments for Arts-Inspired Relaxation
Wei Gai, Rui Jing, Xiyu Bao, Chenglei Yang |
ICXR | 3 |
| 2024 | Automatic Marker Placement Method for Marker-Based Virtual Reality
Xiyu Bao, Shi-Qing Xin, Chenglei Yang |
MobiQuitous | 1 |
| 2024 | Voronoi-based splinegon decomposition and shortest-path tree computation
Xiyu Bao, Chenglei Yang, Wei Gai |
Comput. Aided Geom. Des. | 1 |
| 2024 | A toolkit for automatically generating and modifying VR hierarchy tile menusabstractAbstract Current VR/AR system development studios lack a toolkit that can automatically generate hierarchical tile menu layouts and menu prototypes for VR/AR devices without the need for user programming. This paper proposes a solution in the form of a toolkit that automatically generates a hierarchy tile menu layout using a modified circular treemap algorithm. Users can interactively arrange and resize tiles to create various layouts according to their preferences or needs, utilizing a circle packer method. The toolkit further automatically generates a VR/AR menu prototype based on the resulting layout. Notably, reprogramming is not necessary each time the hierarchy is modified or the menu layout is redesigned. The user test results demonstrate that the proposed toolkit simplifies the creation of hierarchical tile menu layouts, enhances user efficiency in the design process, and enables users to flexibly create hierarchical tile menu prototypes according to their design ideas. Xiyu Bao, Yulong Bian, Wei Gai, Juan Liu 0008, Hongqiu Luan, Chenglei Yang |
Comput. Animat. Virtual Worlds | 1 |
| 2023 | MGP: a monitoring-based VR interactive mode to support guided practice
Hongqiu Luan, Lutong Wang, Shengzun Song, Yulong Bian, Xiyu Bao, Wei Gai, Gaorong Lv, Chenglei Yang |
Vis. Comput. | 6 |
| 2020 | MR Environments Constructed for a Large Indoor Physical Space
Huan Xing, Chenglei Yang, Xiyu Bao, Sheng Li 0008, Wei Gai, Juan Liu 0008, Yuliang Shi, Gerard de Melo, Fan Zhang 0045, Xiangxu Meng |
CGI | 3 |
| 2019 | Rotbav: A Toolkit for Constructing Mixed Reality Apps with Real-Time Roaming in Large Indoor Physical SpacesabstractThis paper presents a toolkit called Rotbav for easily constructing mixed reality (MR) apps that can be experienced in real time in large indoor physical space via HoloLens. It resolves the problem that existing MR devices, e.g. HoloLens, are unable to scan and model an entire large scene with several rooms at once. We introduce a custom data structure called VorPa, based on the Voronoi diagram, to implement path editing, accelerated rendering and location effectively. Our experiments and applications show that the toolkit is convenient and easy to use for constructing MR apps targeting large indoor physical spaces, in which users can roam in real time. Huan Xing, Xiyu Bao, Fan Zhang 0045, Wei Gai, Juan Liu 0008, Yuliang Shi, Gerard de Melo, Chenglei Yang, Xiangxu Meng |
VR | 2 |