Madeleine Lorås

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12ranked-venue papers
8as first author
5since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 11 · 7 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 5 · 3 first-author · 3 since 2021
YearPublicationVenuePosition
2022 Study Behavior in Computing Education - A Systematic Literature Review
abstract
As the field of computing education grows and matures, it has become essential to unite computing education and higher education research. Educational research has highlighted that how students study is crucial to their learning progress, and study behaviors have been found to play an important role in students’ academic success. This article presents the main results of a systematic literature review intended to determine what we know about the study behaviors of computing students and the role of educational design in shaping them. A taxonomy of study behaviors was developed and used to clarify and classify the definitions of study behavior, process, strategies, habits, and tactics as well as to identify their relationship to the educational context. The literature search resulted in 107 included papers, which were analyzed according to defined criteria and variables. The review of study behavior terminology found that the same terms are used to describe substantially different study behaviors, and the lack of standard terminology makes it difficult to compare findings from different papers. Furthermore, it was more common for papers to use study behaviors to explain other aspects of students rather than exploring and understanding them. Additionally, the results revealed a tendency to focus on specific educational contexts, predominantly introductory programming courses. Although computing education as a field is well equipped to expand the knowledge about both study behaviors and their connection to the educational context, the lack of common terminology and theories limits the impact. The taxonomy of study behaviors in computing education proposed in this article can contribute to contextualizing the research in such a way that researchers and educators across institutional borders can compare and utilize results. Last, the article outlines some areas for future research and recommendations for practice.
Madeleine Lorås, Guttorm Sindre, Hallvard Trætteberg, Trond Aalberg
ACM Trans. Comput. Educ.1
2021 Creating Learning Environments Within the Constraints of Higher Education - a Case Study of a First-Year Computing Program
abstract
Designing a good learning environment is key to improve the student experience and ensure learning. However, it is becoming increasingly challenging to create such environments due the growing number of students and the push to optimize the use of learning facilities. The increased administration of higher education creates a limited room for educators to innovate and develop effective educational designs. This paper describes a case study of how one group of educators attempted to solve certain challenges within one university's constraints. The problem observed was that the first-year students were exposed to fragmented scheduling and limited access to collaborative spaces, resulting in a reduced sense of belonging and ineffective study behaviors. At the same time, these students were enrolled in large introductory courses from various departments where we did not have the mandate to make any substantial changes. The solution we came up with was a Study Day Initiative where all the first year computing students were invited to participate in a low threshold study day where teaching assistants were prepared to help with any and all assignments. We were able to clear a full day in the students time table and found an appropriate area within the department's lab spaces. The Study Day Initiative has been in place for three years, receiving very good feedback from students who report being satisfied, making friends and having improved study habits. In this paper we will describe the process behind this initiative, how the constraints of a large university were overcome and present results from the surveys of the participating students.
Madeleine Lorås, Trond Aalberg
EDUCON1
2021 The Importance of the Campus - A Study on the Effects of the COVID-19 Pandemic in a CS2 Course
abstract
The educational context for students and educators across the world changed when the COVID-19 pandemic forced most educational institutions to shut down all on-campus activities in the spring of 2020. In this paper, we explore how the study behaviors of first-year computing students in a large scale CS2 course were affected by the rapid change from campus-based to online learning. This research aims to evaluate the effect of moving to an online-only mode of studying and learning, and consequently gaining insight into the role of the physical campus in computing education. A mixed-method research approach was taken to reach these goals by combining interaction tracking data with weekly student reports and interviews. Results indicate that campus-based activities provide essential scaffolding for students' study behaviors, specifically time management and organization. Additionally, the physical study environment provided an informal space for social and academic interactions not found in the online sphere. Furthermore, when moving to the online study environment, students struggled with adapting their study behaviors, spending less time on organized activities and not changing their independent habits. Lastly, the online environment seemed to create considerable differences between those who mastered studying and those who did not, generating a larger ability gap than on campus. In the paper, we provide further descriptions of these findings and some recommendations for computing educators facing similar challenges.
Madeleine Lorås, Børge Haugset, Hallvard Trætteberg
EDUCON1
2021 Characteristics of the Student-Driven Learning Environment in Computing Education: A Case Study on the Interaction between Educational Design and Study Behavior
abstract
Important learning happens outside organized lectures and labs, but much of the interaction between these educational design constructs and the study behavior of computing students is unknown. In this study, we follow a group of computing students through their first semester in order to explore these dependencies. Through weekly reports, students tracked their study behaviors in a CS1 course. An exploratory cluster analysis was performed, mapping the students' organization, independent study, planning and priorities, time engagement, and use of different study environments. By comparing these aspects of student behavior to design parameters at both the program and course levels we get a holistic understanding of the student-driven learning environment. The results of this analysis confirm that there are close relationships between the educational design and when, where, and how students study. Three characteristics were identified: the home alone tendency, the executive action factor and the organized activities component. These results were used to outline the room for action, which can support computing educators to identify the adjustable educational design parameters that will most significantly affect the students' study behaviors.
Madeleine Lorås, Trond Aalberg
ITiCSE (1)1
2021 Challenges Faced by Teaching Assistants in Computer Science Education Across Europe
abstract
Teaching assistants (TAs) are heavily used in computer science courses as a way to handle high enrollment and still being able to offer students individual tutoring and detailed assessments. TAs are themselves students who take on this additional role in parallel with their own studies at the same institution. Previous research has shown that being a TA can be challenging but has mainly been conducted on TAs from a single institution or within a single course. This paper offers a multi-institutional, multi-national perspective of challenges that TAs in computer science face. This has been done by conducting a thematic analysis of 180 reflective essays written by TAs from three institutions across Europe. The thematic analysis resulted in five main challenges: becoming a professional TA, student focused challenges, assessment, defining and using best practice, and threats to best practice. In addition, these challenges were all identified within the essays from all three institutions, indicating that the identified challenges are not particularly context-dependent. Based on these findings, we also outline implications for educators involved in TA training and coordinators of computer science courses with TAs.
Emma Riese, Madeleine Lorås, Martin Ukrop, Tomás Effenberger
ITiCSE (1)2
2020 Unreined Students or Not: Modes of Freedom in a Project-Based Software Engineering Course
abstract
Software engineering courses include practical and theoretical elements that give many options for pedagogical combinations among them. In this paper, we report on two different pedagogical approaches for an undergraduate, introductory project-based software engineering course with more than 500 students working in collaborative scrum teams. We call one approach `Every Student is an Innovator', and the other `No Student Left Behind'. This SE course has been long-running, with stable learning objectives and content. However, from one year to another, we radically changed the pedagogical approach of the course along several dimensions, among them the technical framework, software tools, project topic, mentor roles, assessment form and frequency, feedback and degree of student innovativeness. We report on the perceived challenges, detailed changes, the anticipated effects on the course learning outcomes. The results showed that innovativeness and fun need freedom and flexibility with processes and technology. However, strict design requirements and systematic guidance ensure fulfillment of learning objectives. Analyzing student and staff feedback, we find that both approaches lead to students using more time than intended and worrying about unknown assessment criteria.
Øystein Nytrø, Anh Nguyen-Duc 0001, Hallvard Trætteberg, Madeleine Lorås, Babak Amin Farschian
CSEE&T4
2020 The Effect of Mandatory Assignments on Students Learning Outcome and Performance in Introductory Programming Courses
abstract
In a world in high demand of engineering professionals, higher education should be effective and quality conscious. A better understanding of what type of activities that are best suited for improving students’ learning could enable further improvements. In this paper, the effect of mandatory assignments on students’ learning outcome in introductory programming courses is explored through a quasi-experimental research study. One group of students were exempted from the mandatory weekly assignments and followed up via biweekly sessions. A control group was recruited to follow an assignment regime in parallel. Through pre- and posttests the learning outcome of the two assignment structures was statistically evaluated. The results indicated that the group of students exempt from mandatory assignments achieved the same learning outcome as the control group. Similarly, no difference was found between the two groups on exam performance. Students have individual learning behaviors and learn to program in different ways, and the instructional design should facilitate individual learning trajectories.
Vegard Hellem, Madeleine Lorås
EDUCON2
2020 First Year Computing Study Behavior: Effects of Educational Design
abstract
This full research paper presents a study exploring first year computing students' study behavior and the effects of educational design. Some research has indicated that the relationship between students' study behavior and their academic performance is as strong as the relationship to more common predictors such as past performance and test scores. However, knowledge about students' study behavior, how behavior develops and is influenced by program and course design, and consequently, the effect various design parameters have on learning is limited. This paper presents a model describing computing students' study behavior and how these are affected by the educational design. Through a mixed-method approach, a population of computing students was followed through their first year. Results from in-depth interviews with students throughout their first year found that the educational structure and organization of a study program conditions the students' study behavior. In order to further investigate these tendencies, two surveys (N=215) were conducted within the whole first-year student population at the beginning and end of the year. A significant difference found was in the use of surface and deep strategies at the beginning and end for the first year, indicating that students shift from deep to surface learning during the year. Even if students initially seek a deep content-driven approach to learning, the structure of the education and other organizational factors may be the cause of a more surface and task-focused approach towards the end of the first year. Students' study behavior is constrained by the educational design, which furthermore may lead to different learning outcomes than desired. Researching and developing learning goals, course content, lectures and assignments is one way to improve computing education; however, this research suggests that taking a comprehensive and integrated approach to educational design might also lead to improvements.
Madeleine Lorås, Trond Aalberg
FIE1
2019 From Studying to Learning Computer Science: A study of the first-year experience of computer science education at university
abstract
Ensuring that computer science students graduate and learn the desired curriculum is important in order to meet future demands. However, educational institutions have limited room for action as the number of students increases, without additional teaching and structural resources. The research presented here aims to combine knowledge about how computer science students' study and the effects of educational design to maximize the pedagogical potential within the room for action at universities today.
Madeleine Lorås
ITiCSE1
2018 What do We Know about Learner Assessment in Technology-Rich Environments? A Systematic Review of Systematic Reviews
abstract
Assessment in technology-rich environments has on one hand attracted the interest of many researchers, but on the other hand still remains an intriguing and open research issue. This paper is a systematic review of systematic reviews of studies that are focusing on the topic. The method followed included a search strategy, inclusion and exclusion criteria, and quality assessment indicators. A dedicated tool was used for the establishment of the latter. Eleven systematic reviews were included in the study. The focus of the study is in five innovative areas of interest, namely (1) adaptive or personalized learning, (2) data-informed or evidence-based approaches, (3) blending formal and informal learning, (4) cultivation of 21st century skills, and (5) game-based learning. The research questions revolve around the types of assessment used, the research methodologies or strategies, the social aspects/ planes, and future research directions.
Katerina Mangaroska, Rabail Tahir, Madeleine Lorås, Anna Mavroudi
ICALT3
2018 Informatics study day: helping CS students become better students
abstract
This poster will present the implementation and evaluation of an interdisciplinary study day for first year computer science students. The Informatics study day initiative was designed to improve the academic and social learning environment among a class of computer science students at the Norwegian University of Science and Technology. These findings suggest that this kind of initiative can help students improve their study habits by facilitating learning and interdisciplinary collaboration.
Madeleine Lorås, Trond Aalberg
ITiCSE1
2018 Exploring a Student-centered Approach to Innovating Computer Science Education: (Abstract Only)
abstract
This lightning talk will present experiences from using a student-centered approach when implementing educational innovations in computer science programs. The Norwegian Center for Excellent IT education (Excited) is currently researching new ways to organize computer science education and innovative educational structures. By involving students from day one of the research and development process we hope to learn more about what educational and structural changes and innovations are most effective and why. However, we have faced some challenges in this effort. One challenge is the fact that many of the courses in need of innovation has a large student population. This can make it difficult to implement changes without substantial bureaucracy and organizational efforts, as well as the risk of damaging the students' educational progress. Another challenge is that the students do not respond well to the proposed changes. This was somewhat surprising; however, it is a problem that must be solved in order to succeed in creating better computer science education. Therefore, we have proposed using a student-centered approach to the implementation and evaluation of new initiatives. By organizing changes in smaller pilot-groups with students involved the whole time, we can hopefully reduce the bureaucracy and risk attached to changing large and important courses. Additionally, with the students involved every step of the way the resistance to change might decrease. The project has just begun, and this talk will present the initiative in more detail, experiences from the first semester and further plans.
Madeleine Lorås, Trond Aalberg
SIGCSE1