Dongruo Zhou

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46ranked-venue papers
12as first author
35since 2021 · last 2025
0009-0005-3889-071XORCID · verified

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Artificial intelligence and machine learning · 44 · 12 first-author · 33 since 2021Security and privacy · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2
YearPublicationVenuePosition
2025 Variance-Dependent Regret Bounds for Nonstationary Linear Bandits
abstract
We investigate the non-stationary stochastic linear bandit problem where the reward distribution evolves each round. Existing algorithms characterize the non-stationarity by the total variation budget $B_K$, which is the summation of the change of the consecutive feature vectors of the linear bandits over $K$ rounds. However, such a quantity only measures the non-stationarity with respect to the expectation of the reward distribution, which makes existing algorithms sub-optimal under the general non-stationary distribution setting. In this work, we propose algorithms that utilize the variance of the reward distribution as well as the $B_K$, and show that they can achieve tighter regret upper bounds. Specifically, we introduce two novel algorithms: Restarted Weighted$\text{OFUL}^+$ and Restarted $\text{SAVE}^+$. These algorithms address cases where the variance information of the rewards is known and unknown, respectively. Notably, when the total variance $V_K$ is much smaller than $K$, our algorithms outperform previous state-of-the-art results on non-stationary stochastic linear bandits under different settings. Experimental evaluations further validate the superior performance of our proposed algorithms over existing works.
Jize Xie, John C. S. Lui, Dongruo Zhou
AISTATS5
2025 Breaking the log⁡(1/Δ2) Barrier: Better Batched Best Arm Identification with Adaptive Grids
Tianyuan Jin, Qin Zhang 0001, Dongruo Zhou
ICLR3
2025 Model-based RL as a Minimalist Approach to Horizon-Free and Second-Order Bounds
abstract
Learning a transition model via Maximum Likelihood Estimation (MLE) followed by planning inside the learned model is perhaps the most standard and simplest Model-based Reinforcement Learning (RL) framework. In this work, we show that such a simple Model-based RL scheme, when equipped with optimistic and pessimistic planning procedures, achieves strong regret and sample complexity bounds in online and offline RL settings. Particularly, we demonstrate that under the conditions where the trajectory-wise reward is normalized between zero and one and the transition is time-homogenous, it achieves nearly horizon-free and second-order bounds.
Dongruo Zhou, John C. S. Lui, Wen Sun 0002
ICLR2
2025 Federated In-Context Learning: Iterative Refinement for Improved Answer Quality
abstract
For question-answering (QA) tasks, in-context learning (ICL) enables language models (LMs) to generate responses without modifying their parameters by leveraging examples provided in the input. However, the effectiveness of ICL heavily depends on the availability of high-quality examples, which are often scarce due to data privacy constraints, annotation costs, and distribution disparities. A natural solution is to utilize examples stored on client devices, but existing approaches either require transmitting model parameters—incurring significant communication overhead—or fail to fully exploit local datasets, limiting their effectiveness. To address these challenges, we propose Federated In-Context Learning (Fed-ICL), a general framework that enhances ICL through an iterative, collaborative process. Fed-ICL progressively refines responses by leveraging multi-round interactions between clients and a central server, improving answer quality without the need to transmit model parameters. We establish theoretical guarantees for the convergence of Fed-ICL and conduct extensive experiments on standard QA benchmarks, demonstrating that our proposed approach achieves strong performance while maintaining low communication costs.
Ruhan Wang, Chengkai Huang, Tong Yu 0001, Lina Yao 0001, John C. S. Lui, Dongruo Zhou
ICML8
2025 Provable Zero-Shot Generalization in Offline Reinforcement Learning
abstract
In this work, we study offline reinforcement learning (RL) with zero-shot generalization property (ZSG), where the agent has access to an offline dataset including experiences from different environments, and the goal of the agent is to train a policy over the training environments which performs well on test environments without further interaction. Existing work showed that classical offline RL fails to generalize to new, unseen environments. We propose pessimistic empirical risk minimization (PERM) and pessimistic proximal policy optimization (PPPO), which leverage pessimistic policy evaluation to guide policy learning and enhance generalization. We show that both PERM and PPPO are capable of finding a near-optimal policy with ZSG. Our result serves as a first step in understanding the foundation of the generalization phenomenon in offline reinforcement learning.
John C. S. Lui, Dongruo Zhou
ICML4
2025 Sample and Computationally Efficient Continuous-Time Reinforcement Learning with General Function Approximation
abstract
Continuous-time reinforcement learning (CTRL) provides a principled framework for sequential decision-making in environments where interactions evolve continuously over time. Despite its empirical success, the theoretical understanding of CTRL remains limited, especially in settings with general function approximation. In this work, we propose a model-based CTRL algorithm that achieves both sample and computational efficiency. Our approach leverages optimism-based confidence sets to establish the first sample complexity guarantee for CTRL with general function approximation, showing that a near-optimal policy can be learned with a suboptimality gap of $\tilde{O}(\sqrt{d_{\mathcal{R}} + d_{\mathcal{F}}}N^{-1/2})$ using $N$ measurements, where $d_{\mathcal{R}}$ and $d_{\mathcal{F}}$ denote the distributional Eluder dimensions of the reward and dynamic functions, respectively, capturing the complexity of general function approximation in reinforcement learning. Moreover, we introduce structured policy updates and an alternative measurement strategy that significantly reduce the number of policy updates and rollouts while maintaining competitive sample efficiency. Our proposed algorithms are validated through experiments on continuous control tasks and diffusion model fine-tuning, demonstrating comparable performance with significantly fewer policy updates and rollouts.
Adams Yiyue Zhu, Dongruo Zhou
UAI5
2025 Sharpness-Aware Initialization: Improving Differentially Private Machine Learning from First Principles
Rui Zhu 0044, Dongruo Zhou, Zhikun Zhang 0001, XiaoFeng Wang 0001, Haixu Tang
USENIX Security Symposium3
2024 Risk Bounds of Accelerated SGD for Overparameterized Linear Regression
abstract
Accelerated stochastic gradient descent (ASGD) is a workhorse in deep learning and often achieves better generalization performance than SGD. However, existing optimization theory can only explain the faster convergence of ASGD, but cannot explain its better generalization. In this paper, we study the generalization of ASGD for overparameterized linear regression, which is possibly the simplest setting of learning with overparameterization. We establish an instance-dependent excess risk bound for ASGD within each eigen-subspace of the data covariance matrix. Our analysis shows that (i) ASGD outperforms SGD in the subspace of small eigenvalues, exhibiting a faster rate of exponential decay for bias error, while in the subspace of large eigenvalues, its bias error decays slower than SGD; and (ii) the variance error of ASGD is always larger than that of SGD. Our result suggests that ASGD can outperform SGD when the difference between the initialization and the true weight vector is mostly confined to the subspace of small eigenvalues. Additionally, when our analysis is specialized to linear regression in the strongly convex setting, it yields a tighter bound for bias error than the best-known result.
Xuheng Li, Yihe Deng, Jingfeng Wu, Dongruo Zhou, Quanquan Gu
ICLR4
2024 Uncertainty-Aware Reward-Free Exploration with General Function Approximation
abstract
Mastering multiple tasks through exploration and learning in an environment poses a significant challenge in reinforcement learning (RL). Unsupervised RL has been introduced to address this challenge by training policies with intrinsic rewards rather than extrinsic rewards. However, current intrinsic reward designs and unsupervised RL algorithms often overlook the heterogeneous nature of collected samples, thereby diminishing their sample efficiency. To overcome this limitation, in this paper, we proposed a reward-free RL algorithm called GFA-RFE. The key idea behind our algorithm is an uncertainty-aware intrinsic reward for exploring the environment and an uncertainty-weighted learning process to handle heterogeneous uncertainty in different samples. Theoretically, we show that in order to find an $\epsilon$-optimal policy, GFA-RFE needs to collect $\tilde{O} (H^2 \log N_{\mathcal{F}} (\epsilon) \text{dim} (\mathcal{F}) / \epsilon^2 )$ number of episodes, where $\mathcal{F}$ is the value function class with covering number $N_{\mathcal{F}} (\epsilon)$ and generalized eluder dimension $\text{dim} (\mathcal{F})$. Such a result outperforms all existing reward-free RL algorithms. We further implement and evaluate GFA-RFE across various domains and tasks in the DeepMind Control Suite. Experiment results show that GFA-RFE outperforms or is comparable to the performance of state-of-the-art unsupervised RL algorithms.
Dongruo Zhou, Quanquan Gu
ICML3
2024 DPAdapter: Improving Differentially Private Deep Learning through Noise Tolerance Pre-training
Rui Zhu 0044, Dongruo Zhou, Zhikun Zhang 0001, Haixu Tang, XiaoFeng Wang 0001
USENIX Security Symposium3
2023 Variance-Dependent Regret Bounds for Linear Bandits and Reinforcement Learning: Adaptivity and Computational Efficiency
abstract
Recently, several studies \citep{zhou2021nearly, zhang2021variance, kim2021improved, zhou2022computationally} have provided variance-dependent regret bounds for linear contextual bandits, which interpolates the regret for the worst-case regime and the deterministic reward regime. However, these algorithms are either computationally intractable or unable to handle unknown variance of the noise. In this paper, we present a novel solution to this open problem by proposing the \emph{first computationally efficient} algorithm for linear bandits with heteroscedastic noise. Our algorithm is adaptive to the unknown variance of noise and achieves an $\tilde{O}(d \sqrt{\sum_{k = 1}^K \sigma_k^2} + d)$ regret, where $\sigma_k^2$ is the \emph{variance} of the noise at the round $k$, $d$ is the dimension of the contexts and $K$ is the total number of rounds. Our results are based on an adaptive variance-aware confidence set enabled by a new Freedman-type concentration inequality for self-normalized martingales and a multi-layer structure to stratify the context vectors into different layers with different uniform upper bounds on the uncertainty. Furthermore, our approach can be extended to linear mixture Markov decision processes (MDPs) in reinforcement learning. We propose a variance-adaptive algorithm for linear mixture MDPs, which achieves a problem-dependent horizon-free regret bound that can gracefully reduce to a nearly constant regret for deterministic MDPs. Unlike existing nearly minimax optimal algorithms for linear mixture MDPs, our algorithm does not require explicit variance estimation of the transitional probabilities or the use of high-order moment estimators to attain horizon-free regret. We believe the techniques developed in this paper can have independent value for general online decision making problems.
Heyang Zhao, Jiafan He, Dongruo Zhou, Tong Zhang 0001, Quanquan Gu
COLT3
2023 Nearly Minimax Optimal Regret for Learning Linear Mixture Stochastic Shortest Path
abstract
We study the Stochastic Shortest Path (SSP) problem with a linear mixture transition kernel, where an agent repeatedly interacts with a stochastic environment and seeks to reach certain goal state while minimizing the cumulative cost. Existing works often assume a strictly positive lower bound of the cost function or an upper bound of the expected length for the optimal policy. In this paper, we propose a new algorithm to eliminate these restrictive assumptions. Our algorithm is based on extended value iteration with a fine-grained variance-aware confidence set, where the variance is estimated recursively from high-order moments. Our algorithm achieves an $\tilde{\mathcal{O}}(dB_*\sqrt{K})$ regret bound, where $d$ is the dimension of the feature mapping in the linear transition kernel, $B_*$ is the upper bound of the total cumulative cost for the optimal policy, and $K$ is the number of episodes. Our regret upper bound matches the $\Omega(dB_*\sqrt{K})$ lower bound of linear mixture SSPs in Min et al. (2022), which suggests that our algorithm is nearly minimax optimal.
Qiwei Di, Jiafan He, Dongruo Zhou, Quanquan Gu
ICML3
2023 Nearly Minimax Optimal Reinforcement Learning for Linear Markov Decision Processes
abstract
We study reinforcement learning (RL) with linear function approximation. For episodic time-inhomogeneous linear Markov decision processes (linear MDPs) whose transition probability can be parameterized as a linear function of a given feature mapping, we propose the first computationally efficient algorithm that achieves the nearly minimax optimal regret $\tilde O(d\sqrt{H^3K})$, where $d$ is the dimension of the feature mapping, $H$ is the planning horizon, and $K$ is the number of episodes. Our algorithm is based on a weighted linear regression scheme with a carefully designed weight, which depends on a new variance estimator that (1) directly estimates the variance of the *optimal* value function, (2) monotonically decreases with respect to the number of episodes to ensure a better estimation accuracy, and (3) uses a rare-switching policy to update the value function estimator to control the complexity of the estimated value function class. Our work provides a complete answer to optimal RL with linear MDPs, and the developed algorithm and theoretical tools may be of independent interest.
Jiafan He, Heyang Zhao, Dongruo Zhou, Quanquan Gu
ICML3
2023 Optimal Online Generalized Linear Regression with Stochastic Noise and Its Application to Heteroscedastic Bandits
abstract
We study the problem of online generalized linear regression in the stochastic setting, where the label is generated from a generalized linear model with possibly unbounded additive noise. We provide a sharp analysis of the classical follow-the-regularized-leader (FTRL) algorithm to cope with the label noise. More specifically, for $\sigma$-sub-Gaussian label noise, our analysis provides a regret upper bound of $O(\sigma^2 d \log T) + o(\log T)$, where $d$ is the dimension of the input vector, $T$ is the total number of rounds. We also prove an $\Omega(\sigma^2d\log(T/d))$ lower bound for stochastic online linear regression, which indicates that our upper bound is nearly optimal. In addition, we extend our analysis to a more refined Bernstein noise condition. As an application, we study generalized linear bandits with heterogeneous noise and propose an algorithm based on FTRL to achieve the first variance-aware regret bound.
Heyang Zhao, Dongruo Zhou, Jiafan He, Quanquan Gu
ICML2
2023 Provably efficient representation selection in Low-rank Markov Decision Processes: from online to offline RL
abstract
The success of deep reinforcement learning (DRL) lies in its ability to learn a representation that is well-suited for the exploration and exploitation task. To understand how the choice of representation can improve the efficiency of reinforcement learning (RL), we study representation selection for a class of low-rank Markov Decision Processes (MDPs) where the transition kernel can be represented in a bilinear form. We propose an efficient algorithm, called ReLEX, for representation learning in both online and offline RL. Specifically, we show that the online version of ReLEX, called ReLEX-UCB, always performs no worse than the state-of-the-art algorithm without representation selection, and achieves a strictly better constant regret if the representation function class has a "coverage" property over the entire state-action space. For the offline counterpart, ReLEX-LCB, we show that the algorithm can find the optimal policy if the representation class can cover the state-action space and achieves gap-dependent sample complexity. This is the first result with constant sample complexity for representation learning in offline RL.
Jiafan He, Dongruo Zhou, Amy Zhang 0001, Quanquan Gu
UAI3
2022 Near-optimal Policy Optimization Algorithms for Learning Adversarial Linear Mixture MDPs
abstract
Learning Markov decision processes (MDPs) in the presence of the adversary is a challenging problem in reinforcement learning (RL). In this paper, we study RL in episodic MDPs with adversarial reward and full information feedback, where the unknown transition probability function is a linear function of a given feature mapping, and the reward function can change arbitrarily episode by episode. We propose an optimistic policy optimization algorithm POWERS and show that it can achieve $\tilde{O}(dH\sqrt{T})$ regret, where $H$ is the length of the episode, $T$ is the number of interaction with the MDP, and $d$ is the dimension of the feature mapping. Furthermore, we also prove a matching lower bound of $\tilde{\Omega}(dH\sqrt{T})$ up to logarithmic factors. Our key technical contributions are two-fold: (1) a new value function estimator based on importance weighting; and (2) a tighter confidence set for the transition kernel. They together lead to the nearly minimax optimal regret.
Jiafan He, Dongruo Zhou, Quanquan Gu
AISTATS2
2022 Nearly Minimax Optimal Regret for Learning Infinite-horizon Average-reward MDPs with Linear Function Approximation
abstract
We study reinforcement learning in an infinite-horizon average-reward setting with linear function approximation for linear mixture Markov decision processes (MDPs), where the transition probability function of the underlying MDP admits a linear form over a feature mapping of the current state, action, and next state. We propose a new algorithm UCRL2-VTR, which can be seen as an extension of the UCRL2 algorithm with linear function approximation. We show that UCRL2-VTR with Bernstein-type bonus can achieve a regret of $\tilde{O}(d\sqrt{DT})$, where $d$ is the dimension of the feature mapping, $T$ is the horizon, and $D$ is the diameter of the MDP. We also prove a matching lower bound $\tilde{\Omega}(d\sqrt{DT})$, which suggests that the proposed UCRL2-VTR is minimax optimal up to logarithmic factors. To the best of our knowledge, our algorithm is the first nearly minimax optimal RL algorithm with function approximation in the infinite-horizon average-reward setting.
Dongruo Zhou, Quanquan Gu
AISTATS2
2022 Faster Perturbed Stochastic Gradient Methods for Finding Local Minima
abstract
Escaping from saddle points and finding local minimum is a central problem in nonconvex optimization. Perturbed gradient methods are perhaps the simplest approach for this problem. However, to find $(\epsilon, \sqrt{\epsilon})$-approximate local minima, the existing best stochastic gradient complexity for this type of algorithms is $\tilde O(\epsilon^{-3.5})$, which is not optimal. In this paper, we propose LENA (Last stEp shriNkAge), a faster perturbed stochastic gradient framework for finding local minima. We show that LENA with stochastic gradient estimators such as SARAH/SPIDER and STORM can find $(\epsilon, \epsilon_{H})$-approximate local minima within $\tilde O(\epsilon^{-3} + \epsilon_{H}^{-6})$ stochastic gradient evaluations (or $\tilde O(\epsilon^{-3})$ when $\epsilon_H = \sqrt{\epsilon}$). The core idea of our framework is a step-size shrinkage scheme to control the average movement of the iterates, which leads to faster convergence to the local minima.
Zixiang Chen, Dongruo Zhou, Quanquan Gu
ALT2
2022 Almost Optimal Algorithms for Two-player Zero-Sum Linear Mixture Markov Games
abstract
We study reinforcement learning for two-player zero-sum Markov games with simultaneous moves in the finite-horizon setting, where the transition kernel of the underlying Markov games can be parameterized by a linear function over the current state, both players’ actions and the next state. In particular, we assume that we can control both players and aim to find the Nash Equilibrium by minimizing the duality gap. We propose an algorithm Nash-UCRL based on the principle “Optimism-in-Face-of-Uncertainty”. Our algorithm only needs to find a Coarse Correlated Equilibrium (CCE), which is computationally efficient. Specifically, we show that Nash-UCRL can provably achieve an $\tilde{O}(dH\sqrt{T})$ regret, where $d$ is the linear function dimension, $H$ is the length of the game and $T$ is the total number of steps in the game. To assess the optimality of our algorithm, we also prove an $\tilde{\Omega}( dH\sqrt{T})$ lower bound on the regret. Our upper bound matches the lower bound up to logarithmic factors, which suggests the optimality of our algorithm.
Zixiang Chen, Dongruo Zhou, Quanquan Gu
ALT2
2022 Learning Neural Contextual Bandits through Perturbed Rewards
Yiling Jia, Dongruo Zhou, Quanquan Gu, Hongning Wang
ICLR3
2022 Dimension-free Complexity Bounds for High-order Nonconvex Finite-sum Optimization
abstract
Stochastic high-order methods for finding first-order stationary points in nonconvex finite-sum optimization have witnessed increasing interest in recent years, and various upper and lower bounds of the oracle complexity have been proved. However, under standard regularity assumptions, existing complexity bounds are all dimension-dependent (e.g., polylogarithmic dependence), which contrasts with the dimension-free complexity bounds for stochastic first-order methods and deterministic high-order methods. In this paper, we show that the polylogarithmic dimension dependence gap is not essential and can be closed. More specifically, we propose stochastic high-order algorithms with novel first-order and high-order derivative estimators, which can achieve dimension-free complexity bounds. With the access to $p$-th order derivatives of the objective function, we prove that our algorithm finds $\epsilon$-stationary points with $O(n^{(2p-1)/(2p)}/\epsilon^{(p+1)/p})$ high-order oracle complexities, where $n$ is the number of individual functions. Our result strictly improves the complexity bounds of existing high-order deterministic methods with respect to the dependence on $n$, and it is dimension-free compared with existing stochastic high-order methods.
Dongruo Zhou, Quanquan Gu
ICML1
2022 Nearly Optimal Algorithms for Linear Contextual Bandits with Adversarial Corruptions
abstract
We study the linear contextual bandit problem in the presence of adversarial corruption, where the reward at each round is corrupted by an adversary, and the corruption level (i.e., the sum of corruption magnitudes over the horizon) is $C\geq 0$. The best-known algorithms in this setting are limited in that they either are computationally inefficient or require a strong assumption on the corruption, or their regret is at least $C$ times worse than the regret without corruption. In this paper, to overcome these limitations, we propose a new algorithm based on the principle of optimism in the face of uncertainty. At the core of our algorithm is a weighted ridge regression where the weight of each chosen action depends on its confidence up to some threshold. We show that for both known $C$ and unknown $C$ cases, our algorithm with proper choice of hyperparameter achieves a regret that nearly matches the lower bounds. Thus, our algorithm is nearly optimal up to logarithmic factors for both cases. Notably, our algorithm achieves the near-optimal regret for both corrupted and uncorrupted cases ($C=0$) simultaneously.
Jiafan He, Dongruo Zhou, Tong Zhang 0001, Quanquan Gu
NeurIPS2
2022 Learning Two-Player Markov Games: Neural Function Approximation and Correlated Equilibrium
abstract
We consider learning Nash equilibria in two-player zero-sum Markov Games with nonlinear function approximation, where the action-value function is approximated by a function in a Reproducing Kernel Hilbert Space (RKHS). The key challenge is how to do exploration in the high-dimensional function space. We propose a novel online learning algorithm to find a Nash equilibrium by minimizing the duality gap. At the core of our algorithms are upper and lower confidence bounds that are derived based on the principle of optimism in the face of uncertainty. We prove that our algorithm is able to attain an $O(\sqrt{T})$ regret with polynomial computational complexity, under very mild assumptions on the reward function and the underlying dynamic of the Markov Games. We also propose several extensions of our algorithm, including an algorithm with Bernstein-type bonus that can achieve a tighter regret bound, and another algorithm for model misspecification that can be applied to neural network function approximation.
Chris Junchi Li, Dongruo Zhou, Quanquan Gu, Michael I. Jordan
NeurIPS2
2022 Computationally Efficient Horizon-Free Reinforcement Learning for Linear Mixture MDPs
abstract
Recent studies have shown that episodic reinforcement learning (RL) is not more difficult than bandits, even with a long planning horizon and unknown state transitions. However, these results are limited to either tabular Markov decision processes (MDPs) or computationally inefficient algorithms for linear mixture MDPs. In this paper, we propose the first computationally efficient horizon-free algorithm for linear mixture MDPs, which achieves the optimal $\tilde O(d\sqrt{K} +d^2)$ regret up to logarithmic factors. Our algorithm adapts a weighted least square estimator for the unknown transitional dynamic, where the weight is both \emph{variance-aware} and \emph{uncertainty-aware}. When applying our weighted least square estimator to heterogeneous linear bandits, we can obtain an $\tilde O(d\sqrt{\sum_{k=1}^K \sigma_k^2} +d)$ regret in the first $K$ rounds, where $d$ is the dimension of the context and $\sigma_k^2$ is the variance of the reward in the $k$-th round. This also improves upon the best known algorithms in this setting when $\sigma_k^2$'s are known.
Dongruo Zhou, Quanquan Gu
NeurIPS1
2021 Nearly Minimax Optimal Reinforcement Learning for Linear Mixture Markov Decision Processes
abstract
We study reinforcement learning (RL) with linear function approximation where the underlying transition probability kernel of the Markov decision process (MDP) is a linear mixture model (Jia et al., 2020; Ayoub et al., 2020; Zhou et al., 2020) and the learning agent has access to either an integration or a sampling oracle of the individual basis kernels. For the fixed-horizon episodic setting with inhomogeneous transition kernels, we propose a new, computationally efficient algorithm that uses the basis kernels to approximate value functions. We show that the new algorithm, which we call ${\text{UCRL-VTR}^{+}}$, attains an $\tilde O(dH\sqrt{T})$ regret where $d$ is the number of basis kernels, $H$ is the length of the episode and $T$ is the number of interactions with the MDP. We also prove a matching lower bound $\Omega(dH\sqrt{T})$ for this setting, which shows that ${\text{UCRL-VTR}^{+}}$ is minimax optimal up to logarithmic factors. At the core of our results are (1) a weighted least squares estimator for the unknown transitional probability; and (2) a new Bernstein-type concentration inequality for self-normalized vector-valued martingales with bounded increments. Together, these new tools enable tight control of the Bellman error and lead to a nearly minimax regret. To the best of our knowledge, this is the first computationally efficient, nearly minimax optimal algorithm for RL with linear function approximation.
Dongruo Zhou, Quanquan Gu, Csaba Szepesvári
COLT1
2021 Neural Thompson Sampling
Dongruo Zhou, Lihong Li 0001, Quanquan Gu
ICLR2
2021 Logarithmic Regret for Reinforcement Learning with Linear Function Approximation
abstract
Reinforcement learning (RL) with linear function approximation has received increasing attention recently. However, existing work has focused on obtaining $\sqrt{T}$-type regret bound, where $T$ is the number of interactions with the MDP. In this paper, we show that logarithmic regret is attainable under two recently proposed linear MDP assumptions provided that there exists a positive sub-optimality gap for the optimal action-value function. More specifically, under the linear MDP assumption (Jin et al., 2020), the LSVI-UCB algorithm can achieve $\tilde{O}(d^{3}H^5/\text{gap}_{\text{min}}\cdot \log(T))$regret; and under the linear mixture MDP assumption (Ayoub et al., 2020), the UCRL-VTR algorithm can achieve $\tilde{O}(d^{2}H^5/\text{gap}_{\text{min}}\cdot \log^3(T))$ regret, where $d$ is the dimension of feature mapping, $H$ is the length of episode, $\text{gap}_{\text{min}}$ is the minimal sub-optimality gap, and $\tilde O$ hides all logarithmic terms except $\log(T)$. To the best of our knowledge, these are the first logarithmic regret bounds for RL with linear function approximation. We also establish gap-dependent lower bounds for the two linear MDP models.
Jiafan He, Dongruo Zhou, Quanquan Gu
ICML2
2021 Provably Efficient Reinforcement Learning for Discounted MDPs with Feature Mapping
abstract
Modern tasks in reinforcement learning have large state and action spaces. To deal with them efficiently, one often uses predefined feature mapping to represent states and actions in a low dimensional space. In this paper, we study reinforcement learning for discounted Markov Decision Processes (MDPs), where the transition kernel can be parameterized as a linear function of certain feature mapping. We propose a novel algorithm which makes use of the feature mapping and obtains a $\tilde O(d\sqrt{T}/(1-\gamma)^2)$ regret, where $d$ is the dimension of the feature space, $T$ is the time horizon and $\gamma$ is the discount factor of the MDP. To the best of our knowledge, this is the first polynomial regret bound without accessing a generative model or making strong assumptions such as ergodicity of the MDP. By constructing a special class of MDPs, we also show that for any algorithms, the regret is lower bounded by $\Omega(d\sqrt{T}/(1-\gamma)^{1.5})$. Our upper and lower bound results together suggest that the proposed reinforcement learning algorithm is near-optimal up to a $(1-\gamma)^{-0.5}$ factor.
Dongruo Zhou, Jiafan He, Quanquan Gu
ICML1
2021 Uniform-PAC Bounds for Reinforcement Learning with Linear Function Approximation
abstract
We study reinforcement learning (RL) with linear function approximation. Existing algorithms for this problem only have high-probability regret and/or Probably Approximately Correct (PAC) sample complexity guarantees, which cannot guarantee the convergence to the optimal policy. In this paper, in order to overcome the limitation of existing algorithms, we propose a new algorithm called FLUTE, which enjoys uniform-PAC convergence to the optimal policy with high probability. The uniform-PAC guarantee is the strongest possible guarantee for reinforcement learning in the literature, which can directly imply both PAC and high probability regret bounds, making our algorithm superior to all existing algorithms with linear function approximation. At the core of our algorithm is a novel minimax value function estimator and a multi-level partition scheme to select the training samples from historical observations. Both of these techniques are new and of independent interest.
Jiafan He, Dongruo Zhou, Quanquan Gu
NeurIPS2
2021 Nearly Minimax Optimal Reinforcement Learning for Discounted MDPs
abstract
We study the reinforcement learning problem for discounted Markov Decision Processes (MDPs) under the tabular setting. We propose a model-based algorithm named UCBVI-$\gamma$, which is based on the \emph{optimism in the face of uncertainty principle} and the Bernstein-type bonus. We show that UCBVI-$\gamma$ achieves an $\tilde{O}\big({\sqrt{SAT}}/{(1-\gamma)^{1.5}}\big)$ regret, where $S$ is the number of states, $A$ is the number of actions, $\gamma$ is the discount factor and $T$ is the number of steps. In addition, we construct a class of hard MDPs and show that for any algorithm, the expected regret is at least $\tilde{\Omega}\big({\sqrt{SAT}}/{(1-\gamma)^{1.5}}\big)$. Our upper bound matches the minimax lower bound up to logarithmic factors, which suggests that UCBVI-$\gamma$ is nearly minimax optimal for discounted MDPs.
Jiafan He, Dongruo Zhou, Quanquan Gu
NeurIPS2
2021 Variance-Aware Off-Policy Evaluation with Linear Function Approximation
abstract
We study the off-policy evaluation (OPE) problem in reinforcement learning with linear function approximation, which aims to estimate the value function of a target policy based on the offline data collected by a behavior policy. We propose to incorporate the variance information of the value function to improve the sample efficiency of OPE. More specifically, for time-inhomogeneous episodic linear Markov decision processes (MDPs), we propose an algorithm, \texttt{VA-OPE}, which uses the estimated variance of the value function to reweight the Bellman residual in Fitted Q-Iteration. We show that our algorithm achieves a tighter error bound than the best-known result. We also provide a fine-grained characterization of the distribution shift between the behavior policy and the target policy. Extensive numerical experiments corroborate our theory.
Yifei Min, Tianhao Wang 0002, Dongruo Zhou, Quanquan Gu
NeurIPS3
2021 Provably Efficient Reinforcement Learning with Linear Function Approximation under Adaptivity Constraints
abstract
We study reinforcement learning (RL) with linear function approximation under the adaptivity constraint. We consider two popular limited adaptivity models: the batch learning model and the rare policy switch model, and propose two efficient online RL algorithms for episodic linear Markov decision processes, where the transition probability and the reward function can be represented as a linear function of some known feature mapping. In specific, for the batch learning model, our proposed LSVI-UCB-Batch algorithm achieves an $\tilde O(\sqrt{d^3H^3T} + dHT/B)$ regret, where $d$ is the dimension of the feature mapping, $H$ is the episode length, $T$ is the number of interactions and $B$ is the number of batches. Our result suggests that it suffices to use only $\sqrt{T/dH}$ batches to obtain $\tilde O(\sqrt{d^3H^3T})$ regret. For the rare policy switch model, our proposed LSVI-UCB-RareSwitch algorithm enjoys an $\tilde O(\sqrt{d^3H^3T[1+T/(dH)]^{dH/B}})$ regret, which implies that $dH\log T$ policy switches suffice to obtain the $\tilde O(\sqrt{d^3H^3T})$ regret. Our algorithms achieve the same regret as the LSVI-UCB algorithm \citep{jin2020provably}, yet with a substantially smaller amount of adaptivity. We also establish a lower bound for the batch learning model, which suggests that the dependency on $B$ in our regret bound is tight.
Tianhao Wang 0002, Dongruo Zhou, Quanquan Gu
NeurIPS2
2021 Iterative Teacher-Aware Learning
abstract
In human pedagogy, teachers and students can interact adaptively to maximize communication efficiency. The teacher adjusts her teaching method for different students, and the student, after getting familiar with the teacher’s instruction mechanism, can infer the teacher’s intention to learn faster. Recently, the benefits of integrating this cooperative pedagogy into machine concept learning in discrete spaces have been proved by multiple works. However, how cooperative pedagogy can facilitate machine parameter learning hasn’t been thoroughly studied. In this paper, we propose a gradient optimization based teacher-aware learner who can incorporate teacher’s cooperative intention into the likelihood function and learn provably faster compared with the naive learning algorithms used in previous machine teaching works. We give theoretical proof that the iterative teacher-aware learning (ITAL) process leads to local and global improvements. We then validate our algorithms with extensive experiments on various tasks including regression, classification, and inverse reinforcement learning using synthetic and real data. We also show the advantage of modeling teacher-awareness when agents are learning from human teachers.
Luyao Yuan, Dongruo Zhou, Junhong Shen, Jingdong Gao, Jeffrey L. Chen, Quanquan Gu, Ying Nian Wu, Song-Chun Zhu
NeurIPS2
2021 Reward-Free Model-Based Reinforcement Learning with Linear Function Approximation
abstract
We study the model-based reward-free reinforcement learning with linear function approximation for episodic Markov decision processes (MDPs). In this setting, the agent works in two phases. In the exploration phase, the agent interacts with the environment and collects samples without the reward. In the planning phase, the agent is given a specific reward function and uses samples collected from the exploration phase to learn a good policy. We propose a new provably efficient algorithm, called UCRL-RFE under the Linear Mixture MDP assumption, where the transition probability kernel of the MDP can be parameterized by a linear function over certain feature mappings defined on the triplet of state, action, and next state. We show that to obtain an $\epsilon$-optimal policy for arbitrary reward function, UCRL-RFE needs to sample at most $\tilde O(H^5d^2\epsilon^{-2})$ episodes during the exploration phase. Here, $H$ is the length of the episode, $d$ is the dimension of the feature mapping. We also propose a variant of UCRL-RFE using Bernstein-type bonus and show that it needs to sample at most $\tilde O(H^4d(H + d)\epsilon^{-2})$ to achieve an $\epsilon$-optimal policy. By constructing a special class of linear Mixture MDPs, we also prove that for any reward-free algorithm, it needs to sample at least $\tilde \Omega(H^2d\epsilon^{-2})$ episodes to obtain an $\epsilon$-optimal policy. Our upper bound matches the lower bound in terms of the dependence on $\epsilon$ and the dependence on $d$ if $H \ge d$.
Dongruo Zhou, Quanquan Gu
NeurIPS2
2021 Pure Exploration in Kernel and Neural Bandits
abstract
We study pure exploration in bandits, where the dimension of the feature representation can be much larger than the number of arms. To overcome the curse of dimensionality, we propose to adaptively embed the feature representation of each arm into a lower-dimensional space and carefully deal with the induced model misspecifications. Our approach is conceptually very different from existing works that can either only handle low-dimensional linear bandits or passively deal with model misspecifications. We showcase the application of our approach to two pure exploration settings that were previously under-studied: (1) the reward function belongs to a possibly infinite-dimensional Reproducing Kernel Hilbert Space, and (2) the reward function is nonlinear and can be approximated by neural networks. Our main results provide sample complexity guarantees that only depend on the effective dimension of the feature spaces in the kernel or neural representations. Extensive experiments conducted on both synthetic and real-world datasets demonstrate the efficacy of our methods.
Yinglun Zhu, Dongruo Zhou, Ruoxi Jiang, Quanquan Gu, Rebecca Willett, Robert D. Nowak
NeurIPS2
2020 A Frank-Wolfe Framework for Efficient and Effective Adversarial Attacks
abstract
Depending on how much information an adversary can access to, adversarial attacks can be classified as white-box attack and black-box attack. For white-box attack, optimization-based attack algorithms such as projected gradient descent (PGD) can achieve relatively high attack success rates within moderate iterates. However, they tend to generate adversarial examples near or upon the boundary of the perturbation set, resulting in large distortion. Furthermore, their corresponding black-box attack algorithms also suffer from high query complexities, thereby limiting their practical usefulness. In this paper, we focus on the problem of developing efficient and effective optimization-based adversarial attack algorithms. In particular, we propose a novel adversarial attack framework for both white-box and black-box settings based on a variant of Frank-Wolfe algorithm. We show in theory that the proposed attack algorithms are efficient with an O(1/√T) convergence rate. The empirical results of attacking the ImageNet and MNIST datasets also verify the efficiency and effectiveness of the proposed algorithms. More specifically, our proposed algorithms attain the best attack performances in both white-box and black-box attacks among all baselines, and are more time and query efficient than the state-of-the-art.
Dongruo Zhou, Jinfeng Yi, Quanquan Gu
AAAI2
2020 Accelerated Factored Gradient Descent for Low-Rank Matrix Factorization
abstract
We study the low-rank matrix estimation problem, where the objective function $\mathcal{L}(\Mb)$ is defined over the space of positive semidefinite matrices with rank less than or equal to $r$. A fast approach to solve this problem is matrix factorization, which reparameterizes $\mathbf{M}$ as the product of two smaller matrix such that $\mathbf{M} =\mathbf{U}\mathbf{U}^\top$ and then performs gradient descent on $\mathbf{U}$ directly, a.k.a., factored gradient descent. Since the resulting problem is nonconvex, whether Nesterov’s acceleration scheme can be adapted to it remains a long-standing question. In this paper, we answer this question affirmatively by proposing a novel and practical accelerated factored gradient descent method motivated by Nesterov’s accelerated gradient descent. The proposed method enjoys better iteration complexity and computational complexity than the state-of-the-art algorithms in a wide regime. The key idea of our algorithm is to restrict all its iterates onto a special convex set, which enables the acceleration. Experimental results demonstrate the faster convergence of our algorithm and corroborate our theory.
Dongruo Zhou, Yuan Cao 0006, Quanquan Gu
AISTATS1
2020 Stochastic Recursive Variance-Reduced Cubic Regularization Methods
abstract
Stochastic Variance-Reduced Cubic regularization (SVRC) algorithms have received increasing attention due to its improved gradient/Hessian complexities (i.e., number of queries to stochastic gradient/Hessian oracles) to find local minima for nonconvex finite-sum optimization. However, it is unclear whether existing SVRC algorithms can be further improved. Moreover, the semi-stochastic Hessian estimator adopted in existing SVRC algorithms prevents the use of Hessian-vector product-based fast cubic subproblem solvers, which makes SVRC algorithms computationally intractable for high-dimensional problems. In this paper, we first present a Stochastic Recursive Variance-Reduced Cubic regularization method (SRVRC) using a recursively updated semi-stochastic gradient and Hessian estimators. It enjoys improved gradient and Hessian complexities to find an $(\epsilon, \sqrt{\epsilon})$-approximate local minimum, and outperforms the state-of-the-art SVRC algorithms. Built upon SRVRC, we further propose a Hessian-free SRVRC algorithm, namely SRVRC$_{\text{free}}$, which only needs $\tilde O(n\epsilon^{-2} \land \epsilon^{-3})$ stochastic gradient and Hessian-vector product computations, where $n$ is the number of component functions in the finite-sum objective and $\epsilon$ is the optimization precision. This outperforms the best-known result $\tilde O(\epsilon^{-3.5})$ achieved by stochastic cubic regularization algorithm proposed in \cite{tripuraneni2018stochastic}.
Dongruo Zhou, Quanquan Gu
AISTATS1
2020 Neural Contextual Bandits with UCB-based Exploration
abstract
We study the stochastic contextual bandit problem, where the reward is generated from an unknown function with additive noise. No assumption is made about the reward function other than boundedness. We propose a new algorithm, NeuralUCB, which leverages the representation power of deep neural networks and uses a neural network-based random feature mapping to construct an upper confidence bound (UCB) of reward for efficient exploration. We prove that, under standard assumptions, NeuralUCB achieves $\tilde O(\sqrt{T})$ regret, where $T$ is the number of rounds. To the best of our knowledge, it is the first neural network-based contextual bandit algorithm with a near-optimal regret guarantee. We also show the algorithm is empirically competitive against representative baselines in a number of benchmarks.
Dongruo Zhou, Lihong Li 0001, Quanquan Gu
ICML1
2020 Closing the Generalization Gap of Adaptive Gradient Methods in Training Deep Neural Networks
abstract
Adaptive gradient methods, which adopt historical gradient information to automatically adjust the learning rate, despite the nice property of fast convergence, have been observed to generalize worse than stochastic gradient descent (SGD) with momentum in training deep neural networks. This leaves how to close the generalization gap of adaptive gradient methods an open problem. In this work, we show that adaptive gradient methods such as Adam, Amsgrad, are sometimes "over adapted". We design a new algorithm, called Partially adaptive momentum estimation method, which unifies the Adam/Amsgrad with SGD by introducing a partial adaptive parameter $p$, to achieve the best from both worlds. We also prove the convergence rate of our proposed algorithm to a stationary point in the stochastic nonconvex optimization setting. Experiments on standard benchmarks show that our proposed algorithm can maintain fast convergence rate as Adam/Amsgrad while generalizing as well as SGD in training deep neural networks. These results would suggest practitioners pick up adaptive gradient methods once again for faster training of deep neural networks.
Dongruo Zhou, Yiqi Tang, Yuan Cao 0006, Quanquan Gu
IJCAI2
2020 Stochastic Nested Variance Reduction for Nonconvex Optimization
abstract
We study nonconvex optimization problems, where the objective function is either an average of $n$ nonconvex functions or the expectation of some stochastic function. We propose a new stochastic gradient descent algorithm based on nested variance reduction, namely, Stochastic Nested Variance-Reduced Gradient descent ($\text{SNVRG}$). Compared with conventional stochastic variance reduced gradient ($\text{SVRG}$) algorithm that uses two reference points to construct a semi-stochastic gradient with diminishing variance in each iteration, our algorithm uses $K+1$ nested reference points to build a semi-stochastic gradient to further reduce its variance in each iteration. For smooth nonconvex functions, $\text{SNVRG}$ converges to an $\epsilon$-approximate first-order stationary point within $\tilde O(n\land\epsilon^{-2}+\epsilon^{-3}\land n^{1/2}\epsilon^{-2})$ number of stochastic gradient evaluations. This improves the best known gradient complexity of $\text{SVRG}$ $O(n+n^{2/3}\epsilon^{-2})$ and that of $\text{SCSG}$ $O(n\land \epsilon^{-2}+\epsilon^{-10/3}\land n^{2/3}\epsilon^{-2})$. For gradient dominated functions, $\text{SNVRG}$ also achieves better gradient complexity than the state-of-the-art algorithms. Based on $\text{SNVRG}$, we further propose two algorithms that can find local minima faster than state-of-the-art algorithms in both finite-sum and general stochastic (online) nonconvex optimization. In particular, for finite-sum optimization problems, the proposed $\text{SNVRG}+\text{Neon2}^{\text{finite}}$ algorithm achieves $\tilde{O}(n^{1/2}\epsilon^{-2}+n\epsilon_H^{-3}+n^{3/4}\epsilon_H^{-7/2})$ gradient complexity to converge to an $(\epsilon, \epsilon_H)$-second-order stationary point, which outperforms $\text{SVRG}+\text{Neon2}^{\text{finite}}$ (Allen-Zhu and Li, 2018), the best existing algorithm, in a wide regime. For general stochastic optimization problems, the proposed $\text{SNVRG}+\text{Neon2}^{\text{online}}$ achieves $\tilde{O}(\epsilon^{-3}+\epsilon_H^{-5}+\epsilon^{-2}\epsilon_H^{-3})$ gradient complexity, which is better than both $\text{SVRG}+\text{Neon2}^{\text{online}}$ (Allen-Zhu and Li, 2018) and $\text{Natasha2}$ (Allen-Zhu, 2018a) in certain regimes. Thorough experimental results on different nonconvex optimization problems back up our theory.
Dongruo Zhou, Pan Xu 0002, Quanquan Gu
J. Mach. Learn. Res.1
2020 Gradient descent optimizes over-parameterized deep ReLU networks
Difan Zou, Yuan Cao 0006, Dongruo Zhou, Quanquan Gu
Mach. Learn.3
2019 Lower Bounds for Smooth Nonconvex Finite-Sum Optimization
abstract
Smooth finite-sum optimization has been widely studied in both convex and nonconvex settings. However, existing lower bounds for finite-sum optimization are mostly limited to the setting where each component function is (strongly) convex, while the lower bounds for nonconvex finite-sum optimization remain largely unsolved. In this paper, we study the lower bounds for smooth nonconvex finite-sum optimization, where the objective function is the average of $n$ nonconvex component functions. We prove tight lower bounds for the complexity of finding $\epsilon$-suboptimal point and $\epsilon$-approximate stationary point in different settings, for a wide regime of the smallest eigenvalue of the Hessian of the objective function (or each component function). Given our lower bounds, we can show that existing algorithms including {KatyushaX} \citep{allen2018katyushax}, {Natasha} \citep{allen2017natasha} and {StagewiseKatyusha} \citep{yang2018does} have achieved optimal {Incremental First-order Oracle} (IFO) complexity (i.e., number of IFO calls) up to logarithm factors for nonconvex finite-sum optimization. We also point out potential ways to further improve these complexity results, in terms of making stronger assumptions or by a different convergence analysis.
Dongruo Zhou, Quanquan Gu
ICML1
2019 Stochastic Variance-Reduced Cubic Regularization Methods
abstract
We propose a stochastic variance-reduced cubic regularized Newton method (SVRC) for non-convex optimization. At the core of SVRC is a novel semi-stochastic gradient along with a semi-stochastic Hessian, which are specifically designed for cubic regularization method. For a nonconvex function with $n$ component functions, we show that our algorithm is guaranteed to converge to an $(\epsilon,\sqrt{\epsilon})$-approximate local minimum within $\tilde{O}(n^{4/5}/\epsilon^{3/2})$\footnote{Here $\tilde{O}$ hides poly-logarithmic factors.} second-order oracle calls, which outperforms the state-of-the-art cubic regularization algorithms including subsampled cubic regularization. To further reduce the sample complexity of Hessian matrix computation in cubic regularization based methods, we also propose a sample efficient stochastic variance-reduced cubic regularization (Lite-SVRC) algorithm for finding the local minimum more efficiently. Lite-SVRC converges to an $(\epsilon,\sqrt{\epsilon})$-approximate local minimum within $\tilde{O}(n+n^{2/3}/\epsilon^{3/2})$ Hessian sample complexity, which is faster than all existing cubic regularization based methods. Numerical experiments with different nonconvex optimization problems conducted on real datasets validate our theoretical results for both SVRC and Lite-SVRC.
Dongruo Zhou, Pan Xu 0002, Quanquan Gu
J. Mach. Learn. Res.1
2018 Stochastic Variance-Reduced Cubic Regularized Newton Method
Dongruo Zhou, Pan Xu 0002, Quanquan Gu
ICML1
2018 Stochastic Nested Variance Reduced Gradient Descent for Nonconvex Optimization
Dongruo Zhou, Pan Xu 0002, Quanquan Gu
NeurIPS1