VLDB 2026 Research / reviewers in the wild / expert
Hsuan-Kung Yang
dblp:215/3438
· DBLP profile ↗
13ranked-venue papers
5as first author
9since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-author · 7 since 2021Artificial intelligence and machine learning · 9 · 3 first-author · 6 since 2021Systems, architecture and hardware · 3 · 3 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | An Embodied AR Navigation Agent: Integrating BIM with Retrieval-Augmented Generation for Language GuidanceabstractDelivering intelligent and adaptive navigation assistance in augmented reality (AR) requires more than visual cues, as it demands systems capable of interpreting flexible user intent and reasoning over both spatial and semantic context. Prior AR navigation systems often rely on rigid input schemes or predefined commands, which limit the utility of rich building data and hinder natural interaction. In this work, we propose an embodied AR navigation system that integrates Building Information Modeling (BIM) with a multi-agent retrieval-augmented generation (RAG) framework to support flexible, language-driven goal retrieval and route planning. The system orchestrates three language agents, Triage, Search, and Response, built on large language models (LLMs), which enables robust interpretation of open-ended queries and spatial reasoning using BIM data. Navigation guidance is delivered through an embodied AR agent, equipped with voice interaction and locomotion, to enhance user experience. A real-world user study yields a System Usability Scale (SUS) score of 80.5, indicating excellent usability, and comparative evaluations show that the embodied interface can significantly improves users' perception of system intelligence. These results underscore the importance and potential of language-grounded reasoning and embodiment in the design of user-centered AR navigation systems. Video demonstrations are available at https://woven-visionai.github.io/ar-navigation-agent-project. Hsuan-Kung Yang, Tsu-Ching Hsiao, Ryoichiro Oka, Ryuya Nishino, Satoko Tofukuji, Norimasa Kobori |
ISMAR | 1 |
| 2024 | Confronting Ambiguity in 6D Object Pose Estimation via Score-Based Diffusion on SE(3)abstractAddressing pose ambiguity in 6D object pose estimation from single RGB images presents a significant challenge, particularly due to object symmetries or occlusions. In response, we introduce a novel score-based diffusion method applied to the SE(3) group, marking the first application of diffusion models to SE(3) within the image domain, specifically tailored for pose estimation tasks. Extensive evaluations demonstrate the method's efficacy in handling pose ambiguity, mitigating perspective-induced ambiguity, and showcasing the robustness of our surrogate Stein score formulation on SE(3). This formulation not only improves the convergence of denoising process but also enhances computational efficiency. Thus, we pioneer a promising strategy for 6D object pose estimation. Tsu-Ching Hsiao, Hao-Wei Chen, Hsuan-Kung Yang, Chun-Yi Lee |
CVPR | 3 |
| 2024 | Reprojection Errors as Prompts for Efficient Scene Coordinate Regression
Ting-Ru Liu, Hsuan-Kung Yang, Jou-Min Liu, Chun-Wei Huang, Tsung-Chih Chiang, Quan Kong, Norimasa Kobori, Chun-Yi Lee |
ECCV (30) | 2 |
| 2024 | Visual Forecasting as a Mid-level Representation for AvoidanceabstractThe challenge of navigation in environments with dynamic objects continues to be a central issue in the study of autonomous agents. While predictive methods hold promise, their reliance on precise state information makes them less practical for real-world implementation. This study presents visual forecasting as an innovative alternative. By introducing intuitive visual cues, this approach projects the future trajectories of dynamic objects to improve agent perception and enable anticipatory actions. Our research explores two distinct strategies for conveying predictive information through visual forecasting: (1) sequences of bounding boxes, and (2) augmented paths. To validate the proposed visual forecasting strategies, we initiate evaluations in simulated environments using the Unity engine and then extend these evaluations to real-world scenarios to assess both practicality and effectiveness. The results confirm the viability of visual forecasting as a promising solution for navigation and obstacle avoidance in dynamic environments. Hsuan-Kung Yang, Tsung-Chih Chiang, Ting-Ru Liu, Chun-Wei Huang, Jou-Min Liu, Chun-Yi Lee |
IROS | 1 |
| 2023 | DeCo: Decomposition and Reconstruction for Compositional Temporal Grounding via Coarse-to-Fine Contrastive RankingabstractUnderstanding dense action in videos is a fundamental challenge towards the generalization of vision models. Several works show that compositionality is key to achieving generalization by combining known primitive elements, especially for handling novel composited structures. Compositional temporal grounding is the task of localizing dense action by using known words combined in novel ways in the form of novel query sentences for the actual grounding. In recent works, composition is assumed to be learned from pairs of whole videos and language embeddings through large scale self-supervised pre-training. Alternatively, one can process the video and language into word-level primitive elements, and then only learn fine-grained semantic correspondences. Both approaches do not consider the granularity of the compositions, where different query granularity corresponds to different video segments. Therefore, a good compositional representation should be sensitive to different video and query granularity. We propose a method to learn a coarse-to-fine compositional representation by decomposing the original query sentence into different granular levels, and then learning the correct correspondences between the video and recombined queries through a contrastive ranking constraint. Additionally, we run temporal boundary prediction in a coarse-to-fine manner for precise grounding boundary detection. Experiments are performed on two datasets, Charades-CG and ActivityNet-CG, showing the superior compositional generalizability of our approach. Lijin Yang, Quan Kong, Hsuan-Kung Yang, Wadim Kehl, Yoichi Sato 0001, Norimasa Kobori |
CVPR | 3 |
| 2023 | Pixel-Wise Prediction based Visual Odometry via Uncertainty EstimationabstractThis paper introduces pixel-wise prediction based visual odometry (PWVO), which is a dense prediction task that evaluates the values of translation and rotation for every pixel in its input observations. PWVO employs uncertainty estimation to identify the noisy regions in the input observations, and adopts a selection mechanism to integrate pixel-wise predictions based on the estimated uncertainty maps to derive the final translation and rotation. In order to train PWVO in a comprehensive fashion, we further develop a data generation workflow for generating synthetic training data. The experimental results show that PWVO is able to deliver favorable results. In addition, our analyses validate the effectiveness of the designs adopted in PWVO, and demonstrate that the uncertainty maps estimated by PWVO is capable of capturing the noises in its input observations. Hao-Wei Chen, Ting-Hsuan Liao, Hsuan-Kung Yang, Chun-Yi Lee |
WACV | 3 |
| 2022 | S2F2: Single-Stage Flow Forecasting for Future Multiple Trajectories Prediction
Hsuan-Kung Yang, Chu-Chi Chiu, Chun-Yi Lee |
ECCV (22) | 2 |
| 2022 | Investigation of Factorized Optical Flows as Mid-Level RepresentationsabstractIn this paper, we introduce a new concept of incorporating factorized flow maps as mid-level representations, for bridging the perception and the control modules in modular learning based robotic frameworks. To investigate the advantages of factorized flow maps and examine their interplay with the other types of mid-level representations, we further develop a configurable framework, along with four different environments that contain both static and dynamic objects, for analyzing the impacts of factorized optical flow maps on the performance of deep reinforcement learning agents. Based on this framework, we report our experimental results on various scenarios, and offer a set of analyses to justify our hypothesis. Finally, we validate flow factorization in real world scenarios. Hsuan-Kung Yang, Tsu-Ching Hsiao, Ting-Hsuan Liao, Hsu-Shen Liu, Li-Yuan Tsao, Tzu-Wen Wang, Shan-Ya Yang, Huang-Ru Liao, Chun-Yi Lee |
IROS | 1 |
| 2022 | Parsing Line Chart Images Using Linear ProgrammingabstractThis paper proposes a method for automatically recovering data from chart images. In particular we focus on the task of estimating line charts, as the most common chart type, in a fully automatic way that handles line occlusions, as well as lines of different styles, e.g. dashed or dotted. For this, we first train a single semantic segmentation network to predict probability maps for each different line styles. We then construct a graph based on this output and formulate the line tracing task as a minimum-cost-flow problem, optimizing a cost function using linear programming. From the traced lines, the axes, and text labels, we recover the numerical values used to generate the chart. In experiments on six datasets, containing both synthesized and crawled images, we show significant improvements over prior work. Hajime Kato, Mitsuru Nakazawa, Hsuan-Kung Yang, Björn Stenger |
WACV | 3 |
| 2020 | Flow-based Intrinsic Curiosity ModuleabstractIn this paper, we focus on a prediction-based novelty estimation strategy upon the deep reinforcement learning (DRL) framework, and present a flow-based intrinsic curiosity module (FICM) to exploit the prediction errors from optical flow estimation as exploration bonuses. We propose the concept of leveraging motion features captured between consecutive observations to evaluate the novelty of observations in an environment. FICM encourages a DRL agent to explore observations with unfamiliar motion features, and requires only two consecutive frames to obtain sufficient information when estimating the novelty. We evaluate our method and compare it with a number of existing methods on multiple benchmark environments, including Atari games, Super Mario Bros., and ViZDoom. We demonstrate that FICM is favorable to tasks or environments featuring moving objects, which allow FICM to utilize the motion features between consecutive observations. We further ablatively analyze the encoding efficiency of FICM, and discuss its applicable domains comprehensively. See here for our codes and demo videos. Hsuan-Kung Yang, Po-Han Chiang, Min-Fong Hong, Chun-Yi Lee |
IJCAI | 1 |
| 2019 | A Distributed Scheme for Accelerating Semantic Video Segmentation on An Embedded ClusterabstractWe present a methodology for enhancing the throughput of semantic video segmentation tasks on an embedded cluster containing multiple embedded processing elements (ePEs). The methodology embraces a scalable master-slave hierarchy and features a global and local key management scheme for allocating video frames to different ePEs. The master ePE divides each video frame into frame regions, and dynamically distributes different regions to different slave ePEs. Each slave ePE executes either a segmentation path or a flow path: the former is highly accurate but slower, while the latter is faster but less accurate. A lightweight decision network is employed to determine the execution path for each slave ePE. We propose a global and local key management scheme to facilitate the execution of the embedded cluster, such that the average processing latency of each frame is significantly reduced. We evaluate the performance of our methodology on a real embedded cluster in terms of accuracy and frame rate, and validate its effectiveness and efficiency for various ePE configurations. We further provide a detailed latency analysis for different configurations of ePEs. Hsuan-Kung Yang, Tsu-Jui Fu, Po-Han Chiang, Kuan-Wei Ho, Chun-Yi Lee |
ICCD | 1 |
| 2018 | Dynamic Video Segmentation NetworkabstractIn this paper, we present a detailed design of dynamic video segmentation network (DVSNet) for fast and efficient semantic video segmentation. DVSNet consists of two convolutional neural networks: a segmentation network and a flow network. The former generates highly accurate semantic segmentations, but is deeper and slower. The latter is much faster than the former, but its output requires further processing to generate less accurate semantic segmentations. We explore the use of a decision network to adaptively assign different frame regions to different networks based on a metric called expected confidence score. Frame regions with a higher expected confidence score traverse the flow network. Frame regions with a lower expected confidence score have to pass through the segmentation network. We have extensively performed experiments on various configurations of DVSNet, and investigated a number of variants for the proposed decision network. The experimental results show that our DVSNet is able to achieve up to 70.4% mIoU at 19.8 fps on the Cityscape dataset. A high speed version of DVSNet is able to deliver an fps of 30.4 with 63.2% mIoU on the same dataset. DVSNet is also able to reduce up to 95% of the computational workloads. Yu-Syuan Xu, Tsu-Jui Fu, Hsuan-Kung Yang, Chun-Yi Lee |
CVPR | 3 |
| 2018 | Virtual-to-Real: Learning to Control in Visual Semantic SegmentationabstractCollecting training data from the physical world is usually time-consuming and even dangerous for fragile robots, and thus, recent advances in robot learning advocate the use of simulators as the training platform. Unfortunately, the reality gap between synthetic and real visual data prohibits direct migration of the models trained in virtual worlds to the real world. This paper proposes a modular architecture for tackling the virtual-to-real problem. The proposed architecture separates the learning model into a perception module and a control policy module, and uses semantic image segmentation as the meta representation for relating these two modules. The perception module translates the perceived RGB image to semantic image segmentation. The control policy module is implemented as a deep reinforcement learning agent, which performs actions based on the translated image segmentation. Our architecture is evaluated in an obstacle avoidance task and a target following task. Experimental results show that our architecture significantly outperforms all of the baseline methods in both virtual and real environments, and demonstrates a faster learning curve than them. We also present a detailed analysis for a variety of variant configurations, and validate the transferability of our modular architecture. Zhang-Wei Hong, Yu-Ming Chen 0002, Hsuan-Kung Yang, Shih-Yang Su, Tzu-Yun Shann, Yi-Hsiang Chang, Brian Hsi-Lin Ho, Chih-Chieh Tu, Tsu-Ching Hsiao, Hsin-Wei Hsiao, Sih-Pin Lai, Yueh-Chuan Chang, Chun-Yi Lee |
IJCAI | 3 |