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Lijun Teng

dblp:215/3288 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2018
0000-0002-1413-5497ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 75% Computational photography and imaging · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
3d display
0.312018
Widening Viewing Angles of Automultiscopic Displays Using Refractive Inserts · IEEE Trans. Vis. Comput. Graph. 2018
Virtual and augmented reality › 3d display
automultiscopic display
0.312018
Widening Viewing Angles of Automultiscopic Displays Using Refractive Inserts · IEEE Trans. Vis. Comput. Graph. 2018
Computational photography and imaging
light field display
0.312018
Widening Viewing Angles of Automultiscopic Displays Using Refractive Inserts · IEEE Trans. Vis. Comput. Graph. 2018
Virtual and augmented reality › 3d display
parallax barrier display
0.312018
Widening Viewing Angles of Automultiscopic Displays Using Refractive Inserts · IEEE Trans. Vis. Comput. Graph. 2018

Methods — techniques the papers use, named apart from their topics

refractive optics · 0.3light field analysis · 0.3
YearPublicationVenuePosition
2018 Widening Viewing Angles of Automultiscopic Displays Using Refractive Inserts
abstract
Displays that can portray environments that are perceivable from multiple views are known as multiscopic displays. Some multiscopic displays enable realistic perception of 3D environments without the need for cumbersome mounts or fragile head-tracking algorithms. These automultiscopic displays carefully control the distribution of emitted light over space, direction (angle) and time so that even a static image displayed can encode parallax across viewing directions (Iightfield). This allows simultaneous observation by multiple viewers, each perceiving 3D from their own (correct) perspective. Currently, the illusion can only be effectively maintained over a narrow range of viewing angles. In this paper, we propose and analyze a simple solution to widen the range of viewing angles for automultiscopic displays that use parallax barriers. We propose the use of a refractive medium, with a high refractive index, between the display and parallax barriers. The inserted medium warps the exitant lightfield in a way that increases the potential viewing angle. We analyze the consequences of this warp and build a prototype with a 93% increase in the effective viewing angle.
Geng Lyu, Xukun Shen, Taku Komura, Kartic Subr, Lijun Teng
IEEE Trans. Vis. Comput. Graph.5