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Sonia Kukreja

dblp:214/2987 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0002-1024-4549ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Edge and fog computing · 67% Network optimization and economics · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Edge and fog computing › resource management
edge resource allocation
0.812024
A Technique for Faster Convergence of Game-Theoretic Approaches for Edge Computing Resource Allocation · IEEE Trans. Serv. Comput. 2024
Edge and fog computing › task allocation
edge user allocation
0.812024
A Technique for Faster Convergence of Game-Theoretic Approaches for Edge Computing Resource Allocation · IEEE Trans. Serv. Comput. 2024
Network optimization and economics › resource allocation
game-theoretic resource allocation
0.812024
A Technique for Faster Convergence of Game-Theoretic Approaches for Edge Computing Resource Allocation · IEEE Trans. Serv. Comput. 2024

Methods — techniques the papers use, named apart from their topics

pure nash equilibrium · 0.8game theory · 0.8best response dynamics · 0.8
YearPublicationVenuePosition
2024 A Technique for Faster Convergence of Game-Theoretic Approaches for Edge Computing Resource Allocation
abstract
This article addresses the Edge User Allocation (EUA) problem in edge computing, where the appropriate mapping from users to edge servers (ESs) is crucial for optimizing performance metrics. Game theory is one of the powerful tools used in edge computing for user allocation to edge resources and task offloading. However, this approach takes longer to converge to Pure Nash Equilibrium (PNE), which is called a stable optimal solution. In this article, we propose a grouping technique for ESs, enabling parallel execution of game-theoretic approaches to achieve faster convergence at the PNE. Our contributions include the grouping method, the introduction of parallel Best Response (BR) dynamics for rapid convergence, and proof that the parallel BR dynamics will eventually halt at PNE. We also provide empirical evidence demonstrating its efficiency compared to traditional BR dynamics. This research enhances the scalability and effectiveness of game-theoretic approaches in resolving the EUA problem, offering practical solutions for edge computing scenarios.
Antriksh Goswami, Sonia Kukreja, Vibhav Prakash Singh, Ruchir Gupta
IEEE Trans. Serv. Comput.3