Simon Gorecki

dblp:214/3680 · DBLP profile ↗
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7ranked-venue papers
4as first author
7since 2021 · last 2024
0000-0001-9219-5922ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2024 Software Testing Approach for Digital Twin Verification and Validation
Milad Zahediyami, Simon Gorecki, Mamadou Kaba Traoré
PRO-VE (2)2
2024 Agent-Based Simulation for Withdrawal of Energy-Inefficient Housing
Simon Gorecki, Seghir Zerguini, Nathalie Gaussier, Mamadou Kaba Traoré
KES-AMSTA1
2023 Multisectoral Household Location Agent-Based Simulation for Testing Policy Decisions
Simon Gorecki, Seghir Zerguini, Nathalie Gaussier, Mamadou Kaba Traoré
KES-AMSTA1
2022 The use of the IEEE HLA standard to tackle interoperability issues between heterogeneous components
abstract
Classical simulation methods become not flexible and performant enough in complex models, necessitating the use of a distributed simulation technique to split the load and heterogeneity into separate sub-components and manage the simulation time between them. In this type of simulation, interoperability and reusability issues arise and should be addressed. The IEEE High-Level Architecture (HLA) standard for distributed simulation emphasizes federates interoperability and reusability, as well as time management and advanced data distribution techniques. This paper presents the methodologies and techniques used to develop the HLA federates, as part of the Simulation Exploration Experience (SEE) project, to virtually recreate a mission on the moon. This project is organized by the National Aeronautics and Space Administration (NASA) and the Simulation Interoperability Standards Organization (SISO). For each SEE component, an HLA interface was developed to make it compliant with other SEE federates and reusable during the simulation run. Based on HLA mechanisms, heterogeneous components with an HLA interface were able to interexchange objects/attributes and interactions/parameters.
Ahmad Almaksour, Hadi Gerges, Simon Gorecki, Gregory Zacharewicz, Jalal Joseph Possik
DS-RT3
2022 SIMUTEC: A transdisiplinary Agent-Based Simulation for land use and transport for ecological transition
abstract
In order to limit greenhouse gas emissions and in the objective of the ecological transition, land-use and urban travel is a central point of interest for all metropolises. SIMUTEC is a platform that distinguishes itself from other tools by its strong transdisciplinary. It is a multisectoral agent-based simulation designed to help territories in their decision making. In this paper, we present a platform that integrates the complexity of the urban phenomenon by modeling all the fundamental mechanisms related to the occupation of space, transports and congestion. The objective of this paper is to present the platform architecture from a high-level point of view, and describe opportunities to use distributed simulation in this context. Moreover, in order to help with decision, the platform contain a 3D render engine (M-3D) and a tool for calculating indicators on energy consumption, greenhouse gas emission and pollutants
Simon Gorecki, Seghir Zerguini, Mamadou Kaba Traoré, Nathalie Gaussier
DS-RT1
2022 Development of a Transport Model Dedicated to an Agent-Based Simulation of Land Use
Simon Gorecki, Seghir Zerguini, Nathalie Gaussier, Mamadou Kaba Traoré
KES-AMSTA1
2021 A Distributed Simulation Approach to Integrate AnyLogic and Unity for Virtual Reality Applications: Case of COVID-19 Modelling and Training in a Dialysis Unit
abstract
Different heterogeneous simulation components can be integrated to produce a more effective complex global system. The IEEE High-Level Architecture (HLA) is an international standard that promotes interoperability and reusability for distributed simulation (DS). This paper proposes a DS system that integrates an agent-based and discrete-event simulator with a 3D game engine to build virtual reality (VR) applications that replicate real environments. In this case study, AnyLogic is used as an agent-based and discrete event simulator to simulate the process flow and COVID-19 transmission inside the University Health Network dialysis unit, Toronto, Canada. Unity game engine delivers the 3D modelling replicating the real architecture and environment of the dialysis unit. The HLA standard plays a major role in the integration of AnyLogic and Unity to produce a more effective and powerful DS system for VR applications.
Jalal Joseph Possik, Simon Gorecki, Ali Asgary, Adriano O. Solis, Gregory Zacharewicz, Mohammadali Tofighi, Mohammad Ali Shafiee, Asad A. Merchant, Mehdi Aarabi, Abel Ag Rb Guimaraes, Nazanin Nadri
DS-RT2