VLDB 2026 Research / reviewers in the wild / expert
Tobias Rau
dblp:215/3517
· DBLP profile ↗
6ranked-venue papers
1as first author
6since 2021 · last 2026
0000-0002-3310-9163ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 1 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | The Challenges of Eye-Tracking Visualization in Multi-User Collaboration
Kuno Kurzhals, Maurice Koch, Nelusa Pathmanathan, Tobias Rau, Daniel Weiskopf |
ETRA | 4 |
| 2026 | Analyzing Visual Attention Patterns During Band Rehearsal with Mobile Eye TrackingabstractVisual attention is central to ensemble coordination, yet how musicians allocate gaze during naturalistic rehearsal remains poorly understood. We present a pilot study using mobile eye tracking to examine gaze behaviour in a four-member band across three songs, each practiced twice. Musicians wore Pupil Labs Neon eye trackers, and YOLOv8-assisted scene annotations mapped fixations to ensemble members and objects in view. Analyzing fixation matrices, transition matrices, temporal scarf plots, and dwell–transition correlations, we uncover a hub-and-spoke attention topology: the session leader was the dominant gaze target for all members, while the learning guitarist concentrated up to 97% of interpersonal dwell on this single reference. Between attempts, gaze transitions decreased by up to 65% on average for unfamiliar material (up to 82% for individual participants) as scanning stabilized. Scarf plots reveal how teaching breakdowns fragment attention and uninterrupted runs consolidate it. Post-session participant reflections align with the quantitative patterns, and we discuss implications for gaze-aware tools in ensemble pedagogy. Arvind Srinivasan 0001, Tobias Rau, Michael Sedlmair |
ETRA | 2 |
| 2025 | Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environmentsabstractheadworn devices to support 3D representations, visualizations, and CHI '25, Yokohama, Japan Tobias Rau, Tobias Isenberg 0001, Andreas Köhn, Michael Sedlmair, Benjamin Lee 0001 |
CHI | 1 |
| 2025 | Group Gaze-Sharing with Projection DisplaysabstractThe eyes play an important role in human collaboration. Mutual and shared gaze help communicate visual attention to each other or to a specific object of interest. Shared gaze was typically investigated for pair collaborations in remote settings and with people in virtual and augmented reality. With our work, we expand this line of research by a new technique to communicate gaze between groups in tabletop workshop scenarios. To achieve this communication, we use an approach based on projection mapping to unify gaze data from multiple participants into a common visualization space on a tabletop. We showcase our approach with a collaborative puzzle-solving task that displays shared visual attention on individual pieces and provides hints to solve the problem at hand. Maurice Koch, Tobias Rau, Vladimir Mikheev, Seyda Öney, Michael Becher, Nelusa Pathmanathan, Patrick Gralka, Daniel Weiskopf, Kuno Kurzhals |
ETRA | 2 |
| 2025 | Immersive Analysis of Multifield Point CloudsabstractPoint clouds are used to measure and assess building processes in areas such as architecture, engineering, and construction. Precise spatial measurements can inform about deviations from a baseline, and the increasing use of sensor data in the context of building information modeling leads to multiple scalar fields containing rich information of individual spatial points. We propose an immersive approach to investigate such multivariate point cloud data from scans of buildings. We compare a switching approach that provides an overview of individual scalar fields with a spotlight that provides local information about all fields simultaneously. Furthermore, locomotion is compared for such immersive analysis with teleportation and with an omnidirectional treadmill. Our results show a preference for free movement and a task-dependence of visualization approaches for the inspection of scalar fields. Ayla-Irina Flach, Tobias Rau, Michael Becher, Michael Sedlmair, Kuno Kurzhals |
VINCI | 2 |
| 2024 | Eyes on the Task: Gaze Analysis of Situated Visualization for Collaborative TasksabstractThe use of augmented reality technology to support humans with situated visualization in complex tasks such as navigation or assembly has gained increasing importance in research and industrial applications. One important line of research regards supporting and understanding collaborative tasks. Analyzing collaboration patterns is usually done by conducting observations and interviews. To expand these methods, we argue that eye tracking can be used to extract further insights and quantify behavior. To this end, we contribute a study that uses eye tracking to investigate participant strategies for solving collaborative sorting and assembly tasks. We compare participants’ visual attention during situated instructions in AR and traditional paper-based instructions as a baseline. By investigating the performance and gaze behavior of the participants, different strategies for solving the provided tasks are revealed. Our results show that with situated visualization, participants focus more on task-relevant areas and require less discussion between collaboration partners to solve the task at hand. Nelusa Pathmanathan, Tobias Rau, Xiliu Yang, Aimée Sousa Calepso, Felix Amtsberg, Achim Menges, Michael Sedlmair, Kuno Kurzhals |
VR | 2 |